was it really THAT bad?
Was it really THAT bad?
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Yes
yes
It's enjoyable enough to replay sometimes, but I still can't deny that it's a shitty game.
Once I got to the rat boss I quit. It manages to get everything wrong
Atmosphere is shit
Combat is weightless and clunky
All enemies and areas uninspired.
Its a contrarians game
Nope, second-best after DS1, only consolewar shitposters and DS3 shitters disagree.
T. Contrarian with shit taste
It's not just a bad game, it's a bad souls game.
fpbp
/thread/
Launch, yeah which is why most people say it's shit because they still have the shit taste in their mouth from the original one
sotfs thou is pretty good. a different game even
yes
pretty bullshit parts but overall they were less bullshit that SOME bullshit of dark souls 1 (all of fucking izalith and the stupid ass tomb of the giants)
had they gone through with the E3 darkness the game would've been even more infuriating
SotFS makes it somewhat redeemable but it's more like the pre-miyazaki fromsoft games
>changed enemy placements
>new shit boss
>game is somehow magically better
Imagine actually thinking this
Yes.
It's a more complete game than Das1 in some ways. While two of the four main pathways that start the game are either very bland (path to the spider), or fucking awful (path to the rotten), once you get to Drangleic castle the game actually starts hitting its stride, instead of devolving to total shit like the first game.
I can't play it. I've really tried multiple times. It's just not for me.
Imagine playing Souls games for the janky shit PvP. Fucking hell.
On release yes, massive disappointment, downgraded graphics, didn't live up to the hype, compared to Dark souls, or even demon's, it was like Lord's of the fallen.
It's not a bad game by all means, it just couldn't hold a candle to what came before it.
SoTFS fixed alot of the problems, and it's one of the biggest most varied games around, yet I'd rather replay Dark Souls, or even slog through 3's bullshit, 2 is missing something you just can't put your finger on, B team fudged the atmosphere, lore and art direction.
>SotFS
How? what exactly did it change?
Yes.
Better lighting and graphics, different enemy placement, new boss, and a bunch of other shit I can't remember.
The basic control, animations, and enemy behavior is fucked. It's not fixable by adding and moving around content. The game is fundamentally flawed.
No, i'll even take the flak from saying this.
DS2 > Sekiro
for the soul *Ba dum tss* purpose of allowing the player to choose different play-styles.
Also people love to hold DS1 to an impossible standard and freaked out when FromSoft wanted to try some new stuff. I can agree that the games setting and map design in most areas was kind of lame, but the weapon and armor design was top tier.
Some enemies are changed, some items are changed, there's more upgrade materials on the early game, it adds another fucking statue blocking the Rotten bonfire, Skeleton Kings spawn less wheels, slightly better grafix, a random fucking NPC invader gets in your way every fucking time you want to rush an area and bone out. It's actually not much better than vanilla with all issues it introduces.
Aldia was a garbage boss and the enemy placement is even worse than the base game in some areas
replayed this shit recently for sekiro
>fucking gank squads every single room
>forced ADP/ATT leveling
>clunky combat with broken hitboxes
>Magic is extremely broken and stuff like bondfire aesthetic+giant lord farming make this game a joke
>only 1 dlc was good
Aldia's probably one of the worst bosses in the series. It's like he's so broken that he can't even hit you.
Had it not the dark souls name people here would it called it a shitty rip off instead of a shitty dark souls.
Don't forget level design, there's no clever loops or shortcuts at all and way too many bonfires
3 was boring, formulaic, and soulless, but it was at least competently made. 2 is a god damn disaster in every way.
>*Ba dum tss*
Please kill yourself
That Drake guarding Ornstein Negro with all the patrolling Heide Knights without warning after killing Dragonrider was a fucking dick move to the already crippled miracle builds. All the random ogres too. And the silly fucking Falconers sliding diagonally in your direction in Shaded Woods and Tseldora without grass to mask it, just terrible. Almost sure it adds more fucking NPC invaders too.
I had too
This applies to DS3 tenfold, fuck off
Everything "good" about it is good by virtue of taking directly from Dark Souls 1. In that sense, it's not a terrible game but it is bad in comparison. The game itself looks, feels, and plays like a Chinese MMO bootleg.
Sadly the overall level design is still better than 3, and Majula is an amazing hub, I reckon if Bandai didn't rush that shit we would've had something timeless.
It also has, by far, the best and most balanced character building. Every weapon and build is viable for PVE and PVP, and the game is open enough to allow you to prioritize the areas that have the stuff you want for your build. No backstab fishing, no Estoc tanks, everything is viable.
AGAIN AND AGAIN I DOWNGRADE
AGAIN AND AGAIN
Both are shit compared to DaS, but each took a different approach, quantity vs quality.
