Why is Japanese video game music so good?
Why is Japanese video game music so good?
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name ONE(1) jap game with genuinelly good music apart from nier automata
Because you have shit taste.
purin-chan's boxing gym
They don’t all sound like they were phoned in orchestrations of Hans Zimmer
because western game music is Hollywood rip off
because they usually go for something more catchy that would be fine to listen on its own outside the game
while the west try to go for the ambient style that (while it worked fine in-game) you don't care about after you're done with the game (that, or don't even do their own music and just get license for a bunch of tracks)
there's exceptions of course
>Japanese level
>YYYYOOOOOOOOOOOOOOOOOOOOO
Jet Set Radio
Guilty Gear
thats not always the case im afraid
>nier automata
More like boring music
I thought it was a western game.
How could it be western? It's good.
You thought wrong, my dude.
it's nice that even the shitty FFs like 13 and 15 still have some decent music
2hu
Touhou
Qed
Japanese composers have SOUL
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Tetris The GrandMaster
All of them
Because western developers are all about orchestral music.
C'mon OP...Go a bit further...ALL Japanese music is superior to the rest of the audial dreck that you hear on the radio these days!
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Is Mitsuda the greatest video game composer ever?
>Chrono Trigger/Cross
>Xenogears/Saga 1/Blade 2
>Shadow Hearts
>Soma Bringer
>FF XV Episode Ignis
Unfortunately he said Xenoblade 2 broke him and he doesn't want to get involved as much in soundtracks anymore since he didn't realize how massive of an undertaking its soundtrack would be
Jap music is either orchestral, jpop or jrock.
Xenoblade, Xenoblade 2, Persona 5 (mostly good), FF15, FF13, FF13-2, FFLR, FF3, FF7, FF9, FF10, FF12, Xenosaga. Just to name a few.
I prefer Uematsu
>Blade 2
vastly inferior to the first game's ost
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The biggest difference is as said, Japanese composed music is typically something you want to listen to in the game and on your own time. Superior Nippon composers.
Katamari Damacy
>randomised jazz and muzak
>good
ok kid
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Attention, Ar tonelico chad here.
I don't understand how anybody could believe this beyond contrarianism.
It's 90% of the same composers, except they replaced Shimomura with Mitsuda (Shimomura's tracks were the weakest in the first game compared to ACE's tracks in the same game).
ACE's always been great, but their rock-based tracks show an even greater level of technical proficiency in Xenoblade 2 than they did Xenoblade 1. Just compare You Will Know Our Names to a regular battle theme like Exploration and the improvement in the guitar-playing is obvious. (speaking of ACE, I really wish they would expand their horizons and compose for other games instead of just Xenoblades).
Not to mention the soundtrack is basically the same genre as Xenoblade 1's, but with much higher production values and it is managed and supervised by a person who actually knows how to compose video game music (Mitsuda).
All it basically boils down to is if you like Shimomura or Mitsuda more. Mitsuda's a legend who composed Chrono Cross (the greatest OST of all time) and Shimomura's a hack who should stick to trashy series like Kingdom Hearts.
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weeb
Is there a reason why modern western games (excluding indies) always go for the boring orchestral movie soundtrack? This only started happening last gen.
western games are basically movies so they get a movie-esque soundtrack to match
I think many people find it more "dignified" and less childish to hear ambient or orchestral soundtracks. But if you've seen any capeshit films, or really any big budget film, the score is always the same shit, like composers are using library music. And this is regardless of if the movie is for kids or adults; sounds the same. It must be some combination of not being fun or catchy to give off mature vibes, cheaper to pull from pre-made emotional pulls (sad/whimsical/horror sounds), and once big name games did it, they all did it. Plus they're hardly even games now.
t. westcuck
nier faggot lol
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>Unfortunately he said Xenoblade 2 broke him and he doesn't want to get involved as much in soundtracks anymore since he didn't realize how massive of an undertaking its soundtrack would be
That’s really sad to know. Mitsuda is a legend.
donkey kong music is pretty bangin
>FF XV Episode Ignis
So that why it was so good.
YOKO SHIMOMURA
NOBUO UEMATSU
YASUNORI MITSUDA
MASASHI HAMAUZU
TAKEHARU ISHIMOTO
KOJI KONDO
KEIICHI OKABE
DAISUKE ISHIWATARI
MOTOI SAKURABA
NORIHIKO HIBINO
AKIRA YAMAOKA
DAVID WISE
JASPER KYD
HARRY-GREGSON WILLIAM
this
It saddens me deeply, I wanna go back to the PS2 era.
Dark Souls
Bloodborne
Donkey Kong Country 2
Yoshi's Island
Super Mario World
Metal Gear Series
>No Yuzo Koshiro or Stewart Copeland
I'll fucking kill you.
>Is Mitsuda the greatest video game composer ever?
Yes. There's a lot of great composers out there, but I honestly can't name anyone who comes close to Mitsuda in terms of actual composition. Maybe only Hoashi and Tsuchiya.
I can barely remember those I listed
hell I even forgot the SMT guy
Shoji Meguro, Atsushi Kitajoh and Ryota Kozuka
The Holy Trinity.
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You mean Shoji Meguro?
high IQ?
MegaMan Zero saga
Any Layton game
Any Final Fantasy game
Any Ace Attorney game
Any Pokemon game
Any Touhou game
Xenoblade chronicles
Chrono cross
Earthbound
Bayonetta
Many many...
One aside from Automata is Gestalt/Replicant, fag
Wretched Automatons is honestly the best track
this
also Pikmin
Super Mario Galaxy
I'm really hoping Re:Fantasy is a return to SMT form for Shoji. I love his stuff but I feel his recent stuff has started to really blend together and feel sort of samey if you get what I mean. Looking at his work for SMT III and DDS he is capable of so much more, so I wonder if he has just fallen into a routine or if Atlus is making him stick to that "shoji style"; as if he's become a slave to his own success.