With how the enemies turn on a dime in this game, it kind of feels like Dark Souls 2.
With how the enemies turn on a dime in this game, it kind of feels like Dark Souls 2
kys my man
you could call it the dark souls 2 of seksborne games
Retarded BBfags strike again
Tell us where Sekiro touched you user
Lmao all these souls drones blindly defending the fact that this game is easily the worst offender when it comes to poorly designed hit boxes and enemies turning 180 degrees in mid air because that's "fair"
You all are truly pathetic
Pity reply.
>Sekirofags trying to shit on Bloodborne now
Pathetic
How many times did you have trouble with hitboxes when you played?
I shouldn't be laughing at this
You’re just obvious every time
I have no problem with them turning. But the 180 block bullshit is pure horseshit and there's no excuse for it. Someone needs to explain to Fromsoft the purpose of hitboxes.
Sekiro is the least Souls like game and Soulsfags actually shit on this game mostly because they hate how it’s parry focused while they’re used to their rolling and running in circles. Cry more about sucking. This games very fair if you are calm and have a clear mind.
Baddie alert.
I kind of just want to look cool. But standing there parrying constantly doesn't look very cool. Might be me coming off the heels of DMC though
It's not fair it's just easy, it actually has tons of broken bullshit.
>doesn't Mikiri
>calls other people bad
lmao
Got the webm of Sekiro beating the Ashina elite to the draw? Has a filter I think.
>enemies turn on a dime in this game
huh?
Enemies turn pretty slow unless they are in the middle of attacking you, and certain attacks have better tracking than others. Dodging behind enemies and hitting them in the back is a guaranteed way to get past their guard. You can usually hit them 2 times before they manage to face you and put up their block
Cope.
Mikiri has a larger of success window than the mist feather, so pulling off the prosthetic dodge is actually more impressive.