DS3 is a straight line, and the only truly well-designed area with actual, meaningful shortcuts that loop back to the central area with a bonfire as you progress is Cathedral of the Deep. And even then they completely fucked the Patches/Seigward questline by forcing the player to progress a certain way or get locked out of it. Almost every other area is just linear progression with bonfires every five minutes that you're better off just sprinting through.
>3 was boring, formulaic, and soulless
Wait what? I thought Yea Forums loved Ds3?
>3
>Quality
A straight line! Such quality, much design, WOW!
Yeah, I don't know, more like quantity vs polish.
What armor is this?
>DS3fags
>what is the High Wall
>what is the Undead Settlement
>what is the Cathedral of the Deep
>what is Irithyl
>what is the Irithyl Dungeon
>what is Lothric Castle
>what is the Grand Archive
DS3 had some bad levels sure but the level design in all of the above ones is great
Only contrarians will disagree
>shrine of amala
>heide tower
>Black Gulch
>Iron Keep
>all that swamp shit
only thing preventing me from reinstalling, what a fucking chore.
That only applies to what, Forest and Bastille? All the other areas are not much better off than 3's crappy levels.
i had the most fun with it at the time, and i did NG++ 7 times with my STR+Faith build.
That said, whenever I try to go back and play it again it makes me want to vomit and have a seizure, shit is so clunky and unpolished and ugly
DS3 is the best by far, DS1 remastered is pretty gud too
>be a ds2faggot
>someone criticizes the game
>b-b-b-b-but dark souls 3!!
Every. Single. Time.
It's better than Dark Souls 3 but nowhere near as good as Dark Souls. Dark Souls is objectively the best of the trilogy.
I still would replay Dark Souls 2 more than the others though and I don't know why.
Dark Souls 3 is fucking boring though and everytime I think I want to replay it I am immediately reminded of why I don't
It's sad really, in 1 it felt like you were roaming a giant big fucking world, and it truly was, you were insignificant, just to get the 4 Lord souls you went to hell and back, even that aside, remember slogging through blighttown and the swamp just to get to the great hollow and Ash lake?, shit was amazing.
3 feels like a super Mario level in comparison.
>Highwall
>Undead Settlement
>Road of Sacrifices
>Faron Keep
>Irithyll
>Irithyll Dungeon/Profaned Capital
>Catacombs of Carthus
>Ash Lake/Demon ruins
>Lothric Castle/Garden
Every single one of these areas has linear progression with no meaningful shortcuts and multiple bonfires you can spend 45 seconds sprinting to. Literally Lost Izalith-tier progression every time, but you fags suck this shit off while saying DS1 is unfinished.
They're straight lines, kill yourself.
>everyone in this thread is shitting on DS3
NAME ONE THING WRONG WITH DS3
anyone who says 3 was shit is brain dead
...
it tries to be animu like bloodborne but without any of the cool shit from bloodborne like rally and the trick weapons. It's basically just a shit game with shit level design
>3 has crappy leve-
What is wrong with a linear level design?
ds3 was great, fags just hate it because it was the last one released
Bosses, enemies, and world design, lore and quest lines, all fantastic, game is too short and level design is lacking, but you can't deny everything else is kino, except how there is no armor upgrading or poise, why can't they just release one fucking complete game?
>trick weapons
Visual gimmick, what it should have carried over were the deeper attack strings and combos, neither of which were reliant on the developers slapping two weapons together instead of letting the player use and combine whatever they wanted.
Why DS3 went back to L1 being fucking block for weapons in your left hand and R1>R1>R1 again is fucking baffling.
They do a few things right. It's fine.
>Literally the only well-designed area in the game because it has actual shortcuts that matter
We already said Cathedral is good.
Dark Souls 3 was easy and had no memorable bosses. The only ones I can actually remember are those nibbas that keep spawning in and fight each other, the prince with his bro on his back and the dancer.
I remember the ice monster at the beginning but not because he was a challenge.
Wow, so linear
>ds3
>no memorable bosses
heres your reply
Non-linear level design is better in a Souls game, DS1 already set that bar.
>DS2 hate thread turns into DS2 vs DS3
>"wait a minute! THIS game is actually the worst one!"
Every fucking time.
I'm not trying to bait user, I'm just drunk and alone at 1am in the morning enjoying a dark souls discussion. I just felt a bit underwhelmed playing dark souls 3 - at least dark souls 2 made me feel something.
Yes, Undead Settlement is linear.
It has two paths that lead to the same end.
None of those levels are linear though.
Would be really nice if there was a way to get the old lighting system in the game.
I always wondered why the fuck didn't they do that in the PS4 and xbox version?
>soul
>soulless
Probably scrapped the code completely, which is bullshit because they kept showing gameplay using the old lighting method near launch.
