MMOs are dying as we know it

And I feel fine

At last, the greatest meme genre is going away: Online service based games. Imagine pissing away all your time with an addiction to games that are dead now or going to die

>Driveclub (Closing March, 2020. A fucking PS4 game.)
>Blacklight: Retribution
>Just Survive
>Wildstar
>Lawbreakers
>Evolve Stage 2
>Marvel Heroes
>Drawn to Death
>Gigantic
>Mirage: Arcane Warfare
>Nosgoth
>Paragon
>Deformers (remember when that faggot Dunkey shilled this?)
>Ghost in the Shell
>Hawken
>Super Monday Night Combat
>Radical Heights
>Loadout
>Demon Souls
>Age of Empires Online
>Ace of Spades
>Batman Arkham Origins online (online on PS3 and 360 still work)
>A lot of PS3 games like MAG, PSABR and Twisted Metal
>Literally anything powered by Gamespy like older Battlefield games

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MMOs stopped being unique, every game has integrated chat now, and the novelty of traversing a huge place with other people while enduring the grind and shit and often broken combat wore off

Remember all those failed WoW killers? lmao

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>Hawken
>MMO
the fuck are you talking about?

an MMOs are still the highest grossing PC genre there is, retard.

How did he do it?

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the excitement around mmos were to go on adventures or partake in a fantasy world simulator
i wanted to be a raider partaking in an ambush of a player caravan of traders, i wanted to pickpocket players and get buttfucked in jail by guards only to later stage a prison break

instead mmos are just a "pull the lever to get an e-reward" basically poorly disguised casinos. Why? because its easier to do

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>Maplestory is still alive

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MMO are dying but they just changed to f2p gacha to steal your money.

>games with no players don't stay online
oh my what a shock.
If a game is dying it means no one is FUCKING PLAYING THEM. Games like lineage, everquest, world of warcraft, fucking maplestory, ultima online, ff11 are all still online and they're 10+ years old, all of them. everquest is 20 years old, maplestory is 16, wow is 15, ff11 is 15 (I think), ultima online is nearly TWENTY TWO YEARS OLD.

People don't play shit games for that long, so they get shut down.

nigga pls no one cares

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then why does this thread exist

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survivor's guilt

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I tried playing Ultima Online again and was really disappointed when I saw all the shitty looking insane gear people had, and that they were selling equipment in the cash shop. The only other MMO I ever liked is mostly dead and the cash shop got even worse in that one with them literally selling a bot program in it so you could grind while AFK.

I think long grinds + cash shops are killing them since most people don't want to put up with it anymore.

>At last, the greatest meme genre is going away: Online service based games.
Did you take a look at some AAA games recently??

It's the opposite. People want grind but games are so focused on endgame that games make shitloads of content that 99% of people never actually see because they rush to the raids and whatever other dumb shit. Why do you think runescape is so popular? That game is LITERALLY grind.

True. I'm playing tibia since 98. Even tough I take some regular breaks from it I always come back.

Black Desert shutting down their shitty BR mode because of rampant cheating is fucking hilarious. What an incompetent company, and what a blemish on PC gaming in general.

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> Okay we make WoW but
> We slow it down with a GCD
> Cat males for the fujos
> Elves for the arrogant cunts
> BIG males for the bara gays
> BIG females for the musclegirl fans
> Cat females for girls(male) that want all their holes stuffed
> Lalafel for the pedos
> Main Story levels you up to endgame level with literally no effort
> F A S H I O N

He made a game that can appeal to every niche of degenerate. Then added lizards for the trannies. Now he's adding bunnies with 2B's proportions and a raid that will drop 2B's outfit at the same time. And big bara lions. This man understands how to extract degenerates' money at an instinctive level.

I never liked Runescape, but a little bit of grind can be okay if it's done properly. I liked Knight Online and how it gave you bonus XP for grinding in the PVP area, but put you at risk of raids from the other faction which kept it exciting. But now you have to grind daily for months to even be viable in PVP whereas before it was like a month max. When I started playing private servers though, my favorites were the ones that totally removed the grind for PVP and only made you do it if you wanted to get cosmetics.

