How would you have made a chrono trigger sequel differently?
Also Chrono Cross/Chrono Trigger thread
How would you have made a chrono trigger sequel differently?
Also Chrono Cross/Chrono Trigger thread
I liked that it tried to be something different
I hate sequels that try to just be "more of the same"
This, though sequels like that can work
The problem with Cross is the plot. This would still be true even if it were a self contained game.
It's just a huge mess of poor pacing and unnecessary convolution (like, did Serge really need two different near death experiences in the backstory?)
And the biggest negative in how Cross operates as a sequel is the massive tonal shift from what Trigger was
Cut the cast down considerably to a handful and expand their stories with their own proper sidequests. It's hard to give a shit what happens to the characters when they are just one of fifty and they are interchangeable with their combat style.
Give the player a grand cause earlier in the game instead of just feeling aimless and doing things just because some minor thing popped up.
Either tie things better to the previous game or just straight out do your own thing, instead of this one foot in one foot out story we got.
>It's hard to give a shit what happens to the characters when they are just one of fifty
You are one of a billion and it's hard to give a shit about you.
That is correct, which proves my point, thank you for agreeing.
Take your hand and fly it over your head, but also think of the hand as the point, and you just missed it
Did we ever find anything out about the 3rd game? Chrono Crush or someshit?
>(like, did Serge really need two different near death experiences in the backstory?)
The games about alternate dimensions, what's the problem?
Well, a big problem is that one of those near deaths isn't even resolved until after the game ends, and it's never actually shown to player, the one where he's saved by Kid time traveling.
Why does it need to be shown though?
Do you not know anything about story telling?
I do, and not everything has to be shown
It's a masterpiece, all they had to do was reduce the number of characters to 6 & develop the entire main cast like FF9 and it would be the GOAT
I've only played like an hour of it but I'm amazed at how good looking it is. This and Vagrant Story have to be some of, if not the, best looking games on the PS1.
You might have a point if the details were suppose to be some sort of mystery.
But they're pretty spelled out, just in text, which happens to not be the best way to convey events in an interactive video medium.
Chrono Cross, as it is, is a meh game.
If it wasn't a sequel to CT, had a better plot, and fewer but more fleshed out characters, it could have been good.
It has some really nice aspects, like the aesthetics, the music, and some artistic ideas in general, like the world inspired by modernist paitings.
Harle could have been a top tier waifu, but they wasted her with that plot.
I also prefer the geometric elements of the battle system from CT.
Okay, lets say for sake of argument that this scene was included in CC...
What would that convince, like, 3 or 4 CT only nigger loving fanboys to like CC?
Except for being an Advent Children style piece of shit wank fest, nothing would please these people, and I'm not for pleasing the mentally ill
It's a decent game but a bad sequel. Music kicks ass though.
>and I'm not for pleasing the mentally ill
I don't know, You sound pretty self pleasing to me
>no u
Okay now this is epic
I'd have retained the battle system from Chrono Trigger. Crosses' system is a downgrade and there are so many characters that it's difficult to use team attacks.
Even if you had changed everything about Chrono Trigger in a sequel if you're not retaining its systems then there's no point in calling it a Chrono Trigger game.
Chrono Cross as a standalone game about Serge and Kid is messy, with way too many characters and plot twists than it can reasonably handle, and the environmentalist messaging is heavy handed. It's got a great atmosphere and some fantastic moments but the story connecting it all together is slow paced and confusing to a point its almost frustrating. The moments where the paths branch are especially egregious because often the game will set characters or events up beforehand only to resolve them in one optional scenario, and reference them again later anyway. The shit with the fairies and the dwarves falls completely flat if you skip the swamp quest with Korcha, and Leah feels like a throwaway character unless you go through the retarded unintuitive method to actually recruit her.
As a direct sequel to Chrono Trigger its contrived too since its trying to be the story of Chronopolis and Fate, its own self contained thing about Lynx and Serge, and a retelling of Radical Dreamers all at the same time. The amount of backstory bridging the two games so Cross makes sense in the same universe could fill a textbook.
It's honestly better than Chrono Trigger in every way, with the possible exception of the combat system, but at the very least Cross's system was innovative and definitely more complex.
It's a good game but a terrible sequel
Cross' system is complex but way worse in practice.
What's even the point of having 40 characters if 90% of them are objectively bad options? Just use Serge, Glenn and whatever your best innate in whatever color you need at the time is. Especially when its stat gain system discourages experimenting with multiple characters.
It should have just been its own game. probably would have been praised more if it was.
kind of the same deal with DmC