Gen 2 is fucking here, lads.
Oculus S, Index, and Cosmos are on the horizon. Which are you getting?
Gen 2 is fucking here, lads.
Oculus S, Index, and Cosmos are on the horizon. Which are you getting?
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roadtovr.com
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Virtual boy advance
VR Labo Kit
didn't the last thread just dieded? why go on again?
Oculus Quest. Can't wait to not be attached to a PC anymore.
Completely depends on the specs and price of the Index and Cosmos.
I'm currently a WMR boy and was looking forward to upgrading to the Cosmos since it's essencially a roided up WMR set, but the index is looking mighty fuckig fine right about now. If the Index ends up being sub-800 (including the base stations and controllers), I'll get it for sure.
However, if it ends up being any more than that I'll stick with the cosmos because it's likely going to be much cheaper, as long as it has the specs to back it up (honestly though knowing HTC, it could very well end up the same price as the cosmos)
The Rift S is a fucking joke in my eyes. The specs just aren't there first of all, and it's not worth sacrificing the resolution for an extra inside out camera the Cosmos doesnt have.
None of that is gen 2 retard, like 1.5 if we're generous
Did it? Pure coincidence, I made this thread because I thought we hadn't had one in a while.
Acer announced their next WMR set, it's a 4k one like the HP
>pure coincidence
Same price as the index*
Link? I'm curious to see what each companies second wave of headsets is like. Especially the Lenovo which destroyed the competition first gen
Occulus quest, because it's only 400$, requires no computer and wireless.
muh nigga
"Generations" of PC peripherals is a flawed concept to begin with, in programming a "major version" is only something that breaks compatibility with previous versions and this will never happen with VR since you can't get more "VR" than a headset that perfectly tracks your head and arms.
I'll probably buy none, since the occulus still costs $1200 - $2100 and the vive costs $2300 where I live
Can I get some insight on what actual VR enthusiets think about this?
Never tried VR, but Im curious to check it out despite obviously not stacking up to the real headsets.
>standalone headsets
its like buying a console when PC exist.
enjoy getting the worst version of games.
>$2300 where i live
where do you live?
It will basically be the exact same as smartphone google cardboard vr just using a switch instead of a phone.
So pretty much garbage.
roadtovr.com
The name makes me think it's going to be one of those overpriced "enterprise" things.
It's not publicly available yet so nobody itt will be able to definitively say anything about the quality of VR, but the reviews are very positive in that regard so I'm feeling confident in it.
As far as I can see, it's a great and cheap introduction to the tech that isn't going to compete with the REAL DEAL, but is a fantastic way to check out the technology. Especially for children who will likely grow up with VR all around them.
It's no doubt got that Nintendo charm too.
If you want an idea of what it will be similar to, check out Google Cardboard. It's very outdated stuff at this point but a good representation of what the screen quality will probably be like
probably some poor, third world country.
i see they are all smart enough to use Playstations headband design
>So pretty much garbage
Google cardboard costs like a penny and for what it was, was very immersive. I still think it's a great way to demo what VR is like for dirt cheap, even now.
Any headset that isn't using the PSVR headband from this point forward is fucking retarded.
It's objectively more comfortable in every single way.
Brazil, where stuff like in the picture actually happened. R$ 7980 ~ $ 4433 back then
>demo
Exactly and that is why google cardboard is so successful.
Nintendo are probably going to sell this shit for way too much.
I plan to get into VR and finally have the money for it, but now I'm really lost on what to do. Is there some upcoming thing that's better than Oculus Rift?
>Is there some upcoming thing that's better than Oculus Rift?
Literally anything, the original Rift and Vive are outdated as shit and Oculus won't make high-end VR anymore, it all rests on the Valve Index now.
It's 40 bucks for the headset and software.
Not a comparable price to cardboard, but definitely cheap. I'll probably pick one up.
now is the time to wait, oculus quest is on the harizon and the valve index was just announced (you are really gonna wanna see this before buying vr)
get oculus quest if you have a shitty PC
look at the index if you have a decent-good PC
>No halo headstrap
>Only two inside out cameras
I feel alienated with my high standards
I plan on getting a occulus quest
But the Nintendo labo VR blows it away.
