BANDIT WHEN
Risk of Rain thread
BANDIT WHEN
>He plays Artificer
Finally did it.
Rainstorm only but still.
commando buffs when
as shown in that image, enemies get (playerCount-1) * 10 items that boost hp
each of those items multiplies the character's hp by 10% (additive)
so in a 4 player game, it'd be +300% hp, in 16 player game, +1500% hp.
as a comparison, also shown in that image, elite is +370% hp (though that does stack multiplicatively with the player bonus)
Odd fact, Goldshore boss has a power of 0.5 to the playercount, so maybe initial testing didn't use higher power than 1 for enemies, but actually used 0.5 as well
As demonstrated in (You) you technically get less personal items in multiplayer, the biggest difference will be when you're playing 2 player. Since you'll effectively get 75% at that point.
The enemy director also gets more gold per player, it's kinda complicated tho
float num = Mathf.Floor(this.fixedTime * 0.0166666675f);
float num2 = (float)this.participatingPlayerCount * 0.3f;
float num3 = 0.7f + num2;
float num5 = Mathf.Pow((float)this.participatingPlayerCount, 0.2f);
float num7 = 0.046f * difficultyDef.scalingValue * num5;
float num8 = Mathf.Pow(1.15f, (float)this.stageClearCount);
this.compensatedDifficultyCoefficient = (num4 + num7 * num) * num8;
for (int i = 0; i < this.moneyWaves.Length; i++)
{
float num9 = this.moneyWaves[i].Update(Time.fixedDeltaTime, compensatedDifficultyCoefficient);
this.monsterCredit += num9;
}
there might be some others but whatever
whats your general strategy? do you always rush boss?
Do you think theyll ever add custom character mod support?
get sticky bombs