Wario Land II

Find a flaw

Just one

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Why can't we have a new warioland game
;_;

The real final boss is just a giant Goom that doesn't even attack you.

Because Shake It sold poorly and Good Feel, the only people who seem interested in making Wario Land games in the past decade, have been off making stuff like Kirby's Epic Yarn, Yoshi's Woolly World and Yoshi's Crafted World.

3 did the "you can't die" mechanic better, in 2 you just lost some coins.

What’s Yea Forums‘s opinion on pizza tower?

Wait, what did 3 do different with it? Wasn't there just more knockback? I thought I recall both games having it where you'd be kicked out of the boss room and restart if they hit you kind of thing too.

3 was ruined by the mini-games.

3 gave you diffrent abilities when you got hit by various enemies

I tried to appreciate what 3 did, but fuck the golf minigame being the sole purpose to spend coins on and having to get all of your moves back with the addition of a measley 2 or 3 new ones; it felt really arbitrary. 3 has the best puzzle elements in the series by far, but was held back by those former things.
Huh? 3 added a couple more of them, but 2 had the reactions as well.
mariowiki.com/Wario_Land_II#Wario.27s_conditions

Can't

still consider it the best Gameboy (and Color) game.

Funny, thats also what ruined this.

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i can't OP, that being said i liked 3 more

Wish nintendo would get their heads out their asses so they can make worthwhile games again.

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How are the Warioland games ranked? I only played 4 and I loved it

not that guy but in 3 there was a bigger knockback and actually fucked up your progression because most of the stages are just climbing upwards or being pushed back most of the times means, lol go back and try again faggot

Best games in the series are generally II, 3 and 4, in no particular order because opinions are all over the place there.

No, 3 was ruined by attempting to be like Metroid and not introducing actual new abilities to unlock, instead gating away all of Wario's BASIC FUCKING MOVEMENT OPTIONS.

most of the people choose the one they played first

3 was my first and i remember playing 4 which was very good but it just wasn't the same, it felt very psychodelic and didn't like the timer addition forcing you to go back to the start of the stage.

youtube.com/watch?v=0gVA2_mC_Hg
So comfy

The (rushed) Game Boy Color version removed an enemy for no good reason, and your save file isn't compatible on Game Boy or Super Game Boy if you started in Color mode and vice versa.

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2 > 4 > 3 > 1 > World

>not wario land 4

and like
said

people who played 2 hate 3 because in 2 wario started with every "power up" you unlock in 3, so is a step back in that regard and the other kind of power ups in 3 are just used in certain areas only, you cannot carry them with you to another stages.

You're forgetting the Virtual Boy game.

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Wario Land 4 is the best game ever made.

For me it's 4 > 2 > 3 > 1 > Shake it. It depends on what you like from the series, which is the puzzles or action. The first game is a sort of awkward transition from the Mario Land series into its own thing so it keeps a lot of the platforming elements and pacing from those games. 3 for the puzzles/progression system, 2 for the branching paths and collecting coins. I find 4 to be the best since it had the best movement options and removed a lot of the archaic/redundant elements in 2 and 3; I prefer 4's action approach over the puzzles but it still has its share of purple pipe sections that you can still do off to the side. 3 in particular is the hardest for me to go back to, but I find myself starting new files for 2 and 4 quite often.

say what you want but wario land 3 was the comfiest.

youtube.com/watch?v=mtvsQrG38co

I know this will make someone upset, but I legitimately thought World was shit. The combat was super shallow and levels were pretty much hallways. Not to mention Japan got a "better" final boss (Black Jewel was shit regardless).

Because as an eight year old I couldn't figure out where the secret exit in one of the factory stages was. Filled in everything but that

>the one where you had to fly into the small opening as flat Wario
fuck the timing on that

It's on the Basedtendo Onions Boy

motion sickness not invited

This.
4 is the absolute GOAT.

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Why is his partner in crime absent from all of his adventures!?

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Waluigi is nothing more than spin-off filler that they couldn't even give a decent personality until recently with all the dumb rose shit.

>recently
2007 isn't "recent"

would it be better or worse if we got waluigiland instead of warioland 5

Why do so many people who've obviously never sat down and played a virtual boy feel qualified to comment about how it makes you feel?

>internet tells me this is an underrated gem
It's one of the most "okay" platformers I've played. The music is really good though.

>SML3:WL
Standard platformer with a handful of exploration elements. Feels like a proof of concept that's the length of a full game. I honestly prefer SML2 to this.
>WL2
Perfect sweetspot. Evolved into the Wario Land style of more open levels with puzzles and using Wario's invincible body to solve them alongside branching paths, more treasure collection, more interesting bosses, and very nice music/sprites.
>WL3
Goes a bit too far. Becomes the midpoint between WL2 and Metroid, with a bunch of backtracking and picking up abilities you had in 2 with a couple new things. It's got a slow start, a very strong middle, but the end (and the completionist's route) are a slog; you can feel that they had good ideas for like 55-60 chests but then they made 100. Music and sprites are a big step up, but the bosses are slightly more annoying and Syrup is missing.
>WL4
Back to simplicity, but it still evolved beyond what 2 did by having levels you need to go through and then back, which keeps a bit of the Metroid feel but in a more frantic way. Sprite work and music take another huge jump up, and if you get the best ending you get a hot mature princess.
>World
Never played, seems cool. Oddly influential given that Greenhorn Forest is THE song associated with Wario and the Giant Swing is connected to him now.
>MoD
Didn't play through entirely but the gameplay was solid, held back by the forced touch controls. Sprites are solid, music was fucking RAD.
>Shake It
Somehow manages to once again improve the visuals and music, but the gameplay is similar to 4's with a couple new mechanics and not quite as great level design. Still a great game.

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Ah fuck
>VBWL
Short and Sweet: The Game. So well-designed and doesn't drag like 1 does by the end, but still working with that psuedo-Mario setup with powerups and all that. 3D used well for visuals and puzzles, music is really strong. Bosses are kind of weak though, and the short length can hurt it in some ways.