If you can't explain why, I'll make an autismo post and do so for you OP.
The combat in Sekiro is improved from other Souls game, but it still sucks massive fucking dick.
The thing is, Souls game were NOT about the combat at all. They're about atmosphere, level design, build options and playstyle variety.
Things that Sekiro all lacks besides arguably atmosphere which some will debate, but in my opinion it is pretty weak in that regard.
Sekiro's combat is much more technical than any souls games. But FUCK MY ASS IT IS SO SHALLOW AND REPETITIVE.
You have 4 animation slashes (or 3 I forget), and a special move that 90% of the time you are better off never using.
You have gadgets that feel like they were added last second, and only one of them (firecracker) is consistantly usefull.
And so, you deflect, deflect, deflect, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, sidestep, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, jump, slash, deflect...
This is every single mob, every single boss, every single combat second of the game from the first hour to the last, it never changes, it never evolves, it is never challenged.
It's pure fucking ass. Turns out combat where you literally spam roll and r1 is actually more fun when you get to chose between 50+ weapons with all their movesets, and have a bunch of ways to build around them and play the game. In souls game you pick up a halberd, fuck around with it and find a falchion next level and pick that up, and you already have more variety in your gameplay in those few hours than sekiro has in the entire game.
inb4 >but you can stealth in sekiro it adds variety to gameplay
it would, if it wasn't also added last second and had broken AI and somehow was even more shallow and shit than asscreeds stealth.
the ONLY strenght of sekiro is enemy variety and design. Everything else falls completely fucking flat. It is fromsoft's worse game without a doubt.