Holy fucking based
Holy fucking based
Other urls found in this thread:
youtube.com
boards.fireden.net
boards.fireden.net
youtube.com
destructoid.com
youtu.be
twitter.com
that looks fucking stupid
>using the ancient shield
>not just parrying with a pot lid
Cringe
Why does this game have more TECHNOLOGY than anything on PS4, Xbone and PC?
this game uses like havok or some shit lol
it don't
Developers that actually give a shit about making a video game. Everyone else is too obsessed with making sure their movies have as little gameplay as possible.
cringe
>slow motion
casual tier mechanic
based manchild
The year is 2019 not 2009, idiot.
>All this set up when you can just stand on the bridge and shoot him a few times.
Show me literally any other game with this many systems, physics and A.I in the past 5 years
no
I'm assuming that cutoff is because everyone points to dragon's dogma doing most of this shit better.
you know a game is shit when webms feature the player doing needless and inefficient shit to achieve a goal
that would be a waste of arrows, parrying them does alot more damage too
you can always do something the boring way
Hire this man
This game literally saved Zelda from complete mediocrity. The formula got stale so god damn long ago
Please don't misuse "holy fucking based" user. It's exclusively used to point out something that is in fact completely and irredeemably terrible.
The only reason tendies gush about this game's """TECHNOLOGY""" is because it really is new to them. Other games have had all of these in various forms for years, but because Nintendo and by extension their fanboys are AT LEAST 7-10 years behind the curve rest of the relevant gaming world, the old is fascinating and new to them and they crow about how amazing their HL2-era physics puzzles and Farcry 2 tier grass burning are, ignorant of the fact that this stuff has been seen and done over a decade ago and the rest of the world has moved on from their 'WOW PHYSICS' phase.
I wonder what ancient gaming trend Nintendo will dredge up next for the fanboys to fawn over as something new and exciting. Maybe they'll go through a brown and bloom phase next!
>you know a game is shit when people become creative while playing it
u wot
Then it fits. Breath of the Wild has one huge glaring issue that keeps it down: You can do all this cool shit, but this is absolutely zero reason to do it. That stunt required more resources, set up and time for what? That maneuver's risk was greater than just shooting the damned thing from the bridge.
So it costs more to do the cool shit and it's risky with no reward to make that risk worth it? Games are all about risk/reward and the game doesn't reward risky plays.
Heaven forbid you do something fun in a fucking video game
Is there a subreddit where I can go to learn how to use internet lingo>
Yeah, heaven forbid I spend half an hour minimum floating a slab somewhere for 15 seconds of "fun." If I wanted to make my own fun, might as not waste the 60$ if I have to put that much effort into making a game fun, I'll just jump in my Nintendo branded box and go to pirate island.
so you agree that no game in the past 5 years has as many systems, physics, or A.I.
And going back further than that, Dragon's Dogma is pretty much the ONLY example. Dragon's Dogma is interesting because it has many of the same flaws as BotW. Something else to note is that Dragon's Dogma is much less polished than BotW as well, with a much less interesting overworld.
Are you seriously mad that a game recently used a whole lot of cool, seemingly abandoned technology from last generation?
>Other games have had all of these in various forms for years
no one is saying any of the tech itself new, but the way it has been implemented here and in an open world is worth giving praise, like other anons have said why aren't simple things like burning grass, using updrafts to gain altitude, water currents, cutting down trees and physically picking up objects not made standard in most AAA games? why the fuck does a game like horizon with its 4K photorealistic graphics still have invisible walls and no sense of the world reacting to you like botw?
Nah, botw's pretty good
You seem angry, maybe gaming isn't for you
yes its Yea Forums - video games
You are basically pulling the "It gets fun 30 hours in!" card, user.
Master Mode makes these dumb stunts worth it, as playing the traditional way you described will almost always waste more resources than doing cool shit like in the webm. In Master Mode, you can really only play traditionally with maxed out, end game gear- your reward for playing becomes a limited resource to not have to try as hard in a future fight. The reason why enemies have bloated health and damage and regen health in Master Mode is to keep you attacking in order to overcome an encounter, meaning that traditional defensive strategies like being bitch mode sniping across a bridge become absolutely inferior in every way. The only thing that really breaks this is the champion abilities.
DUDE WEED LMAO
>one of very few games with that formula
>stale
>make generic open world shit in an ocean of generic open world shit
>not stale
really gets you thinking
more like
>make good open world shit in an ocean of generic open world shit
>Developers that actually give a shit about making a video game
>it's literally just a fucking tech demo
Tech demos aren't video games.
If they were interested in making a video game, they'd put in functional sword combat
no, it's definitely the former
>this open world garbage game that is exactly like all other open world garbage games is actually good because it has nintendo's name on it
every time
The reason why everything damage sponges in master mode is because only a handful of devs have figured out how to actually do difficulty, Nintendo is not one of these. Name 10 games within the last 10 years where bumping the difficulty up above normal doesn't just bump damage and HP numbers up.
