Is stellaris a good game?

Is stellaris a good game?

Attached: 5a33d6b3ae653a847b236fe8.jpg (470x470, 25K)

No it isnt, well I mean it is for the first couple hours and then it becomes an interact-able screensavor I put on my second monitor when guests come to the house.

It WAS a good game
It's not anymore

I bought this game a while ago with the intent to play it later but now everyone says the game is ruined. Not sure what to do with it anymore

yes, who say otherwise is a /gsg/ shitposter g*rmanoid

Refund or play it retard
There are no more options

I had more fun playing SOASE TBQH

guess those 1000 hours on record reviews finally make sense

Attached: 2019-04-13-094928.jpg (411x214, 40K)

It was a meme game. Most of the aspect such as politics, factions and diplomacy has very little impact to the gameplay and were just there to satisfy your roleplaying needs. No matter how you started a game you‘ll inevitably turned into a conquerer because land means resources, resource mean ship, and ship means solution to every problem.

Attached: minecraftkaguya.jpg (1458x1462, 210K)

Sectors were already bad with mismanaging resources, but now they're created AUTOMATICALLY.

You could at least mitigate it a bit before, now you have to pray it doesn't fuck up your resource planets.

... Jesus christ.
These devs really are retarded...

when was that update released

guess I might as well play it but I'll just grab the latest version from before that

Before 2.1 if I'm remembering right.

I pirated this recently because I don't want to play a game with only 50% of the content and I didn't want to shell out $100 or whatever for a game I might drop after a week.

I had played it a little a while back and I remember sectors being a mechanic that automated some stuff and was annoying at first but probably useful several planets in.

Now it doesn't seem to do anything other than clutter things up. I know you can set it to auto build, but when I tried that it just fucked everything up. With auto build off is there any difference between having a sector and not having one? I have full control of everything. What's the point?

Anyway, it seems like it isn't so bad now that my pops are pretty maxed out and I'm discouraging growth. But it was pretty excessively mircomanagey for a while.

Literally everything Stellaris does, Distant Worlds does better for a lower cost. There's plenty of stuff that Distant Worlds doesn't do, but then Stellaris also doesn't do that same stuff, so it's a moot point.

good premise, trouble is many things felt very unfocused.
The game has no direction
Does it want to be a resource management game?
what about a rts and space battles?
maybe its about politics and diplomacy?
Research and tech?
it scratches the itch of each of these, however it feels like the world is too static and predictable.

Mainly the game lacks depth of outcome, everything can be calculated easily to determine what you do or more likely, dont do.

Also it becomes a very macro intensive game later in the years and depending on the difficulty, the endgame event is either too easy, or absoluty ballshitting insanely overscaled.

Game needs a focus on different modes/maps or scenarios to play. Anything to give it some focus.

>rework the tile system because it was unfun and micro-heavy
>new planet system is even MORE micro

Jesus Christ. How can a developer fuck up that much?

>played a multiplayer match whit some randoms
>they all know each other
>have no idea what i am doing whit the new update
>panic
>somehow i am doing ok? even better than the rest
>expand till i find the rest of the players
>want to go left but there is an asshole there
>demand the sector i need to cross,faggot says no
>i am stronger so i trheat him,his bud allys him
>fuck
At the end of the day i made some jewish tricks,told the other guy to go for an empire that had some pops i wanted,and while he was doing that i told the other guy to become my vasal or i would kill him, and this worked because his friend was too far away busy whit another war and the ships take eons to move.
But yeah,the tile system is a clusterfuck now

Attached: 1508365193074.jpg (640x547, 65K)

not anymore. the major gameplay changes are just so fucking stupid and unnecessary. i don't understand why the devs thought the changes were a good idea. you need to relearn the game after every major update.

Attached: 1531360483243.jpg (854x859, 372K)

>rework tanks the performance
>reworks makes the dumb AI even dumber
Paradox is only alive because no one else is willing to make a space hitler simulator

I heard the game's AI programmer is a woman. If true, then it all makes sense.

Even if its true I highly doubt she was the driving force in pushing out the megacorp turd that had a bunch of //TODO markers in the code. Only because the fucking quatum jews at paradox wanted to cash in on the holiday season.

>can't manage your sectors anymore
>can't place your defense stations anymore
>every FTL drive except Hyperlanes removes
>Paradox is so petty they removed the code for warpdrives so it can't be modded back in easily
>TILES

Attached: 87fde1f094a52b0573b29e4fd7f6cbfa894e43a54b3c2a9b3d3f898fa50c4a39.jpg (500x667, 90K)

cracked stellaris with mods is a fucking nightmare to get working

Don't listen to all these retarded faggots, Stellaris was always shallow bullshit that turned into EU4 in space after the early game. The updates just streamlined it even more
Play EU2, 3 or HoI2 instead

I think nobody can dispute that Stellaris was always shallow and casual but Paradox is outdoing themselves in making it even worse with every new update.

It's enjoyable, you'll get plenty of hours in.

Yes, just like with EU4 and CK2. Just because those are the first Paradox games you ever heard of doesn't make this a new trend

I would play Endless Space 2 instead because it looks sleek as fuck but every time i try to play it i can't understand what the fuck is happening. Am i a brainlet?

Fuck off my first Paradox game was Victoria 1 and i still argue to this day that it was better than Vic2 because of the factory micromanagment.

The Endless Space games are just Civ in space with somehow even less depth. Play Star Ruler 1 or 2 or Swords of the Stars 1

>i still argue to this day that it was better than Vic2

Vanilla Victoria 2 is worse than Ricky, but Vicky 2 complete is probably Paradox's best game.

I had a lot of trouble at first in es2 as well. Just stick with it and you'll figure it out.

>Horrible optimization
>The new planet development is cool but it doesn't matter since the AI doesn't know how to use it
>Diplomacy is still a joke
>Countless mechanics feel underdeveloped (ground warfare, factions)
>Corporations are terribly implemented
>Playing a pacifist species is a snorefest

Haven't played Distant Worlds but I have it sitting in my library and am looking for a new space 4x. How good is DW? Does it have interesting mechanics? Events and flavour? Do factions play differently?

It's fucking great. It's as close as you can get to Aurora 4x without going full autismal

Distant Worlds doesn't let you design your species.

I'll check it out then. Most spacey 4x games I've been playing recently like ES2 just feel like MoO2 without really adding anything of their own to the formula. I like the idea of it being real time so I'm interested in seeing this game.

Darkest Hour is my favorite Paradox game and it's not even made by Paradox nor have I played any more than 3 hours of vanilla DH
Kaiserreich for life

It has some good ideas but is still very lacking in some areas.

Star Trek mod is fantastic, probably best Trek game I've ever played.

Attached: trek proposal.jpg (3000x2400, 560K)

Amazing

the first major overhaul update was annoying and made blobbing less fun, but made me hopeful that they might fix fleet combat. this new update broke the camel's back. they changed the game so much it's barely recognizable. this isn't even an alpha game, they just completely changed a full-price "finished" game. fuck them and their bullshit dlc policy, every game they make inevitably feels like shitty EU-lite, I just wish they left the game the way it was even if it was barebones

Worth a pirate, I would avoid buying though