>dark souls 2 hate only started after that matthewmatosis video
prove me wrong
It's a DaS2 thread, what did you expect? DaS2 deepthroaters' first line of defense is deflecting to DaS3, even when no one else or the OP mentions it. It's a false flag attempt to make it seem like the Yea Forums hivemind retroactively loves DaS2 or "wasn't as bad" in comparison to 3.
It was a completely accidental success showing that the people who made dark souls don't actually understand their own game.
While there are a two things that are OBJECTIVELY bad about Dark Souls 2 and are unique to it.
Neither of the two however are anywhere as much of a problem as the respective issues unique to each of the other two games.
Which souls game is the best for doing an archer build?
>a pile of rocks stands in my way, so instead of walking over it, i'm going to go kill the 4 strongest beings in existence
Why couldn't they have just called Dark Souls III, Dark Souls II? Like, same thing with DMC. Fucking ignore 2, and just call 3 2
I hated it as soon as I found out about soul memory and farming red eye orbs to invade people. Also the entire story was shit.
No. Dark souls 2 is masterpiece.
frend i think thats from the matthewmatosis video
18:49
this boss scared the crap out of me
>utter blackness
>one of these plops from nowhere in the distance
>FUCKING SPRINTS AT YOU while barely moving its model making it unsettling
>swings at you with a giant fucking sword
>hits like a fucking truck
>can explode and send a homing missile that chases you for days
>if you don't kill it fast FOUR OTHER NIGGERS like him pop up
like, when you know the fight and how to deal with their bullshit it's not so bad, but if you come at them blind this shit is fucking scary
Zoomer retards don't know what linearity means or the difference between level design vs over-world design. They'd call Doom levels linear because eventually you get from point A to point B. They're literal retards.
I'd Google and post a less complicated map that actually shows how linear the game is, but nah.
user the only areas of that game that makes it feel like someone put some effort into designing them and making them interesting are Archdragon peak, untended graves and smouldering lake.
I remember first entering and feeling like a dog surrounded by squirrels, where do I go?, What do I do?, Then discovering that it's all bullshit , closed.of shortcuts and routes that lead to the same place.
Don't get me started on bonfire placement
Yes. You can count the decent boss fights in DS2 on one hand.
DS2 is trash
It's boring. It has no replay value. The quest lines are awfully cryptic even for From standards and induce guide reading for a linear game. The level design is bad. The progression is way too rigid. Enemies have infinite poise and just keep stringing combos again and again and again and again. It follows the ugly lanklet design trends from BB. It introduced NG+ exclusive rings without ascetics. The environments fail to tell a story as badly as in 2. It lacks the (very) few mechanic improvements from 2 yet kept most of its mistakes. You can skip roll recovery too early and it costs no stamina, reverse DaS2. Bosses are just variants of Artorias with no reason to be, no build up, no presence, they're just there much like the shitfest of 40 something minibosses with a soundtrack and a health bar in 2. It lacks gimmick bosses for variety. It's still considerably better than 2 anyway simply for having functional controls.
ls
>all that fucking empty space on corridors
I hate it. Deacons looked dope though, fantastic theme, too bad it only amounted to an uninteresting gimmick boss. I'm struggling to find that video showcasing their late stage deep summoning if you manage to not die them fast enough.
Then they couldn't have rehashed the equipment and whatshisname ladder man NPC.
>tfw i enjoyed ds3
do i just have shit taste?
>It's still considerably better than 2 anyway simply for having functional controls.
I, too, loved backstab fishing in DS1!
Controls in DS2 are easily the best, get fucked.
No that's if you enjoy 2.
No, its just not as good as DS1 or DS2. Its still a good game.
>All DS2 criticisms are invalid because an eceleb used the same arguments once
This is your brain on Dark Souls 2
I can live with all that, what I can't live with us how they removed armor upgrading, how they butchered poise yet kept the corpse there to remind you, how nothing is viable except making a light build and rolling through everything because Shields suck and enemies and bosses hot 4 to 5 times a combo and got like a fucking dump truck.
Yeah, I just love having to do precision platforming by controlling the camera because Tanimura's masterpiece has huge arbitrary deadzones for walking speeds so I can't just carefully walk off on a direction I want. It also somehow potentialized the problem of building up momentum as you walk off ledges, launching you even further. Then there's the random fucking chance of just jumping short even while running at full speed because spaghetti code. And what to say about AI just failing to update and either standing still looking at you or even running in the opposite direction? Even the bosses sometimes eat their own recovery frames and stop mid attack, it's fascinating how poorly made DaS2 is.
>how nothing is viable except making a light build
That's the case for every Souls game though.
>The environments fail to tell a story as badly as in 2.
As opposed to the brilliant environmental storytelling of the first game
>here's a castle full of undead with a dragon
>here's a pit full of poison with a spider woman at the bottom for some reason
>here's a castle filled with death traps and nothing else for some reason
>here's an abandoned city because all the Gods disappeared
boy what amazing storytelling
No. As long as 2 isn't your favorite you won't have shit taste.
