The combat in this game is so bad , and I can’t explain why

The combat in this game is so bad , and I can’t explain why.

It makes me wonder if games like DS1 are so good because FromSoft was so talented. Or did they just get lucky ?


I never imagend I could think that way about FromSoft, but they realy fucked up with Sekiro

Attached: sekiro.jpg (341x148, 10K)

They threw in alot of new stuff, and didnt refine anything as much as they should have.

Decent game, still combat is shit, I can play it very easily, its just blah.

>they really fucked up with sekiro

No they didnt, stop assuming everyone else's tastes align with yours

Attached: 1948574992923.jpg (1080x1377, 367K)

Timing deflects in Sekiro is much more fun than tapping the dodge button to i-frames through a move lol

T. filtered

>imagend

the combat is miles better than it's ever been in any Soulsborne game

How much of a cocksucker do you have to be to think that the slow, simplistic, torpid shit that is Dark Souls is good but Sekiro is bad? Sekiro is basically a faster Souls game with more fluid and precise movement, more mechanics than just rolling, and more aggressive and punishing enemies.

And deflecting looks fucking badass unlike the stupid rolling animation.

Nigga
I'm about to take a diarrhea dump in your ear.

The combat is fun and better than souls. Only complaint which is a big one is sekiro being a single player action game. I would’ve preferred another soulsborne game for their replayability. There’s nothing to do in sekiro after plat.

Combat is an improvement over souls but still shit compared to Nioh.

Demon's Souls was supposed to be a first person game, ala King's Field which was also a great RPG series. That shit ain't luck and Sekiro has the best combat.

If you can't explain why, I'll make an autismo post and do so for you OP.

The combat in Sekiro is improved from other Souls game, but it still sucks massive fucking dick.
The thing is, Souls game were NOT about the combat at all. They're about atmosphere, level design, build options and playstyle variety.
Things that Sekiro all lacks besides arguably atmosphere which some will debate, but in my opinion it is pretty weak in that regard.
Sekiro's combat is much more technical than any souls games. But FUCK MY ASS IT IS SO SHALLOW AND REPETITIVE.

You have 4 animation slashes (or 3 I forget), and a special move that 90% of the time you are better off never using.
You have gadgets that feel like they were added last second, and only one of them (firecracker) is consistantly usefull.
And so, you deflect, deflect, deflect, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, sidestep, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, jump, slash, deflect...

This is every single mob, every single boss, every single combat second of the game from the first hour to the last, it never changes, it never evolves, it is never challenged.
It's pure fucking ass. Turns out combat where you literally spam roll and r1 is actually more fun when you get to chose between 50+ weapons with all their movesets, and have a bunch of ways to build around them and play the game. In souls game you pick up a halberd, fuck around with it and find a falchion next level and pick that up, and you already have more variety in your gameplay in those few hours than sekiro has in the entire game.

inb4 >but you can stealth in sekiro it adds variety to gameplay

it would, if it wasn't also added last second and had broken AI and somehow was even more shallow and shit than asscreeds stealth.
the ONLY strenght of sekiro is enemy variety and design. Everything else falls completely fucking flat. It is fromsoft's worse game without a doubt.

This. Mashing roll every 2secs was fucking stupid and boring. I have no idea where the love for the awful soulsborne combat comes from.
Sekiro combat is kino, especially when I first fought the centipede guy and deflected all his claw attacks.
It's just a shame the giant bosses in sekiro are absolute garbage.

how are they garbage? you can't deflect their attacks as well

The combat system of Sekiro only works for humanoid enemies that use either a spear or a sword. That's it. It doesn't work with anything else. For big enemies blocking their attacks looks unreasonable and if you can't block you are hamstrung by the pathetic dodge.
It feels bad because it's repetitive, all you fight is humans using either a sword or a spear. Once you get that down, once the game 'clicks', it's all the same.
To make the bosses hard they had to resort to stringing together multiple boss fights: for example, the only reason SS Isshin spear-mode is hard is that you have to fight Isshin-sword and Genichiro every time.

instead you mash l1.