>oculus quest
That's like recommending a phone to someone asking about a PC build.
i know i shouldn't be recommending it but if you really do have a turbo-shit computer, then its your only viable option, unless you can spare money to upgrade your PC (which would be more worth it)
Beat saber on occulus quest.
The Oculus was always the worst in every department but the controllers.
Index is coming out soon and will 99.9% likely be the best headset of gen.
The new Oculus Rift S is a downgrade from the already poor gen 1 Rift in a lot of ways so steer clear from that.
Wait until the Valve Index, HTC Cosmos, and new wave of Windows Mixed Reality headsets are revealed and make your decision on which is best for you then. It's not really a possible discussion to have now since we know so little about them despite only being a few months away
I spent 900 bucks to upgrade my PC for gen 1 and don't regret it at all
actual video games when
watching the doa girls spin their asses in my face while i envision the fragrance ain't enough for the money
Oculus: No high-end VR headset planned for enthusiasts
translate.google.com
Is HTC not making the new vive?
Then who is manufacturing it?
I think my PC is pretty decent, is there any way to be sure?
I believe they are manufacturing it in-house.
Someone feel free to correct me though. It's definitely not HTC
there are PC tests online, steam has one, and i think oculus has one on their site, chances are you are pretty vr ready if you can run games at decent settings and such. but go and check
VRMark is a VR benchmarking system with a free demo. Get that and check.
post your results here so we can roast you
Vive is an HTC brand, they have their Cosmos thing but it's not related to the Index which is Valve's.
>body tracking will inevitably be some kinect-like camera solution
It will either be BCI or lighthouse based. Non-invasive capture of gross motor nerve activity is trivial, and there have been very recent amazing demonstrations of AI-powered projection to actual (intended) motion. A true lighthouse minimal-tracked-object could be very cheap and perfectly suited for waist+feet alongside knuckles for the hands (which would make for near-perfect IK). It just takes someone to get serious about it. The original Vive Trackers were a joke of an 'expedient' solution, literally just the controllers without controls.
That's exactly what it's going to do, which is why there's such a 'gold rush' mentality around it. The immersive head-mounted display is the ultimate display form factor. It will start with PC monitors, once HMDs are capable of actual high-quality 1080p/1440p virtual monitors and ergonomically fit for long-term use (presumably wireless). Because once that is the case, those singular HMDs will be capable of providing as many simultaneous virtual monitors as you want, and 3D, and seamless transition to full VR content.
>If the Index ends up being sub-800 (including the base stations and controllers)
It almost surely will be. Valve needs it to sell and keep SteamVR Tracking relevant. $800 exactly is probably their absolute limit (set by the first gen Rift and Vive launches, which no one else since has come near).
It's a total novelty, like early mobile VR but even worse in the raw specs, a 30FPS 360p stereovideo display toy. It does possibly point to Nintendo taking VR much more seriously in the future (like everyone else). I wouldn't be surprised if one of the two imminent Switch revisions were very pointedly about giving it 'real vr' capability (still surely the worst of all modern HMDs including PSVR).
"Nigger" is exactly correct. You are facebooks niggers.
The online/steam ones are unreliable and only "test" by comparing your specs to what the developers consider optimal. They will all give you different answers.
Use VRMark. It actually runs a VR demo on your PC to see how your computer handles it. Free demo on steam.
The screen is from JDI or BOE, lenses are probably commissioned, the rest is most likely in-house.
Fuck off nigger
>Non-invasive capture of gross motor nerve activity is trivial
Not quite, you need to spread conductive paste around the area the electrode is at ot least have a sheen of sweat for best results, it's not really at "headset" level, and it doesn't really track body positions but rather lets you train your brain around controlling robot limbs rather than being something entirely natural.
If not even top-end medical stuff can get it perfect then don't expect it in a consumer product any time soon, body tracking is most likely going to be camera-based which is more advanced, polished and cheaper right now, the Kinect did it a decade ago to decent results, with biggest problem being latency which isn't a hard block.
t. facebook niggy
thanks friends
Imagine falling for the Index meme.