Oh yeah, I forgot to mention, the fucking CAMERA has a ridiculous reverse deadzone as well that decelerates your stick nearly instantly.
i didn't like ds3, ask if your curious.
No, you just didn’t fall for the contrarian meme that only the original Dark Souls is good
Is it because it' was just a bland, boring experience?
This can all be explained tho, and the lore supports all of it, I'm phone posting tho, so...
Altered undead caused by said dragon.
An open sewer full of disease and corruption.
A literal trial into the city of the gods.
The highest point of the game.
Yeah, pretty amazing storytelling, I agree.
>People provide fair criticism for DS2
>B-B-But DS3 was bad too!
Every fucking time
Dark souls 2 is the only bad Soulsborne game and the rest are all really really great.
>People talk about the positive aspects of DS2
>REEEEEEEEEEEEEEEEEEE
Every time.
no
3 is worse
Did you not play Demon's Souls before Dark Souls 1 by any chance? I have a theory.
More often than not you're trying to pretend a mistake is a positive aspect, like Agility.
>Yeah, I just love having to do precision platforming by controlling the camera
And? Its more precise than DS1 and stops backstab fishing, that was the whole fucking point. I'd love to cross the Anor Londo rafters with DS2 controls that don't send you flying off at the slightest touch of the stick, you fucking muppet.
>smouldering lake
>effort
What the fuck? It's just a big empty plain followed by a chalice dungeon reject
>Altered undead caused by said dragon.
the Dragon showed up later and it technically wasn't even a dragon, but a drake.
>An open sewer full of disease and corruption.
>A literal trial into the city of the gods.
So, that implies that Sen's Fortress was either constructed after the curse business or that it was designed that way from the start.
The latter makes me wonder, why are there golems throwing rocks at the castle part of the the design of the castle and why it is needed at all, the former makes me wonder how that could've worked.
>The highest point of the game.
Anor Londo has many problems, but please explain how it tells compelling stories with the environment other than "the gods are pretty big guys".
The apparent windmill taking you to the lava lake and the elevator into a complete different world tell you more about whta's happening Drangleic than anything in Dark Souls tells you about the way Lordran is.
It's literally the best Souls game.
>DS2
>positive aspects
LOL
Literally nobody defends ADP, just like nobody defends Soul Memory.
>People discussed game.
>People finished discussing game.
>Discussion moves on to the deteriorating quality of said publisher's games.
>Wah why aren't you talking about the game.
It had the best PvP in the series.
Case in point
Because ADP/agility was a good change you fucking insipid retard.
Why shouldn't better rolls require investment like literally everything else in the game? In DS1, there was no reason to ever go above 25% load because fastrolls were objectively the best by a massive margin, you may as well not even roll if you're not under 25% load.
Stamina consumption in 2 was balanced as well, and the two combined resulted in a very balanced environment in which fastrolling characters were not objectively better and virtually every build was viable.
Literally nothing positive about the game expect for bonfire ascetics and new game+.
why is the lighting so fucked, it's so ugly
holy fucking shit lmao
I really, really fucking liked the Blue Flame Sword in dark souls 2 and I was incredibly disappointed that the dark souls 3 equivalent was this piece of shit instead of just giving us the goddamn blue flame sword again.
>and virtually every build was viable.
until you step into the high soul memory range where everyone is a mundane havelflipping hexgod
No
>Why shouldn't better rolls require investment like literally everything else in the game?
Because it's your main way to avoid damage and gimping that is fucking stupid.
lmao, you'd be surprised the length a ds2fag can go case in point
Dark Souls 3 was fucking boring, meme on elevators from A to B all you want, at least there was world variation.
well he's a retard, DS2 a better game than the other two even with the two majors flaws
It's a "hidden" optional area, optional boss(es), different branching paths, verticality, hidden shortcuts, illusuinary walls, ballista, call backs to the first game, what more could you want?
thats not even what he said you knuckle dragging retard
>DS2fags turn thread criticizing the game into shitting on DS3 even though it’s unequivocally superior
Every time
Let's be honest here buddy PVP is always shit in souls games and trying your hardest to keep yourself at a certain level/soul memory is a wasted effort when you can just go play a fighting game for your competition boner.
literally every single time rent free
My favorite bit was fucking with people with my rat covenant gang spent about 20 just doing that.
well, yeah, it's why I dunk on people with my hacked max stats character.
>call backs to the first game
Apparently this is unforgivable in a Souls game now and it's called fanservice or whatever.
I guess metal gear sequels and spin-offs are all fanservice by that logic too.
