Let's do this. No bullshitting

strawpoll.me/17817036

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Sekiro > BB > DS3 > DS2 > DS1 > DeS

Bump

Sekiro because it’s new.

Never played demon souls.

Dark Souls 2 is harder than 3 because artificial difficulty and “le prepare to die” meme.

Bloodborne doesn’t feel that hard anymore but it’s been out for years.

SL1 NG+7 CoC DaS2 > Beadless + Path of Hardship + Burden of the Demon Bell + NG+6 Sekiro > BL4 NG+6 BB > SL1 NG+6 DeS > SL1 NG+7 DaS

Including Nioh and Sekiro, two completely unrelated and different games

Bloodborne, if only because of Orphan of Kos. Although, I still need to finish Nioh.

Sekiro by a country mile - granted I never played DeS because I don't own a PS3, so that could hypothetically be harder (though I doubt it).

The one you played first

Sekiro is a rhythm game
Nioh is a generic action game with diablo loot

Out of the souls games
DaS2 > DaS3 > BB > DeS > DaS

The only hard part about Nioh is not falling asleep out of boredom. I mashed Square all the way to the 3rd island and then quit cause it's so fucking boring.

/thread

The chalice dungeons are the hardest part of the souls franchise. If you haven't done them you didn't finish the game.

The hardest one is the first one somebody played.
Except 3, that shit was way too easy until the last quarter

but I did

cheesed the difficult bosses with the bow tho

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>only rhythm games require precise timing
So fighting games are rhythm games now, thanks Yea Forums

Bloodbourne is the easiest unless you include DLC.
DS3 has the hardest base game, not including DLC.
Sekiro is a pretty well rounded game, but not very hard except for owl2.
I'd probably vote Dark Souls 3? Nameless King, Pontiff and Twin princes are harder then anything in DS1/Bloodbourne base game.

What retards say sekiro is a hard game. It has more cheeses then Havel

>No bullshitting
okay
sure

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Sekiro > DaS > DaS3 > DaS2
I'm an eternal PCboi, so I don't include the other two.
Also, if Nioh is there then The Surge and Lords of the Fallen should be there too.

I played 2 first and found DS1 harder. Every other game after was cake.

Oh wait this was a ranking on muh difficulty and not quality.

Fighting games have too many variables so each fight is different and unique
Sekiro doesn't, its the same encounter each time.

I really don't get it.
Sekiro does a great job of teaching you the mechanics and if you learn to jump on the heads of the swipes and mikiri into thrusts then that's the whole game, you can beat a lot of the bosses on your first try.
Dark Souls and Dark Souls II on the other hand, you'd never beat bed of chaos on your first try and once you learn the mechanics of 1 Dark Souls II threw it all out the window.
1 isn't hard at all now, I can play through casually in 3 hours, but in 2011 it sure as fuck was more of a challenge that Sekiro today.

Yeah. The only difficulty sekiro had was the intial learning curve. Once you learn how to play properly (very aggressive play) the game becomes one of the easier From Software games.

>Bloodborne above anything other than DeS

BB and souls feels primitive when you go back and play after sekiro

I think that's what Sekiro tried to be. More of a test of reactions rather than knowing about bullshit like in 1 and 2. It's the same design 3 and BB where going for, but executed much better because of the new combat systems. I still prefer the pre-BB style since I don't find reaction tests very hard since I'm a Adderall enhanced fighting game kiddie.

>DaS3 voted the easiest
>can fresh SL1 a modded DaS
>got through DaS2 like it was nothing
>struggle with the most basic enemies in DaS3

there's something wrong with me

Ds3 was the easiest to sl1 for me

whatever the first one you played is

>Sekiro hardest
Could it be....? Naah, there is no way people on Yea Forums would do something as detestable as using summons to beat the other games.

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DS2 is the hardest one easily. But it's not hard because it's well designed. It's quite the opposite. So many enemies and bosses turn on a dime to do a full 180 during fights. Sekiro has this problem pretty badly too. I am honestly having a hard time enjoying Sekiro because it just feels unpolished. I would say Sekiro needed another year in development to iron out some of the ideas.