What games don't do that? Genuinely curious.
Connect all the shrines together, give them some visual variety, get rid of the loading screens and the game is a 10/10
cursed gif
I don't even know what this ocean is you guys are talking about.
Assassin's Creed games that no one in their right mind would play? What else is there?
I wouldn't be asking if I knew.
Am I the only who thinks Souls games are better than Zelda games?
>Connect all the shrines together
They are___
youtube.com
Unironically this.
do people who post these webms think they make the game look good? because they don't, quite the opposite
when you have to try THIS FUCKING HARD to find something interesting to do in the game, it should be pretty obvious that the game is garbage
No I'm not? I've put around 250 hours into botw across 3 playthroughs and I've consistently appreciated how your methods can be as simple or as retarded and elaborate as you're in the mood for at any given time
>when you have to try THIS FUCKING HARD to find something interesting to do in the game
I believe it's called being creative.
yeah, you have to be VERY creative to make your own fun in this game, because the devs sure didn't put any into it themselves
>creative.
We have draw threads for that.
Why would you choose the retarded elaborate method when the intended, simple method is available and very obvious?
Are you one of those fags who think "every game should be easy and accessible, if you want a challenge you can just choose to play with a blindfold on and your hands tied behind your back, that's player choice!"
say what you will, but the damage sponges are only damage sponges to traditional combat methods, you can kill all enemies, even in master mode, in seconds if you use good strats.
People hate on Master Mode because they keep on trying to play traditionally, and get punished for it because enemies take forever to kill that way. If you just try to stand back and shield deflect a gaurdian to death on Master Mode, it will just keep regenerating health before it can even fire the next beam, but if you play aggressively like OP webm, not only do you have more fun and do something cooler, but you also can effectively kill the guardian very very quickly.
boards.fireden.net
boards.fireden.net
the absolute state of nincels
kek. it's funny because it's true.
BotW is actually an acronym for Boredom of the Wild
Because sometimes it's fun to see what all of the systems in the game will let you get away with
absolutely seething
>technology
>going out of your way to do flashy shit that didn't actually do anything different
he reflected and shot an arrow, every thing else inbetween in noise. thats not TECHNOLOGY faggots. TECHNOLOGY is the webm of the giant being killed with lightning from the thrown sword. Acting like a faggot isn't technology
This, the fact the game even lets you do this shit is cool enough
This. I was expecting Master Mode to be garbage when I heard about the regenerating health, but enemies only regenerate 30% of their max health each time they're damaged, not until they have max health. All this means is that you have to be aggressive in combat instead of hanging back headshotting shit because that's not viable with higher tier mobs anymore. Also added some other cool shit like enemy groups changed around slightly, Guardians randomly mixing up their firing patterns, etc.
>player creativity isn't something that games should be striving for
>it's fun to see what all of the systems in the game will let you get away with
Yeah, it's fun the first few times, it becomes boring, tedious and pointless the next 100 times you're faced with that given challenge
Which is why the first few hours of the game are the best, you're discovering the things you can do, but you can only discover them once. After that it's all downhill.
Didn't ask
>sonygroes getting mad at OPs webm
Literally why?
you know the nincels are assblasted when they start mass dumping meme images from reddit
Jealousy
There's encouraging creativity, then there is selling a tech demo for 60$ and selling a season pass for shit that should have been in the game.
>n-nooo stop BTFOing me! please just let me win this once! this cant be happening nintenbros!
kek
>TECHNOLOGY is the webm of the giant being killed with lightning from the thrown sword
That webm is actually anti-TECHNOLOGY because the throw is what kills the giant and the lightning strikes around the player because it's localized and not actually tracking the thrown weapon.
you know sonygroes are assblasted when they start getting triggered by wojaks and memes
>hesitasshin
If it's this important to you to win talking about video games then you can have this
by that logic, half the webms of this game are anti-technology
like that one where a dude grabs a spinning boomerang with magnesis but you can tell that it wasn't an intended mechanic because it actually stops spinning despite the effect around it still being visible
>selling a season pass for shit that should have been in the game.
yeah, really pissed me off all that qol shit was being sold extra, it would've significantly made the game less tedious to play
what a fucking shitshow
>BoTW
>technology
It's literally a sandbox physics engine much like Garry's Mod or Half Life 2 masturbating to Havok. Items have properties, your tools have capabilities, you can combine these any number of ways you please because Nintendo didn't want the player bound by arbitrary restrictions. It has nothing to do with technology when any AAA developer from Bethesda to Ubisoft is capable of doing the same thing, but choose not to because it doesn't fit the ideals they have set for whatever it is they're making.