Have fun shelling out $800 for an HMD that doesn't even come with controllers or tracking stations.
>facebook shills have to make literally fake prices and facts to make their glorified phone VR seem attractive
the power of VR...
whoa.
You say that negatively, but shit like this brings a VR session to a 10 instantly
It's funny because when I first heard of VR I got pumped for the idea of a HQ HMD (with head tracking) purely for immersion. When all the movement tracking came out it seemed gimmicky to me.
>The online/steam ones are unreliable and only "test" by comparing your specs to what the developers consider optimal.
SteamVR Performance Test is also a proper benchmarking tool which runs a non-interactive version of their Robot Repair demo, tracking the fluctuations of their 'adaptive quality' system.
It is as totally 'in house' as they could possibly make it. The lenses are actually one of the things they're quite possibly making 'from scratch' themselves (the Index being seemingly defined by its somehow unique optics). All the little switches and sensors and electronic components of course come from somewhere else (though quite possibly as a result of a partnership or commissioned to Valves own spec, eg. the sensor ASICs from Triad), as with any electronic device.
>People talking about the Index being 800 dollarsish
Fuck, I mean it's nice for enthusiasts, but I seriously regret buying my vive for even cheaper than that. Aside from the knuckles, whats even so special about it? Why's everyone going so bonkers for it?
No gaymes
because it's made by the company that invented modern VR
It has control sticks and finger tracking
>Aside from the knuckes
Also, literally every HMD but the HTC has sticks.
HTC is worse than Oculus.
Not eye cancer
t. CRT pro
>you need to spread conductive paste around the area the electrode is at ot least have a sheen of sweat for best results
Yeah, it's these kind of problems with need to be solved as the systems are converted into consumer products.
>it doesn't really track body positions
It is, though. This is the work being done now, and it's getting some really impressive results which will be commercialization ready sooner than most people expect.
Chance of these being compatable with the index?
i'm legit curious to see the first reviews for the Quest. i like the idea of wireless VR but it isn't a PC running it so i want to see how the games that are being ported for it play out
Given that the Go got higher reviews than the PC headsets, I imagine the Quest will probably be the highest reviewing headset so far.
Ease of use is a big deal.
If I can read text and get Knuckles bundled, I'll save for an Index. Hopefully they have different setups since I'm quite content with the Lighthouses my Vive came with.
Sounds like they run fine but the intense games like robo recall look like garbage based on the playble demos at PAX
It's all about art direction my boy
Robo recall was always gonna look so shit when downported to this insane extent.
1) Made by Valve, the people who essentially invented modern VR and who are generally appreciated for making high-quality products.
2) The first time SteamVR 2.0 tracking hardware ('Base Stations' aka lighthouses) will be available direct-to-consumer, and the first time any will be available direct from Valve (as opposed to through HTC, a company infamous for their high markups). Also a new lighthouse-tracked HMD is cool in its own right.
3) Stated by Gaben to be shipping with new Valve games developed alongside and in tandem with them (the games needs informing the hardware design).
4) Rumors and speculation because we don't really know shit yet. At least 1440x1600 per eye (basically the industry standard). Supposedly larger than standard FOV (135 or 150, vs standard 100/110). Something special about the optics (no idea what). Some kind of haptic feature on the headphones, maybe. Maybe eye-tracking.
Basically there are a ton of people who have been waiting for this since the original Vive/Rift, because the Vive Pro has always been insanely overpriced and Facebook has never done any iterative upgrades for the Rift (and still hasn't, HA!).
literally all I care about is the games.
If they don't announce either a portal, Left4dead, or Half life, then they are dead to me.
100%. Make sure you do get the '2018' version with the Vive symbol in blue, not the earlier version with it in grey. The '2018' is the one with the 2.0 sensors compatible with the Index 2.0 lighthouses.
Knuckles, lighthouses, and the Index HMD will all be sold separately.
I really don't have space for a dedicated VR setup.
I imagine most people don't.
I'm hoping they have bundles too, to mitigate some cost. The dream is to be able to operate a 2nd VR setup on another PC. Or just sell my Vive to a friend
Standing room is surprisingly easy to set up. You can't play some games easily, but other stuff works well enough.