>boring weapons
>frustrating blocking mechanics based on 3 different types
>most of the types of attacks are arbitrary
>not enough fantastical shit to make it's setting fun

I don't know, I'm just not enjoying it yet and I'm like 10 hours in.

I don’t even remember pontiff and princes, nameless king was on par with orphan.

Sekiro’s only real difficulty comes in when you haven’t yet learned how to play the game. When you figure that out I think it might well be the easiest of them all. Still really fun though, and I suppose it depends on how you play the others. I’ve only done one playthrough a piece except for bloodborne and never even touched sorcery/miracles/pyromancy.

Honestly summoning made the game harder because HP/Damage scaling + unpredictable A.I patterns

>DS3 the easiest
What the fuck am I reading? How does anything in DS1 or 2 even come close to Nameless King?

o-of course not

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yeah, I honestly don't know what's wrong with me. I can only manage with a greatshield and a dagger at level 100 something. and it's not like I haven't tried every other weapon in the game, I just can't seem to play the game properly for some fucking reason.
Sister Friede kicked my ass for so many hours I stopped counting.

on the other hand, I beat the first one at SL0 NG+7 with dragon fists only. so yeah, fuck me I guess

Manus Kalameet

I think why ds3 sl1 is so easy is because you get so many options for weapons
Raw dsga is so fucking OP with resin, sword ring and lightning flinch ring 700 AR at lv1 was more than my normal dude when he hit dlc...

Not really? They are easy as hell. Have you played DaS1 recently?

I played all of them in order and found Sekiro to be the hardest

>DaS2 that high
>Nioh that high
>DeS above DaS
At least you idiots got Sekiro's position correct.

Is there any boss harder than Sister Friede when not using a weapon with stagger? it probably took me 40+ tries to kill her with my full pyro long sword build while it usually takes 5 tries to kill most bosses in any souls games for me.

>sekiro in first
You guys are all literally retarded. Sekiro is by far the easiest game from has put out since hopping on the hard games train.
DS1 is the hardest just because of how clunky and stiff everything is.

>he didnt ng+7 SL1 CoC DaS2
Sad.

vanilla ds2 is easy. the only artificial difficulty is if you're a caster in the DLCs.

Played 1 first and 3 is way harder.

Just backstab her lol

Sekiro is weird as hell. Levels are pointlessly easy to the point of being unenjoyable to go through. The bosses are the bread and butter of it, and I want to say that they are as hard as anything Souls can put out, yet I feel unwilling to say I've had to learn anything to be able to fight them despite playing through it twice, nor that I feel particularly satisfied with their movesets or the way fighting them feels. Maybe it has something to do with the lack of stamina in the game, or maybe the way you have to "kill" them two to three times each, which dillutes the joy of landing a deathblow.

I don't see how Sekiro is the hardest. I've never played the game, but from video footages it appears that you could revive mid-battle? How is that not easy gameplay?

>unpredictable A.I patterns
what the fuck are you talking about the AI just attacks the last person to hit it. this is why summoning trivialized every boss because you would hit it, back off while it focused on you, have your friend dish out a ton of damage on its back, and then hit it while it now refocuses on your pal. rinse and repeat.

>last person they hit
No, they attack anyone at random. Like MH...
You don't play these games do you?

This seems like just as good of a place to ask as any. I'm playing Sekiro and the game keeps dropping my block after I attack or dodge and I am still holding the block button down. My brain is trained to think that if the button is pressed down. My character will attempt to block or at least be holding up his sword or something. But I'll dodge, swipe at an enemy, dodge again, all while having block held down, and wolf just won't go back into the block position. It's weird. Kind of the exact opposite of DaS where if you're holding down block, the character will put their shield back up after you're done doing whatever it is you do.

I didn't fight Kalameet for well over a year or two because I didn't fight him in my first playthrough and for some reason I have this weird thing where bosses I missed in my first way around, I don't feel like I need to fight them in subsequent plays. I was really built up on the hype of Kalameet, Kalameet, this black dragon is going to kick your face in, but in the end he ended up being far less trouble than Sinh in II, or most of the bosses in 3. The fight turns into a real hell if you want to cut its tail though.
Manus is pretty difficult, but primarily on account of the magic and for being the only enemy in the entire game (franchise?) that actually combos you.

