You guys told me this game was bad, I'm unironically having a better time then j was in NV...

You guys told me this game was bad, I'm unironically having a better time then j was in NV, the pacing is much better and I am less restricted after I leave the vault

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Some anons get confused without guardrails.
Those that need to be led to the next fun point prefer NV.
Those that aren't window licking retards prefer the open world and exploration of the other modern Fallouts.

One exception is 76.Everyone hates that turd.

4 had clear flaws though, they could've stuck to the same formula as 3 and it would have been great, instead they made a lot of the quests repetitive and messed up with the dialogue, bit Todd himself even admitted that

t. retard that still doesn't know how to get straight to vegas after leaving doc mitchell's house

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It's a well known fact that Yea Forums is filled with Obsidian shills and unemployed former workers at that dead company. It's why Yea Forums is the only place on the internet where you'll hear retarded opinions like "KOTOR 2 is better than KOTOR 1" spouted unironically even though everyone know's that to be bullcrap.

Fallout 3 is a genuinely fun game, and feels more like a true Fallout game in an empty wasteland, dealing with the ethics and moral tribulations of a post-post-apocalyptic world. Fallout NV is just "lol what if cowboys vs romans" and is so jam-packed full of stuff it doesn't feel like a wasteland at all, more like an elder scrolls game in the desert but without any magic.

right, the only place to go

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>One exception is 76.Everyone hates that turd.

How is that game btw? I've seen it so cheap at my local EB despite it coming out only a few years ago, I'm almost tempted to buy it sometimes, then I remember all the negative reviews and videos about it. How could a massive AAA company devoting such a huge amount of money, resources, and manpower to developing a project over so long produce something so shit?

>Fallout 3 is a genuinely fun game, and feels more like a true Fallout game in an empty wasteland, dealing with the ethics and moral tribulations of a post-post-apocalyptic world

>big robot stop doing bad things and kill yourself

kotor 1 and 2 were the biggest waste of bandwidth ever. The dialogue is SO fucking. cringe.

It's funny how they jam packed so much crap in that game and yet it still felt empty, some good writing but absolutely terrible game design

I'll admit, the story in 4 was pretty interesting up till the point where you reach the institute and the guy is like "lol I'm your son" and it all fell apart from there, plot and main-quest wise. It had so much potential though, I don't know how many others liked it up till that point, but I'm certainly one of them.

The sidequests (expecially the repeating ones) were dogshit, but the game's sorta fun if you ignore them and focus on building your own settlements as you see fit. It's fun finding a new site, clearing it of junk, then organising new houses and buildings with beds and shops as you see fit, and building farms and attracting settlers and watching it grow.

Also upgrading weapons and armour and then using it to blast enemies as you pretty much become a walking tank and god of the wasteland that can easily take on deathclaws is pretty fun too. Becoming an op hulk is always a fun part in any fallout game.

Fallout 3 is a much better game than New Vegas but New Vegas is a much better Fallout game.

You need extremely high stats to achieve that, and how is that different from the old-school fallout games? Using high stats and negotiation to defeat a main boss is no worse than just going in shooty shooty pew pew.

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>a few years ago

You mean a few months ago?

yes typo

Use TTW and have the best of both of them

Except that's not how it worked in old-school Fallout games. You couldn't defeat The Master with speech alone, that doesn't make any sense with a literal mastermind that has transcended any form.
To defeat The Master without attacking him you need to find proof of why his plan isn't going to work, that means exploring certain in game locations to see why it will fail, that is, his mutants can't reproduce.

In Fallout 3, all you need to do trick a literal A.I. of a president developed by what is the U.S.A. Secret Service, is to tell him the equivalent of telling him he's bad. That is the entire dialogue option to kill him.

Frank Horrigan had no way to be dealt with as he was a mutant brainwashed into thinking anyone that wasn't Enclave was a mutant, therefore, he can't be negotiated with, all you can do it get help from the workers and disable the turrets and recruit them to kill him in the final showdown.

What are you on about?

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It's funny.

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Sorry, we just assumed you weren't a total fucking retard.