Keep seething
>what more could you want?
a level that doesn't feel like one of the shitty proc gen dungeons I already got sick of in Bloodborne
>doesn't post why 3 is better
every single time
expect its not superior lmao
it was
Please explain why ADP/agility is bad without screaming about mistiming your rolls. Every single attack in the game can be dodged with the lowest possible starting ADP.
It balanced the gameplay and makes any build viable by virtue of having no-investment-necessary fastroll builds not shit on everything because, wait for it, it requires zero investment. No backstab fishing, no rollspam.
Sorry you actually have to build a character instead of just gouging VIT and fastrolling.
>I'd love to cross the Anor Londo rafters with DS2 controls that don't send you flying off at the slightest touch of the stick, you fucking muppet.
Either you or your controller are defective.
Boy, that didn't take long at all.
2 > 1 > 3
Search your heart, you know it to be true
>duh seeth
ok retard
>Combat is weightless and clunky
this
A well-designed area without copy/pasted rooms from the previous area (but with RED GLOWY BITS!!!!)
>No rebuttal
>Y-y-your controller is b-broken....
lol every time
I still can't tell the difference in "deadzones". Maybe I'm retarded.
In Dark Souls 2 you just need to invest levels until 105 or so Agi to get back to where you were in the first game, I don't recall what the investment was, but it's not substantial for any starting class. For it to be what you want it to be, it is just not enough.
You said it yourself:
>Every single attack in the game can be dodged with the lowest possible starting ADP.
If you want it to be more than a predetermined waste of points, then it should actually make a major difference, you know?
Maybe start the player off on the 105, maybe actually punish player harshly for not spending their points?
The way it is it's just a waste, couple with Soul Memory.
Not the same user, can't tell you how many times I quit the game because of the bullshit i frames that I couldn't seem to figure out, especially when I wasn't doing anything wrong, until fucking years later when I found out i frames are tied to a stat.
Does the game even tell you when you level up ADP how much your i frames improve like it does all the other stats?
Why was the Crystal empires defenses so fucking shit?
A webm like that needed the inputs on screen to illustrate it better. Here.
This but switch 2 and 3
Oh, this makes a lot more sense, thanks.
Can someone tell me what's enjoyable about backpeddling until the 5 enemies following you synchronize their attacks so you can roll through them or start returning to their original position so you can abuse the AI and hit seperate them?
This is the core gameplay of dark souls 2.
how does something like this even happen?
>most build variety
>most armor aka best fashion souls
>best pvp
>best first areas in the series
>power stance > stupid weapon arts
>best story, though lore is better in 1
Only problems I have with 2 are it being an ugly game graphically and artistically, and disappointing bosses.
That's slow, that's boring.
If you want to play that way you're free to do it. A game is not bad because you are bad at playing it.
It's like complaining about what fun about running past all the enemies in the first game.
That'ts the core gameplay of every souls game
I have no fucking clue why they changed movement and animations, and how they thought releasing the game like this was a good idea, I like 2 but even watching that webm gives me ptsd.
What kind of faggot plays like this?
it was
Nah it's fine, but I played it so much (like 200 hours) by the time Scholar came out that I never finished that playthrough.
It’s the most atmospheric of any souls game fuck off lol
truth
Playing it for the first time right now, just beat the two dragon riders and the silver Knight guy in drangleic castle, how much do I have left to do and how many cool areas are left? Not done any dlc stuff yet
yes
There's one of the coolest bosses, even though I never got it to work properly.
There's the most Kino area in all of the Souls games and then there's like four more areas?
You will be amazed how a bow or magic build can demolish everything in PvE from a distance, for bosses weapons with good int and Dex scaling and bright bugs and the like if you're having trouble.
Izalith is the only truly horrible part of second half of ds1 and it is the worst part in the entire series. Yes, endless reindeer is also cancer but it is optional, Izalith is not.
I never had a problem with archives or tomb f giants. New londo is great.
yes
I don't get why people hate the last half of dark souls 1. Is that just an excuse so people can replay it and finish at Ornstein and Smough instead of doing the rest?
The only bad part after that is the tomb of the giants.
Archives are the worst area.
The kind of faggot who doesn't pick a thrusting or ranged weapon, probably not knowing they're the only reasonable way to cheat the absurd tracking in 2 because every other weapon got nerfed to the ground.
It’s definitly not as good as 1 in terms of polish (which is embarrassing because 1 wasn’t even close to being anything you would call finished) but it’s still a fun game and brought a lot of new interesting gameplay mechanics I wish would have crossed over to 3. Fun enough for me to have replayed it three times now.
I agree. Even with the skip it's a chore.
Oh so the intended way of playing the game is pure shield turtling and poking or tanking hits with poise and high defence?