That's weird. I haven't really been paying attention to that, but my impression was that he does continue to block after a dodge, but there is a slight delay due to an animation.

>somebody is able to do something you find hard relatively easily
>THEY are the retarded ones because of it

It's my first bloodborne run and I have no idea what weapons I should use, do you guys have any ideas for fun weapons?

Why the fuck is Sekiro rated the hardest? The World difficulty is the lowest ever. And there's only really like 4 actually hard bosses. Most of the minibosses are jokes or have a gimick like the ghosts.

Use the big stompy hammer.

I played DS1 first and I found Sekiro hardest with Bloodborne following just behind.

Nope it's that he completely drops it. I have to let go of block and then completely push it back down for him to go back into the block position.

>Sekiro that high
i guess its the first game of a lot of newfags here

There isn't a single boss in DS2's base game that is even remotely hard.

You can revive once per rest, which, yes, makes levels trivial if you're willing to run away and recover your resurrection after death, but is irrelevant in boss fights since you're locked in the arena with them.

also no summons

just proofs Yea Forums is full of shitters

Who even rates these games without dlc?

>Souls
>Holding down the block button is a non-issue where you can just press attack and the character will do the natural thing, attack, then come back to blocking
>Sekiro
>Holding down block and then attack locks the character in a weapon art animation which is probably garbage anyway.
Jeez if only they didn't have to map such a sensitive action to the exact combination of buttons you're likely to be pressing in close proximity to one another the most at any given time in the game, but sadly all the other buttons in the controller are busy, including the one that has the very important function of DOING FUCKING NOTHING BUT MAKE YOU MANUALLY SUCK IN LOOT RATHER THAN HAVING THAT SHIT BE PICKED UP AUTOMATICALLY AT ANY POINT FUCK YOU FROM SOFTWARE I BET THE CUNT WHO DESIGNED IRON PASSAGE WAS IN CHARGE OF BUTTON LAYOUT TOO.

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>Dark souls 2 below Bloodborne
Obviously Sekiro is the hardest, but how the fuck do you guys think Bloodborne is harder than Gank souls 2?

yes, it's the last person they hit. Sekiro has the same AI, but you only really see it in action when you're using the puppet ninjitsu or an AI helps you on an encounter.

when does sekiro get hard, I'm past the firing wall but so far it was pretty easy

There are a few other strange things in the game too. I just tested out how long it takes Wolf to go back into the block stance from Whirlwind attack. It takes him quite a while if you let him go back into it himself after the attack. But if you let him do the attack, let go of block, and then press block directly after the attack, he goes into the block almost immediately. I'm no master of this kind of stuff, but isn't that kind of bad design? I mean, if the player is holding down block, it's obvious that they want to block after the attack. Why make it faster to press block afterwards instead of having it held down? I get that it's player agency and all, but it's just one button press and a half a second of difference. It just kind of feels like there's no reason to design it that way besides to make the player frustrated that Wolf won't block by himself as fast as the player can force him to. I guess it's animation canceling. But why make the end of the whirlwind attack's animation that long in the first place after he's finished doing damage? He just stands there for like 4 frames.

Bump.

That's a good point. I do have to ask what exactly is the point of making you "suck up" the sen? It doesn't serve any real purpose. It's not like their are poisoned sen or something you might accidentally suck up. Just another arbitrary design choice the game designers made. That's my main problem with Sekiro. It's just filled with si many arbitrary design decisions.

basic dark souls combat requires less buttons than sekiro to be good:
ds: block, attack(light / hard/weapon art), dodge, parry(sometimes), estus.
sekiro:attack, parry, block, jump, dodge, sprint, rope, estus, ichimonji.

the only human being who can answer this is darksydephil because he is consistent

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Ok I just tested it out.

>hold block
>do whirlwind attack
>keep holding block
>dash
>keep holding block
>get hit during dash
>keep holding block
>wolf drops block because he was as hit?
>block is still held down but he is no longer blocking
>have to release block and push it down again

What's going on with this?

>Sekiro hardest
what? It's the only one in that list I've platted and I have half the fucking play time I do in the other games.
There's literally only one way to beat the game and once you learn to parry properly the game becomes a breeze. You only have to master one system.

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