About to drop some truth bombs

About to drop some truth bombs

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This is a convo from twitter. It shines more light on the situation regarding the EGS.
Shamelessly copy pasting from a thread from today
>I know it’s not up to me, I never said it was. But what I am saying, is that it will make the game better overall at this stage if you took feedback from the fans.
Again, what makes you think I am not listening to feedback? Have you considered the possibility that the position you have taken is, well, wrong?

>Well I mean, no. There are many reasons I think you aren’t that I won’t bring up. If it’s the position that I have taken, I feel that it’s not wrong, just like how you think the position you have taken is not wrong. We have our own opinions.
Ok, so if we both think we’re each correct in our position, which way should I go? Should one change ones mind just because someone else disagrees?

>Not necessarily. I see why you think you are correct. Why don’t you look into why I think I am correct? I could tell you if you want.
Sure, why not. I have a little bit of time right now. Start with your single, best argument. We’ll handle them one at a time… If I sense any intellectual dishonesty or an inability to reason and be reasonable, I’m going to stop - FYI.

>My single best argument? Is that steam is, and has been, better than any other platform when it comes to features, popularity, and in general. Epic games is just now starting and needs more time to develop before I will start using it.
So this point is about comparing relative features, right? That currently Steam has features that Epic’s store does not? I think it’s a fair point and I’ll be happy to look at that point with you over a few following tweets. Please don’t respond until I say “done”. Okay?

First - Please understand that although I may have thoughts and opinions about this topic, the authority here truly is in the hands of our publishing partner, 2k Games. So while I may have some influence, I cannot force anything (and this ship has sailed, so to speak).
Currently Steam has a bunch of features that the Epic Games Store does not. That’s fact. We could probably rank the priority of those features from top to bottom and while we may disagree a little on the ranking, there is probably an optimal priority to go after features.
Also, some features that Steam has may be features that are not part of Epic’s vision and some features Steam never contemplated may be part of Steam’s vision. The vision for how a store should interact with a customer and a developer and a publisher is all part of the equation.

Epic has published a near term road map. This road map includes a look into things they are committing to. If I were a betting man, I would expect that there are more things that happen than what they are committing to.
We also must acknowledge that Borderlands 3 does not exist *today* but rather it will exist in September. The store will be different when the game launches. It will become a boon to their store if they bring sufficient features to make the customer experience great for us.

Epic will suffer (again) if, by the time Borderlands 3 launches, the customer experience is not good enough. This is a tremendous forcing function for Epic.
This is also really good for Borderland 3 as Borderlands 3 will be the biggest, by far, new game to arrive on the Epic store since they launched and Epic can be sure to invest huge amounts of resources specifically for the features most important for Borderlands 3.
The forcing function of that will, in turn, make all those features available on a faster time-line than otherwise possible and this is good for all games from both the customer perspective and the developer/publisher perspective.

So now you can ask me “what if they don’t get all the features I care about done in time?” Or “but why not just support both stores - why do we care whether Epic has Borderlands 3 as a forcing function when we’re already happy with Steam?” (Or some other question...) Done :)
>But yes, what if they don’t get all of those features done in time? And also, what if those features aren’t in the interests of the consumer?
There is an important question I think is worth asking: What are these company’s values and given that, which of these companies is more likely to progress at the fastest rate on behalf of the customer and the developer/publisher?

The answer to this question is very useful to the answer to the questions you asked...
It is possible that the EGS does not successfully complete enough features for the store before Borderlands 3 launches to be “good enough”. That’s a risk. It’s one that our publishing partner, 2k, was willing to take. I’m not mad about that decision or the risk, but it’s real.
So the question on that angle is really about long game versus short game... What’s best in the long run? I hope to die in office, creating entertainment for as long as people want me to. So I tend to think very long game. Some of us think very short game - I understand that.

So the risk that not all the features are perfect by the time Borderlands 3 launches is a risk I am comfortable with *IF* I believe that in the long-run, Borderlands 3 and future games I make will be best served if the Epic Games Store a) exists, and b) is competitive.
So, do I believe that? Absolutely... Why? Track record combined with company values and the situation at the companies. I can explain all of those

...

First, track record. Now, I have a bit of authority on this topic of track record between these companies. I worked with Valve for many years (20) both as a developer in the Half-Life franchise and as a developer and publisher on the Steam platform.
I have also worked with Epic for about as long, too, as a licensee of their engine and, more recently, as a retail publisher of their game, Fortnite. I know a lot about these people and these businesses.
From a track record point of view, my expectation is that Epic’s investment in technology will outpace Valve’s substantially. When we look back at Steam in five or ten years, it may look like a dying store and other, competitive stores, will be the place to be.
The competitive store that happens to be the leader in 10 years may not be Epic’s store, but it probably won’t be Valve’s and Epic’s moves right now are opening the door and paving the way for a vibrant competitive economy.