There will be Steam Store bundles, but the items will still be packaged separately (hopefully/presumably shipped together, of course). Bundles being sold for some marginal lower overall price is purely a marketing thing, not actually because of the items being physically packaged together. Index is only going to be sold online, anyway.
this
Its the only REAL next headset, facebook is going the cheap nigger route and trying to push VR to normies by making it cheaper and pc independant at the cost of performance and grafix I doubt its going to work
>I doubt its going to work
Why?
it will track which direction u look, but not ur heads position.
that might not sound like a big deal, but once u actually are able to peep around corners, look under desks, and that simple movment alone (u can still do controller only movement with this) you'll then see it as a bigger deal.
its hard to explain why, but the difference of head tracking (6 degree tracking) vs only direction tracking (3 degree tracking) is like going from a 3DS screen, to the switch VR. You still get 3d images, and games like zelda, which let u look around, to aim with the 3ds gyro scope, but the difference from 3ds to 3degree vr is a bigger step.
going to 6 degree tracking is even bigger.
after that, having motion controllers isnt needed imo, but they are pretty fun to play around with, depending on their quality.
most games i play dont really benefit from them, so its more for side fun. (and most that use them, require teleporting, or shooting gallery games)
for shooting games they work great, and sandbox physics/toy manipulation games they are fun.
BUT, a well designed VR game is a bigger deal than most of this.
if what they are saying about labo VR is true, then this will honestly be a decent purchase, even if its inferior to a PSVR (vive/rift even more)
(I dont have labo, so this is SOLELY by reviews, not personal experience with labo. I can say phone VR is NOT as fun)
For PSVR, Astro Bot is amazing, with games like Moss being sub par, and then games being even worse knock offs of Moss.
But being made FOR the VR makes a bigger difference, than just making a game, and then slapping VR on it.
Astro Bot looks amazing, due to the art style being built for VR, while RE7 is a great game in VR, but looks like ass, due to its art style not being designed for it.
(still more fun in VR, even if it looks like ur on a school play stage, pretending to be in a different location. Everything looks like cardboard cut outs, etc.)
Awesome! Thanks
Are they worth the investment? I can't really think of a truely practical use out of them other than VRChat but I still desperately want them. How many do you need for full body, 2?
Its not going to stick with normies, the novelty will wear off and they'll either decide they want real VR and go get an index, or move on to the next fad, doesn't help whats currently the biggest vr game vrchat is butchered as all fuck on the quest and literally no one I know that has a rift gives a shit about the S
You would be surprised how many do and are just not willing to commit to it.
Move your fucking coffee table. Either people don't realize how little space it actually needs, or they don't understand the concept of slightly arranging their furniture
Appealing solely to outside the existing core market rarely actually works. The few historic hits of this type generally actually started out with strong 'core market' support. They're 'racing to the bottom', but the trouble is the bottom in this case is very well known and already popular; actual straightforward Mobile VR. Which Quest also costs around 20x more than.
you NEED one for each foot for them to be worth anything, and an additional one for your waist (small of your back) for best results (at which point the IK is pretty much perfect).
no, they're absolutely not worth it. VR chat is pretty much the only place they have any use. there's like literally two other games with support.
It sounds more like you simply don't want normies in your VR club more than actually believing this won't sell. I mean, you didn't even say it wouldn't sell, just that it would be a 'fad'.
I could sit and argue, but you'll inevitably move the goalposts.
>Appealing solely to outside the existing core market rarely actually works.
Based retard, assuming that the core market thinks EXACTLY like you. I got a vive and a gaming PC, and I'm still excited for the Quest.
Friendly reminder to not engage the mobileshit faggots, they'll go away on their own once it flops
>is fucking here
>on the horizon
based retard
More like it outsells PCVR by a great margin, and then you never shut the fuck up about it.
You're either a shill, a retard, or both, either way you're right its not worth talking this out more, oculus is going down the shithole and nothing will save it
I really hope you actually are taking Zucks money for this.
I will never understand the hated towards the mobile headsets. It's not like they don't have a clearly obvious demographic
>ph-phonegames are the future just look at these sales numbers! Yea Forums BTFO!
