Fuck this game. EVERY single time I get off the boat, turn in my release papers, and kill Fargoth I get sent to jail. Thanks to the shitty permanent bounty system I can never avoid the inevitability of getting sent to prison for long.
How the fuck do you progress in this game with the guards constantly harassing you? Should I major in sneak and just crouch everywhere? Or is a jail sentence mandatory? I know in Oblivion it was since you started out as a prisoner at the beginning of the game.
Fuck this game. EVERY single time I get off the boat, turn in my release papers, and kill Fargoth I get sent to jail...
Other urls found in this thread:
en.uesp.net
twitter.com
have you tried.... not killing him
So I would have to backtrack later on in the game all the way back to the start just to kill him later? No thanks. I want to spend as little time in Seyda Neen as possible.
become a sneaky boy, max archery, hide in the shadows at night and pluck away at him with arrows
Can't do the time? Don't do the crime.
Why would you need to backtrack and kill him later in the game? I've finished it several times without killing him a single time.
That might work. I assumed it would be like the other Bethesda games where the guards are immediately alerted of my crime and the sneaking wouldn't matter, but I'll give it a try.
I'm gonna have to call BS on this. I can't see of any way of actually fulfilling the prophecy without Fargoth being dead. I can read between Azura's lines, I know what she's asking of me.
>I'm gonna have to call BS on this. I can't see of any way of actually fulfilling the prophecy without Fargoth being dead. I can read between Azura's lines, I know what she's asking of me.
Fucking kek
nah if you're far enough away, it won't be a problem. i went full fag ninja mode and would pick off a bunch of people from super far away using throwing knives and stars. At certain distances, you have to actually adjust for your throws being affected by gravity.
I'll have to build a new character then. I've never bothered using ranged weapons in Morrowind before. Would you recommend bows, crossbows, or just the throwing weapons?
The thieves guild offers a service to members through which you can get rid of your bounty by paying half of its value.
Nerevar?
What mods would you recommend for a first-time playthrought? I don't want content but QoL updates. I've started a couple of times but the combat is very clunky and I eventually gave up. The rest was top-notch though. I remember leaving the first village and roaming around until I stumbled onto some dungeon where I found some awesome loot. Before that, someone also put a hit out on me since I got attacked by some Dark Brotherhood type dude and stole his armor. People not trading with me because I had skooma or moon sugar was interesting.
The combat is simple as fuck dude, what do you mean "clunky"? You know how fatigue works, right?
I completely forgot about that. Good point user. Now I just have to see if I can make it long enough from the guards to get to the Thieves Guild in Balmora.
Hitting them once in a blue moon at the start of the game gets annoyong quick. Who doesn't know how to use a club and misses half the time they try to hit something?
They're all governed by the same marksman skill so you don't just have to choose one. Bows are the most viable and complete ranged option. There's decent early game crossbows but no real high end ones. Throwing weapons are also fine as far as DPS goes but as they're the fastest ranged weapons you're going to need a lot of them to actually use them as your main weapon. This is a problem because the high quality ones are only found as fairly rare loot so you won't be able to have a consistent supply of them, at least until the expansions where you'll be able to loot one of the strongest types of darts from the ruins whenever you want.
>I can read between Azura's lines, I know what she's asking of me.
kek
Despite the game looking like it has a competent melee combat system, it's actually a fucking DND dice roll.
You attacking is equivalent to rolling a dice. It'll get better later on though.
I can't believe I finished this game at 12 yet there are full grown adults in 2019 that cant figure it out
Fatigue. The yellow bar. Attack when its low and you'll miss a lot, attack when it's high and you hit more consistently. There now you will understand morrowind combat hopefully. If you're constantly missing it's because you have no skill in the weapon, or you're stuck in run mode or something and burning your fatigue. Or both.
It's an RPG. You use weapons that you have skills in, also mind your fatigue.
>it's actually a fucking DND dice roll
This is actually a GOOD thing in an rpg. Trying to make RPGs more "action oriented" was a mistake from the start.
This man did nothing wrong.
That should be Caius Cosades.
Argonians
He tried to destroy the world and turn everyone into faceless ash zombies.
PLAY OPENMW
NOW MOTHERFUCKER
AGHJJ
taunt him to attack you instead
I wouldn't mind a compromise between the two. Maybe lower the chances for missing and have dice-rolls focus more on determining damage output.