Competition in stores is going to be absolutely best for consumers and probably good for developers and publishers as well. The stores that tend to win are the stores that offer the best to their customers. It’s very difficult for customer interest to be king with one store.
One may look at other stores, like Origin or U-Play. Those aren’t real competitors to Steam. A competitor to Steam needs to have an installed base and be sufficiently neutral in alignment so that all publishers and developers who support the store can trust a fair economy.


That’s just not possible with direct stores that are controlled by publishing interests. It’s also not going to come from adjacent services that have other priorities (like Discord, for example).
Epic has credibility here because they have been supplying engine technology to the industry for over 20 years and we have all come to be able to trust and rely upon Epic’s fair play and good will.

Bump for actual conversation and not just shitposting

With the engine, Epic’s technology has gotten better and better at a faster rate over 20 years than any other game engine middleware on the planet. They have tremendous credibility with how they reinvest in their technology to the benefit of customers and developers.
Meanwhile, as the quality of Epic’s technology improved, so did its success in business. What did Epic do? They used their increased success to lead they way in business terms. They reduce licensing rates for developers and created new ways to become a licensee.

They increased accessibility to the engine so that folks like you can download and learn how to use Unreal Engine to become a game developer yourself - for free. And, when you want to commercially release something, there is a very competitive and fair price for that.
Meanwhile, Valve has taken an absurd cut of the revenue - which would be fine except they have not reinvested it. This is where looking at the values of the company are important.

Also, the way the company is organized and managed is really important to this calculus as well.
Valve is a private company and, to the best that we can see, a huge amount of the value that Valve has generated has been used to enrich the handful of people who own and manage the company. There’s nothing wrong with that, BTW! My business is private, too!
Epic’s business, until recently, was private and closely held. It’s still private, but not as closely held as before. This is important to consider...


Every time Valve makes a dollar, they have to make a decision on whether to put in their own pockets or to reinvest it into technology (or whatever). Valve has made significant investments into technology, and should be applauded for the resultant innovations.

But they have also taken a significant amount of value off the table and, when they’ve reinvested, they’ve tended to put it to a lot of other activities besides the store that is generating all of the revenue.

They’ve been able to do this because they haven’t had to worry about it. There has been no viable competitor to Steam. They have had no external force sufficient to challenge their revenue share and no external force sufficient to motivate a sufficient reinvestment of revenue.
Now there is an external force that is real. This external force, the Epic store, is a really significant threat to Steam. Steam *must* adapt or it will perish.
Almost immediately, we saw Steam crumble it’s previously unwavering stance on revenue share. Holy shit! That’s a miracle. I think the folks at Valve are really smart and really great and they are also, probably, starting to redirect investment into their store.

If Valve is smart, and they are, they should preemptively maneuver as many resources as possible towards improving the store and preparing for Epic’s inevitable challenge to Steam from a features point of view.
The faster Valve can maneuver, the longer it can stay ahead of Epic on features. But, if I were to bet on this (and remember I’ve got a pretty good seat with a great view of this competition), Epic will inevitably surpass Valve on features and quality of service.
Epic is differently setup from Valve right now. Epic’s shareholders are *very* motivated not to take chips off the table, so to speak, but to reinvest those shares into the company. They have an incredible valuation right now, but they are motivated to increase it.
And they have the resources to really make some big plays towards that. All of those plays are going to be fed by a business that is not taking cash out of their system and putting it into individual’s pockets, but towards putting all of their cash back into theirs system.

They recently raised some money. Why did they do that? They have been making more money than they ever have made before? They did that so the owners could sell some of their equity and put *that* cash into their pockets (which is totally cool - that’s what should happen)..
But what it means is that this business is not enriching it’s owners by siphoning from it’s profits, but rather it is enriching it’s owners by increasing its value.
That is a HUGE and significant difference between Valve and Epic. Epic is motivated to reinvest 100% of its profits into activities (like the store) that will make Epic more valuable in the future.

Valve is organized such that it is motivated to make decisions about how much of its profit it should distribute to its owners and stakeholders and how much to reinvest. MUCH different.
If we only had that understanding, we would expect Epic to be able to surpass Valve, ultimately. But we have a lot more understanding than that. We have track record and we have what those company’s activities have been over the last decade.
Epic has spent the last decade building an engine (no pun intended) that allows them to grow and deploy technology at an ever increasing pace.
That they have decided to invest SIGNIFICANT amounts of the money they have made from Fortnite into the creation of a store to create a real competitive landscape is, frankly, a GIFT to customers and developers and publishers. ALL OF US WILL BENEFIT from this competition.