The difference between an halberd and a falchion is the timing of the R1. It's not a whole fresh experience, it's exactly the same gameplay with a slightly different timing

Go away PvP nigger

Combat worked fine for the big centipede guys and for headless ape
>b-b-but it looks unreasonable to bloc his move

There's a lot of unreasonable shit you can block with a shield in Souls, not an argument

Hard disagree. Sekiro combat is far more exciting. Rolling in heavy armor 3 times in a row looks fucking retarded.

Mashing L1 registers as a block unless the enemy is doing a flurry attack. I've tested this plenty.

Combat in Souls games sucks
It doesn't feel good, and it's horribly unsatisfying

Attached: IMG_3951.jpg (881x582, 53K)

>Combat worked fine for the big centipede guys and for headless ape
but the centipede is actually easy as fuck?

maybe they've patched it, because it certainly wasnt the case when I played it.

this.

>big centipede guys
I couldnt see shit for the entire fight ( I beat them both first time) It sucks.

Cos they suffer from typical From hitboxes. Guardian ape would hit the floor and the hitbox covers the entire arena.
Drunkard kept doing overhead downward slashes which for some reason hit behind him. Big bosses I just do hit and run strats cos I don't trust the hyper armour, hitboxes and camera to bother fighting fair.

The "big" centipede guys aren't big at all. They're also a gimmick boss and I'm not sure why you'd bring them up at all.
>There's a lot of unreasonable shit you can block with a shield in Souls, not an argument
Alright, let's hear some examples.

Attached: 1554610180143.gif (726x400, 349K)

Literally every single move by anything in Souls that is remotely big

You can block Cripple Prince's descending sword swipe fully, you can block pretty much anything from Gaping Dragons and the several demons, you can block Ceaseless Discharge's attack with his arms even though he's a 100 ft giant, Vordt can charge at you, and somehow you can block it all just by holding up your shield

Logic dictates that since they're so big and strong, they would either send you flying, brea you shield in half of just squash you into the floor crushed by your own shield

None of that happens in Souls, so you can fuck right off

Excuse me but smashing niggers with the Greataxe is very satisfying

Nah it feels great, especially when it's slower and more about caution than "roll roll roll r1 roll roll roll r1" x12 like the later games

Yeah, something about the deflect "dance" in Sekiro makes it much more fun than the combat in Souls.

The combat just feels a lot more fun...it's a shame about the replay value though.

>muh careful deliberate combat

it's the same roll R1 spam, except slower

t.filtered by ogre

>I never imagend I could think that way about FromSoft, but they realy fucked up with Sekiro
Go play Ninja Blade, Another Century's Episode R or Dark Souls 2.

They will put From's fuckups in a whole new perspective.

This isn't true. Mashing L1 will occasionally register as deflect 50% of the time. More depending on the enemy. I know because I've finished the game on NG+, got the platinum and L1 mashing is all I've done. The punishment is that you are recovering less posture than you would otherwise.

that's wrong though, the combat is objectively good and better than soulsborne combat

Mashing L1´will get your ass raped without Kuro's Charms.
Probably how the gameplay was intended, but imagine how buttblasted the casuals would be if chip damage were the norm in the first playthrough.

deflect nigga

nah bloodborne and das3 have ridiculously long enemy and boss attack chains where spamming roll is way more encouraged. the older games were a lot slower

Way to ignore my point you retard.

weapons have different movesets, different speed, different damage, different animations, different range, different staggering but somehow you think the only difference in gameplay is the timing of the button you press.

I'm not saying the game has more depth or is more technical because of these weapons, it isn't and does not. Both sekiro and souls have incredibly shallow combat, sekiro is more technical but souls has VARIETY.
Sekiro is literally the same thing over and over from the first guy you fight to the last, it's incredibly repetitive.

Playing from one weapon to another feels very different in souls game.

should have been there from the start but done less damage desu

Souls games are better in some things than Sekiro, but combat is definitely not one of them.

>Mashing L1´will get your ass raped without Kuro's Charms.
That's a different thing from "it registers as block", I don't know if you are right and I have no intention of testing it out because I don't really like this game.

Don't worry, that's just because you only play games that play themselves.

And I'm saying that your ""variety""""" argument is total bullshit.