Different weapons could have certain thresholds for damage, so a novice in long swords would have a chance of doing only 2-12 damage with an attack, while a more experienced character would do 35-62 with the same weapon.
Like thats fair but action games with rpg elements are definitely what i think video games are better suited for
t. Glarthir
Just taunt him into attacking you first, then kill him. You don't get a bounty for "self-defense" like that
>I will continue to draw divine power from the Heart and distribute it to my kin and followers. I will continue to broadcast divine power upon the blight winds, so that it will touch each soul in Vvardenfell, and then more broadly, across the waters to the rest of Morrowind and Tamriel. In time, every mortal in Tamriel shall feel the liberating contact with the divine.
seems like a fine goal desu, when did he try to destroy the world?
>he tried to improve the world by getting rid of racial politics and hostilities by unifying everyone under one singular race with a common goal.
fixed
He was literally too good for this world.
Just taunt him until he attacks you, faggot
>Maybe lower the chances for missing and have dice-rolls focus more on determining damage output
That's basically how it was in Oblivion (100% chance to hit, dice decides damage) and it was worse in my opinion (and objectively at least not better). If you go that route every enemy will feel like a damagesponge.
Yes, do this. Move the window so you can just spam left click until it works.
Sure, you can think that, but that just means that you dont like CRPGs.
What the point of doing this now, without mods mgexe is better.
I was never able to get taunting to work. All it does is lower my disposition with people. Now I just have a butthurt Fargoth who passively insults me.
>everyone
Nah, just Dunmer.
Alternatively go to Balmora and buy frenzy humanoid spell.
You need multiple successes. Just keep trying until they attack.
Didn't help Oblivion had silly scaling, including health pools.
I thought Oblivion got rid of dicerolls though? Judging from the info that is shown in the inventory, weapons always do a static amount of damage with each hit, instead of a range of damage like in Morrowind.
I'd also blame the damagesponge thing more on Bethesda implementing a shitty form of difficulty through boosting enemy healthpoints rather than the mechanics of damage output itself. Morrowind would probably be just as damage spongey if the world also scaled around your characters level.
These fags would literally join the Rajneeshis.
Yes, it doesn't seem to have dice rolls, but damage scales with your skills. In any case, there is nothing wrong with dice-rolls in an RPG since it's the character skills that should matter, not the players skills of control (like an action game).
>Who doesn't know how to use a club
You, unless you pick the club skill at character generation.
In this game, you can actually be BAD at things. At five points in Blunt Weapons, you just don't know how to use a blunt weapon. You've never held a hammer in your life, and never tried to fight with a stick.
If you don't like it, just select Blunt Weapons at character generation for basic competence. If you also take a race with a bonus for it, you can even be halfway good.
Every NPC has an AI attribute called "fight" which determines how likely they are to attack you. A successful taunt raises "fight" by at least 10, and potentially more depending on how successful it was (from having a much higher speechcraft skill than the person you're persuading). Most normal villager NPCs like Fargoth have a default fight value of 30 and will typically attack you at 80+ (the exact point at which they attack depends on disposition and how close you are standing to them), so you'll want to successfully taunt 4-5 times to guarantee they assault you. Both successful and failed taunts will lower disposition but only successful ones will raise fight.
Intimidate also lowers fight if you want to do the opposite for whatever reason (such as when persuading a normally hostile NPC who's under a calming spell).
>there is nothing wrong with dice-rolls in an RPG since it's the character skills that should matter, not the players skills of control (like an action game).
There's not, but I wouldn't mind a nice mix of both. Or better yet, an option to choose one or the other, but that would never happen seeing as it would probably be too complicated to balance a game for two different styles of play.
Does it make more sense to do great house questline before or after main quest?
no it's not
Yes.
>more sense
lmao what
So that's what Intimidate is used for. Are there any specific situations in which that tactic is useful? Or is it just a fun little option the player has to do if they go out of their way for it?
>making a shitty abloobloo thread to set up an even shittier joke about mandatory Fargoth-killing
reddit
>A thread I don't like? I better show up and start shitposting in it instead of hiding the thread and ignoring it!
IIRC, a couple of the master trainers are always-hostile NPCs.