>big males for the bara gays
>tfw I just want a muscle boy+muscle girl relationship
>can't even have it in a fucking online game because everyone's LESBIAN OR FUTA ONRY
doesn't help that ff14 sucks ass as an aside. that fucking MSQ, the first time I went through it, made me want to die with how slow it was. So many of the parts could have been squashed into a third of the cutscenes that exist.

It's fair, I didn't mean to imply everyone loves grind, but as a whole more people like grind than others think. There's a reason many of the online games that still exist were (or still are) very grind heavy. Something that you can sink your teeth into, something that allows you, nay, forces you to see all the content through very slow and controlled progression means that every bit of content in a game tends to get a little bit of screen time. It also creates very strong bonds in those areas where you spend a lot of time. I present exhibit a. People remember this area, even though it has no real content, no quests, just mobs to grind on. Because you spent so much time here, nearly everyone did.

There's an area like this for most games that had grind as a large portion of their gameplay.

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You can always chill with Merlwyb in gpose and take pictures.

Developers fundamentally misunderstand the purpose of grind. They assume grind is just to pad out playtime, but that's wrong. Runescape is the best example of the right way to do it.
The most Popular skill in OSRS is Slayer. Slayer is a really simple skill, you go to a Slayer Master, they assign you a large number of a certain type of enemy to kill, each one you kill gives you Slayer experience, and as you level Slayer up, you learn how to kill certain Slayer monsters with vastly more valuable drop tables than normal.

It's a pure grind skill, but it's popular, because it's granular and consistent. You can log in an do one slayer task, you can log in and kill 1 enemy from your 1 slayer task, and you have made progress. It's not time gating, you can grind as much as you want, or as little as you want, whenever you want, however you want. You can do it the slow, jewy way where you don't waste consumables, or you can rock up with a multicannon and do it with the best consumables.
It's a great example of the type of grind people like.

We've had this discussion literally yesterday with this exact image. Fuck off discord group.

Online Multiplayer does not mean MMO.

>ignoring WoW,WoW classic,Warframe,ESO,FFXIV
yeah man its dying when you have fucking BLINDERS ON. when theres a better alternative of course people will gravitate towards it,its an M M O
,its litterally dependant on its community.imagine trying to feel smug because people had faith in something different, imagine buying 15+ shooterbro games or being a sheeep and playing fortnite. imagine making a post to feel superior to others cause your life has been pissed away.
i think i know whats really dying as we speak

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>that image
>chink games are dead
>that list
>non-mmos and more chink shit
lmao whatever homo

>Demon's Souls
>online service based game

Are MMOs coming back?
Or are they going to share the fate of RTS games and fall from the mainstream to niche status?

I don't think there's ANY major MMO release coming up lol

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>I don't think there's ANY major MMO release coming up lol
Classic WoW.

define major

>Warframe
>MMO

lmao

Should've said NEW MMO.
Life support need not apply.

good riddance
mmos are for retards

I know there's a few >kickstarter mmos in the works, though release likely won't be for a while.
wonder how that amazon one is coming along

>every MMO that tried to kill WoW failed
>in the end, the real killer was WoW itself

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>massive multiplayer online
meets the criteria nigger

>Can play with 3 other dudes
>MASSIVE MULTIPLAYER

>warframe
I mean it's losing players hand over fist.
>muh steam numbers
sure, but the console versions they've spent 99% of their dev time on for the last 3 years are bleeding players.

one of the things i like about RS is that almost all your grinds are interlinked too. Everything you level helps you in some way to level other stuff, either by adding new areas to access, better moneymaking methods to just buy the materials and so on

Youre a faggot because half of what you posted are not MMO's

>Blacklight: Retribution
>Lawbreakers
>Evolve Stage 2
>Mirage: Arcane Warfare
>Paragon
>Ghost in the Shell
>Super Monday Night Combat
>Hawken
>Loadout
>Batman Arkham Origins
>MAG, PSABR and Twisted Metal