Imagine betting on ADHD casualshit normalfags
Facebook can do whatever they like and cater to as many bugpeople as they can as long as they stay the fuck out of PCVR from now on
Except the switch has a shittier and lower res screen than most phones did even 6 years ago.
>VR is finally growing
YES I CAN FINALLY LEAVE THIS SHITTY REAL LIFE!
PSVR is still carrying VR. Pathetic.
oculus quest is an actual headset. cope
How do you guys feel about the recent Blade and Sorcery update? If they can get climbing working I could see it being the best VR game next to maybe Pavlov, which also got an incredible update recently.
VR games keep pushing forward.
Mind uh, giving me these numbers you got.
I'm willing to bet money that the amount of PCs capable of running VR are vastly outnumbered by the amount of PS4's sold.
If you think products are based off of hard numbered and not projected sales you know absolutely nothing about business, PC VR, and PS4 VR vastly exceeded sales expectations for their respective markets.
Selling 100k units isn't bad if you projected 80k being sold, these things aren't competing with consoles dude.
not him but psvr has like 3mil headsets sold
4mil.
Pretty sure PCVR has 1 mil alltogether right now.
Shove that in the face of anyone who thinks that more expensive tech is what's necessary for better sales.
Yeah, and my point was that PSVR can literally be used with any PS4.
Meanwhile PCVR needs at least a 970, and last I checked on steams hardware check, like 15% of PC users have a GPU capable of VR, and there's no way to know how many of those people blew their wad just to get that much, so they wouldn't be able to buy VR regardless.
Either the price has to be compeitive or so revolutionary the Vive feels like utter shit.
I'm still not completely sold on the concept of massively involved VR games. I much prefer simple Arcade style games.
>I'm still not completely sold on the concept of massively involved VR games. I much prefer simple Arcade style games.
For me it's the opposite, and it means that VR has little in the way of games I enjoy.
Reminder that no matter how cheap VR HMDs get, you still have to factor in the cost of the PC.
>and it means that VR has little in the way of games I enjoy
I'm sorry user, I do hope that we get real experiences soon. Personally I like to just zone out with VR. I'll put on a Podcast or an Audiobook and just play a dumb game over and over again.
None of those are gen 2, Index might be but we don't know yet
Interesting, but the same thing can be said about wireless and not requiring a fucking computer built from an underground laboratory in Texas using assets from Area 51 while channeling inter dimensional space machine elves to perform virgin sacrifices so they can exchange technology though means of telepathy through dimensions using a surrogate human that will get schizophrenia in it's next reincarnation cycle beyond our species lifespan.
I'm trying to sell my Samsung Odyssey right now
I sold my Rift to get this and I regret it so fucking much. The resolution is nice and the tracking is fine but the ergonomics are fucking awful
The headset is mounted to the headband in such a way that it's always tilted away from my face, and the headstrap is hard and squeezes my head so much I get nauseous without even plugging it in
Worst part is I'll probably only get like $200, if I can get someone to buy it without free shipping. I think I'm giving up on VR until Index get's a price cut. I'm assuming it'll be at least $500 with the controllers and lighthouses so I'll wait.
Blame your country for exorbitant taxes on any imports.
Guys, what good VR games are on the horizon that I can keep my eyes on?
Theres obviously Boneworks, and Stormland which both built from the ground up VR games. What else have we got? (not techdemos)
Honestly, the only VR game I've sunk alot of time into is VRChat, but Beat Saber is fun, too. There's not really any VR games on the way that interest me, and most other VR games are shovelware. Pixel Ripped 1989 seems cool, though I haven't played it yet.
>pimax 5k+
And only for flying-racing sims, or FPS while being sit down.
I care less for the roomscale bullshit, maybe later if i decide to do exercise.
HP have a 4k headset for sale right now that'll work well for that.
uploadvr.com
I'm curious to try it out because I only want a VR headset for racing games too but I want 4k minimum.
I'd care more for roomscale bullshit if FBT was the standard. Nothing I hate more than being either a floating body or an avatar with automated legs.
wtf is cosmos?
Lemme know when they add a smelloscope. I wanna sniff some qt3.14 booty.
What about the compatibility things?