Randy "Go Fuck Yourself" Pitchford

During the competition, there will be some difficulties and set backs and shit that doesn’t go right - that’s how it goes. But, ultimately, we’re going to be in incredible shape no matter which store you prefer.
Steam will have no choice but to either give up, lose or to get better faster than ever before. This is good for Steam customers, developers and publishers.
Because Valve is pretty damn good with some awesome talent, I do not expect them to give up or to lose. They’ll fight for it. And they’ll hang on. There’s even a chance they come out on top. Whatever the case, customers, developers and publishers are going to be better off.

Meanwhile, Epic is the forcing function that is going to make this all happen. It’s really incredible, but they are the only guys who can really come along to disrupt Steam’s monopoly and help all this get fixed. They will bring balance to the force (yeah, Star Wars shit today)
And here we are... It’s a year with fewer huge titles than we’ve seen in years. It’s a year where the consoles are at peak life-cycle and PC store fronts are getting rattled.
And in a world where EA and ATVI cannot really be the ones to take the risk to help the forcing function happen, Take Two shows some balls and steps up with our game, Borderlands 3, to be the content that catalyzes this moment. Holy shit. What a world.

Because, at the end of the day, these kinds of movements in our industry are always precipitated from content. It takes content to move us. It took Half-Life 2 to even get us (not quite) comfortable enough to swallow the Steam pill back in the day.
And so we’re going to swallow the Epic Game Store pill with Borderlands 3. And some of you guys are going to hate it and scream bloody murder and you’ll even blame me, personally, for it.

And you can bitch and moan and brigade and stalk my shit, but at the end of the day when we look back at this moment we’ll realize that this was the moment where the digital stores on PC became unmonopolized.
And we’re all going to look back and see how change happened and how costs for developers and publishers to be on stores went down and how that value was passed on to the customers.

Years from now, we’re going to look back at Steam’s current installed base and laugh at how we thought that was a big number when we add up what all the different stores are pushing together.
And we’re going to have a disassociation of features we care about (like friends and achievements and such) from the stores and we can just focus on the games. And we’ll all be able to play together, cross platform. This will take a minute, but it will happen.
And we’ll look back and realize that Epic’s decision to reinvest their Fortnite $ into this (valuable) step and Take Two’s guts to put Borderlands 3 out there in this situation in order to be that forcing function the industry needs were the pivotal moments.
It’s fucking sobering. And it’s a little scary. But it’s just video games. It’s going to be okay.

And, Borderlands 3 is fucking great. We still have a lot of work to do, but it’s fucking great. It’s what it’s supposed to be. It’s not trying to fuck with new business models or whatever - it’s doing exactly what it should be doing to be the game it is supposed to be.
And some of you guys are going to look at the Epic Game Store around when it launches and think about how far along it’s come and some of you will go ahead and join in with us at launch.
And some of you guys will hold to your guns. Shit, some of you may hold a grudge forever. I’m confident I’ll be getting shit about this from some people for years. People are funny that way.
But millions and millions of people are going to be playing Borderlands 3 with us on September 13 and it’s going to be a lot of fun for all of us who are going to be playing - whether we’re on our Xbox’s or our Playstations or we’re playing on our PC’s or, maybe, other platforms.

>Wow. What a string of tweets. I think this conversation is really really good for the community and for us to understand why you guys and take-two decided to make the decision. But one, final question. Why timed exclusivity? I feel like it’s a bad business practice.
Honestly, that’s above my pay grade and was something negotiated with 2k and Epic. Exclusivity is important for all those forcing function goals, but permanent exclusivity was, I imagine, a deal breaker for 2k.
I’m *really* glad the exclusivity is only six months because, as an entertainer, my mission is to entertain the world and that means that I want as many motivated customers as possible to have access to the game. I was hoping for a short exclusivity window and am happy with it.

>Yo @DuvalMagic , not sure if you're the one I should be asking this from, but if I preorder BL3 on Epic, do I have to buy it again on Steam once it comes out there or do I get a steam key once it releases? I prefer Steam but I really can't wait to play the game.
I have no idea, but that’s going to be an interesting moment, yet? Currently, publishers can generate Steam keys to sell the product at, say, physical retail without having to pay Steam a cut. It will be interesting to see what Steam’s position there is when the time comes.
>So here’s the thing you guys don’t address here. Pc gaming becomes unmonopolized. Now customers are going to keep running into competing games going to incompatible storefronts, fragmenting is further. How the f does that help consumers? It’s fucking exclusives all the way down
A disambiguation of services and store is best for consumers. The stores will want walled gardens, but consumers want maximum flexibility. I thing in the spectrum of all existing viable/competitive players, Epic will prove actually most towards the consumer side of this.
When Steam first offered “Steam Works” for “free” to developers, it was a bit of a trojan horse designed to coax developers and publishers into walling themselves into the Steam garden.