I thought the whole point of TECHNOLOGY threads was to praise the attention to detail and work arounds the developers achieved that most people would overlook when playing a game, like how everybody shows that one FEAR webm with the lighting and shadows. How does BoTW signify any of this when Nintendo was pretty adamant in allowing the player to do almost whatever they wanted with what they're given?
>There's encouraging creativity
Setting up the systems (like physics, for example) so that various solutions are possible is the biggest and most important step to that. And yes, that's true regardless of what the most effective tactic is.
If you truly are creative, you'll act accordingly without needing explicit notifications or pop-ups tell you what to do or how to do things.
Yes. That would ruin his point.
based
cringe
It never ceases to perplex me why some of you get so ANGRY when other people enjoy a video game you, personally, did not. Why on earth does it matter to you so much?
People are shitting on this guy when he's absolutely right. Nintendo is the ONLY big developer that still puts soul into its games.
Rent free
Let the threads be a reminder that Yea Forums is a bunch of hypocritical shitters who only hate botw because it's popular and LITERALLY have no arguments against the sheer amount of gameplay that's at the players hands, and flounder helplessly to argue that gameplay is bad despite botw being everything Yea Forums wants in vidya.
COPE
>Nintendo games only ones with soul left
>gobble up PC indie games like they are tranny cocks
> Arbitrary constrictions
Those tools alone have restrictions. Everything in games has restrictions and those can make/break a game.
I agree with your second part though, botw is NOTHING new or worth playing.
>weeb thinking his autistic opinion matters
fuck off back to r.eddit
Shit, you got me.
I always get the autistic weebs
>everything I don’t like must not be addressed
The irony of this is that I’ve been here since 2007 I’d say and once upon a time discussions would actually take place ALONGSIDE the hyperbolic reactions and the image edits. Not only did the threads move slower but responses were subsequently well thought out while scathing and artwork/memes/shoops had some talent behind them. But no, all we have now is “reddit reddit reddit” and no attempt to even address a point, let alone argue it.
Sad times.
>Breath of the Wild has one huge glaring issue that keeps it down: You can do all this cool shit, but this is absolutely zero reason to do it.
First of all, that's not even true. Most of the "cool shit" you see in videos and webms often employs more aggressive strategies that are useful for finishing certain combat situations quickly or completing Master Mode, where enemies have regenerating health.
Secondly, so fucking what? Do you need a pat on the back for doing something stylish every time? Stop being desperate for external validation; the point is to have fun, a concept you clearly struggle to understand.
Reminder that while there are some valid complaints to level at BotW, Yea Forums's meme criticisms are never one of them.
BoTW fanboys have to try so hard to make things that look fun in this game.
Why was he on the floating platform?
He definitely wasn't using it to get up somewhere considering that he jumps off of it to get the epic slow-mo shot.
He literally setup this whole scenario because he thought it would look cool.
Okay but why would I do that when I can just stand right next to it and party until it dies?
dmc
Look at him...Enjoying himself in a video game. The absolute nerve
>Most of the "cool shit" you see in videos and webms often employs more aggressive strategies that are useful for finishing certain combat situations quickly or completing Master Mode
This is blatantly false.
What is the advantage of wasting a ton of time positioning an object and attaching balloons to it just so you can jump off it and shoot some arrows, compared to just jumping off a tower, using revali's gale, or better yet, walking up to the fucking stationary guardian and just hitting it with your sword?
What is the advantage of throwing a metal sword at a hinox to get it hit by lightning when you could just attack it with the sword?
What is the advantage of grabbing a spinning boomerang and hitting enemies with it when you can just shoot some arrows?
There is 0 advantage to doing 99% of these tricks, you're just doing them because you're desperate to make a boring game fun and you know it
>Do you need a pat on the back for doing something stylish every time
Funny you'd say that when these people make webms of this shit and share them specifically because they want a pat on the back for doing it and not because they had fun doing it.
You'd probably be having the time of your life If you're willing to put that much effort into an actual game then, instead you spent an hour transporting a prop.
Who the fuck plays Zelda anymore when Souls exist
What's the point of Stylefreaks shit in Devil May Cry? People enjoy goofing off in games. They're supposed to be fun, and people have different ways of having fun
>Why was he on the floating platform?
To be at roughly the same altitude as the Guardian, also to use as leverage for shield surfing so he could build momentum to pull off the arrow slow-mo trick more easily, which saves time and allows him to get multiple clean hits in at once.
It's like you faggots don't even play the game.
>so he could build momentum to pull off the arrow slow-mo trick more easily
uhhhhhhhhhhhhh you do realize that you do not need any sort of momentum to do this """""trick""""" right? you can literally pull out your bow while mid air at any time to go into slo-mo
you are accusing others of not playing the game when I'm pretty sure it is you who has not played it
A game is good just because you spend 12 hours building up speed to launch yourself off of that guardian you transported to one of the villages.