>One exception is 76.Everyone hates that turd.
With how you zoomers are hyping up Fallout 3 to be some underrated masterpiece, I wouldn't be surprised if the next generation started to find some good points about 76 too.

Are you by any change ?

They fell for the survival mode meme.
They tried to save it with PvP but nobody was interested in that either.
They are currently trying to remove as much tedium as possible in a last ditch effort.

chance*******

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Are by "change" pic related?

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>several fallout 3 praise threads right in a row
Really makes me think

Survival mode non optional.
Item degradation.

Nope its status as a turd is pretty locked in.

I like the map :)

>Attempts to chastise someone for a typo
>Makes an entirely different typo in the process
Bullseye.

nice of you to post a selfie user

I tried to get into it but the tedium is off the charts.

I have dozens of tranny friends/aquaintances and i can honestly tell you that their favorite games are the Civ series, Fallout Nu Vegas, and FFXIV.

NV is a tranny game made by trannies for trannies.

All bethshit crapouts are garbage compared to 1 and 2. NV was a nice try but the bethshit engine ruins that too.

[Speech, 25%] This has to end, Todd. You need to destroy yourself and give Fallout to its original creators.

1 and 2 killed the IP.
Nice try gramps.

autism

I doubt it was all that hard to create in comparison to other higher budget games, look at all of the reused assets and reused enemies with more or less the same exact AIs from FO4. I recognize the trash piles, guard rails, even some of the roads from parts of FO4, not to mention the generic houses that litter some parts of the game
Then you got the whole Scorchbeast thing where it pretty much used the exact same skeleton/AI as the dragons from Skyrim, I forgot which of the two though
I believe the engine was barely modified from games dating back to Oblivion too, which is why multiplayer is so unstable

>you need extremly high stats
>fallout 3 speech checks are in percentages so you can just f5 all day long
>aside from the fact that unless you rush to ravenrock you should be at a decently high level to have sufficient stats for all the dialogue options

To be fair tho the game is pretty much build around the speech and repair skills and the game takes a whole shit ton of cool stuff away from you if you don't level them accordingly, especially when weapon cnd is directly related to the repair skill and if you're running around at sub %80 you're pretty much wielding a nerf gun. You could maybe throw science and lockpicking in there too

what did he mean by this

I hate FO3
t. Zoomer

>You couldn't defeat The Master with speech alone
>To defeat The Master without attacking him you need to find proof of why his plan isn't going to work
You tell him super mutants’ pee pees don’t work (from one of two different ways of finding out) and he gets all depressed and shit and starts the timer for the bomb, speech only - no fighting required

>stop doing bad things
To be perfectly fair, it makes sense that you can talk Colonel Autumn out of fighting given that he pretty much had the exact same goal as you. If anything, it makes less sense for him to be fighting you in the first place.

imagine being so bad at video games that you think nv is railroaded

Imagine being so braindead you can't see the obvious.

You only have more freedom in that the first few hours you have more room to wander randomly to the disconnected theme park settlements with no depth or worthwhile content. The main story is railroady and linear as fuck, there's barely any choices or different approaches. The way you experience the Fallout 3 main quest is incredibly linear, it's way more diverse in NV.

And what the fuck do you mean the pacing is better? It has the same problem all the recent Bethesda games have where you're expecting to fuck around in the open world but the main quest has the narrative pacing of total immediacy and needing to do everything urgently where there's no natural breaking points.

NV has a somewhat immediate urgency in pacing with the search for Benny, but then completely slows down and opens up for sandbox exploration gameplay once Benny is dead and the battle for Hoover Dam becomes the focus of the story.

You're just wrong on each level.

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Unironically one of my favorite games. I can’t figure out exactly why though. Of course I actually like playing it, but I think the setting was just so fresh to me at the time. The only thing that actually bothered me about it was after helping a settlement recover from being attacked by super mutants or whatever, you just leave them in the same vulnerable state. Then along came fallout 4.
I agree with this. NV just didn’t feel as desperate as it should have. There was too much emphasis on pointing you to options to end the game with. The atmosphere was off too. NV would have benefitted from taking it self a touch more seriously.

You guys have good taste and probably big penises