What went wrong, Yea Forums?
What went wrong, Yea Forums?
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Just dl The Dark Mod & enjoy. It's what Thief 3 was supposed to be.
Nothing really. It's not much different from the original games and there was never any reason for autists to flip shit over it.
It's a solid 8/10 with a fair amount of replayability and pretty good immersion.
>limit sneaking game with multiple entryway basically sandbox mansions into corridor fest of who gives a fuck boredom
>storyless DLC better than actual game
Enemies said "fuck" instead of "taffer"
This can't be real.
I know Thiaf is an absolute fucking abomination, but there's no way they could have messed that up as well.
>>limit sneaking game with multiple entryway basically sandbox mansions into corridor fest of who gives a fuck boredom
Anyone who makes this argument legit never played the game. Almost 100% of the areas in the game had multiple approaches and tactics to succeed. You need to make it past the tutorial level if you want to actually critique a game.
Everything pretty much
>No jumping
>Linear routes trough levels
>Shit story
>Boring setting
>No soul
They tried the "cinematic" meme and failed. And that is good, this ain't Thief.
2.99. Is it worth it?
Yeah but they had like one extra route or something, some parts of the game are straight up just linear. It's the Deus Ex:HR approach to level design: do you go straight to enemy, go behind boxes or find that one fucking vent that is always somewhere?
No, it's a waste of time. If you are a BIG stealth fan, maybe.
>multiple
>same three every time you play
>L I T E R A L L Y S C R I P T E D
Everything, now go play fan missions and await pic related.
No.
Is Thief 3 that bad?
This is a fuck you I liked it situation for me. Not even a zoomer
>Almost 100% of the areas in the game had multiple approaches and tactics to succeed
>while in the game you had only specificly scripted entryways
>limit sneaking game with multiple entryway basically sandbox mansions into corridor fest of who gives a fuck boredom
You must be thinking of Deadly Shadows.
Thief 3 is just Thiaf with better voice acting and cutscenes, but worse, and smaller, level design. Every single thing people dislike about Thiaf is in Deadly Shadows.
Redpill me on Deady Shadows
So basically the power ranking is something like:
2>1 power gap 3=thiaf
Yeah, but most people won't admit it, because of one level: Shale Bridge Cradle. A level that is literally a few corridors.
>2>1
I knew this game is going to be fucking doomed the moment I read how the soi infused leaf devs are using skyrim and assassin creed as insipiration for designing the stealth gameplay.
Why 1 is superior to 2?
Completely overshadowed by dishonered which looked nice and ran on pretty much anything
>using skyrim and assassin creed as insipiration for designing the stealth gameplay
This can't be real.
I guess Shale Bridge Cradle is the most iconic level in that game: I saw it praised everywhere, even here.
It's not.
Yeah, because it was "spoopy".
Speaking of Thiaf, the level in the asylum (Moira Asylum) tries to be "spoopy", failing miserably.
No, it is okay and the craddle level is legit awesome, but spergs gonna sperg.
Yeah, and? It apparently traded spoopiness for more interesting level design, which is pretty fucking sad when you notice how it's not that good.
Simple bottom line is that, if you think Deadly Shadows is somehow good beyond its voice acting and cutscenes, then you have no reason to shit on Thiaf. They are equally mediocre, and not even within spitting distance of the first two games.
Subjectively, it's depiction of the city as a grimy medieval sprawl with gaudy mansions and streets lined with inscrutable technology was vastly superior to the more mundane victoriana of T2. The art style is different partly because T2 introduced colored lighting. In T1 all light is colorless, so the textures are vibrant to compensate. In T2 the textures are desaturated because a level's color palette is determined by lighting but I think this got worse results.
1's plot is more coherent and better told in three clean acts - nothing groundbreaking but it works. T2's plot meanders and goes on tangents, probably as a consequence of trying to mold the story to the levels (it was done the other way around for T1).
I like the dungeons of T1, they're cool.
T1 is also more polished and less rushed than 2. The level recycling in 2 is obvious but next time you play it, also look for how many areas are empty or just plain weirdly (the bank has a lot of places like this, or consider angelwatch tower which is made up almost entirely of grey corridors at 90 degree angles with zero unique ambient soundtrack).
So far I am finding Thiaf just bland but not bland enough to be dropped. I bought it for less than 1$ so in the end I can not complain that much.
Is the DLC about the bank any good?
I need to replay the OG trilogy... I still got original disks of the first two somewhere.
It's got a good story but it plays like trash
Critical misunderstanding of the audience and apropriate modern gameplay conveniences of/for the stealth genre. The game was designed around quest markers and perfect maps, but everyone knows by now that quest markers kill exploration. All the Skyrim vs Morrowind arguments and complaints about Dishonored wanting you to throw a body in a certain dumpster are symptoms of it, but in a stealth based game where your goal is to get out with as much loot as possible undetected, it limits your freedom in achieving that massively. All of the fun in Thief is in you not knowing exactly what you're going into, where your goal will be and what you'll encounter on the way to paying the rent, so you have to pay attention to context clues for hints and amusing subplots.
It ties a bow on Garrett's arc, and though the way it goes about it sucks, it would've been a fine springboard into a less shitty reboot later down the line if anyone had an iota of common sense.
story, with additional difficulty options it's okay
story makes zero sense and murders perfect previous games atmosphere.
it's good. go play it.