No one said anything about it being an advantage? The argument has been just having fun trying new things out. Something that you reduce down to “what’s the point?”. Well, no one can help you there anymore than if you as why something is funny. If you can’t understand the concept of trying something out to just see if you can then BotW is ABSOLUTELY not the game for you. It’s pretty much it’s entire premise - here’s your overall objective, here’s the tools, there’s more out there - go nuts
>saves time
because shooting it from the ground would take so much longer than creating a floating platform and waiting until it rises to the proper altitude.
Yeah, why have fun with legos, too? You only get to fiddle with the doors and shit on it for like 3 minutes.
>No one said anything about it being an advantage
>webms often employs more aggressive strategies that are useful for finishing certain combat situations quickly or completing Master Mode
really makes you think
>What is the advantage of throwing a metal sword at a hinox to get it hit by lightning when you could just attack it with the sword?
You realize that the former kills the hinox a lot quicker than the latter, right?
Most of these tricks are used to save time, and again, most of them are useful for Master Mode. You seem assblasted that you're not creative enough to play the game efficiently and would rather do things in a more direct manner, which also works but is usually a lot slower and downright discouraged on the harder difficulty.
Interesting. However, this doesn't appeal to me, making the game bad and you a retard
This but unironically
So you just answered your own question? They’re either creating the “advantage” someone just claimed wasn’t there; or they’re creating a weird and wacky method to defeat an enemy. Both add up to funtimes to me
Not him but style is baked into DMC, there's literally a style ranking that rewards you for using a variety of attacks. And higher-level techniques usually pay off in regular combat. Knowing about jump cancelling is obviously very useful against a lot of enemies and bosses.
Not to mention DMC5's controls are infinitely more smooth and responsive than BotW's. If you don't believe me go play them for five minutes each.
Shooting from the ground doesn't create the slow-mo effect. You need the slow-mo effect for quicker attacking, which you need to be airborne for and what the floating platform helped with.
At least you’re honest about being an unimaginative cunt. I can borderline respect that.
pc version is better.
youtube.com
Name some TECHNOLOGY
Souls series has been dead for 3 years you autistic soulscuck
Just admit that spending hours on setup in an open world zelda doesn't offer any advantage and your autism just finds it fun, then we'll leave you alone.
I believe Ys: Oath in Felghana gave the bosses new moves that were harder to dodge
>Hours
That was probably 5 minutes of set up at most.
>You realize that the former kills the hinox a lot quicker than the latter, right?
It doesn't, because that's not what happens in that webm. The weapon hit its eye, which, if we're talking about efficiency, is far more effective that waiting for lightning to not hit it.
>Every series has to be Cod and pump out a game every year.
You're the cancer killing video games.
You can already hear the seething Nintentoddler slamming his keyboard lmao
oh look it's the fucking cancer reddit shader that turns any remotely dark color into pitch black again
fuck off with that shit
Why do you need "quicker attacking"? If you have to do an elaborate setup an wait for the platform to get up, that's not "quicker" at all. I think what you mean is that you want to get all the shots in at once because you're a scrub who doesn't want to risk being in combat for too long
It does. If you're fighting a hinox and there happens to be a thunderstorm, metal weapons attract the lightning very quickly if you have one equipped. Throwing the weapon at the hinox in time for the lightning strike does a ton of damage and finishes off said hinox a lot fucking faster than just doing normal attacks unless you're using really high level equipment.
>needs the assistance of a video game to imagine shooting a robot in the air.
>You're unimaginative.
Bastion
Most civ games
Metro games (with ranger)
Crysis
Thief
I know that and I play and love the DMC games, and also BotW. There's a ceiling to what the game asks of you to get a SS rank on a mission. Stylefreaks players go well past because they enjoy setting up elaborate combos for its own sake, rather than because the game continues to reward them for it.
>Actually buying a 2080ti
Top kek
>witcher
>wildlands
>every far cry
>elder scrolls
>horizon
>red ded
>just cause
>fallout
>watch dogs
>nu male sky
>mad max
>spoodsman
>GTA
the game is not 10 minutes long, user
if you want to make the whole game fun you're gonna have to do shit like that many, many times which will add up to hours upon hours of setup for basic tricks
You're playing Linkle's game, right?
actually yeah but how do I change the hair?
>Why do you need "quicker attacking"?
Because finishing an enemy off faster than by attacking normally saves time and also gives you a sense of accomplishment for doing something both creative and efficient. I don't know why this concept is so alien to you.