Gigantic faggot detected because none of these are MMO's yet there are probably 100+ actual MMO's you could have listed

hmmm you make a point there,ive heard they want to add raids

i dont disaggree that they are losing players but they are still currently top grossing and top of the ladder atleast one of them

ur a retard, retard. go b retard elsewhere not on board for retards

>top grossing
according to who?

only in the west. in the east wow is total trash, and the east is the largest market for mmos anyway.
DNF, a f2p game, makes more money than wow does, in china. It's hilarious.

The Chinese scene is fucking cancer.

The biggest obstacle to a MMO's success is the shitty gameplay.

The actual biggest obstacle to a MMO is endgame.
Even the MMOs that had good gameplay still fuck it up with the endgame which ends up making players leave.

worst part of mmos is the crack addict mentality of its fanbase. these people will hype up and play anything no matter how god awful it looks and plays then wonder why all mmos are cashgrabs.

most mmos become cashgrabs after the project manager realizes how fucking futile and difficult networking thousands of clients to work in unison is
if you want mmos go advance the tech field that is networking

because endgame is always the same.
endgame shouldn't be a treadmill for slightly better gear. it should be a challenge that you overcome because you want to, not out of necessity.
gear should be player crafted and have nuance, not carbon copies that can be mass produced or dropped.

I just want a 2D sandbox MMO with Ragnarok-like graphics

>Online service based games
>are going away
to be replaced with games as a service which is basically the same thing

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>People want grind
Do you have a single thing that would substantiate this?

>a game loses players over time
Honestly the biggest shock is that WoW is still as big as it is.
Or that it managed to grow for ~6-7 years

I learned to avoid MMOs because it's too heartbreaking.

You hop on and find a group to explore the world full of wonder and adventures. Eventually you make guild to make your mark and have a sense of community. You'll make great memories with unbelievable raids and epic PVP battles. Then maybe half a year or one year from now it happens. People start to log in less and less. Your core group leaves and tries out other games. You keep logging in for some weird sense of loyalty and maybe capture the feeling of happier days but it gets scarcer as time goes by. At the end it will be just you alone and a dying game. If you're lucky the devs keep the game alive as legacy if not everything will be hurled to the void when they closed. You kept the light on for so long but it didn't even matter.

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Like the DOS Ragnarok?

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I hope you're not lamenting TOS. That game was dogshit, and we all knew it would be.

Yet ESO has to upgrade it's servers because the influx of new players.
MMO's aren't dying, companys just don't give a fuck about them if they don't generate massive profit in the first months.

that might be a legitimate issue, i wouldn't know, but it's obvious looking at the quality of most mmos that the intention was never for them to be anything more than cashgrabs. and as a business strategy that only works if the target demographic is so fucking retarded that you can feed them the same bullshit infinite times in a row and still succeed little risk involved.

The problem is the players
They want instant gratification and a loot treadmill so they can watch their numbers get bigger, all of the social, adventuring, discovery aspects of the genre are completely inconsequential to them, and WoW is the best at catering to their very special needs.

There's just no point in making a real mmo for those braindead skinner box faggots when they basically want to play an action RPG.

It's just a game dude

Ragnarok, Guild Wars and even TOS but they made it easier to quit since the game itself was pretty terrible outside the great weeb/ragnafugee community

Star Citizen will embark us on a new blessed good MMOs timeline

I think another part of it is that players don't know they want to be challenged. Take them out of their comfort zone and I think you'll find there will be a good portion that are willing to play a real mmo. They just don't know the game they want to play exists. They don't know they have that desire in them.

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Mmos dont have that sense of community anymore thanks to how many games are being released with some standard of quality these days.