Cuz as far as i know the pimax can play steamVR stuff and both vive and oculus stuff (revive).
If it goes the same then yea, i might get that instead.
no idea, turns out I was wrong and it's not even out yet but it's a WMR device which means if other WMR devices work it should work.
>VIRAL MARKETING OF SHITTY HARDWARE NO PERSON ON THIS PLANET REALLY WANTS GEN 2 IS HERE
>COMPANIES WHO ARE DESPERATE TO SELL THIS CRAP TO COMPLETE IDIOTS GET ABOARD THIS SHITTHREAD
Paid shills aren't allowed, get out.
I just checked the page and it list steamVR, so i guess its something.
I'll stick to my phone and riftcat.
For someone so sure that no one wants it, you're really adamant about reaffirming to people who obviously aren't interested in a thread with people in it discussing it.
Does it upset you that people buy it? Why bother going into a thread? Afraid someone is going to accidentally drop 500$ on a piece of equipment they didn't bother to look up?
whichever would be the cheapest that didn't suck
>Own a vive
>It's irritating to use due to setup
>Excited for Quest cus I'm not a graphicsfag
>I can't fucking talk about it without being accused of being a shill
Buying the Vive was a mistake desu. I like the tech but barely any of the games interest me. Meanwhile, PSVR is getting shit like blood and truth, astro bot and RE7, shit I wanna play, But I can't bring myself to buy a PSVR when I already have a vive.
Paid shill trying to twist what I said to hide the fact that this is a 100% paid shill circlejerk thread.
Just eat your losses, destroy all your gimmicky crap hardware, and get the fuck out, you shitcunts.
redpill me on vr, I really only want it for the porn and to do lewd things. I'd rather spend the cash on something else like ssd's or some shit, so is blowing 300-400+ bucks worth it?
>"VR is losing money"
>"But they're paying shills, everyone who isn't me of course, and they're funding second gens, and Valve is investing in VR devs"
>"N-no I k-know more about business and finance than multi billion dollar companies"
Yeah man, show me your MBA
Honestly, VR porn games are pretty good, VR porn honestly is like the jump between porn mags and internet porn, the immersion is on another level, with the positional sound and using your head as a swivel point instead of your mouse.
Also you can watch movies in a massive dome theater or some shit if you choose to, and the social aspect of VR is great if you're into that.
Tossing someone a mag in game isn't a button press, you take it out of your vest and hand it to them
A lot of people, like myself, have been holding off until VR reaches a certain level of quality.
I'm absolutely diving in once Index releases. I tried the original Oculus dev kit, and it was so much fucking fun, but clearly limited. Now its time.
come back in 10 years, faggot
Holy fuck, just keep on diverting people from the fact that you're all still trying to cling on to the idea that VR is at all good. Remember, Valve also invested heavily in the VR lie and they, too, are trying desparately to make it work when it will never do so.
>MBA
Mastery of Bullshit and Assholery is all that is. Basically an MBA teaches you how to be a scumbag fucking liar.
But I thought it was already "quality", VRshills! That's what you all keep telling me when I tell you it's the same fucking bullshit as VR has been for fucking decades. "OH NO ITS GREAT NOW HIGH FUCKING QUALITY!"
Stop the shilling and the lies.
It is quality, which is why I'm buying in now. It would be silly not to wait another couple of weeks to see Valves offering, it would also be silly to assume they will enter the market with something worse than what is currently available. Thus, I choose the index as the platform I will dive in on.
Are you mad people are actually enjoying videogames in a different way?
Yeah man, keep getting angry people aren't subscribed to the poorfag zeitgeist here where buying something is "Wasted money" since it's a luxury item you can't afford, going get mad I have a 1080ti too?
>be 28yr old kissless virgin
>favorite past time include browsing panda and play eroge in weekend
I can start improve myself or I can get a vr headset. Decision, decision.
The Index actually comes with one base station and since the Base Stations 2.0 cost less to manufacture than the 1.0 it should be cheaper.
You can also import your VRchat model into other games like Beat Saber and use full body tracking to record a dance like experience (if you're into that shit)
I actually consider getting additional 4 trackers for knees and elbows to do motion capture for Unity animations.
