Why does no one ever talk about the original persona games?(and smt to some extent)
Why does no one ever talk about the original persona games?(and smt to some extent)
Because they're bad.
Because they had a radical style change beginning with Persona 3.
Persona 1 and 2 have a lot more in common with the SMT series than the current Persona series, and at this point those have basically become two distinct audiences.
People talk about them all the time. I think you're inventing scenarios in your head again so you can feel persecuted and special.
Also
Because the audience for it is no longer playing videogames, they're quite literally outdated and no longer seen as playable by modern standards
they don't appeal to zoomers like 3 and 4 did.
>no social links
>sub par compared to the other games in the series
because they are persona non grata
I haven't played P1 yet. But if it's anything like P2 I don't want to.
Combat is so painfully slow and the dungeon design is trash. The best plot in the world can't make up for how painful getting between those plot points is.
The bomb shelter in particular is indefensible.
It's insane how worse combat got between 2 and 1
>Combat is so painfully slow and the dungeon design is trash.
p3 has worse combat, the worst dungeon """design""" ever, and worse characters/story/writing, and gets a free pass on all of it compared to p2 somehow.
>p3 has worse combat
no
P3's combat is like a fucking lightning blot compared to how slow P2 is. At least in P3 the optimal strategy isn't to just brute force everything with your starter personas.
i remember my strat against shadow maya was a 4 man support for ekichi while he used an orges giant fist
fpbp
I haven't played P1 or either of the P2 games yet but is there any credence in the notion the early Persona games didn't really form a spin-off identity from mainline SMT until the social links became a major component from 3 onward?
Persona still had the "what if it wasn't the fucking apocalypse" as early as one, and the school setting as early as SMT:if.
Ironically Persona 5 brought the series closer to SMT in some ways like returning demon negotiations and giving everyone guns.
No, I'd say it had a unique identity since Persona 2. P1 was pretty similar to if...
did this ever get updated?
Because no one here has played them. That said I just finished my first run of 1 and got the bad SEBEC ending but still had a blast because it was way more engaging than neo-persona especially when it comes to party members and negotiations.
I'm going to try Snow Queen next.
>Ironically Persona 5 brought the series closer to SMT
You fucking wish, it still hasn't gotten anywhere near 1 let alone a real SMT game.
Thanks, now I remember. SMT "if" had a school of demon trainers which formed a baseline for Persona to spin-off into the high school setting with SMT demons.
That's pretty accurate, P2 still used demons and the like as enemies, P3 was when they completely detached from old customs and tried doing their own thing
fpwp
you're underselling just how far 3 and especially 4 drifted away from the rest of megaten. a megaten game without demon negotiations is like a pokemon game without pokeballs.
>scooby doo, where are you
I mean they're not wrong
As opposed to overstating 5's "return to form"? Also not every megaten game has negotiation.
People play persona because it is a dating sim in disguise which normies can get into. You NEVER see people talking about the gameplay ever. It's either story or waifus
Turns out pure dungeon crawlers with engaging monster collecting and fusing mechanics just simply don't have the appeal of japanese high school simulator/dating sim. It has nothing to do with the overall quality of the games.
>tfw Q is the closest we'll ever get to real Persona again
The first two persona games are like the first two parts of Jojo.
The good parts?
the pinnacle of the series until the 7th instalment comes around?
They're quite old, hard to come by, and I hear that the localization was utter garbage.
The best part in the entire series?
the only parts worth reading?
>Great in their own regards and set a Precedent for the rest only to be shot down when the new gimmicks become more popular than the series itself.
Stands and Social Links respectively killed JoJo and Persona fanbase wise.
I love Fuuka
>watching JoJo for the first time
>absolutely delighted by parts 1 and 2
>part 3 suddenly has all this stand combat
>less satisfying to me than actual combat by a wide margin, but the stylistic posing is kicked into overdrive
>not sure how much I enjoy it
Loving the wealth of characters and feeling of adventure and I hear it gets better and better from here with only a few low points so here we go. Even if it's not as good, it's still great.
>engaging monster collecting
>instead of actually getting the persona you want, you might get a bunch of cards which you can use to buy the persona you wanted
>but only after suffering through the sky-high encounter rates to crawl back to the velvet room
>then you can grind out 8 more fucking levels so you can trade in that persona for some worthless goodie that you'll never end up using
>never actually need to fuse anything because you get so many fucking handouts it's like living in the ghetto
All persona games link to jojo.