We have too many games and too little time now so we cant focus on one game nowadays

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> I will never play a sandbox MMO
> With servers would be filled with dynamic NPCs
> Each NPC having an AI with a unique personality
> NPCs would have perma death on
> NPCs would grow, interact with each other, explore and build their society
> NPCs would try and interact with the player in real time allowing for a unique RP
> I will never have a close NPC friend who would die in a dungeon 3 years later

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Maple story 2 got it right by doing a community focus and basically making it a game chatroom

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Good, they need a complete rebirth.

Niggah you might as well play a singleplayer sandbox if everything you want is NPC related.

>all of the social, adventuring, discovery aspects of the genre
You can do all of this with action gameplay. It's more of the fact MMOs are now corridor shit instead of exploring and trying to find secrets. The most fun I've had in a MMO is playing ESO with a friend and just running around the world looking at shit.
MMOs need more world events where a server does one task at it triggers another. You can even make it where the new task only spawns the next week so you don't have poopsocks doing everything before you can make more. Also more alternate paths for dungeons would be nice, I hate one way corridors.

>Maple story 2 got it right
youtube.com/watch?v=tu4u1NSIDm8
steamcharts.com/app/560380

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Actually, having a living and dynamic world for a MMO would allow for new players to join in at any time and not feel lost or excluded from the game, they would find low level parties for dungeons, and enough interaction to keep them going

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They where on the ball, up till level 50+ shit
>You can get locked out of story progression by gear level
>The gear progression at one point just becomes lottery for a purple when the game's just endlessly dumping blues onto you.
>Dougion limits only add onto the lack of progression after a while as you can't get the gear you need to move forward.
>Public events, while good for EXP, are only wroth it when runner is up as it's nearly assured EXP and coins after a while. All the other events are ether too RNG, too glitchy, or limit the about of winners in general to be worth doing.
>General public stuff is just too limited. YOu can't do much with making custom clothing and masks, custom music is about the biggest venture, and even that's pretty limited.

Well yeah but the actual game was shit

This, good riddance to mmos and the turbokikes who turned them into what they are today

What's killing MMOs are dailies/weeklies and caps on those.
>Miss one day
>Permanently behind everybody else ahead of you
>Now you have this obligation to play every day on their schedule just to keep up

It burns people out way faster than just an endless freeform grind.

I only like dailes that give rewards but fuck having weekly/daily caps on materials or currencies. It makes things that could take you 1 week to make into 6 weeks.

How is Old School right now?

Gacha killed MMOs

But why?

You couldn't even make a MMO general in vg because GW2 fags invaded and now the bot auto kill it.

>MMOs are dying
>WoW, ESO, FF14, GW2 all still going strong
oh

>WoW, ESO, FF14, GW2 all still going strong
These are the only worthwhile and good MMO's that you should only play. Dumping money into F2P MMO nowadays is a huge risk because you don't know if they'll still be alive.

To be fair, Black Desert Online should be ok as well.

>GW2 still going strong
then why do we never reach T4 in Verdant Brink reeeeeeeeeeeeeeeeeeeeeeeeeeeee

Most of the shit you just listed (Ghost In The Shell, Blacklight: Retribution, Evolve to name three) were fucking garbage games that were bleeding money from the start and had to resort to forcing microtransactions down peoples throats, shit that the majority of people didnt buy.
The rest were either shit in their own way (Radical Heights, LawBreakers, PSABR, Batman Arkham Origins, Loadout, Paragon, Just Survive), enjoyed their lifecycle gracefully (MAG, Twisted Metal, MGO) or were surpassed by sequels that did basically the same thing and its redundant to keep the lights on for older versions (Demon Souls)

It fucking sucks, but you act like games with Dedicated Servers dont run into this issue. Battlefield 4 is dead in Australia despite using dedicated servers, you're forced to play on FPSG a group that runs low quality servers out of shanghai and is notorious for permabanning with no reason and refusing any sort of ban appeal or you keep refreshing on the hopes that people grow a fucking brain and play on one of the available non-shit servers.