That way I could do commissions and get paid for doing animations for people.
Just give me Knuckles and games that utilise them. My Vive works fine for what I want out of VR. And before any headset replacement I'd need to upgrade my PC.
I got 5630 with my vega 56 + ryzen 1200
>Just give me Knuckles and games that utilise them.
Outside of immersion and socializing, the individual finder tracking is unlikely to have any notable impact on gameplay. Even Boneworks can be played on the Vive wands, and those just have a single digital grip button.
I have two computers capable of VR a Vive Pro and a Vive, I just need another set of controllers to play local VR
The wands are so shit that they alone kill all my enthusiasm for using VR as anything more than "stand around talking in vrchat" machine right now. It's not just the finger tracking. The lack of buttons and sticks completely neuters the way devs have to design control schemes for them, revolving around the touch pads.
Agreed, all I fucking want is some actual buttons and analog sticks.
Those are more important to me than finger tracking desu.
>calling Rift S gen 2 when it's a side grade at best
Yeah go fuck yourself OP
>Check Reddits VR subreddits
>r/oculus and r/PSVR are the only subreddits that doesn't have rampant shitposting and accusing others of shilling, and rampant volvo worship
Got mine yesterday.
For something targeted at children, the contruction instructions production values are really god, the kit is easy and rigid.
On the VR side, you are going back to 3DS tier graphics. But it works, the motion tracking is great on both the headset and the joycons. You feel immersed and certain things will make you surprised, want to move to dodge something incoming etc.
I expected you would need joycons attached to the headset at all time for the control schemes and to give it the motion control, but it turns out the Switch tablet has it's own gyroscope without any joycons attached.
So you can make a makeshift strap to attach it to your head for minigames that use a detached joycon for motion controlswhich is most of them actually or looking at a world where you use a joycon for traditional controls, like there are a couple of platforming minigames.
The content can easily be explored in a few hours and you'll get a good idea of it all.
Everything I found has your position locked to one place and your view just pivots around, nothing at all let me move my (digital)physical presence in the worlds, just looking around from the fixed point which was a real shame, I wanted to have something where I can use the analogue stick to move myself the same way you would in traditional first person games.
The announcement of Mario and Zelda compatibility is what caught my attention among others. It seems Mario has the same problem as above where Zelda will follow behind link in third person.
It's a good experience for an introduction into VR for such a low price and gives you a good idea of how it works and feels, before committing to paying out for a proper solution for your PC. And cheaper then what some game stores or event places are charging people to demo Vive etc.
You get what you pay for. Hoping a lot of games in the future will have some implementation of this though, would love to try some sort of first person action.
Gonna upgrade to Index
Have fun playing Mobile games.
It's either two tracking stations or bust. One isn't enough for full coverage for a lot of the fringe cases, unless you want most games to cater to standing/sitting 180 facing-forward gameplay only.
I don't fucking know what headset to buy, i know jack shit about this shit so i ask in the threads and then of course people will respond with buy this one or buy that, it doesn't mean i'm going to do what they said a buy it like an idiot. I just fucking asked what they thought was best so FUCK OFF YOU ASS MONGOLOID stop sperging out about shills you total jerkmonger, fucking cumstain. You suck.
>If the Index ends up being sub-800 (including the base stations and controllers)
It's going to either be $499 or $599.
>contruction instructions production
There's no way in hell this thing is going to be sub 600 bucks.
I can see it dropping to that price within a year, but on launch? No way.
VR porn is shit. If you want that just buy a fucking cardboard.
>I can see it dropping to that price within a year, but on launch? No way.
Two main reasons for Valve to manufacture on their own was 1) HTC wanting to build their own store with VIVEPORT 2) being pissed by HTC asking an arm and a leg for the hardware.
HTC sell a single controller for $130 and a single base station for $135 while Valve stated the production costs for base stations are much lower and they sold them for $60 in bulk and made them even cheaper with V2: roadtovr.com
And their Steam Controller costs like $50 at full price.
I'd expect $100 for the base stations and around $100 for both controllers and either $300 or 400 for the HMD depending on components.