Meanwhile, Epic’s play is about an *effective* discount on their store if your game uses their engine because engine fees are waived for units sold on their platform. This is a much more consumer and developer friendly tactic towards the strategy of being a preferred store.
Many of the feature differences between EGS and Steam would actually be preferable to be in the hands of the developer/publisher. But many devs/pubs have relied upon Steam and 1st parties so long, they don’t have resources or expertise to quickly adapt.
Hopefully Epic remembers this as they race to satisfy short term pressure for feature parity. Maintaining a disambiguation between game services and store is optimal.
And i'm done with this massive wall of text. But despite what you think of Bobandy, he brings up good points.

Steanponies on suicide watch

One more bump for posterity

the fuck is this shit

*Ahem*

FUCK CHINKS, FUCK TENCENT AND FUUUUUCK EBIN GAMES STORE

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tl;dr
WE WANTED MORE MONEY NIGGA

>Rape my face. I'm too stupid to read.

I don't support EGS because I think they're going to bring about another era of lack of Mod support. Steam did a good thing, with the Workshop - Creating a simple system to allow you to download and update mods with no hassle. EGS doesn't seem to consider that a priority, and that shines on them with a negative light, for me.

explain your thread you fucking schizo where is this shit from

>I think they're going to bring about another era of lack of Mod support
>Implying you don't just use moddb

Pitchford's twitter account.>This is a convo from twitter. It shines more light on the situation regarding the EGS.

youtube.com/watch?v=bFtcLJVN8yg

Summarize it, faggot.

Do it yourself, you double faggot.

prove it's from randy's twitter or you are a fake and gay faggot

Randy's awfully full of his opinion. And going hard on damage control.

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EPIC always wins, remember this well steam drones

and im about to drop some N bombs

How about no, you fucking dip. This ain't my thread.

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N

I

G

Fuck off, Randy.

Tl;dr

>This thread
TL;DR: He claims he doesn't have control over pricing and Epic Store exclusivity but as head of Gearbox Software, he does.

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>EGS
Stopped there

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No he doesn't(Because 2k is the publisher)

He does have full control over other games like risk of rain 2.

And no, that's not what he's on about.

a poorly PR attempt by someone that doesn't know people here don't have the will to read more than 5 lines of post of something that they don't give a shit in the first place

who the fuck is going to read all that randy

Fuck you OP

well better start reading long paragraphed posts now user or you will perish for not adapting

FUCK YOU

>people here don't have the will to read more than 5 lines of post of something
The EGS store isn't something that be explained in 5 lines worth of text.

Democracy.

Yeah it is, watch this.

Epic is an anti-consumer company that doesn't care about it's customers, has a poor store which they refused to actually use to compete with Steam in terms of features. Instead they took an aggressive monopolization, anti-consumer, anti-choice route of purchasing exclusive rights to games. It's spyware, takes information it's not supposed to, and is backed by anti-human rights government coperation sit in Tencent.

So is Valve.
They've been selling the information of it's users to the government and businesses from day 1.

No they haven't.
t.literal hacker.

Hey Randy, I play exclusively on PS4 and I'm not gonna buy BL3 because of the EGS shit. At best, I'm gonna buy it used, to support my LGS, but not you. If EGS has any connection to the PS4 version, I'm not gonna buy it at all.

youtube.com/watch?v=pMhfbLRoGEw
The only proper thing to post in EGS shill threads

>And some of you guys will hold to your guns. Shit, some of you may hold a grudge forever.
>But millions and millions of people are going to be playing Borderlands 3 with us on September 13 and it’s going to be a lot of fun for all of us who are going to be playing

I'm doing both though, I'll just be pirating it.

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G

>some of you may hold a grudge forever.
someone put this shit in a museum. pictured; idiot business that relies on a combination of consumer goodwill and quality of product signs own bankruptcy warrant by deciding consumer goodwill isn't important, or thinks consumers will just forget and forgive real quick after you do anti consumer shit,

This.

Everything I've seen posted here from Mr. BADASS has just been him finding ways to rationalize that shit.

He went from:
>I don't like 2K's decision, but oh well! Blame them!

To:
>And that's a good thing!

He's an insecure lying fuck who needs everyone to love him.