This is also shit and unfun.
get the biggest sword you can and dodge
That is the way the games are meant to be played
yeah it's pretty bad
Everything up to Izalith feels very solid, well directed and designed, even tomb of the Giants, Izalith has the worst bullshitiest rng boss, the lava and the sound walking on it, the fucking hidden bonfire, the centapide demon, the whole level design especially towards the end feels very lacking and unfinished, it was clearly rushed.
The game clearly had a lot left to offer, maybe even an area before Gwyn, but they had to ship it, as evident by the million balancing patches that came after.
cope contrary fag
The other thing about thrusting weapons is you get the leo ring so yeah.
Oh that's right, I completely forgot about Izalith. That place was just garbage.
I didn't like the 4kings either, I just wind up using havel+stone flesh to cheese them.
DS2 was good for making unique, fun builds. The weapons, armor, and spells were pretty much all perfect. Some of the mechanics (soul memory, agility) were stupid as fuck, but overall, it's one of the better foundations of a Souls game. It's just a shame that the locations and enemies they made for the foundation sucked balls.
If it were possible to mod DS2 with completely different environments and enemies, you could absolutely make the best Souls game of all time.
you've just described the entire series
The fuck am i looking at here?
Shockwaves
Sekiro is on par with Bloodborne and meme souls 2 is trash.
Dodging feels fucking useless for spacing. Only good for the iframes it gives you.
Again Ds2 constantly sends 3-5 enemies at you that have no special mob AI. They just run top speed at you and attack. With 5 enemies doing their 40 hit combo at different timings how do you do anything, but backpeddle and poke?
The heat coming off of the spinning shield damaged him obviously.
>2fag putting his shit that high and sekiro that low
pvpfag is mad
I can't fathom why anyone would even FINISH a game that they find to be shitty, let alone "replay it sometimes"
honestly? they give you the blacksmith right away. there's a lot of things associated with that fact that i do not appreciate.
i did not play demon souls because i have pc, i was lucky to get ds1 on 360 at release. i hope i'm not too late to hear your theory bro.
everything
pvp fag here, i'm mad that sekiro has no pvp but that being said there is no way it's not top tier and no way ds2 isn't in the mediocre zone
To be fair, pretty much every Souls game has its share of shitty hitboxes
youtu.be
(1:20:14 if the timestamp doesn't work)
Dark Souls 2 seems to have more of these moments than the others, but I will say that at least with Dark Souls 2 there is some logic to it (despite it being retarded logic). While the others have occasionally awful hitboxes, it looks like Dark Souls 2 leaves the player's hitbox in its original position until the roll is complete, so dodging is entirely dependent on i-frames. So if you play with that in mind, you don't see as many of the bad hitboxes happen. I'm probably entirely wrong about the way the hitbox works, but thinking of it that way has at least helped me.
I'm replaying Dark Souls 3 as a miracle character.
Holy shit, miracles fucking suck in this game.
i feel it doesn't add enough gameplay wise so it ends up feeling worse in everything else since its otherwise more of the same
Now why would you lie on the internet?
And that's /thread right there
Had Sekiro not been released by Fromsoft it would just be another forgettable mediocre game from some studio no one gives a shit about.
Game is unironically too hard for it's own good, and unlike souls games, no reason to push through it, since it has almost nothing to offer in return.
This is what I feel too. The game would've been better as a boss rush honestly.
You must be really shit at the game, miracles are OP as fuck in DS3.
It's nostalgic to older action games like legacy of kain or devil may cry 1 with its environments and feel, the gameplay difficulty spikes are strange and some bonfire to boss runs are frustrating. People who genuinely hate 2 are probably faggots who actually play jrpgs on the regular
>it looks like Dark Souls 2 leaves the player's hitbox in its original position until the roll is complete
That's far worse than I imagined. And this is the game with ADP
I did a magic build and immensely enjoyed it, wanted to try me out some lightening, and holy shit faith is worthless, I mean support miracles are hood and all, but 20 to 30 faith just for some buff and to deal heavy soul arrow damage is fucking bullshit
a not shit level
People who usually complain about dark souls 3 ironically use all complaints that can be attributed to dark souls 1 when they haven't played demon's souls. Dark souls 1 is almost 90% re-used demon's souls assets/bosses/plot/design/areas just polished. Dark souls 3 is the exact same thing.
>Game is unironically too hard for it's own good
get gud tranny
>People who genuinely hate 2 are probably faggots who actually play jrpgs on the regular
I certainly am but I also liked legacy of kain and dmc1 so when do you stop generalizing and start making some actual sense?
It would be better if it wasn't a fromsoftware game because it wouldn't have retards crying about pvp and muh builds.
Like I said, that's just the way it seems to work to me. It makes sense in that they clearly wanted to relegate your dodging ability to a stat rather than allowing the player to just react somewhat naturally, but yeah, dodging in DS2 ends up just being fucking stupid without a significant investment into adaptability.
3 is the only one I enjoyed enough to do a second run of.
