why does every developer get it wrong?
Why does every developer get it wrong?
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Because accurately representing sword combat is extremely hard from both an animation, gameplay, and coding standpoint. A mix of Nioh stances and For Honor/Kingdom Come direction blocking would be alright though.
LAST TIME ON A VERY SPECIAL PONY BALL F.
>not going around dual wielding katanas and cutting through plate armor like it's made of butter
because it's video games
If it was realistic it wouldn't be fun.
realism isn't fun in vidya
It would. It just wouldn't be flashy. It has to be flashy to sell, kids love flashy.
im not talking about sword combat you retards
He isnt even grabbing the blade
lmao this 8is the most autistic thread on Yea Forums