Camelot Unchained is next on the chopping block. An attempt to revive DAoC style RvR but will only succeed in creating 10 FPS zerg fights and server crashes

>10 million years in development time to make a niche pvp focused mmo no one will give a shit about past the honeymoon phase
i think it looks ok but can't imagine it being a big hit

Good. Closer to the point where BRs will begin dying

I THINK ALBION ONLINE SUCKS!

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MMOs are pretty pointless. People played for social aspect, but now that voice com exists what's the point

I think its good. I downloaded it when it went f2p Wednesday.

>implying memers wouldn't just exterminate the NPCs en mass

The more real people in a world, the more exciting it is, for me anyway. I do wish that every player character didn't sprint everywhere at 30mph though. I remember the good old days of selling goods as a blacksmith in RO. So fucking comfy.

What a dumb post. You can still be social in-game. There's hundreds of people on my FFXIVs servers NN chat channel that shitpost, give advice to new players or people that just returned to the game, and people helping each other do content.

Those MMOs in your picture are dying because WoW, FFXIV, and RuneScape are the 3 big MMO monopolies in town.

*in toon town

Because money in MMOs is made by catering to people who have addictive personalities. WoWs entire history, and indeed Blizzard's entire history as a company, is them slowly realizing this. Everything, from raids to dailies to lootboxes to cosmetics, is catered around keeping people addicted.

Gachas and microtransactions are simply more effective. The point is to cater to whales, the people who will gladly spend thousands of dollars per week. This alienates a large amount of people, but 1,000 people paying $30/month is $30,000/month... while 10 whales will easily spend more than that in a week.

The developers are thus caught in a balancing act: they need to make the game as addictive as possible by jacking up the goodfeels from "victories", minimizing the badfeels from "losses", and giving plenty of opportunities to pay real money, while simultaneously keeping enough minnows around to keep the whales from realizing they're just feeding their money into a fucking slot machine that has 0% chance of giving them money. To put it in the context of WoW, the only people who matter are the giga-autists who are going to eat whatever Blizzard feeds them, so Blizzard focuses on endgame """""""""""content""""""""" to keep them hooked; the rest of the player base can go suck it, and it doesn't matter that they'll quit after half a year because the giga-autists will keep paying until they die in real life, and will gladly buy every microtransaction Blizzard puts in front of them.

Did you really just call Demon's Souls an MMO? Do you even know what that game is? Just because it had online components, that didn't mean it was an MMO.

Boomer here, what is gacha?

Japan's term for gambling.

half those mmos are kmmo wow clones. everyone knew they were going to flop.

Those MMOs in your picture are awful Korean gook shit though. Japanese MMOs like Dragon Quest X, Final Fantasy XIV, and Phantasy Star Online 2 are still going strong.

Weeb games with microtransactions.

I'm planning to do it as a SP game, good enough?

>when it went f2p Wednesday
This is the third fucking time it went F2P nigga.

Only in Korea you EOP.

Lootboxes

>slow it down with a GCD

that GCD is probably the only reason i dont love the game. the boss fights are fun, the design is pretty good, the music is absolutely amazing and getting gear isnt to bad but the combat is so damn slow it bores me to tears

Retail MMOs are dying because zoomers are addicted to another genre, millinials are too busy to play games now so they opt for singleplayer/in&out multiplayer, and boomers stick to private servers to relive the "good ol days".

The advent of game wikis killed MMOs.
MMOs will never be as good as they used to be because there are literally thousands of people that play a game with a wiki open so they can immediately record every quest and point of interest they find.

Demons Souls is a single player game you dumb nig nog

The pre level 60 combat is awful because the game balance right now is tuned exclusively for levels 60 and up. The GCD is not bad at all once you actually do endgame. In fact, the game would be impossible if the GCD were the same as WoW given how rapid pace the mechanics are spit out in savage and ultimate tiers compared to WoWs heroic and mythic content. It's fine and dandy for people that actually invest into the game (like a MMO should, no pain no gain) but it's a terrible experience for new players looking to get into what they see endgame players do.

