This game has had 98% of visits to its store page come from Steam, meaning, the developer isn't doing anything to get 98% of the people visiting his page, the game is simply being advertised by Steam's algorithm and most of the game's sales are coming from that alone.
Question to those who dislike Steam: does Steam earn their 30% in this situation on are they still overcharging the indie developer?
>see game >search game on steam >click game on steam >"98% is from steam... screw marketing"
Matthew Parker
i dont understand your point, could you explain? if you have people click your game's store page link from somewhere other than steam (youtube, reddit, twitter, Yea Forums, etc) it shows up as external traffic. the developer is saying 98% of the traffic to his store page is from steam, meaning only 2% was from external websites
David Gray
I've literally never bought a game on Steam without opening the client and searching manually for it. I have also literally never used Steam for discoverability. Clicking a link opens the store page in my web browser anyway, I do everything through the client.
Hunter Walker
If a game looks interesting to me I open Steam and search for it.
Oliver Walker
Is this refering to supraland?
Grayson Ramirez
yes, is still overcharging ( and gaben can get away with it) and no: i don't like Epic, i fucking hate it.
most people just don't care about "marketing". they just go to the supermarket, look at the shelves and buy what looks good. yet the shelf's merit ( it has some) is minimal here.Steam sucks a lot recently: it's very hard to find a game that suits you, search functions are bad and clogged by crapware and misstagged bullshit.it's like a supermarket filled with thousand of shitty chinese knockoff of real products.
yet there is a game with a good trailer, fucking great description, unique artstyle and a genre that feels underserved. game is good, reviews are good. 90% developer's merit. definitely more than 70% developer's merit.
Daniel Nelson
>I've never done something ergo nobody else has either
Nathan Rogers
traffic is just visits, not buys
Parker Davis
>have no clue what this is >go to steam page >see it has a free demo More developers should wise up to the fact demos are a great tool, assuming your game isn't fucking terrible. Which is why publishers killed demos in the first place (too many shit games and demos would hurt sales)
Charles Martinez
Traffic is all visits including people who bought or not.
Daniel Scott
>Game is constantly on the main spot of the main page in the steam store, sometimes in the first place of the slideshow >Hurrdurr my game doesn't need marketing Jesus fucking Christ
Charles Campbell
No, but they earn their 30% through their comprehensive CDN, I get 10MBps down here in fucking Australia for fuck sake, most game companies don't even have servers for Oceania because of the low customer base and Valve have purchased megastructures worth of servers just for us to download our bullshit from. For contrast, I was getting 500kbps when downloading Metro on Epic.
Dylan Rivera
oh and i forgot! the game has a DEMO.
that's the rare sign of a good game that wants to market itself by using its own quality. of course it doesn't need outside help.
Jason Hughes
Steam's middleware has saved millions to both devs and pubs, there's a reason pubs began to force the Steam use even in retail and other non-Steam stores. They definetly earn the 30%.
Cooper Miller
>I've never >Me >Not I Okay well that's just like you or something dude, but thanks for sharing sport.
Joseph Baker
do you think it would have achieved this number of sales without being on steam? should valve not charge for the fact that they have millions of people ready to buy games and that theyll advertise your game for those people if its good?
Matthew Butler
Their game reminds me of A Kingdom for Keflings.
Jackson Jones
Don't forget the payment networking that accepts payment methods from all over the world. That shit ain't cheap.
Henry Hill
>being too retarded to type the game's name into Bing and go directly to the Steam lol you're a fucking retard
Michael Stewart
You do know that steam allows you to generate your own keys and that steam sees LITERALLY 0% of it.
Asher Nelson
My question is How is 30% too much to ask? 12% storefront can't sustain itself
Is it just developers being greedy fucks? Or is it just the wad of cash Epic gives for the exclusive rights and after they've ran out of money, everything returns to normal?
According to Kotaku, a GOG employee said that these new cuts are making it harder to stay in green numbers. Fuck Epic and their shitty 88/12 meme.
