Why hasn't Capcom been able to recapture the success of SFII? Incompetence, or the refusal to acknowledge that less is more when it comes to fighting games?
Nigga don't want to sit and reherse 20 hit combos that do 30% damage and manage 5 bars and meters. It's why Smash is kicking the collective ass of every "real" fighting game.
>It's why Smash is kicking the collective ass of every "real" fighting game. Almost responded seriously before realizing you're just another smash manchild. Go take a shower.
Austin Young
fighting games in general dropped in popularity. not just sf. It's an old genre with little innovation
Charles Richardson
Yeah but SFII was the biggest third party game available and the genre leader.
Parker Hill
SFII was a product of its time. SFV is failing because instead of making something actually new, they just decided to make SF2.5. The problem isn't that SF2 is a bad game to emulate, but that everyone has already played it to death. People don't want another SF2. They want a new Street Fighter.
Also, don't imply that Smash doesn't automatically win out by featuring Nintendo characters. Accessibility is one thing, but let's be real: a majority of people who play Smash Bros would not play it if it didn't feature Nintendo characters. It's the whole basis of the franchise. Beyond that, if simplicity was all that was needed, Rivals of Aether, Brawhalla, and a lot of other platform fighters would be waaay bigger than they are right now.
Samuel Torres
SF4 was popular tho (not as big as SF2 but still insanely big), anyone could pick it up and play it and have fun, not to mention it introduced a lot of newcomers to the FGC. SFV had a shit launch and annoyed everyone besides FGChimps that will always suck Capcom's dick no matter what, shit just got worse with ArcSys getting more popular with DBFZ's success, People still like SF, it's just that SFV is shit and the new collection is so barebones you would rather just emulate it.
Ryder Cruz
I honestly don't think anyone at Capcom can design a character as perfect as Cammy anymore. That kind of elegance in design is lost on a lot of fighting game developers these days.
Thomas Clark
>It's why Smash is kicking the collective ass of every "real" fighting game. Why are you comparing a platformer to a fighting game? >requires no input for special moves >unconventional ways of winning >casual fest Might as well compare Virtua Fighter with Just Dance OP.
Gavin Smith
*almost responded seriously before I realize I didn't have an argument Sorry for my typo
Dylan Brown
>they just decided to make SF2.5 If only. I think they tried, kind of like how they tried with SFIV, but the problem is I don't think they actually know how how to replicate the feel of SFII, it ws largely an accident. >Also, don't imply that Smash doesn't automatically win out by featuring Nintendo characters That's a nice theory and it certainly helped, but Marvel is white hot, it's a massive mainstream cultual force that smashes (lol) numerous box office records globally on a regular basis, yet MvCI was a total flop to say the least. Yeah, it looks like shit and the roster was lacking, but but take those out of the equasion and you still have a bloated mess where on top of learning two characters with large complementary combos, you've got to add those stupid fucking stones to the mix. I promise you if you swapped the characters for Nintendo in the same game you still aren't going to touch Smash.
Henry Miller
>requires no input for special moves >unconventional ways of winning >casual fest None of these make it not a fighting game. >platformer >it's like comparing a fighting game to a dancing game lmao this is a whole new level of deluded
Angel Price
But SFIV saved the genre...
Hudson Myers
Call me when Just Dance has the top entrants at EVO.
Adrian Williams
>Why hasn't Capcom been able to recapture the success of SFII? SF2 was the first title to do a lot of shit, even if you make a game that's clearly better you won't get as much attention since you don't have the novelty factor of being the first title focused on competitive 1-on-1 play featuring more than a dozen of completely different characters.
Aaron Parker
Both fanbases have the same audience and participants. Autists.
Different genres can't compare. In that case Apex and Fortnite are destroying smash. Fate grand order for mobile? Destroying every game
Robert Richardson
But none of those are at evo the premier fighting game tournament.
Jayden King
>If it is on Evo it is a good game! That ad money people live for. Goddamn gamers are retarded.
Chase Green
>Symptoms of autism include tolerance and even enjoyment of excessively repetitive actions gee I wonder why the competitive fighting game community and the developers that cater to them is so shit
Well obviously they're good games otherwise they wouldn't be at the premier fighting game tournament.
Hudson Powell
>SF4 was popular tho Fairly. The wide appeal was nostalgia and being able to play SF online (yeah, I know there were more obsucre ways to play earlier SF games online).
Luke Parker
Real talk Do you think there's potential for a successful DarkStalkers sequel?
With the rise of cel-shaded graphics in fighting games (GG, obvious SF, DBZF), can you see it working? Do you think they can mechanically pull it off? >Nigga don't want to sit and reherse 20 hit combos that do 30% damage and manage 5 bars and meters. It's why Smash is kicking the collective ass of every "real" fighting game. Well the majority of FGC fans do want to do that. Smash isn't a fighting game because it doesn't adhear to nearly any of the foundational precepts that the other major fighting games do. It truly is a kids game. >It's an old genre with little innovation How does one even innovate in this genre? It seems fairly... narrow. Do we even NEED to innovate?
SF6 just needs to release in a similar state to SFV AE or SF4 AE and they’re golden.
Easton Ross
You are yet to refute my point. By chance are you a brainlet who is incapable of getting good as the kids say?
William Thomas
I'd love if the next Capcom fighting game was all 2d sprites.
Andrew Ward
Yeah, show me a single smash footage that even come close to being as SUPER HYPER ALPHA OMEGA LEVEL as this 1337ness right here youtube.com/watch?v=lvPEKbUPZVA
Jaxon Hall
>Do you think there's potential for a successful DarkStalkers sequel? You aren't going to see a Capcom fighting game that isn't a crossover or Street Figher ever again. >Well the majority of FGC fans do want to do that They want whatever Capcom will money hat touraments for.
