This was a solid 7/10.
All the bandwagoning drones who shit on it and gave it bad reviews should be ashamed. You're free to say "not my cup of tea" but to call it a 1/10 is ludicrous.
This was a solid 7/10.
All the bandwagoning drones who shit on it and gave it bad reviews should be ashamed. You're free to say "not my cup of tea" but to call it a 1/10 is ludicrous.
actually a solid 5/10 but its ok, since zoomer don't know how to properly rate games and think everything below 7/10 is pure shit
Yeah it was alright.
It's a 1/10 across the board, absolutely shameless reuse of old assets and discarded assets. Couldn't even make a new map. Awful and pointless 'survival' elements (consume item x to stop beeping noise).
It was too wide open and empty. the few Great, REALLY great closed areas like the abandoned tanker were too short. multiplayer was dead in the first few weeks and the grind for ammo was nuts.
Game fucking sucks
>still trying
No, its shit.
tpp is a 6/10 so this cant be a 7/10
I'd say it's a really strong 0/10.
Unironically more fun than MGSV and overall better game.
MGS5 was a 5/10 and by far the shittiest MG game ever conceived (even worse than Twin Snakes).
Debate me.
Sounds to me like you hate a game called Metal Gear Survive for being a fucking survival game. Next thing you'll tell me that Dwarf Fortress is bad because it has Dwarves in it.
it died so fucking hard tho lmao.
It was bad. Even for early access survival game standarts.
I don't know, it wouldn't be hard to make something better than a 6/10. Just because Kojima can't make decent games anymore doesn't mean Konami can't either. I'm sure this game was awful, I'm just kind of playing Devil's Advocate
I don't think anyone will disagree with you. We all know MGSV was garbage
>Asset reuse bad!
>Even though it was a budget game
Asset reuse is fine when it's done well.
It really wasn't. You're right in that it wasn't horribly broken, but it was painfully mediocre and unimaginative as a zombie-survival game. Also very little content: essentially no map to explore or breadth of gear to collect.
>budget game
>Sold for 60 dollar non budget prices
it is posts like this that make me think companies pay some of their employees to shill for their games or cause controversy here. Which imo is money poorly spent, because no one here would listen to another Yea Forums poster opinion let alone garbage ones like this.
MGSV was the best game because you could ignore the dogshit story Hackjima writes and just enjoy the fun dumbass gameplay
>zoomer don't know how to properly rate games and think everything below 7/10 is pure shit
Score inflation has been a thing for decades.
It sold for $40 and quickly dropped to $20
First moments you go into The Mist and have the massive monster lurking in the darkness are legit 8/10 - very pressuring suffocating feeling.
I absolutly loved this aspect and exploring the areas.
Too bad the monster died and the survival elements faded away. But capitalizing those few first hours of the game would've done it a big service.
You underestimate the stupidity of the average modern Yea Forums poster. They'll even buy shit games purely to be contrarian.
No one asked for this, they could have made a DLC for MGSV, or even finish it. Maybe make actual good spin off game, remake of MG1, or just do fucking nothing. Anything would be better than this spit in the face.
finished the game and exhausted nearly all content here at 100 hours here are my opinions
>Short campaign with only a few bosses with the last boss consisting of a hard as fuck and fun although disappointing horde waves
>Left me wanting more, i thought the map was at least 3x bigger than it actually was and i wanted to explore. I was fucking livid when i found the invisible walls and learned what i already explored was it, but that's because i wanted to play single player more and discover more
>The exploration is rewarding and crafting is top notch, survival aspects are innocuous and are implemented as it should be, to stagger out the slope of content and power level to not artificially lengthen the game but to balance it so you don't find the best shit right away and steam roll the game
>First 5 hours are tedious with spear and fence tactic being pretty much your only tactic until you get rolling with bows
>Bows are ridiculously fun and overpowered
End game
>The design decision to make you wade through the campaign and maybe grind a little to unlock your actual class is retarded, same with locking multiplayer
>Multiplayer is dead and the only way to find people is to seek insane discord trannies who still play the game
>Small community maybe 50 people tops across the board
>End game consists of grinding multiplayer, defend against waves of enemies mode with only a few maps to speak of
>It's fun as fuck but the magic wears off after you unlock later difficulties and you learn you're just getting the same loot with bigger numbers
>I like the fact everything you craft is expendable in multiplayer so you have to give up resources if you want to win
This game got shafted by every reviewer that played for an hour and decided the game sucks. But it's biggest problem is the lack of real content and single player end game. solid 7 maybe 8/10 experience well worth it and i'd recommend it to people with friends.
How do you feel about the extreme difficulty multiplayer missions? Are they just an excercise in cheesing?
This game is 3/5 because a 10 point scale is 1/5.
