Why is that?
Why don't people like Machine for Pigs?
Why is that?
Why don't people like Machine for Pigs?
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Because it was made by walking sim fags, not by Frictional.
frictional already have enough writing, they need help in the gameplay since they've been doing a similar thing since penumbra overture, with minor changes here and there. so they do the intelligent thing of bringing on thechineseroom who are all writing and zero gameplay and it turns out that we end up with the same acceptable writing except with even less gameplay and people don't like that
>developer: the chinese room
Walking sim, but the ending was pretty good
>tfw the violins kicks in
youtube.com
People didn't like it because it wasn't a YouTube "pretend to scream and hide in a corner" game.
>Walking sim
>Because it was made by walking sim fags
Isn't Amnesia a walking sim horror game?
>walking sim
I never finished this game but I remember a pretty fucking extensive staircase building challenge.
For me, The dark descent was novel. Machine for pigs didn't have that benefit I'd seen it all before. Story wasn't even more engaging. Boring game, sadly.
>dongfish
Yes, soma, both amnesia's and anything like them are Walking sims
it had a nice creepy atmosphere but the actual gameplay was pretty stripped-down from The Dark Descent. It was kind of a let-down overall.
No. There's puzzles and enemies in those games. A possibility of failure exists throughout Amnesia. Dear Esther is a walking sim game.
Amneisa is less of a walking sim than most walking sims but more of a walking sin than Agony.
>myst and riven are walking sims
zoomers need purged
>the boomer who watches a movies while holding a button to move forward
Amazing
Myst isn't a walking sim because it doesn't actually simulate walking
Walking sims are fucking boring because you just hold W the entire time
>Why don't people like Machine for Pigs?
Mixed means that there are positive and negative reviews.
>house design and layout are like a amateur g-mod map
>tremendously boring gameplay generally >completely copies the first game but ham-hands it even harder
>puzzles are only about finding buttons
>monster isnt particularly threatening or well designed
But its their only game with that rating - everything else is mostly or very positive
The difference is Amnesia had enough puzzles and enemy encounters to actually be engaging.
So, by your definition, when this is finished
starryexpanse.com
It will be a walking sim?
Penumbra > Amnesia
And of course actual item interaction which made it fun.
But that's not how you navigate in those games.
where's soma in your rating? recently started it and don't quite know what to think yet
Is requiem something good? I just played the game.
You wouldnt pass the first puzzle without a walktrough zoomer. Piss off.
>boomer cant tell the difference between a walking sim with """""puzzles"""" and a video game
I Like the Story over all, even more than the original, but a machine for pigs completly looses on the gameplay Front. There is No reason for it to be a game when the devs clearly only Care about telling their story.
>Literally doesn't know how myst works.
Wanted to out yourself as a young kids who can't comprehend old things huh?
not him, but SOMA is better than machine for pigs, but not better than dark descent, imo, the SOMAs "philosophy" isnt interesting to me, i cant take machines or AIs seriously and pretend they are supposed to be people, same thing with detroit, they are machine why should i care that they get destroyed even if they sound and act like people? it doesnt make me really wonder anything, but yeah SOMA is still good
>Different developer
>Tried its hardest to live off the success of Dark Descent
>Enemies had shitty AI and posed no real threat
>Atmosohere was lackluster throughout and a few highs and many lows
Didn't notice the first pig.
Soma's philosophy wasn't just about machines or AI, but consciousness in general.
Refer to the teleporter paradox, for example.
The person walking out of the teleporter isn't the same as the one who entered. That person that entered was instantly killed and reassembled into the duplicate- the clone that exits the teleporter without a second thought.
But in SOMA the machines are people.
They are the conscience of humans but then that mind is put into a machine body.
The question it poses is are those machines humans because they are human minds in bodies made of metal. Also is your character human because you are a remnant of someone has lived and died like 200 years ago.
Black Plague > Overture > Dark Descent > SOMA > Machine for Pigs > > > > Requiem
because it's chinese room game, now fuck off
Okay but why?
objectively correct
Getting stuck in Myst was practically a rite of passage
It wasn't the same kind of horror as AmnesiaTDD. It's more about shoving the horror in your face, rather than "what terrible things await?"
In TDD there aren't even that many enemies but if you really get into the game, you're constantly on the edge.
Also no inventory, less puzzles, and the likes
I feel like SOMA had an interesting premise, but it never really did anything interesting with the human consciousness thing it was trying to do. Plus you control a braindead retard all game who doesn't understand how the mind transfer works despite it being explained to him in great detail several times.
Give him some slack. He had bonefide braindamage that was killing him when he got to the chair.
I liked AMFP more than regular Amnesia. Then again, I never got why Amnesia was so popular in the first place. I didn't find it all that good.
>The Chink Room
There's your answer.
Haven't played SOMA, but I agree with this.
>being stuck in Riven for weeks until I said fuck it and went to the library to print out a walkthrough and even then the solution didn't make sense
Trying to play Myst games when I was like 8 years old and broadband internet not being a thing yet was absolute misery.
>Dont even mention Myst
>Myst Defence force shows up
Boomers need to be gassed
also in addition to what said simon's scan was the first and a template for later scans, not nearly as detailed or advanced as the ones much later. the tech has had years to advance. it's like comparing a floppy disk to a blu-ray or something.
Honestly it was a glorified ghost train. The sound design and presentation were pretty top notch in places, and you could argue it was better written, but at no point did I feel genuinely threatened which is pretty shit for a horror game. Lethal encounters are virtually non-existent and one of the best things about the original was feeling completely powerless in the presence of enemies that could easily fuck you up.
Nothing in AMFP came close to the prison or the choir for example.
WE'RE ALL PIGS
WAR IS BAD, MMMKAY?
>I'm so intelligent, nihilistic and with a wicked sense of humour that I cannot empathise with the idea of seeing your two children get blown by shrapnel
i wanna say there was actually only a few, maybe 6 areas of actual danger in the game, just below the church with all the cages, the first large machine room near the factory entrance, the short chase near the "dentist" chair where the hallway changes to try and trick you, the 2nd large factory room later in the game with the larger pigs, the short chase on the surface as shit breaks loose over the city and finally the battle with the tesla pig. i remember there being other spooky parts like filling up the oil can near the start with a pig banging on the door but i think that's just for show as i've lingered there and nothing happens.