>Nigga don't want to sit and reherse 20 hit combos that do 30% damage and manage 5 bars and meters A lot of fighting games with complex combos and systems did better than other fighters with simpler systems (T7 and DBFZ were best sellers of the genre). SF2 wasn't a success because it was simple but because it broke new ground, you literally didn't have a lot of alternatives if you wanted to play directly against other people in most games or anything similar to it. Both Rising Thunder and Fantasy Strike have a less is more approach but no one gives a shit about those, I don't think SFVI would be a success if it's as simple as SF2 at all.
Andrew Walker
Which SF2? Because that thing has 20 versions like all entries in the series. Nobody even remembers or cares about the original release of numbered titles, people only remember 2 for one of the later versions with the larger cast, 3 with 3rd strike, and 4 because Ultra since the original 4 was disappointment.
Colton Turner
Also it’s been said before, but SFV’s fuckup was releasing blatantly too early. Despite the fucked release it got 5,000 entrants at EVO 2016. SFV 2016 might be similar to SmUsh’s release despite the latter outselling the former 5:1
Landon Stewart
>gamegrumps garbage I know you're shitposting but miss me with that gay shit.
>Do you think there's potential for a successful DarkStalkers sequel? It's a tough one. DS had a very simple combo system and the joke was more on how each character handled movement in a different way. It's hard to sell a fighting game on those concepts alone because casuals and tryhards want their long combos and not everyone will be able to appreciate a game with short combos but varied movement options. Same problem applies with reinventing the formula while keeping it familiar for fans of the series but also interesting for new audiences.
Blake Ross
>Despite the fucked release it got 5,000 entrants at EVO 2016 Well yeah, if you're going to have a run at EVO you better put all your chips on the game Daigo got beat by Lupe Fiasco on.
Ryan Morris
I don't even think Capcom has the talent to do 2D sprites anymore. They might need to outsource to ArcSys LOL. Or pull a KoF and do that rotoscoping 3D model thing >You aren't going to see a Capcom fighting game that isn't a crossover or Street Figher ever again. Are you sure? With all these other companies do experimental things and it paying off, in addition to Capcom recently releasing titles that are distinctly old-school in design approach (RE2make, DMCV) to critical and commercial success, it seems like an ideal time to do it. DARKSTALKERS ARE NOT DEAD
Josiah Lewis
>Lupe Fiasco Who is that? Sounds black
Kevin Morgan
>DARKSTALKERS ARE NOT DEAD Darkstalkers is fucking dead
Andrew Young
Some nigger music guy
Grayson Thompson
He's a rapper I'd never heard of until SFV.
Ryder Howard
when I see great players get beat by nobodies because of how 'accessible' the game is, it makes me less likely to bother sinking any time into it. I'm not playing to be a god or beat a god, I'm playing because I want to climb the mountain for a bit and see what's out there. good games reward good players, and I feel like if their hard work and time are mitigated, then the game is undermined.
Easton Turner
capcom fails to realize a big reason sf2 caught on is because mechanically the game was great to play. you can dumb a game down to get new players but in the end the game is going to suffer.
Jose Gutierrez
The original sf4 outsold every later update and had a good several years in arcades before AE? Many people, including me, even prefer Super 4 as it it really just needed to buff the lower tiers and not much else. What did they do instead? AE. Granted, the unblockable hell would have come sooner or later due to the engine, but I'd still like a playable honda, better bison, etc. Who knows...
Gabriel Jenkins
I'm sure many of you have seen this video, but it's not a bad summary of many of the points of discussion
Lucas Evans
I liked that ultra has a thing so you could select which version of a character you wanted to play. Would've been interesting to run a tournament on it. Or whatever that other mode they included was.
Carson Hughes
Are you one of the arrogant doucheniggers that couldn't refute a word I said, and resorted to ad hominem for 5 hours?
Zachary Sullivan
So yes it is you then. Should really learn what ad hominem is.
Because MvCI was a garbage game and anybody who cared went to DBFZ which is almost dead.
Gavin Roberts
>which is almost dead wait, what happened?
Jace King
Okay, what about all the other footage of PW winning I posted in the last thread?
Caleb Howard
I don't follow SFV a lot but I've never seen Ryu parrying an entire super in that game desu. Is parrying really braindead in 5 or is the guy who made that video exaggerating?
Austin Gutierrez
Despite being hailed as the XV2 killer, it lost 80% of it's userbase on steam
Charles Morris
Toei went full jew and wanted tournaments to pay for the right to stream it. Combine that with a coupe of terrible balance patches and a fair few people lost interest. Also announcing more Gokus. Apparently the last few patches did fix a lot of the problems people had but I haven't played it so can't really comment.
Hunter Davis
Don't ever reply to me again faggot. I was just calling you out on your stupid ass gaygrumps video. Get fucked nerd
Kayden Gonzalez
It's fairly brain dead.
Lincoln Peterson
*replies to you again* wut now?
Parker Wilson
look behind you
Cameron Cruz
3rd strike is the best sf, so it wasn't due to the quality of the game
Justin Martinez
3rd Strike feels great to parry and hit cool combos, but that's not condusive to varied and balanced gameplay.
Jonathan Ward
how? how does a system that adds another layer to gameplay not lend itself to more variation? it's literally another thing to think about during mind games, another option that most other fighters don't have
Christopher Gonzalez
PW is the most hype character to win as Prove me wrong
Carson Howard
Because it forces every character to live and die by their mix-ups which is why the balance is so bad.
Only if you close out games with his level 3 super.
Elijah Hernandez
It's better now but it's too little too late.
Landon Kelly
What did they change about it? I played it from launch until shortly after Boxer came out, dropped it and then tried again with AE and felt like more of the same.