>Wanting to racially purify the rightful soil your ancestors fought thousands of years for to defend
>Does it through divine intervention giving everyone a piece of power, making the tribunal powerless
Bad how?
Don't listen to him. He's just a filthy Thalmor apologist.
Well if your character sucks at combat but has a high speechcraft skill, a cheap calm spell and intimidation can get you through dungeons that would have been impossible for you otherwise. Unlike people in houses, the smugglers and other fags you find in caves don't "own" the items inside, so once they're rendered nonhostile they won't attack even if they witness you looking everything around them.
You could also get through dungeons without combat by just sneaking, using longer calm spells, or using invisibility or chameleon to avoid combat but these rely on different skills that you may or may not have.
There's also a couple rare instances where persuasion options are scripted to interact with specific quests. For example any successful "intimidate" of that guar hide seller for the hlaalu quest will cause her to instantly accept the deal even if she's below the disposition that's normally required.
>Skyrim belongs to the Nords
>Elsewyr is for the kh*jiit
>The Black Marsh belongs to *rgonians
>Morrowind belongs to everyone?
>this thread
I had to autistically spam the enter button for almost 2 minutes but it finally worked. I think he's about to attack me.
>I can't see of any way of actually fulfilling the prophecy without Fargoth being dead. I can read between Azura's lines, I know what she's asking of me
lmao
Success. He screamed out that he was "the wrong bosmer to mess with" but he went down in just three casts of the starting destruction spell.
Judging from the reaction of the guard, I successfully sidestepped past the law.
Now that he's been properly looted, Azura says I can now proceed with the next step of the prophecy.
goddamn you made me fall in love with this game all over again. i was putting off a replay in an attempt to work on my backlog, but i think i'm gonna' have to start it now.
How do I get my menus back in OpenMW? I accidentally clicked one of the boxes a few times in the charcter menu and it disappeared. No idea how to bring it back.
I caught one of the residents hovering over me just a while ago. They must know about the prophecy. One of Dagoth Ur's sleepers no doubt. I'll have to lay low and feign ignorance until I can get to the bottom of this. Fargoth's house will make a good hideout. Perhaps I can assume his identity until I can find a way to sneak out of town without being followed.
Thanks for the advice anons.
You can pass out from throwing punches.
I want you to start punching a heavy bag until you pass out.
Everything let's you know you are playing a game and that mechanics will trump any sense of reality.
Are you actually, UNIRONICALLY making the argument that passing out from overexertion is unrealistic?
6/10, I know this is just b8 to try to bump the thread.
I am claiming the bar for it in Morrowind is far to low.
Having the stamina of a morbidly obese chain smoking asthmatic to start is unrealistic.
You would have to be bed ridden for a decade to be in that poor shape.
Maybe it is another nod to mechanics and they wanted to show clear progression and were afraid to make it subtle in case the player missed it.
You do start out as a prisoner. It's not like you'd have a lot of time to move around period if you're constantly being hauled across the seas for months at a time.
Were you strapped down and not fed for a month?
It would make sense mechanics wise but not story wise.
Game had too much reading and a lot of NPCs were too repetitive... VTMB and Deux ex I dont recall being like this but it just makes this game difficult to enjoy.
I was thinking about going to oblivion or skyrim instead but I know those games are pretty bad so I'm playing enderal instead.
is there a better mindset I can take to morrowind to be able to enjoy it more?
or am I too casual?
You can't pass out from throwing punches. You can only reduce your stamina to zero and no lower. It needs to go negative for you to fall down.
Oblivion and Skyrim aren't bad. They're just shallower than the previous games. If you're too casual for Morrowind but like the concept, they're probably perfect for you.
>You can't pass out from throwing punches.
You can if they are aimed at your own head
I was fighting a guy in Seyda Neen ( something to do with taxes) H2H and would collapse randomly without being hit.
I'd like to see footage of that.
Morrowind dialogue system is a weird mix of casual conversation sim you see in Daggerfall and more traditional RPG dialogue from later games. It works better if you use it like Daggerfall's. I approach it the same way I approach looting in these games. Just like you don't have to take every item you see off bodies or homes you don't have to use all those keywords. It's easier when you look at NPCs as a representatives of their faction rather than an individual character. When it's not quest related, I only talk to NPCs to ask for local rumors or directions when I arrive to a new place or sometimes to check what someone from different faction has to say on some topic or person. Otherwise you just get information fatigue.