I agree with the analysis and I will add that Thiaf's side missions are making zero sense. I mean, you are completing jobs for Basso... and they are adding very little to the whole lore.
They wanted the skyrim/assassin creed audience. Like
Eidos Montreal are just shit devs that try and replicate critically acclaimed series without really understanding why the things they're trying to copy were designed the way they were.
They got fairly lucky with Deus Ex HR. Thi4f is what happens when it goes really wrong
Excessive interference and micromanaging from the dumb gook publisher who was insistent on the game being as accessible as possible because they wanted that sweet 10 millions in sales which their own gook devs consistently fail to deliver.
I played Deadly Shadows first and I liked it. Haven't had the time to check out any other game.
It was consolized
Eidos was still going in jew mode which caused LG to go down
Eidos then went to [[[Kike Enix]]]
They made that joke of 4
At least you can jump in 3, and don't have stealth rolls, so don't make thiaf look better than it is by tying it in with 3.
What's the problem with stealth rolls? I am curious.
DESU, they remind me of common dodge-rolls, and they are retarded. I'd say that thiaf swoops are flashy, tasteless and immersion-breaking, and call it a day.
i actually think the opposite, that swoops was the only good thing from that game, it was fun zigzagin like a maniac doing swoops.
>un zigzagin like a maniac
Not exactly thief kind of fun.
Not made by original developers. Also feels like it went through a development hell.
Swoops are not so terrible: they are not ruining immersion (at least for me). Still, Thiaf is still to flawed to be considered a good game.
Ive only played Deadly Shadows back on the old xbox, are One and Two worth playing? What about nu-Theft
It is a shame that we will never, ever get a proper Thief in the future.
One and two are bretty good. I prefer the second over the first but both of them are really solid. They are always on a discount and they are worth every single penny.
Dunno, got this game in my library but have yet to touch it
this. those leaves killed thief, deus ex an nu-lara
I don't understand how there aren't more stealth games that can stand equal with Thief. It's not even a perfect game, there's weird looking areas (like empty rooms or niches in the wall that make sense gameplay-wise but make you wonder why it's in a mansion) the light glitches out in some parts of the map, and there's loads of ass textures. And yet there's barely any stealth games that go beyond dark=near invisibility and crouch=near silent. Is there no market for these games?
They turned it into a shittier Mirror's Edge/1st person asscreed with Ubishit icons and waypoints everywhere.
Levels sucked ass and gameplay was boring as fuck.
>Removed everything unique about the universe and replaced it with generic Victorian trash
>Make main character contradict himself by claiming only big valuable treasure is worth stealing, despite the fact that you spend most of the game stealing worthless scissors and other negligible things like forks or spoons.
>Reduced level design to just being rooms with patrols in them interlinked with hallways connecting to the next room instead of having a sprawling houses and buildings you're free to go wild and explore and steal valuables in
>Make every bit of gameplay contextualised instead of giving the player freedom to approach as they would prefer
>Stealing has a shitty animation you have to sit through which makes stealing a chore
>Add completely pointless third person climbing sections for no real reason
>Main character is now literally batman and lives in a clocktower like some shitty super hero instead of being smart about it and trying to live in a normal apartment like before
Game is trash and is a taint on what is an otherwise flawed but fantastic franchise, I'm glad it failed. It's not a good game in any aspect
I would add the main character is also "omg, so edgy": some lines are really terrible to hear.
Even in games where stealth is an option it's niche. Dishonored is getting on in years now, and it only takes like 8 hours to beat that game even if you go slow. Only 3.1% of players got the complete ghost achievement where they weren't detected once in the main game. 4.6% never killed anyone. 23.7% did complete at least one mission without being detected, but that's still just a fifth of players who beat a level as if it were an expert difficulty mission in Thief. Slow and methodical takes a specific mindset, and it's never been something you can mass-market.
dunno how it works in dishonored but in games that are not mission-based, like nuDeux Ex for example, you have to prevent yourself from killing anybody during the whole game and I really don't like that, it's fun killing someone there and there. If it's mission-based, I'll make sure to do every mission without killing anybody and without alert and sometimes I'll do the perfect opposite. When you can't redo missions separately, I like to have fun doing different stuff.
In a series called "Thief" the most important aspect is just stealing and stay in the shadows. Every other approach is just plain wrong.
AA game development kind of collapsed.
Any game like Thief now would either be really hardcore but it's some top down indie game, or AAA, but it's casualised as hell and full of 'do it your way' action shit to try and appeal to all the people who don't actually like stealth games as well
>replayability
Fuck no. Linear missions full of no-return points disguising loading sscreenss.
bump
For games that give you options on whether or not you can go for kills then yes it's fun to go for different approaches, though you can do different challenges in different playthroughs if the game is solid enough. But the initial question was why aren't there more stealth games like Thief, and if you kill someone on expert then you're gonna fail that mission, so it's all up to the game. The plus side of the genre is that it has plenty of takes on what stealth actually means.
>The plus side of the genre is that it has plenty of takes on what stealth actually means.
If I want to role play as Garrett, I would never kill anyone but I would use my wits in order to silently sneak around and steal.
That is legitimately aggravating.
It's like they put their back into not giving a damn about the setting.
The game was perfectly fine. It just wasn't as interesting as the original games.
>implying black parade will ever come out
Didn't the developer get hired by irrational games?