Yes. I also forgot to mention melee is fucked at higher difficulties you will be relegated to fire arrow and ranged duties for placing down turrets. Bosses in multiplayer are actually fucking ludicrously hard and require luck (your teams skill) and cheese. Regular mobs are never an issue though except for the mortar guys but movement is fast enough to make it not an issue and AOE with grenades and fire arrows make big hordes not a problem.
I thought the game looked boring,but not that bad. I never played it,but I always assumed the 1/10 and negative reviews were just people mad at konami. Kinda like how recent BL2 reviews on steam are bad because of the Epic store shit. I think you should judge the game based on the game and not because the company did something outside of it that doesn't affected it.
Anime james bond and mind fuck technology is why i loved the mainline mgs games. MGSV banks on its engine and sandbox to cover up you're repeating the same missions in an empty world with copy paste outposts and enemies. I say gameplay over everything with literally every other game but MGS, i wished it was linear and there was more focus on the story. The open world meme is killing good games when implemented badly.
>Has "metal gear" in title
>Therefore, high expectations for costumers
>Is not even mediocre
>Compared to other MG titles, this is a spit on the face - not even an exciting one with flavour
>Same level as Mess Effect:Andro
> Makes this game from a realistic 3/10 a -10/10
Give the game an other title, and its 3/10
>assumed the 1/10 and negative reviews were just people mad at konami
They were. The game most certainly had problems, but none of them were what ecelebs jimsterling/angryjoe/youngyea etc. parroted.
It's a weird game. It's like an MMORPG except it's also single player and it's an open world survival where the actual survival mechanics play a yeeewwwwg part and it's designed by nips on top of that, who are not famous for doing any of these genres really.
The biggest problem it had was that it was way too different and WAY too punishing for the target audience aka casual storyfags. Basically, it's one of the greatest casual filters of the 2010s. Comparable to The Witcher 1 tbhfam.
>mfw when i KNOW none of those fuckers even finished the campaign or delved into the tiny end game there is and that this game was doomed
They did this game dirty, especially KNACK 2 BABY cuckey.
I felt the same way desu. It was interesting to see the division esque loot system in multiplayer mixed with personal resources that could be used to either horde for single player content or use to ensure victory in multiplayer. It REALLY felt like an old school MMO when i realized how small the community is and if you're a dick you'd be recognized and if you were cool you got to do shit and get shit done while the real autists didn't care and just farmed top tier content.
It really didn't deserve it. And holy shit, I actually enjoyed the game more than V. It actually felt more focused than that unfinished piece of garbage. You had base building in MGS that actually mattered, for example.
If you rate it as its own game and not a metal gear game it is decent with the only downsides being microtransactions and repetitive gameplay.
I thought it was a top tier survival crafting game with cool ideas and a somewhat good curve in gameplay, learning and advancing. It's up there with the forest, darkwood and sublatcreatura. But nobody ever talks about it. Think about a survive 2 where they put actual content in a new game and release it on a reasonable schedule that's not a time crunch asset dump and we get to see this games potential. It will never happen because butmad pedro sad mean things about it and swayed people
I actually thought the way they re-used the assets was pretty ingenious, because god, the budget for that game must have been tiny after Kojima's blunder. But yeah, a more interesting + longer campaign with varied and alien locations, perhaps integrating the dread dust into the enviroments more with a larger enemy variety (especially early on) would be great. And on a side note, I don't understand why they didn't put a threat ring in V, it was nice in 4 and great in survive. Also fuck bloody screen CoD health, I was really glad Survive gave you a health bar.
>All the bandwagoning drones who shit on it and gave it bad reviews should be ashamed.
>makes a bad game with the Metal Gear name slapped on it
what did you expect to happen? People to roll over and accept their fence stabbing simulator with tacked on survival bullshit and real time waiting just to advance the story?
If it was some no mark title you wouldnt have gave it the time of day. It is really boring.
Yeah it was alright. It was made by the remnants of kojimas team
Reason why the scoring system is like that is because it is similar to the academic percentage grading systems used all over the world , where anything below 70%-75% (which is equivalent to a C) is basically a failing grade, but it's dumbed down even further by reducing it to a 1-10 scale. You also have to realize that most of their customers (or at least those who play it after someone bought it for them) are children, and are still in school, AND are familiar with this kind of grading system. And it's been imprinted upon them that anything below a 75% / C / 7 / etc. is inferior, so the games """journos""" (who are nothing more than shills) try to keep games of publishers who pay them (in some way) above this threshold. So for instance, a game that's actually an average game--in a more accurate 1-10 scale where 1 is bad, 5 is average, and 10 is best--would be a 5/10.
In short, it's a marketing trick designed to trick kids/parents all over the world into buying a shitty game because shills inflate the "grade" to exploit programmed behavior/thinking employed throughout the world.