Breath of the Wild was ok at best. They completely abandoned everything everyone loved about Zelda games to make a more 'open world rpg' like experience without actually doing what makes open world games good. That being different builds, world building, decision making that impacts the world, etc. It's like instead of having 4 fleshed out, unique dungeons and a load of sidequests, they just made an open world and replaced all the work that would go into a dungeon with the shrines, which are visually all the same. There's absolutely no progression in the game. You start and finish the game exactly the same as you are. You may have better armor and a stronger weapon, but your abilities are all given to you at the start.
You would think beating a dungeon grants you new abilities that lets you do new things, but no. You get mechanics that are either overpowered or already in place. The ONLY good new ability is the 'sky jump' thing, since that actually facilitates travelling and movement, which is what the game is about. The rest are trash. You get an OP thunder move that trivializes enemies. You get a resurrect power, which is essentially just faeries, and an auto-deflect, which you can just do anytime normally. Their pursuit to 'revolutionize' Zelda just robbed damn near everything about it that made it unique and great, adding nothing other games, even fucking Skyrim, don't do better.
Is the DLC worth it?
>20 year old physics engine in a game is now considered TECHNOLOGY because Nintendo did it.
The absolute fucking state of you.
I miss real zelda like when you got a weapon to shoot a switch that was across a hole
>be creative in Minecraft
>get rewarded with your own permanent creations that can be interacted and reporpused whenever the fuck you want
>be creative in BotW
>get nothing
it does not save time and it is not efficient. And it is not creative. All of these webms are the same
>dude did you KNOW that you can MAKE PLATFORMS FLOAT
>holy shit... he burnt the grass.. and then he used the updraft... woah
>Oh my god.. HE FROZE TIME... and LAUNCHED AN OBJECT AT SOMETHING
>WHHAAAT THE ELECTRICITY WENT TO THE METAL
If you're shield surfing you can aim your bow without the slow mo, done lots of sick trick shots with it. Plus drawing your bow in mid air drains your stamina, quite rapidly too so there is a decent sacrifice. Might be the only instance where slo mo in a game hasn't pissed me off.
respect your superiors cuck. your garbage is irrelevant in the grand scheme of things
Different hats change the hair, that one in particular is the Xenoblade hair
Yeah I'd much rather run in a field for 10 hours and go to the same brown stone with blue lines dungeon that's the same as the last one.
Or maybe I'll fight another corrupted Gannon boss that looks exactly the same as the last one. Oh look at that, my shitty weapon broke again.
Why the fuck does this game make you so mad lmao
The fact that people consider this game's physics impressive despite it using such an old physics engine really says a lot about the average age of the playerbase
These zoomers are completely unaware of the existence of games like half-life 2 or garry's mod
>wanting rewards for every little thing
spotted the ADD zoomer
>y-you mad bro?
Are you done?
Fucking based.
botw is good
I never made the original claim about “advantages” user so I don’t need to admit shit apart from thoroughly enjoying BotW all the way through.
This made no sense to anyone but you, btw, but points for effort? Maybe..?
>less interesting overworld
disagree because even though I enjoyed exploration in BoTW you rarely ever find anything exciting, they needed more unique enemies and useful items to find to make it more engaging, it was fun collecting korok seeds because they’re there and they are sometimes puzzles in and of themselves but too often in BoTW you find a boring shrine or a pretty vista, Sekiro (different kind of game) has a similar problem with great potential in the world design but no weapons/armor to find nullifies the enjoyment at time
>superiors
LOOOL
still mad i see. 2 years of being anally devastated weren't enough
It is neither quick nor efficient to gather 100 balloons, put them on a platform, float over to an enemy, freeze the platform, slide off, and hit them with an arrow in slow motion.
It's quick and efficient to run up to it, hit it, and kill it in about 10 seconds. It looks neat, I'll give you that. And I do like that the developers allow the player the creative freedom to do these things, but beyond making webms, they serve no actual purpose. No one does this shit consistently as a preferred method of combat.
>HL2-era puzzle physics
HL2 barely had shit going on. It was impressive for the time but let's not lie to ourselves.
That's like saying why do trick shots in pool. Because it's fun.
So you do admit this game has fuck all to do with Zelda?
The lightsaber combat in Jedi Knight was true fucking TECHNOLOGY. Nothing else has come close ever since.
Those are still things games we'd expect most games right now should be doing but for some reason they're not, thats the real reason why this game is generally so 50/50 on this board. It's a very meticulously designed game using alot of systems gathered over the years and working them into a cohesive open world and i think they succeeded for the most part
not at all, souls games combat isn’t always great but it’s miles ahead of Zelda, zelda has cool bosses though
>why do you do the elaborate thing instead of the efficient thing
Because it's fun
>but why is it fun, it's not efficient
Whys your dick so small
what? it's literally a zelda game you retarded faggot
>efficient
>It's like instead of having 4 fleshed out, unique dungeons and a load of sidequests
The four dungeons are short, but fleshed out and mechanically unique. The game already has a "load of sidequests", even if you remove the really simple collection fetchquests (for example, shrine quests are some of the best sidequests in the game and there's over 50 of those).
