Attached: Tychus-findlay-starcraft-ii-wings-of-liberty-wide-wallpaper-25963.jpg (1920x1080, 816K)
Remember how hyped you first were?
Andrew Gomez
Ryder Davis
no, never cared much about starcraft or blizz
>inb4 zoomer
total annihilation is my way
Luis Gonzalez
I don't even know where SC2 went wrong. There were just so many things going against it that it's hard to pinpoint the straw that broke the camel's back
>didn't push e-sports hard enough
>lack of S. Korean support (forgot why)
>removing people's favorite units (Science Vessel, Vulture, Dragoon, Arbitor, Reaver, Dark Archon), this was so bad that they brought back the Lurker in LoTV
>balanced the game around hard counters rather than strategy
Parker Ward
I only started really paying attention to SC when Remastered came out, it was fucking weird finding out in 2017 that people were disappointed with SC2 and that it wasn't even a finished game at release.
Andrew Harris
I think a good deal game from the death blobs. A lot of the micro evolved from Starcraft 1's clunky unit pathfinding. Starcraft 2's superior algorithm removed a lot of the positioning required which I am actually ok with, but didn't replace it with anything.
Robert Mitchell
It started and ended with always online.
Kevin Turner
The whole online only thing really hurt it when it first came out. No LAN, no offline single player, no custom games browser
Jordan Robinson
>balanced the game around hard counters rather than strategy
The same thing that killed Overwatch
Nicholas Ross
I miss how grimdark and serious starcraft 1 was, the story from 2 felt like a basic hollywood film
Ryan Howard
It didn't need to push E-Sports, its Starcraft.
Who gives a fuck about Korea?
Science vessel, vulture, dragoon, and dark archon are in the game, just not in the multiplayer.
Carson Taylor
In terms of Starcraft Brood War to Starcraft 2 vs Diablo 2 Lord of Destruction to Diablo 3, they fucking nailed it with Starcraft 2.
Camden Davis
>8v1 comp stomps back on old school blizzard servers
Good times. I don't even understand why those kept getting made. All you did was gather resources for like 10 minutes until someone gives the signal and you rush with like 10 marines and win because it's fucking 8 on 1.
Asher Ward
it was 7v1 because the game was 8 players first of all, secondly it was the quickest way to get to 10 wins so you could play ladder or at the very least have the 5 star accolade in the public chatrooms
Jordan Sanchez
Now it all makes sense. I was too much of a stupid kid back then to care much about the multiplayer. I probably would have gotten wrecked if I played against anyone 1v1 so I always took those comp games.
Eli Martinez
i didn't really care for WoL and dodged the bullet
Andrew Stewart
they also showed up as wins on your profile so if you only played comp stomp games then people would see an insane record. at that point it was more for bragging rights anyways but nobody gave a shit unless you had a number next to your name anyways
of course, if you saw a nigga with numbers instead of the star accolades next to his name and a good winrate then you knew that dude really play was the real deal cause he had hella wins in ladder.
Grayson Gutierrez
Still got a physical copy.
Jacob Thompson
you never played use map settings games as a stupid kid? those were the best
Sebastian Harris
Yeah I remember those, but I played the offline ones usually that had CPU opponents and custom storylines to them.
Is the scene for Starcraft Remastered alive online? I haven't played Blizzard games in decades and I'm hesitant to download and set up the launcher, but if I can relive my stupid SC1 days like a filthy boomer maybe it's worth it.
Bentley Phillips
thanks for the cd key
Austin Wright
not sure about the remastered version but sc:bw is still alive. i played it not too long ago. its not nearly as dead as youd expect, just like diablo 2 is also not even close to dying
Adrian Flores
no lol i stopped caring about blizzard when they ruined warcraft with a shitty mmo
Liam Martinez
I recently got back into sc2 after seeing that video of the deep mind AI shitting on some western pros. Seeing Artosis again made me nostalgic.
Been enjoying laddering again though, surprisingly short que times in platinum league
Josiah Murphy
Them pushing e-sports so hard was what led the game to its ruin. Brood War developed as an e-sport because it was popular and a good game, so the competitive scene emerged organically. Blizzard tried too hard to force a competitive 1v1 environment for SC2 for the e-sport people, when it turns out 90% of people only wanted to play Brood War for UMS and casual games, not 1v1 omg hardcore ladder shit that gives everyone anxiety. Secondly, Korea lacked the support because Blizzard tried to take broadcast rights from Korean broadcasters which pissed them off, and the game itself wasn't made for PC bangs, where most people played Brood War
Jeremiah Perry
This. Also felt like it had scale to it. You got a sense for how utterly massive the UED Expeditionary Fleet was just from shots like this where you realize each of these ships is a fucking battlecruiser.
I don't think we ever saw scale like this in SC2, everything just felt like it took place in a couple star systems at most instead of an entire sector involving billions and billions of lives.
Jeremiah Hill
I still remember when Tastosis was a thing. Feels like a lifetime ago now.