Morrowind is one of those things with an obsessive and vicious cult following that makes it appear much more appealing than it ever was. I remember reading all these criticisms when it came out, too. It's a fantastic video game format of high fantasy motifs with low fantasy storytelling, but imo its gameplay is outmoded even by things that existed concurrently and prior to it.
I'd rather play just about any CRPG for the same effect - the mechanics are at odds with the perspective and "Chosen One" plot of Morrowind.
Also obligatory
>swing ten times point blank in high-polygon 3D environment and see your sword clearly go right into the enemy
>miss ten times point blank
You just don't enjoy games anymore, user. Happened to me when I burned out a few years ago. Take a break from gaming and you'll start seeing positives when you play again.
>Commit crime
>Surprised the law is on him
The modern gamer.
>randomly collapse for no reason
>but only when there are also people trying to punch you
Sure, user. Sure.
lemme guess you used a claymore as a wood elf and no stamina left?
To be fair stamina system was bullshit. I can understand reduced damage but guaranteed miss is too much. This is the reason I always play as a mage.
>I can't see of any way of actually fulfilling the prophecy without Fargoth being dead
redpilled, the shifty bastard has to die before he becomes too powerful
i don't really get the big deal
when you hit level 50 in any weapon skill the combat becomes almost as mindless as Oblivion/Skyrim's balloon slapfights
the only other factor to consider is the odd enemy stronger than you,in that case just drink like 20 bottles of alcohol or something
Mage is the path of least resistance in Morrowind.
50?
By level 20 you are steamrolling the game.It can happen sooner if you meta game.
he said 50 in weapon skill not overall character level
user achieved Chim and realized the only solution is killing Fargoth to prevent everything else from happening, thereby saving Nirn
i say 50 because then you get some more decent damage done,even with crappier weapons
He said weapon skill level not character level you dingaling
Godspeed brother
>Fargoth
>Dagoth
Yeah thats no coincidence. Godspeed Nerevarine.
Don’t know about openmw, but clicking the stat bars, weapon and magic boxes bottom left toggled the menus in the original game
>that Sixth House assassin in Vivec with the dagger that does 400 points of fatigue damage
>Ahh yes, we've been expecting you. Our flightplan have to be recorded before you're officially on board. There are a few ways we can do this, and the choice is yours.
>Very good. The letter that preceded you mentioned you were working for a certain mercenary. And who would that be?
>Interesting. Now before I stamp the flightplan, make sure this information is correct.
Ever since I took the Imperial/Lady/Speechcraft pill I can never go back. Starting the game as a smelly elf and having every NPC insult me because I only have 45 reputation towards them and not being able to do anything about it because Admire only works 5% of the time is a nightmare. Plus the Imperial racial spells are OP as fuck. What should I do bros? I want to play other classes too. Am I doomed by my autism forever?
>classes
>be wizard
>be good at alchemy or restoration
>use fortify personality/speechcraft to fuck whoever you want
This. Preset classes are useless in all the Elder scrolls games since Daggerfall. Custom ones are always better in the long run.
Savescumming fixes all the speech related problems :^)
No but seriously, the female and /lady/ pill saves your ass when playing morrowind multiplayer as there is no savescumming/reverting
Someone post good Morrowind wallpapers, not some google images shit
...
you know what I meant. Ofc I don't use the preset classes I'm just saying I don't want to roll Imperial and pick the lady sign everytime but the way NPCs treat you at the begining of the game if you don't do that is harsh
Telvanni bug musk.
based
I only have the one I use right now.
>game is hailed for its directions on how to reach areas
>no directions on Maar Gan when the mage guild leader asks me to shank someone there
not a big fan of relying on consumables too much
might do it tho, a restoration/alteration/mysticism build should be fun and feel fresh for a while
Ahh, my time has come.
Suran is the quintessential boomer town
>no lizard girls
what's the point
argonians are property
Isn’t there a huge plantation with shitloads of argonian niggers working the soil just outside the wall?
>*gives you AIDS*
fargothception
Okay, you got me man
he is right, really
ebin thread