Monster Hunter has weapon variety, it's a completely different experience between a Switch Axe and Dual Blades.

Dark Souls has no variety. No matter what weapon you choose you'll play exactly the same, only difference is that you'l do maybe 3 R1 with a light weapons during a opening and 1 R1 if you are using a UGS

For the matter, the Katana in Sekiro is a richer, more complete weapons that likr 50 Dark Souls weapons put together

The blocking mechanism is more refined in sekiro than in DS because that's all you do. I prefer DS because I can be a parrying guy, or use a shield, or roll around, or just use do ranged, and much more. More choice in play style, which I personally prefer in games

>For the matter, the Katana in Sekiro is a richer, more complete weapons that likr 50 Dark Souls weapons put together
it has a lunging attack and a short slashing combo.

Its not just wrong to claim this, its borderline mental illness.

L1 mashing works, because if you mistime it, you still get most of the times a block. And blocking is fine since you still don't take any damage.
Game should have had chip damage at the beginning or atleast made so that bosses will punish you for having your posture broken. It's kinda stupid that Owl does his special move that's intended to kill you for having your posture brocken, but you can still recover and roll out of it before it hits you.
But then people would whine more about the difficulty.

>The thing is, Souls game were NOT about the combat at all
Yes, yes they fucking were, until you retarded secondaries came in with Bamco's marketing push and now you're all screeching for easy mode or calling the combat bad because you're fucking shit.
You literally have to be mentally inept to think a Souls game or Sekiro are too hard but here you fucking are saying NO IT'S ABOUT THE STOOORRRYYY AND THE ATMOSPHEEERREEE AND THE ABILITY TO MAKE BRAINDEAD MAGIC AND POISE BUILDS

A lunging attack, a thrust, a slash combo.
And also moves that chain with prosthetics such as the Fang or the Chasing Slice, a dedicated air and water moveset, all the combat arts and follows ups to chain with combat arts.

Sekiro is the Metal Gear Rising of fromsoft.

>L1 mashing works, because...
because you get a deflect 50%+ of the times, 100% of the times if it's a flurry and the rest of the time you get a block reliably. It's an easy, repeatable strategy that works throughout the platinum trophy.

>Game should have had chip damage at the beginning or atleast made so that bosses will punish you for having your posture broken
The game should have been different in many many ways, it's a very flawed product.

So a more action-oriented game

Sounds reasonable

So their best game?

>the combat in this game is so bad, i can't explain why
Because you're hating on it due to bias. That's why you can't explain it.
>It makes me wonder if games like DS1 are so good because FromSoft was so talented. Or did they just get lucky ?
You're just being nostalgic. DS1 is a good game, but it is inferior to Sekiro.
>I never imagend I could think that way about FromSoft, but they realy fucked up with Sekiro
Nope. They took the right step with Sekiro.

>early souls games
>deliberately slow attacks to fuck up your rythm
>sekiro
>literally a rythm game
Sasuga from

DS1 game is still unmatched when it comes to level design and atmosphere, but damn since I discovered how broken poise is, I can't go back to playing it.

Contrarians are getting worse. How somebody could possibly believe Sekiro's combat is worse than Souls is beyond me, because it's so ridiculously false that it takes an extreme contrarian to even consider it. You can prefer rolling through hits forever all you like, but Sekiro's combat is much tighter and more refined than Souls. It is almost entirely better.

>Vordt can charge at you, and somehow you can block it all just by holding up your shield
Vordt charge will poise break you 100% of the time, which is entirely reasonable. I'm guessing the other examples are similarly made up.

>running 30 times to a boss that can kill you in two hits until you memorise all their attacks is good

user, if something as large as Vordt charges at you, you're just not going to get poise broken, you're either getting trampled or sent flying away

And even poise broken, you get no damage from the charge itself, you completely block it with your attacs

But good thing you mention poise, because that's a whole another can of worms, especially regarding DS1, where Smough or Havel armor means you can chug an Estus and do whatever you in peace while Artorias smashes you with an overhead slam and you don't even budge. In reality, no matter how thick your armor is, a sword as big as Artorias crashing down on you whe wielded by a superhuman should flatten you out, the whole poise system is completely unreasonable

Once again, not an argument

>And so, you deflect, deflect, deflect, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, sidestep, slash, deflect, deflect, deflect, slash, deflect, deflect, HA KANJI ATTACK, jump, slash, deflect
You're doing a very bad job of making the game sound not great.

its the same fucking cambat with a poise meter.