And all of jojo links to Hokuto no Ken
Stand is a great concept, it's more a minor irritation to me they just became the staple for the series after introduction, but the variety in their abilities more than makeup for that.
>instead of actually getting the persona you want,
Want to know how I know you've only played 5.
This is the truth, but contrarian Yea Forumsirgins will deny it anyway
Want to know how I know you're a faggot who can't actually refute any of the above?
And Hokuto No Ken is just Mad Max with Bruce Lee.
This. It's one of the few exceptions to Yea Forums's OLD GAME GOOD NEW GAME BAD rule.
>Can trivialize the whole game with charm bullets/nuke spam
>Can beat SQQ final boss with a level 30 Persona just because it nullifies anything she can do
>2 is an auto battle simulator
>W-why is Persona so casual now bros? Do I fit in yet?
>every injury you deal to the stand is dealt to the stand master, it'd be no different if the humans had the stand's abilities
I just sort of miss dudes actually fighting each other
Are we talking about Persona 3 here?
In conclusion, Persona is based on Mad Max
Fuck you. You didn't have to say it like that.
Let me guess because you didn't know that obtaining persona was never random in 1 but it was in 3 and 4?
I'd talk about 2 but I haven't played it yet.
Regardless your argument doesn't match facts.
>instead of actually getting the persona you want, you might get a bunch of cards which you can use to buy the persona you wanted
>he didn't know how to do negotiation
In Persona 1, you can't get Persona from the field. You have to collect the right cards from Demons first you see.
all persona games are bad
>I'd talk about 2 but I haven't played it yet.
Says it all, doesn't it? Get the fuck out.
Negotiation is one thing, making it more cumbersome for no goddamned reason is another.
Not really.
the most soulful entries in the series?
That doesn't mean it's random. In fact if you git gud at negotiation you can get a 100% chance of a spell card.
>You have to collect the right cards from Demons first you see
isnt the card stuff Persona 2?
Never said it was random?
No it's in P1 as well. Also the only way to get Fool Persona is through random chance (outside of manipulating RNG obviously) whereas in 3, 4, and 5 you're not locked out of any Arcana like that.
P1 you have to negotiate with demons to get their cards to fuse together
P2 requires you to negotiate to BUY the personas instead of fusing them
>Never said it was random
Did you look at what you were replying to? Not getting what you want implies a mechanic based on rng despite the fact that you can choose.
it's not a coincidence they became popular when they turned into glorified dating games.
>whereas in 3, 4, and 5 you're not locked out of any Arcana like that
Instead in 3 and 4 you have to play the random chance game with every battle.
Also there are only three fool cards in 1.
I feel like you're missing the forest through the trees. The main crux of that guys argument is playing Simon says 12 times before you even start fusing is just tedious and doesn't really add any depth.
It is also random in the sense that you need specific demon types for different fusion and have to run around until you find one of that type.
Compendium.
Less than 10% of the game is actually spent dating but okay. I think they got popular because of the time management and dual gameplay aspect like Harvest Moon or Rune Factory.
PSP and PS1 games aren't hard to come by unless you're an underage that started with persona 5 and unga bunga can't emulate
the PS1 localizations are utter garbage, the PSP ones are only as bad as persona 4
p2 had romance options, and the dating sim elements in the newer games are extremely overrated.
>The main crux of that guys argument is playing Simon says 12 times before you even start fusing is just tedious
And yet he says he focuses on a lack of choice rather than tedium. That said if you know how to do negotiations they're lighting fast.
fpwp
>Compendium
Which still requires you to obtain the Persona first either by fusion or random chance and the speed of the former is determined by the latter.
fpbp
The same reason nobody ever talks about Zelda 2. They're decent, but "HURR DURR NOT LIKE FIRST ONE I PLAYED. DIFFERENT BAD."
You have so many random battles just climbing up the tower and there are only about 6 or so shuffle time Personas per block. You can also fuse most of them quite easily. The only part of the game where you specifically need to find specific Persona cards is the very beginning.
I tried backtracking recently and playing P2 but I just cant fucking stand it anymore. Fighting something every 5 steps is tedious as hell and the charm of the negotiations runs out after a while. I only got as far as the concert being blown up before I just couldn't get myself to continue. How am I supposed to do this?
Persona 1 for PSP was pretty decent, I liked the atmosphere and how it was more of a dungeon crawler. But if you're not into dungeon crawling or dated RPG stuff you'd probably hate it.
Persona 2 is legitimately a good game, both of them.
