BANDIT WHEN

BANDIT WHEN
Risk of Rain thread

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Other urls found in this thread:

strawpoll.me/17796400
pastebin.com/nf8RuPnj
riskofrain2.fandom.com/wiki/Armor
docs.google.com/document/d/1tGMwKJTvwu-iEvxEtl0KDCGYPP6O3RZfCckeK4I98gA/edit?usp=sharing
pastebin.com/KLWi8StM
strawpoll.me/17796400/
twitter.com/AnonBabble

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>He plays Artificer

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Finally did it.
Rainstorm only but still.

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commando buffs when

as shown in that image, enemies get (playerCount-1) * 10 items that boost hp
each of those items multiplies the character's hp by 10% (additive)

so in a 4 player game, it'd be +300% hp, in 16 player game, +1500% hp.

as a comparison, also shown in that image, elite is +370% hp (though that does stack multiplicatively with the player bonus)

Odd fact, Goldshore boss has a power of 0.5 to the playercount, so maybe initial testing didn't use higher power than 1 for enemies, but actually used 0.5 as well

As demonstrated in (You) you technically get less personal items in multiplayer, the biggest difference will be when you're playing 2 player. Since you'll effectively get 75% at that point.

The enemy director also gets more gold per player, it's kinda complicated tho

float num = Mathf.Floor(this.fixedTime * 0.0166666675f);
float num2 = (float)this.participatingPlayerCount * 0.3f;
float num3 = 0.7f + num2;
float num5 = Mathf.Pow((float)this.participatingPlayerCount, 0.2f);
float num7 = 0.046f * difficultyDef.scalingValue * num5;
float num8 = Mathf.Pow(1.15f, (float)this.stageClearCount);
this.compensatedDifficultyCoefficient = (num4 + num7 * num) * num8;
for (int i = 0; i < this.moneyWaves.Length; i++)
{
float num9 = this.moneyWaves[i].Update(Time.fixedDeltaTime, compensatedDifficultyCoefficient);
this.monsterCredit += num9;
}

there might be some others but whatever

whats your general strategy? do you always rush boss?

Do you think theyll ever add custom character mod support?

get sticky bombs