Why haven't you played ECHO yet?

Why haven't you played ECHO yet?

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what's it available on? I still gotta finish Baba is you first but Ill give it a go.

Steam and PS4.

>Blame!
You got me interested.

>Blame
>Magnetic Rose
Go on

Nigga you can't just drop Nihei and the Memories OVA like that and not explain why.

Well shill this better why don't you.
Give me a good reason.

what's the name of the anime in bottom right corner?

op is a fag, this game is no where near blame! or memories ova

its more like a marble bright lights walking simulator with adaptive AI

Looking at some footage it seems to contain a lot of walking around with an annoying voice giving you shit and being always wrong. And some gun you can barely use but maybe that changes later.
I kinda see the ressemblance with Blame! but its fairly superficial and there seems to be no reason to play.

Would holding your wrist like that dampen recoil in real life?

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I've never seen a more blatant shill thread.

There can only be one true Blame! walking sim and that ain't it, sorry OP.

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its not bad but i found it so repetitive

WHEN did this come out? I remember the pitch video a year or two ago.

One thing I've noticed is that gamers in general don't really appreciate architectural styles. For example, Remedy's upcoming game Control is firmly Brutalist. But a lot of gamers wouldn't know Brutalism from a hole in the floor. They see flat concrete surfaces and think the game looks "cheap".

If Echo were a film, and a film adaptation is in the works by the John Wick people, it would be appreciated more, I think.

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For example, videogame audiences look at this image and complain about the architecture being 'repetitive'...

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Yet the "Palace" from Echo is very clearly an endless version of the Palace of Versailles, which exists in the real world. Versailles is defined by its obsessive symmetry. Of course you could argue whether Versailles translates into good level design, but people pay actual money to go inside the building Echo is based on.

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okay, looks interesting, but i find the protag design a little repulsive

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It doesn't shock me that the average video game player doesn't really respect actual artistic design, let alone subgenres of design like architecture or art styles

I'll humor you, shill-fag.
Perhaps it's because many of the playable spaces in games serve a primary purpose that isn't to express art through architecture, and is actually to assist in making the gameplay as enjoyable as possible? In games that aren't walking sims, making a space that's enjoyable for the core gameplay loop will always come before expressiveness, even if it runs counter to it.
Hence why some of the best location art in 3D games can often be found in skyboxes, where this limitation doesn't strictly apply.

Absolutely not. Literally worse than the teacup grip.

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Why? Blame is a glorified artbook

Because blame is a glorified artbook of really fucking good art

Is that Naissance or whatever?