P3P still the best though
P1 has the best dungeons in the series.
I still don't understand how people can consider modern Persona a dating sim or something when it's such a minuscule and easily ignorable element to the games as a whole.
>all these tards who actually liked part 1 despite it being the most boring part in the series
Disgusting.
Because
P1 - Great dungeons, good characters, questionable battle system, good story
P2 - Mediocre dungeons, great characters, mediocre battle system, great story
P3 - Terrible dungeons, Good characters, good battle system, story only exists for the last 4 months
P4 - Ok dungeons, Ok characters, Good battle system, Story is a mystery you're unable to solve for 90% of the game
P5 - Good dungeons (starts strong, fades fast), Ok characters, great battle system, Story starts off good - loses focus by the end
Prove me wrong on any of these accounts
this but unironically
>Play P1 becuase people say how good it was
>Most of your party members didn't really have to much of charcter or talk or do much outside of a few things
>The battle system, I liked it, but had some problems
>The dungeons were pretty good, but just kinda standard dungeon crawler dungeons
>The ending was fucking retarded
>It felt a little slow becuase maybe the encounter rate was just a tad too high
>I didn't really like the card system that much
>Everything about Ice Queen was fucking terrible
>good characters
Only a few
Because Peronsa 3,4, and 5 were all done by the same guy. They are also what made the series more popular than the mainline SMT
No SMT game has great dungeons. Don't @ me, I don't want to hear about your Stockholme Syndrome.
P1 has pretty dull characters.
What game does then?
I've played through both routes in 1, finished 2:IS, beat 4, and watched my SO play all of 5, and I'll have to say that all of that seems pretty accurate for the most part. I wouldn't call the dungeons in 1 great, but I think they're ok-good tier.
Also, 4's dungeons were shit, and I can only imagine how bad Tartarus is in 3 if it's supposedly worse than 4.
P2's story and characters are severely overrated. Story especially.
I don't get why people say they are so good, only a couple actually get some screen time or even talk to you or do anything.
Ultima Underworld.
>they have gameplay instead of being visual novel dating sim trash for otaku
>they must be bad
worst post of the day
You know how in 4 they'd occasionally mix up the dull hallways with things like the teleport maze in Yukiko's Castle or the dark floor in the Strip Club? 3 has none of that and it really is nothing but hallway.
...
Was this picture supposed to prove something? You aren't able to articulate why you like it so even in your own mind you're admitting it isn't good. Was I supposed to be impressed? Woah big!
It's more like elevator, at the very least you can just buttrush to the top.
Muh daddy issues, muh nyarly
I don't get it
if you actually played the game you would have instantly recognized how awful it is
>Also, 4's dungeons were shit, and I can only imagine how bad Tartarus is in 3 if it's supposedly worse than 4.
I rated it by comparison to 3, which has literal randomly generated top-down halllways for you to roam around until you find stairs. Then once a month, you wander around a train or a hotel or something and find a boss to fight.
By comparison, stuff like Deva Yuga or Avidya are god-tier labyrinthine exploration.
The more awful it is, the more fun.
I did and I do. How am I supposed to know you weren't another delusional SMT tard when you post nothing but a picture? I've had Strange Journey fans post a map of Eridanus as some sort of trump card before too.
That's the map from the instruction manual of the tutorial level
Well post a good one then, and explain why it's good
>People always post Eridanus for SJ
Well now people can post this for SJR
I like everything about P2 except for the gameplay. The battle system is garbage.
But people talk about the new ones all the time.
The tutorial level is good though. You're just looking at an incredibly zoomed out map. I know you're trying to be smug and cheeky and weren't expecting a reply but SMT dungeons are simply shit. They're boring and tedious and no one actually likes crawling through them, the only discussion they get is how shitty and annoying they are.
You really just have to play the game yourself to get an idea as to why it's so good. It's not just a distraction from the thing people actual like, like it is in SMT (the bosses). It immerses you fully in the world and politics of the Abyss, it actually feels like you're exploring an ancient hell pit. Name me one actual "puzzle" in an SMT dungeon that isn't a tedious teleport maze or dealing with invisible walls (which was a puzzle in Gen 1 Pokemon in your deep mature RPG for big boys lol).
The new ones aren't bad.
>Not the final one of the WOG
Too me way too long to figure how the fuck this worked.
I was actually hoping for an explanation but you won't give one so whatever
How about you just play the game? There's nothing dumber than brand loyalty.
He just asked why it was good? What the fuck are you on?