Memorizing attacks is much more important in Souls games than in Sekiro. Once you get good at parrying, deflecting attacks is easier because everything is so obviously telegraphed. With Souls games you gave to learn the boss moveset, when to dodge, and when to attack because you have a STAMINA BAR.

Vordt charge has a followup, if you get poise broken the second part will kill you because you can't dodge or block it. It teaches you to dodge it while still being lenient, which is good, since it's the second boss in the game.
>But good thing you mention poise, because that's a whole another can of worms, especially regarding DS1, where Smough or Havel armor means you can chug an Estus and do whatever you in peace while Artorias smashes you with an overhead slam and you don't even budge
I did fight Artorias in Havel and I couldn't poise through that. I know the gif you are referencing but I think you need Iron Flesh to do that.

Yeah, gameplay is either "dodge to one side, attack, dodge to one side, attack" or spam block/parry. Except for couple of boss fights that make sure you really mastered the combat. Traveling with the use of verticality in the game and grappling hook is fun though. Enemy AI is retarded which makes stealth options boring sadly.

I'll probably enjoy this game, but I'm really glad I didn't buy it full price on release day. The lack of variety really kills me. One of the fun things about Souls and BB was trying new things.

In Demon's and Dark Souls 1/2 you really didn't need to memorise much at all. You just had to have a degree of patience to let a boss complete its attack animations and not get greedy when you hit back. That's about it

you sound mad, bud. calm down and try to explain yourself better instead of getting emotional

>fight 3 enemies at once
>4th enemies is right there behind them in some grass
>he doesn't see me even though he is literally looking at us and I aggroed 3 people
>stealth kill him after killing those 3

Enemy AI and stealth is similar to Alpha Protocol, broken and stupid. If they can improve that, make more weapons, change block/parry it would be a perfect game.

Played at my friends house until I beat the first ogre, stopped after that and won’t play again even if the game was free. Combat feels so fucking awful and boring, not enjoyable at all. Let me know when DS4 comes out.

isnt it doable with upgraded havel or guardian armor?

literally filtered by hulk hogan

Neither havel nor guardian can be upgraded in DaS1.

all of fromsofts games are shit. you're just finding this out now?

not our faults souls fags will literally eat shit and tell you to "hurrr le xDD GIT GUUD"

Ogre was piss fucking easy because you can actually dodge his attacks, unlike the artificial difficulty generals whose attacks change direction midair forcing you use the shitty parry mechanic rather than dodging.

right. I never played poisefag. though I've seen people poise through artorias with guardian/havel and didnt see that crystal poise spell thing either.

>It is fromsoft's worse game without a doubt.
Way to kill a decent post with pure hyperbole like this. I thought Sekiro was mediocre and forgettable, but it's not even close to being From's worst game. Did you ever play anything they made before Demon's Souls? Because let me tell you, games like Ninja Blade make Sekiro look like a masterpiece. I agree with everything else you said though.

ninja blade is great qtekino shutup

>for example, the only reason SS Isshin spear-mode is hard is that you have to fight Isshin-sword and Genichiro every time.
Fucking this. The bosses in this game would be a joke if they had checkpoints for every new healthbar. Funny how they never had to rely on multiple healthbars until they fully gave in to the difficulty meme with Dark Souls 3. Nameless King and Sister Friede are two other bosses that would become trivial if you didn't have to restart from the first health bar every single time.

Sekiro is not a Souls game, brainlet

combat is way better than their other games.

Most of the time my first playthrough I might use one or max 2 weapons with maybe one special move each. For sekiro I get to use multiple different abilities as the situation calls for it, not including the prosthetic weapons.

The sekiro parry system also feels great once you get to tougher enemies, you're supposed to counterattack after each parry - it makes it even more rewarding to be aggressive than bloodborne.

>And so, you [have fucking shinobi duels with katanas and shit]