Time for a shit storm.
Does sotfs let me use a controller on PC? I tried ds2 and 1. No controller input despite every other game I own using the very same controller.
Specs are win 10, fx 8350, GTX 1080, 16gb ram, 1080p 120hz monitor, ssd etc....
I'd like to give it a fair shake. I enjoyed 3. When sekiro goes on sale (and major bugs worked out) I'll add that too.
Only if you enjoy 2.
Missing the point kiddo, why?, Why git gud?, Why waste hours pushing through an unenjoyable game made hard just for the sake of being hard that has nothing to offer?, If I wanna punish myself and waste time why not go play I wanna be the Boshy, or better yet, go work out.
just get gud
I thoroughly enjoyed it! It didn't have the consistent atmosphere and quality level layouts of other Soulsborne games, but it was still rad to play.
No.
>there will never be a remake of DS1 and DS2 with the controls and gameplay of DS3
Nah. It's the worst, but I don't dislike any of the games honestly.
Except it ain't.
Who are Queelag, Capra Demon, Gaping Dragon, Sif, Moonlight Butterfly, Centipede Demon, Ceaseless Discharge, Priscilla, Gwyndolin,, Seath, Pinwheel, Nito, Four Kings, and Ornstein and Smough based off of from Demon's Souls?
Dumb question, they all support controllers, if you don't have an Xbox controller or a compatible controller that windows identifes as one, use x360ce or some input mapper.
>If I wanna punish myself and waste time
>go work out
lmfao, go back fat tranny fuck
Let me give you some advice kiddo...
Soulsborne is shit
Demon souls is shit
Dark souls is shit
Dark souls 2 is shit
Dark souls 3 is shit
Bloodborne is shit
Sekiro is shit
Any future games will be shit. Please get better taste in video games.
i bet you use emotes on twitch
Hey retard, all of the DS games on PC have controller input
Also, you can run Scholar on a literal potato and still have decent graphics. It's as well optimized as Dragon's Dogma
>gameplay of DS3
DS3 has the worst gameplay in the series, dumb frognigger.
theres something charming about how shit the second half of ds1 is.
by the third game, though i got tired of stabbing giant legs and asses. it was fine in the first game, but i couldn't suspend my disbelief for 3. holy shit make the bossfights more interactive than just spam roll and r1.
welcome to fromsoft games faggot
Nah. It was the most fun of all the Souls games.
it's literally ds1 gameplay but faster
Nobody, because I didn't say "everything". They're an example of an improvement since Demon's Souls because most players wanted more fights like Allant and Flamelurker instead of 'puzzle bosses'.
There are highs and lows but I see DSII primarily by its wasted potential. The first game was disappointing after the O&S, but it's still a masterpiece nevertheless. The sequel brought some technical improvements, sure, but the game overall was cold water on the dick. Most levels are uninspired and seem to have been randomly built. In the very start the game shits at us Heide's Tower, passing through Huntsman Copse, No-man's Wharf, Harvest Valley, The Gutter, Grave of Saints, Black Gulch, Shaded Woods, Tseldora, etc. finally reaching the lowest point with Shrine of Amana. The only captivating levels for me were the Forest of Giants, the Lost Bastille and Undead Crypt. And they're mediocre at best. Half of the bosses are humanoids with very little development.
>You dodge more because enemies are more aggressive so the combat is shit.
All they did is speed it up and give you more stamina because both you and the enemies attack faster so you needed stamina to keep up with that.
no you
>Dark souls 1 is almost 90% re-used demon's souls assets/bosses/plot/design/areas just polished
I'd put like this
Dark Souls > Sekiro = Dark Souls III > Dark Souls 2
>trying to shit post op in a thread that's over 2 hours old with a ton of posts
And DSII cultists still insist that the only thing changed was the lightning
DS1 circle-strafe backstab fishing
Faster =/= better.
Jesus fucking Christ no wonder movement in DaS2 feels like utter shit.
When people had threads on Yea Forums about what you wanted in the next souls game after dark souls 1 everyone almost unanimously agreed that speeding up the combat would be great.
Based and redpilled
I don't see any difference between the pictures here. What's the problem?
thanks. i couldn't think of a good way to put that. if i wanted crazy combat, i'd play a dmc or bloodborne.
im not saying it was better.
but you are literally saying
>faster=worse
Look up the definition of literally, because what was literally said was "faster does not equal better"
Slower =/= better.
Yes, that's another way of putting it. In other words, the speed on its own is not an indicator of quality in and of itself.
>Yea Forums is filled with plebs who agree on the same shit idea
This. Dark Souls had an entire experience outside of the combat to enjoy. Sekiro is just an autistic test of pattern memorization and "Gotcha!" combos so when you beat the pre-determined Simon Says bosses you can pretend to have gotten gud.
