How would you improve/fix the command deck from Birth by Sleep and Dream Drop Distance?

Attached: Command_Deck_KHBBS.png (300x185, 28K)

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youtu.be/3qeU_GQvKeI?t=1m9s
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Balance commands and make them flow easily with regular attacks

In other words
Re:coded already fixed it

Well for starters, don't make normal attacks completely pointless.

it's perfect as is

Re: Coded is as good as the command deck is going to get. At its core it just isn't a very good system even if Re: Coded does manage to make it fun.

Personally feel the biggest problem was the work to actually get moves and abilities being a fairly tedious grindfest and holding up a guide.
It gets shit on for overtaking the natural combo strings, sure.
But having flashier, more grand attacks managed by cooldowns was a lot more fun endgame than strafe-sliding shooting firaga chains for 20 uninterrupted seconds.

Fpbp

Don't lock the good commands behind stupid shit (raising animals in DDD or the board game in BbS)

Seamless comboing of commands with zero downtime between them, like in the early trailers
youtu.be/3qeU_GQvKeI?t=1m9s

this basically
I liked how Re:Coded had "memory cost" for commands on top of slots, so stronger commands would have higher memory cost than weaker commands, but they would always use 1 slot. BBS and DDD had some commands that took up 2 whole fucking slots, and usually they weren't that powerful to actually be worth spending two slots on (except Mega Flare)