Attached: Command_Deck_KHBBS.png (300x185, 28K)
How would you improve/fix the command deck from Birth by Sleep and Dream Drop Distance?
Camden Hall
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Jaxson Edwards
Balance commands and make them flow easily with regular attacks
In other words
Re:coded already fixed it
Evan Richardson
Well for starters, don't make normal attacks completely pointless.
Anthony Scott
it's perfect as is
Jeremiah Gray
Re: Coded is as good as the command deck is going to get. At its core it just isn't a very good system even if Re: Coded does manage to make it fun.
James Davis
Personally feel the biggest problem was the work to actually get moves and abilities being a fairly tedious grindfest and holding up a guide.
It gets shit on for overtaking the natural combo strings, sure.
But having flashier, more grand attacks managed by cooldowns was a lot more fun endgame than strafe-sliding shooting firaga chains for 20 uninterrupted seconds.
Gabriel Thomas
Fpbp
Dominic Reed
Don't lock the good commands behind stupid shit (raising animals in DDD or the board game in BbS)
Andrew Lopez
Seamless comboing of commands with zero downtime between them, like in the early trailers
youtu.be
Hunter Miller
this basically
I liked how Re:Coded had "memory cost" for commands on top of slots, so stronger commands would have higher memory cost than weaker commands, but they would always use 1 slot. BBS and DDD had some commands that took up 2 whole fucking slots, and usually they weren't that powerful to actually be worth spending two slots on (except Mega Flare)