First person game

>first person game
>your character model actually casts a shadow

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>first person game
>your breath can steam up windows and visors
>if the weather is cold you can see your breath

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>first person game
>your character speaks

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What game does this?

none I just made it up, maybe RDR2 does the last one though

>you can see your legs
>when going up against a wall your character holds their gun vertically
>they only pull back/release the bolt of the gun after fully emptying the weapon's magazine
>You can reload with a round in the chamber giving you +1 capacity

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Metroid Prime, sort of

>tfw your own shadow jump scares you

>first person game
>It's worse than all previous games in the series
Fuck

RE7?

Siege players please go.

>first person game
>your dick actually casts a shadow

I've always wondered, why do video games still tend to use dedicated viewmodels in first-person view and just focus on good world models + animations to suit?

>fat person game
>your dick would cast a shadow, but you can't see it

>18 years old game has dynamic mirror reflections
>most modern games don't
How is this possible?

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>game has shit loads of water details and particle effects with as much shadowing as they can get away with
almost always have to lower the graphics on these if I dont want to see a performance issues

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This was explained a million times already. Use the search function next time.
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You're != Your

>first person game
>your character has full presence in game instead of being disembodied pair of arms

Modern devs are mostly soulless corporate machines without passion or talent. They don’t bother because they’re both incompetent and lazy.

a lot of games do all the things he listed

Youre an idiot

What is, Dead Island?
youtube.com/watch?v=XOpgUmATd2g

faf

Maybe if he didn't play any previous games.

dont old games use a second character model to give the illusion of a mirror? i think old silent hills did that

Silent Hill 3 had a clever room dedicated to that.

It's not a window, it's another room with a copy of your character model synced to your movements.

Should he be eating that?

Tricks they used back then don't scale good to today technology.

I loved how in Wolfenstein: The New Order you could hear BJ's thinking in a slightly distorted voice. I think it was a great tool for narration.

Spooky

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Metro last light sort of.