Anthony Thomas
Valve says they use the 30% cut to afford payment methods that have high transaction fees just so people can buy games anyway they want. Also putting steam cards in stores cost money for valve since stores wont sell things without getting a cut but the end results in more people buying games from steam so it works out in the long run.
Tyler Thompson
Cool blog
Landon Thompson
>30%
HOLY SHIT, REALLY?
Elijah Reyes
They can't bleed money forever, there will be a point in time where they have to stop and tencent most likely stops supporting Epic for absolutely wasting money on the exclusivity bullshit and supposed better rates for devs Steam will persist and valve doesn't even have to lift a finger
Grayson Bailey
I literally only hear about new games from Yea Forums. I don't go to other gaming websites and I don't browse the steam shop.
Julian Hall
Yeah, but I don't think GOG and Humble Store will make it.
Cooper Campbell
This pretty much. I don't really research games, I get the news from Yea Forums so I'm always up to date with the big new releases and dev fuck ups.
Thomas Fisher
Humble store can honestly go fuck itself but GOG deserves better
David Morgan
And Valve will get shit for doing nothing and letting these 2 stores die.
Jordan Anderson
They're my second source for DRM-free games.
Xavier Thomas
You are going to have to unfortunately accept that they're fighting over the US.
Jaxon Ortiz
The GOG employee used in that was fired for incompetence along with 11 other people, who were immediately replaced along with the hiring on of an additional 12 staff members whose positions didn't previously exist.
GoG makes money, and a good deal of it, most of that is invested back into it though.
Isaac Gutierrez
the 12% cut won't be forever unless they can sustain themselves purely off fortnite bucks. Although it's a pretty sneaky way to frame their own argument of steam being a monopoly. Smaller stores and 3rd party sites won't be able to compete with the 12% so if they go outta business it just leaves epic and steam which is good for their argument, but not so good for actual compeititon. There's also the exclusivity bullshit and lack of keys that'll hurt the other stores too.
I guess it just depends on how long they can keep the 12% cut going for but this isn't anything other than PR for the company. You can't sustain your entire shop off by 12% cuts and exclusivity deals alone. Not unless they're making obscene amounts of money from the game sales alone which I kinda doubt. It's just very, very aggressive marketing.
Ryder Phillips
nice post retard, glad youre an expert on this stuff
Gabriel Walker
Yeah, really fucking sucks that shit like the Fair Pricing Program gets canned because of Epic's bullshit and consumers have seen no benefit
Benjamin Morales
>Or is it just the wad of cash Epic gives for the exclusive rights it's this. why risk your game flopping when you can just secure it with epic bribing you for exclusivity. it's a business practice that hurts everyone.
Nolan Lewis
>in green numbers lol fucking retarded high school drop outs
Gavin Nelson
Epic can produce keys and they see no profit from them. However, they have a say in where can be sold apparently, as they only authorize Humble Store to sell them.
Epic Games Stores really fucked up the ecosystem.
Justin Rodriguez
Is goodwill that worthless that worthless?
Jeremiah Turner
Valve doesn't offload transaction fees onto the customer so yes I'd say they earn their 30%
Adrian Bennett
He means outside of steam brainlet
Samuel Brooks
Huh, well that's interesting but I suppose it's still gonna fuck over legit 3rd party keysellers then because I don't see them giving out keys to those places.
Cooper Barnes
Epic will only maintain 12% as long as it takes to put the competition out of business, then you will see jewing on a scale unheard of. It's like nobody has ever seen how sole providers operate before. Steam is actually rare in this occurrence by being a market leader and not being complete dicks with their pricing, I guess that's why the shills are after them.
Jackson Ortiz
They can't sustain themselves on 12% forever, but Epic has a warchest from Fortnite, Unreal Licensing Fees, and Tencent backing that they can afford to take the loss now. I assume that they know Fortnite can't last forever so they are trying to muscle in on the pc storefront market, no matter how much it fucks up the ecosystem, especially if Epic gets a good foothold in the market and is free to use its market power to rake in the shekels at last.
Jayden Cruz
In Epic's place I would have done something along the lines of "We're not going to do exclusivity shit, but we will give away 10,000 copies of the upcoming Metro, totally paid for us".