>they just made an open world and replaced all the work that would go into a dungeon with the shrines
So fucking what? Most shrines were pretty good microdungeons, they were basically the grottos of past Zelda titles but more interesting this time.
>There's absolutely no progression in the game.
Blatantly false, but it's funny how you've arbitrarily defined progression to nothing but traditional dungeon items for some reason while ignoring things like spirit orbs, korok seeds to increase inventory space, armor upgrades, champion abilities, etc.
So you've just given up your whole argument?
BOTW and most zelda games are way better than any tryhard souls shit.
>This made no sense to anyone but you
Further example of how dumb the type of people who use the "make your own fun" argument are. If they wanted to go on a fantasy adventure where they make platforms float and set things on fire, they need to buy a Switch and a video game because their own brain is deficient. Other sandboxy games simulate rocket physics, the unpredictable reactions of customers, provide a challenge to overcome, or show metrics that you can attempt to maximize, but BotW fans are content with
>I shoot arrow at thing.
when any kid over the age of 6 can already experience that on the playground.
I guess XCOM doesn't really.
They throw more enemies at you, for the most part and rebalence the stragetic aspects of the game.
They also start throwing the more difficult enemy types at you far earlier
>seething soiboys prove the point once again
kek, thanks, never stops making me laugh.
I wasn't referring to that specific webm, I was talking more generally. There's a lot of "stylish" stuff out there that allows the enemy to die much faster and doesn't require much setup.
>you rarely ever find anything excitin
...As opposed to dragons dogma?
>Bingo with only 9 spaces
I get it, you're used to playing movie games so everything has to be content light and easy as fuck, but come on lad.
you weren't even providing one in the first place, kid. let it go already.
Having good physics in a game will never get old.
Where in anything I said in the quote do I even hint at that ridiculous statement?
Zelda games, on the whole, are about link setting off on a quest that, eventually, ends up with stopping Ganon, or some other powerful foe, from fucking up Hyrule or whatever land link is inhabiting at the time. In what UNIVERSE is BotW not a Zelda game?
>BotW
>Good A.I
o i am laffin
>tryhard
Yikes
Yeah, really shows how most people matured from kiddy zelda games and moved to the based Soulsbornekino franchise lmao
>reduce an entire video game to one action
>assume everyone on the planet’s reason for doing what they do is the same
>calls other’s retarded
Poetry in motion. Big greasy wobbly motion I’ll bet too - you even TYPE fat you salad dodging piece of shit
>Soulsbornekino
Fucking retard. Go take a shower you smelly fat fuck.
>weapon durability
Yikes
>nintendiaper already screaming and insulting
Soulsbornekino >>>> Zelda
>but other game did this too!
Cool, now we have more games that do cool things that you like. How is that a problem?
>stop liking what I don’t like!
Thanks for posting, son.
based. Makes me want to play again. How's the emulator's performance now days?
Weapon durability is like non-regenerating health, it's way too gamey for me, it's not 2008 any more am I right?
Soulsbornekino
Yeah. I makes no more sense the second time you posted it.
>keeps giving me (You)s
Soulsbornekino > Zelda, Nintentoddler
>defined progression to nothing but traditional dungeon items for some reason while ignoring things like spirit orbs, korok seeds to increase inventory space, armor upgrades, champion abilities, etc.
I defined progression as being able to do new things. That can be due to new items, abilities, skills, or what have you. This game introduces none of that and progression is reduced to 'you can do what you did at the beginning of the game but stronger'. Spirit orbs just give you more health/stamina, korok seeds just give you more of what you already have, armor upgrades just make you stronger, or more cold resistant. The only one with merit is armor that actually facilitates movement, like the Zora armor. Everything else is just defensive or offensive buffs. If you read my post I definitely did not ignore champion abilities because I talked about why they suck, save for one of them. If you were playing an RPG and you had the same skills in the beginning to the end, but you now have 100 str and vitality as opposed to 10, would you really call that progression? You're just stronger, you can do the same but harder. I mean, it technically IS progression, but god damn is it the most bare-bones boring progression imaginable.
>The four dungeons are short, but fleshed out and mechanically unique. The game already has a "load of sidequests", even if you remove the really simple collection fetchquests
Hey, they're something new I'll give you that. Being able to physically shift the dungeon IS a neat mechanic. But it's over before you know it. Each dungeon takes 30 minutes MAX, including the absolutely garbage boss fight of the same recycled enemy. And ignore the fetchquests? Damn near every fucking side quest is a fetch quest. They have some neat ones like the town-building quest, some of the shrine quests, etc and I'll give you those, but most of them are absolutely bare-bones.