I don't even give that much of a shit about Valve vs Epic shit, release your bullshit game wherever you want; but the lengths these dipshits go to justify Epic's horseshit is amazing and hollow as fuck.

It's clearly an attempt to fuck with Valve, because if they cared half as much about any of this shit they'd be shitting on Microsoft, Nintendo, and Sony's as well.

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>thinks consumers will just forget and forgive real quick after you do anti consumer shit,
You're posting in the same board where a bunch of people are hyping themselves up for a Star Wars™ EA™ game

>In 2018, former Gearbox lawyer Wade Callender filed a lawsuit against Pitchford alleging that Pitchford had misused company funds to pay for a home loan, tuition, and other personal expenses.The lawsuit also alleged that Pitchford had left a USB containing sensitive Gearbox information and underage pornography at a restaurant in 2014

Randy seems especially obsessed with gabe/valve.

Dude there's people here that are still angry about Banjo Kazooie and Rare being sold to Microsoft.

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Sure, I'm not saying otherwise, but the people who actually care enough to get angry over vidya (or losing interest after bad business practices) are a minority now, especially with games that are really popular along the more casual crowd like Borderlands

Shills are not people user. Honestly you should be very much able to tell astroturfing paid cunts from genuine posters at this point with how often they're paid to do it.

From reading the convo it seems to be something like this:
>epic has less features than steam
>they invest more money of the smaller cut they get from sales back in the company
>this somehow means that appreciated features that Steam has will come to Epic even though Sweeney personally said they don't want these features

Followed by the true reason of Bitchfords chink shilling:
>Ebin store will have more users than we've ever seen once the billions of chink video game players use the platform

Fuck the chinks, fuck Borderlands, fuck randy shitford, fuck epic and fuck you. I'd rather go back to fucking DOS games than to use Chinese spyshit.

Also To address your point, that "casual crowd" do not play on pc, not in any kind of majority. They'll buy the console shit as they always have. They can't pirate. Pc gamers are, majority, hobbyists and they will hold grudges, they will not just forgive shitty behavior because you waited a year since you done it then released a game as normal.
Goodwill and confidence from the consumer is fucking hugely important on pc and for any hobbyists

Why can't Epic Store just be Chinese-only, have no cross-play, and allow all the developers to release exclusively in China on their platform, while the actual civilized world gets to enjoy steam and no chinks.

Why are people mad at him, he's right.
Epic has more incentive in providing a better store than valve and the only ones who come out as winners are the consumers.
There's no reason to be mad at the prospect of opening a different launcher if it works(unlike shit like gfwl) but if you're beholden to your steam account that much then there's no helping ya.

Why is cross play a bad thing? I for one like the idea of me and my little brother playing co OP while he's on his ps4 and I'm on the pc

EGS is not allowed in China iirc?

Where's the ones that say KID ASS

>"casual crowd" do not play on pc
A good portion of the Fortnite players aren't steam users if Tim's word still has any worth. I'm not saying those kids will buy Borderlands 3. But it's the best example I can come up with to show that PC isn't as exclusive as it once was, my only other (anecdotal) examples are the fucking heaps of friends and younger cousins that all have gaming rigs exclusively to play whatever latest fads come their ways.

They use Tencents game store directly in China, but considering the large stake of Tencent in EGS I assume they'll make some kind of merger of users in the near future. Where else would Epic be able to find a number of users that would make Steam's look tiny in a period of 10 years?

Who gives a fuck? I am waiting for GOTY edition anyways

He has a fat wife and acoustic child hasnt he suffered enough

how is epic pro consumer

>consumers win
>hurr durr its just opening another launcher
Always convenient that you faggot shill retards dodge the main issue, in that by paying for exclusives you artificially limit the competition for that product, meaning you can price gouge the shit out of it.
Games on steam are cheap. Why? Because there are 100 different online stores selling you steam keys for the game, all competing directly with each other as well as steam itself for you to spend your money on their site.
Vast competition drives prices down, benefiting the consumer with cheap games.
If you want to buy the new metro, tell me, where can you buy it from? 1 store. 1 place, with no competition, so it's price will not change, it has no incentive to lower it or go on huge discount sales. This is terrible for the consumer. Fuck off.

“no”

>a poorly PR attempt
wrong. it's goin to be a revolution, man. you'll see. rise up against steam, or something

>tl;dr
Dude, either summarise your shit in 3 lines or less, or get the fuck out of here. Nobody will read this shit.

Prove it. And no, a tweet from a random nobody isn't proof.

>all this shit just to say: they offered us some money to launch on their store first

You ain't expect me to read all that shit do you?