Does this happen to every multiplayer game?

Does this happen to every multiplayer game?

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Imagine baiting people with cropped images of the onion articles

>falling for the multiplayer meme

Sorry I'm not 12.

Well, there's this thing called MATCHMAKING and MMR, so, actually, no.
What's actually happening is the writer is just shit at the game and wants to blame something thereby absolving himself of the responsibility of getting gud.

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Cheats are absolutely rampant in this game. If you die, 50% chance it's to a blatant aimbotter who likely has a chinese name.

just play games that normies don't play and you won't have to deal with this shit. starcraft/quakelive etc.

It doesn't happen to any multiplayer game, it's just something bad players tell themselves to make themselves feel better

this is the bad thing about br
with 100 people, almost every game is going to be filled with multiple people that can smoke you

Can't cry about no easy mode now

That never happens outside of mmos like eve

apex legends doesnt have an mmr system

This is why I play CONSOLE multiplayer.

Cheating on console means using XIM to use mouse and keyboard.

>eve
>players getting good
lmao

Matchmaking in f2p games revolves around rape algorithms. They put whales against less skilled or less experienced so the whales feel good about their purchases and the other people feel encouraged to buy stuff to be just like those whales. This has been happening for years.

>t. works for a popular f2p "competitive" multiplayer dev who is now owned by China

>Does this happen to every multiplayer game?
Yeah to those with no ranked mode or dedicated servers.

Yeah like 1000x less people will bother compared to cheating on PC.

MMR fucking kills online shooters. Back in the good old days you could look at any server scoreboard and see gregor at the top, most average players around the middle and the mouth breathers at the bottom. Same was true for both teams, so you could learn from the good guys, stomp the shitters and have a good time.

Now MMR forces you into a 1:1 win/loss ratio and a 1:1 kill/death ratio and every game is fucking boring as fuck.

Nobody's good at Eve, but some are less bad than others

yeah i agree

>What’s the point of a game like this if I’m not systematically crushing normies and making the experience miserable and confusing for 95 percent of the player base
i thought the onion was supposed to satire not accurate

That's is way way way way more insignificant than wall-hack or aim-bot, bro.

>matchmaking
>mmr
LMAO

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>tfw keep being accused of cheating in every MP games you play

Eve players are drunk nearly all the time.

It's the only way you can enjoy the game really.

Isnt this what happened to memenite, with People mimicking faggot streamers try harding or something?
Unironically makes sense. How do I get a job like yours

This, it was always fun to try outsnipe the 17:3 guy through double doors on dust.

i dont get it

Just because you don't see it doesn't mean it's absent. Every game with matchmaking has an MMR system.

Correct, a lot of games also have a system like that in place. However, the specifics of implementation are going to vary from game to game. Some will fuck fairness harder than others.

I mean, I sort of agree with your sentiment, but
>MMR forces you into a 1:1 win/loss ratio
this is a loaded statement.

MMR systems don't "force you to lose," they approximate your skill level and place you in games with players around that approximate skill. When you get to the point of routinely winning 50% of your games, that simply means, on average, you're as good as your opponents. If you want to win more, you just have to get good.

There are a lot of advantages to that system, but I do miss the games with no or very little MMR/matchmaking for every single one of the reasons you mentioned.

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players who buy microtransaction gear are used as walking billboards in-game to the point where the game deliberately creates conditions where the whale will win more games just so that onlookers can see he won because of his microtransaction gear

>how do I get a job like yours

Go to 4 yrs undergrad in biology and business, 2 yrs master's in education, 5 years PhD in psychology. Spend the entire time focusing on behavioral research and therapy, learning how people become addicted and all the ways to prevent it.

Then advertise this expertise to game makers and do the exact opposite of everything you've learned and done so you can help Chinese stockholders make more money by almost literally enslaving American children. Also become a suicidal alcoholic because you know that there is no going back from this kind of work and we, as a society, are ruined.

>If you want to win more, you just have to get good
Doesn't work, the treadmill just gets a little faster until you settle into a new MMR and your ratio returns to 1.

In the past, your reward for gittin gud was that you won games. Now, your reward is harder and harder games. Fine I suppose if you only care about your rank, but these days even 'casual' playlists have hidden MMRs and server browsers have fucking gone extinct.

read more like it just pairs mtx players with non mtx players, only matters if p2w in which case play a better game

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it doesnt have mmr you anime idiots

It can happen in fighting games, once the general community dies down and only hardcore fans and veterans remain. At that point you need to externally communicate with other beginners to set up beginner lobbies etc. as every regular person online will fuck you up.

When i got into USF4 REALLY late (1 year before SF V) i checked out the steam profiles of the people joining my lobby and almost all of them had over 1k hours in Ultra alone, while i had just started out.

>becoming an alcoholic from selling shit to people
you don't seem cut out for this

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Note that there's actually no mention of pay-to-win or any tangible in-game advantages. For many games, the items could be solely cosmetic.

Regardless, they're still skewing matchmaking to make people who purchased items seem better.

no one ever went broke underestimating the intelligence of the American people

>MMR systems don't "force you to lose," they approximate your skill level and place you in games with players around that approximate skill. When you get to the point of routinely winning 50% of your games, that simply means, on average, you're as good as your opponents. If you want to win more, you just have to get good.
How is this different than "force you to lose" unless you're literally one of the top couple players in the world?

Are you reading the same thing as me?
>the system may match an expert/marquee player with a junior player to encourage junior player to purchase items possessed/used by marquee player.
>For example if the player purchased a weapon the engine will match the player in a session in which the particular weapon is highly effective
Literally describing paying for an advantage...

>I'm not cut out for designing the perfect slot machine to drive psychologically vulnerable people into financial ruin and mass-conditioning an entire generation of kids that such patterns are acceptable

ok

Intent maybe? You start to climb towards a 60% win rate, arguably the people you are playing are below you I'm skill. So, the system balances it out to match you against people closer to your skill, resulting in more loses, lowering your average.

Someone's going to do it, might as well get paid.

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Wish I had known about this ten years ago wouldve gone for this profession instead then. How did you decide to after this, either eay Good luck and get out of the gutter m8

>Spend the entire time focusing on behavioral research and therapy, learning how people become addicted and all the ways to prevent it.
>become a suicidal alcoholic

oh the ironing

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Yeah
That's why they keep making new games