I like both. What now, you fat cunt?
>>going out of your way to do flashy shit that didn't actually do anything different
Sounds those action game combo videos
>stop having fun!!!
"Soulsbornekino" games are janky as fuck compared to Zelda titles, have far worse puzzle-solving, and are only praised for their difficulty so that the incels who beat them can feel like they're part of an exclusive secret club when the reality is that they're more tedious than hard and don't really offer much in gameplay beyond a false sense of accomplishment.
It's the first game in a long while that actually got me into the survival/roleplay mechanics, simple as they were. Throw some wood and flint down, smack it with a sledgehammer and the spark makes a fire, whack a tree and all the apples on it fall off, picking up and using shitty enemy clubs and spears to save on arrows/weapons, using elemental weapons at the right time and place. Just shit like that I really enjoyed. The nice art/rendering style also helped suspend my disbelief. I can understand why people think it feels abit sparse, and to be fair there's alot of reused assets and the shrines can vary in quality, but it does all come together really well otherwise, and no space necessarily feels wasted. Especially early game when its almost overwhelming you with cool new things to do and see. Far from a perfect game but fuck me did nothing else rival this in 2017. TLDR solid 8 can't wait for the next one m8 not even b8
That's literally what you I when you said that though
I play at 60fps 1080p with a Ryzen 5 and a 1060, only dip a bit in towns
Nintendo spent a lot of time making a sandbox where you can pull off a lot of kooky shit and have surprising amounts of interactivity with the world - and then forgot to actually build a proper game around it.
Apart from that whole quest to defeat Ganon thing, yeah
This game is so unbelievably ugly
this is the curse of open world games, its either a empty, boring quest-a-thon or a sandbox devoid of purpose
you DO know the creator of the series is a huge fucking Nintendo fan:
destructoid.com
" When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison."
i swear snoys become more retarded by the day
>I defined progression as being able to do new things.
Progression isn't limited to being "able to do new things", so that's still an arbitrary way of redefining what progression is. Even going by that made-up rule ignores the champion abilities though -- sure, you can CLAIM you aren't ignoring them, but you are when you simultaneously make the broader claim that you never acquire new abilities as you progress in the game.
Saying "they suck" is equivalent to saying "they don't count because reasons". Revali's Gale, Urbosa's Fury and Daruk's Protection all add a lot to the basic gameplay and are not given to you at the start of the game. You don't need traditional dungeon items to provide the player with a sense of progression.
>Each dungeon takes 30 minutes MAX, including the absolutely garbage boss fight of the same recycled enemy.
30 minutes isn't that bad, although I agree they could have been longer. Not sure what you mean by boss fights being recycled when all of them have completely different gameplay.
>And ignore the fetchquests? Damn near every fucking side quest is a fetch quest.
That's not true. There are a lot of "collect X of Y" sidequests in the game, but there are a lot of other types as well. And again, shrine quests are given their own category and are so different to find and initiate than normal sidequests that you can easily choose to do those instead.
What a modest man.
Still Souls > Zelda, because I am not a fucking toddler lmao.
And you can either go to four corners of the map where it's always "get to the place with travel difficulty, hey we need you to do / grab something before we go tackle the beast, thanks lets go raid the beast, beast time, now here's your power-up", or skip straight to Ganon, where great weapons are stored in Hyrule Castle so risky speedrunners can stock up anyway. And the main story flat-out has less meat to it than Ocarina of Time and tries to disguise this with the "mystery" of what happened to Link and the Guardians, which should be really fucking obvious besides the Zelda's powers not awakening part.
It technically "counts" as structure, but it's incredibly threadbare and flimsy. You could just straight up do the four Beasts and then fight Ganon without doing much else, but besides the travel you'll miss out on most of the game, and making all that already-barebones story content completely optional only highlights the fact that unless you're going for the extra ending scene or want to make the final boss even easier, it's completely superfluous in the game's design by intention. And I just don't know how to feel about that.
>i play mature games for mature adults, such as myself
After you're done with your puberty, you can enjoy Zelda as an adult like the rest of us
Yeah, if only they added stuff like locating four giant mechanical beasts and going on quests that lead up to them so that you can restore them and grant yourself access to the castle to defeat Ganon and save Hyrule. If only they added some towns or environmental puzzles and riddles. If only they gave you some cool shit to find like a giant ghost stag in the mountain or a horse fairy god or three roaming dragons or a cool little survival island to complete. There's just nothing to do in this game, man. It's just a tech demo!
>"If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games. It's funny how certain games become shining examples of their genre and never seem to be topped in terms of innovation."