They know it will sell much worse at some retarded price like $800 and they need to compete with Oculus and other players. I think a lot of people are going to be surprised at how affordable it'll gonna be compared to their imaginations.
does cardboard support pc games?
Oculus Rift is the safest, most solid all-around choice. Best controllers out there at the moment, screen isn't great but if you bump up Supersampling it's pretty on-par with the higher-end ones. The Rift S has somewhat better resolution and doesn't require external sensors, but has some weird shit where you can't adjust the lenses as much so if your eyes are too far apart you're fucked. The Oculus Quest is a cheaper, weaker standalone version.
The Odyssey+ is basically top-tier at the moment, but has a few drawbacks. Fantastic display that pretty much completely eliminates screen door effect and it's comfy as fuck, but the controllers are dogshit and don't have analog sticks.
Pimax 5/8K technically have best specs but they suffer from shitty chink manufacturing defects and would require a retard strong PC to run even if that weren't the case.
Original Vive is outdated as fuck, Vive Pro is slightly better but still pales in comparison to any of the above.
VR porn is fucking great if you actually have a private tracker or pay for one of the services like SexLikeReal.
Even the "4K" rips on free porn sites are compressed to fuck, they really give a bad first impression.
None because VR is a overpriced overhyped gimmick
Valve are competing with HTC, and their latest pile of shit is like 1500 bucks or something.
They're not going to sell it at cost. The hardware literally isn't there yet, both for consumers who can't afford the latest graphics cards, and for the headset itself which is still going to be bulky and heavy.
The controllers won't be under 150, probably 200 for both. The base stations will be 100, maybe 150. The headset itself is going to be 500 and up, with a discount for the whole set so you're paying 7-800.
Of course not. If you want to play vr games to jack off you're gonna get blue balled. I think the only have decent vr porn game is CM3D2.
You don't need 6DOF tracking for porn vids. Hence cardboard.
The Vive is honestly the only real option on that list. The rest have fucking garbage tracking, and the Vive doesn't even have great tracking.
I cannot fucking stand how many absolute retards can't tell the difference between 1mm and 0.3mm. It's night and fucking day, I don't understand why you people with zero perception aren't just using PSVR because it's cheap, comfy and has good software support.
>no built in headphones
D R O P P E D
which one is the least likely to watch me while i jerk off
>VR discussion has just turned into console/HMD wars at this point
that runs at 75fps
>Not wanting Zuck to watch you jack off
Nintendo Standalone quest-like headset FUCKING WHEN
>tfw you don't even bother to set your psvr up now because you have a WMR headset and its so damn easy to setup and use and is just so much better all-round
I'll ltell you what puts me off the psvr and its the goddamn camera. The cable is too short and there's no way to mount it on anything. The stand is a bit crap.
Ideally you want it to be eye level or slightly above but usually the only safe place to put it is under the TV.
The joke picture of the guy taping his camera to the wall with reels of duct tape I can understand the frustration off entirely.
PC is doing this now with epic/steam. It seems the talking about videogames meta has started to form.
>Valve are competing with HTC, and their latest pile of shit is like 1500 bucks or something.
Valve was partnered with HTC and gave them half of their hardware solution. HTC is on their way out and kind of desperate at the moment, that's why they're selling these at 3x their price. Real competitors are Oculus/PSVR and potentially WMR.
>They're not going to sell it at cost.
Why wouldn't they sell it at cost? They're literally a games/software store. That's how they make their money.
It's in their best interest to sell as many of these as they can before a competitor like Oculus or HTC can sell more and steal customers away from their store.
>The hardware literally isn't there yet, both for consumers who can't afford the latest graphics cards, and for the headset itself which is still going to be bulky and heavy.
What are you talking about? You'll likely be fine for most games with a 1070/80. You only need like a 2070/80 for 4K headsets. How did you get the idea that it's going to be any heavier or bulkier than any of their competitors?
It's probably the best move from a business standpoint. They're trying to be the "consoles" of VR compared to the PCs that are the high-end headsets. If the market demographics are anything like the real PC/Console demographics, then I can see why they'd opt for this route.
If they manage to expand the market, more devs will create games, and VR games will stop being so fucking expensive.