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Absolutely. Back in the day, games like UP and EQ were seen as a proof of concept by the community. I still remember the discussions and fanciful dreaming people were having about where the genre could be in 10 years, or even (gasp!) twenty years.
Instead, none of that came to pass and we got WoW and the endless number of clones all trying to cash in on the skinnerbox mechanics the genre became.
At this point in my life, I don't really desire such an escape, but I do still wonder what might have become of the genre if WoW hadn't casualized everything and opened the flood gates for the retards who find "kill x of y and return to me" compelling.

*UO

Star Citizen

>I do still wonder what might have become of the genre if WoW hadn't casualized everything
That's practically the case for every genre that existed before the 2000s. Most are either effectively dead or have been broken down into their most palatable parts by the early 2010s. Gaming overall is probably regressing at this point in every way aside from graphics and maybe sound.

being a straight roe is suffering. im a femroe and im either seen as a futafag or lesbian. i just like to play as a tall strong girl, end my suffering

I'll just stick to my Nip MMORPGS thank you very much. DQX is fun.

Absolutely. The mmo genre is simply the best example for these retards who don't know what constitutes a good game, because they're so used to buying and playing reused mechanics us old fags already grew bored of in the early 2000's.
Personally, the most promising genre is currently the survival genre imo, but it doesn't look like anyone with deep enough pockets plans to actually make something that isn't a buggy mess or overly simplified trash.

Deep pockets seem to come with a fear of taking chances.Wouldn't you say that progress requires at least some taking of chance?

>Demon souls
what

Thriving genres these feel stale compared to events like the mid to late 90s boom of FPS and RTS games. Even big publishers were willing to invest in crazy ideas big then. I remember picking up Conquest Earth from Eidos who had just hit jackpot with Tomb Raider. CE was complete trash but at least tried to do things radically different compared to the established RTS games that came before. Which probably explains why very few of them are even around any more.

But it was unpredictable fun, and even with significantly less games being released compared to these days, overall you never ran out of stuff to play.

> Bless online is dead
Yeah? And how do you explain THIS?

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Your list of "MMOs" is retarded. Gigantic was quite well executed as a game; just horribly managed as a product during development. Wildstar's only real issue was its mentally damaged stance on "hard-core endgame progession" because the gameplay itself was smooth and the housing system was its own game in and if itself. Demon Soul's existence was a worthwhile addition to vidya. We all understand that nothing lasts forever.

All that said, MMOs are indeed a cancer, and it's pretty pathetic that the only remotely interesting product in the entire genre's pipeline at the moment is a mostly yet sequestered project by fucking Amazon of all entities.

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and thats a good thing

Now we'll never get to see that science based Dragon MMO.

you interact with more than 3 in the cities

People saw bless unleashed

Wizard101 will survive the MMO-Apocalypse

>2019
>still playing Lineage 2 private servers running 2006-2008 versions of the game
>literally hundreds of thousands play in these kind of servers

When will someone make a simple sandbox again?
No, i don't want 30 different systems, no I don't care about building this house or that boat, just wanna grind and PvP for my grind spot and fight over world bosses but in a modern game.

>the greatest meme genre is going away: Online service based games
Have you been under a rock for the past couple of years? Live service games are the hot shit right now.

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aion was great

Black desert online made a billion dollars.

He made a game for trannies, literally.

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>tera
The game had a bug and people were exploiting it to make vast amounts of money, they fixed the bug and people are bitching.

How is that destroyed the economy lmao

Sure dude, I just want to get lost for hours in a game living my virtual life

You good at micromanaging? Since it's SP and Rag used to be pretty party dependent I was thinking of using a party system similar to Dawn of War 2 control scheme where you control several characters. It would add a new level of difficulty to the game at least.

JUST

>MMOs are dying as we know it
Not XIV, the only one that matters. Fuck off.

Too bad it's being replaced with F2P/microtransactions

Half of the game you've listed aren't even fucking MMOs you fucking retard.
just kys already, waste of an oxygen