No, it's not nearly as bad as people say it is. It's still a fun game in its own right, but it is undeniably the weakest entry in the series.
Only fans looking for a new Souls game to play should bother with DSII, seeing as how the other games are better in virtually every way.
I like it.
It has a lot of fucking garbage and is the pinnacle of quantity over quality, but my retarded masochism still enjoys it.
get gud tranny
Sure, but it's one of the reasons 2 is definitely not quality.
I beat the game once and was glad to put it down. The entire appeal is 'git gud' autism from tasteless normalfags which I'm not at all interested in.
>autistic test of pattern memorization
>"Gotcha!" combos
>pre-determined Simon Says bosses
kek, I can just feel the seethe. How much did Genishiro push your shit in?
Let's see. Post a pic of your achievements/trophies.
what ever yous say yous normal fag
>but it is undeniably the weakest entry in the series.
>The weakest entry in a series of RPGs is the one with the best and most balanced RPG systems because MUH LIGHTING DOWNGRADE :((((((
lolno
BB almost forgot it was an RPG, DS3 is a straight line and couldn't decide if it was a Souls game or BB2 but missing all the good stuff BB had.
i prefer 3 over 2 but 2 is by no means bad like everyone makes it to be, definitely my favorite in terms of variety and colorful world
you can enjoy it, but saying that it's better than dark souls 1 is pure memery
>Judging games by your specific arbitrary definition of what an RPG is instead of it's own personal merits.
This is why everyone calls you a faggot, user.
No, it wasn't - not to me anyway. Ds2 was the first I played of the series. I was coming getting off anti-depressants cold turkey and dealing with those agonizing physical and mental withdrawals while throwing myself at Smelter Demon over and over again. The game was totally synchronized with how I was feeling and it will forever have a special place in my heart
It’s basically ds1’s DLC gameplay, which ds1 fans mostly agreed to be the best part of ds1
They make dodge have slightly more iframe in compensate with bosses being more aggressive and have tougher and more complicated attack pattern. It’s less about squeezing the tight iframe dodge for one attack but just recognize the attack and dodge when you should
Ds3 also get more generous with letting players wearing armor up to mid weight while still retaining fast roll with decent iframe. It turns out that armor transition from light to medium has so little defense benefit that players would just take them off until they get the roll they want. Practically, armor damage reduction doesn’t matter if it doesn’t change the amount of hit you can take. Therefore, ds3 allow players to be more into fashion soul instead of min/max with armor.
Also, they try to make the tank playstyle more engaging with superarmor as poise though weapon artes and blocking but many tank player simply want to not care about enemy’s attack and get to smash the boss.
It had some great innovations but is overall the weakest game in the series. I really wished that the NG+ changes and Power-stancing continued into DS3 but I guess From didn't bother to figure out what was good about DS2.
>controller
lmao cuck
sekiro has the same shit in the FINAL BOSS, miyazaki apologists coming in 3....2.....1..
best pvp so i played it the most of the series
worst pve though and it's not even close
Better than DaS3 and BB.
>ds3 allow players to be more into fashion soul instead of min/max with armor.
no meme souls 3 ruined armors completely and made them fucking useless, "muh fashon" my fucking ass when if you dare remove one piece of armor and go bare you'll take from 5 to 15% more damage thanks to the meme absorption and you cannot upgrade armor because muh bloodborne, fucking cancer meme game
>no meme souls 3 ruined armors completely and made them fucking useless
Yeah isn't it great?
>hbomberguy
why did you post this like its a instant counter to any anons argument in the thread
The awful barren empty cuboid rooms, the flat gaudy textures, often repeating hideously, the specular effect on armour from DS1 being largely missing here, really bring the game down more than any gameplay flaws.
Heides Tower, Shrine of Amana, Gutter, Majula are the only places that dont look like they were cobbled together on Blender in an afternoon.
Luv' Bloodborne
Luv' Dark Souls 2
Luv' Dark Souls
Luv' me sausage rolls
Ate' Dark Souls 3
Ate' Sekiro (too hard)
Simpul as.
> if you dare remove one piece of armor and go bare you'll take from 5 to 15% more damage
Yikies. No more meme havel giant daddy builds for you. Try getting good instead of meme poise tanking through everything, sweetie.
The worst thing is the way the textures are all so flat, the specular effect that made the armour look great is largely gone.
Also reusing Bloodborne assets to such a degree some areas don't even feel like Dark Souls.
nigger
youtu.be
Yeah, it was.
brb gonna do another playthrough of it
Skid?
platitude
That faggot likes Dark Souls II for all the wrong reasons and makes the rest of us look bad
3 is the best game in the series, change my mind.
Don't forget Mauler's 10 hour response to this.
the rape was so long statue of limitations apply
these threads are the same exact shit every fucking day
It's literally the DMC2 of Dark Souls