>so that's still an arbitrary way of redefining what progression is
Calling something arbitrary doesn't mean you're right. Of course it's arbitrary. I arbitrarily decided that I don't want progression to be limited to 'I have 10 health instead of 1'. So if you're satisfied with that being progression, then good for you.
>Revali's Gale, Urbosa's Fury and Daruk's Protection all add a lot to the basic gameplay and are not given to you at the start of the game.
Also I guess I have to explain my reasoning on the champion abilities again since you don't want to read. I said before, Revali's Gale is the only good one cause it actually facilitates travel in a vast open world. Urbosa's Fury is overpowered and trivializes some of the hardest enemies in the game. Daruk's fury is literally in the game. It's a deflect. You have that from the start. It's nothing new, it just gives you 3 free deflects. And the other one, I forget the name, is just faeries, but better. It's not only not new to the game, it's not new to Zelda as a whole.
>You don't need traditional dungeon items to provide the player with a sense of progression.
I only used dungeon items as a jumping point because that's what gave a lot of progression in Zelda games so far. But as I said before, if you're satisfied with progression being 'I have a sword that does 30 damage instead of 5', then good for you, I hope you enjoy it. I'd like it if you could travel easier/faster, if you had a bunch of new abilities that facilitated travel and actually varied combat, and of course, items that added some spice to the game.
>he plays a fucking Zelda game for the story
>he thinks making the content optional and non-linear is a bad thing
You are part of the problem.
You gauge when you think you're ready to fight calamity, whenever the case you're still uncovering the map to find things/meet characters that aid you on your quest to defeat ganon, sounds pretty zelda to me
my only disappointment is that calamity ganon doesn't utilize all of the runes or even the champion abilities. Which is a bummer because exploring Hyrule castle all fucked up prior to the final fight was the best shit ever.
>implying
Spent 3 months on this game when it came out and beat it as well. Doesn't mean I can't criticize it.
Then every game sucks, give me a game with no mechanics aped from any other game and the list dwindles down to a handful quite rapidly. Its how the industry works, its called iteration. In fact, many things benefit from borrowing ideas from other sources, unless you think your favorite game is somehow the most original thing to exist.
You're mad over a game having gameplay
The best Zelda games only let you change the order in which you do dungeons unless you exploit the fuck out of glitches to sequence break events. Making all of the dungeons 100% optional by way of determining if you want to do them or not in the grand scheme of the adventure is an interesting concept, but Breath of the Wild's shit can't even properly level scale between your increasingly-powerful gear and enemy color types that make them super beefy and hit harder as the game's method of attempting to catch up awkwardly.
Non-linearity isn't bad, but you're putting words in my mouth. And hey, guess what, some people enjoy the series' characters and stories, even if all that timeline shit is an incomprehensible mess at this point.
Why even have the bonus point if it's just tic tac toe, all I have to do is post this image and it's a bingo
By oversimplifying the development work it takes to remove limits from those interactions, you yourself are overlooking the mechanic. I could say that other companies could do lighting like fear if they really wanted to, nothing is stopping them from innovating on subtle techniques like that. Any company can do anything, but usually i judge them on what they actually do.
>Thinks posting an image causes all anime figgits to BTFO
Seething and obsessed
>I arbitrarily decided that I don't want progression to be limited to 'I have 10 health instead of 1'.
It isn't limited to that, and I literally just explained why it isn't limited to that.
Calling it arbitrary is important because that's exactly what it is. You're not actually talking about progression, you're moving the goalposts.
>Also I guess I have to explain my reasoning on the champion abilities again since you don't want to read.
I did read, I'm saying it's not relevant. We're not talking about whether these abilities are good or bad, we're talking about whether they contribute to a sense of progression.
If anything, the argument that Urbosa's Fury trivializes encounters would further support the notion that they lend to progression because they actually do something significant in combat. Also, Daruk's Protection is not a deflect.
>But as I said before, if you're satisfied with progression being 'I have a sword that does 30 damage instead of 5', then good for you
Good thing it gives us much more than stronger weapons, and I provided several examples of actual progression in the game. Ignoring them doesn't mean they don't exist.
I'm not even saying it's something that can't be improved upon, but don't act like it's not there just because it doesn't fit a very specific idea you had in mind. Most Zelda games' dungeon items didn't add much to the gameplay either beyond being able to navigate past certain roadblocks or solve simple "puzzles".
>can't even properly level scale between your increasingly-powerful gear and enemy color types that make them super beefy and hit harder as the game's method of attempting to catch up awkwardly.
I think this might've been the first major flaw I came to notice, abit of a shame I was having such a grand time til that point
Wow slow motion aiming. Epic gamer moment
Wow aim assist in the games you play so epic
soulless
IIRC Dark Souls 2 would change up enemy locations and spawns for NG+ as well as include upgraded versions of rings and other equipment
we have skyrim VR but no kunst des fectens!!!!
youtu.be