You have 10 seconds to say the hardest jrpg you ever played. And it better be difficult.
You have 10 seconds to say the hardest jrpg you ever played. And it better be difficult
Bowsers inside story I guess
I don't really play rpgs
Define hard jrpg.
7th Saga
it was fun and enjoyable
Digimon World Next Order
>first boss requires hours of grinding
The Last Remnant. I didn't know at the time how BR worked.
testing one's abilities; doesn't hold your hand
Pokemon Emerald battle frontier
Can't remember, I'm sorry Saitama with hair
SMT Nocturne
Dark Souls
Smt4 but it's not the fun kind. It's the "every surprise attack is a guaranteed instant game over" kind.
Resonance of Fate
Maybe Eternal Sonata on encore mode. There was really only one difficult boss in it though. I don't really play many JRPGs.
Etrian Odyssey Untold on Classic/Expert.
This until you get Daisojou. Or it is still hard if you don't refresh fusion pages for perfect skills for hours every time you fuse.
sends out Garchomp
Nothing personnel kid
Then probably phantasy star series in the childhood and most first person dungeon crawlers later on. I really hate random encounters and they weigh heavily on me
Final fantasy 1 on the nes
Shit is punishing as hell unless you grind for hours and hours
Dragon Warrior 7.
7th Dragon III
Fuck that game
rpgs are always grindable so it's hard to think of one that was truly difficult
Shin Megami Tensei 3 Nocturne Hard Mode
Ninja Gaiden Black
Dragon Quest 2. In the last stretch of the game the random encounters are more dangerous than the final boss.
Kartia
The only jrpg I've ever played is tales of symphonia
Magna Carta: Tears of Blood
Easy game, the difficulty is enduring how awful it is.
Fire emblem 7, hector hard mode. Shit is absolutely crazy at around the 2/3rds mark. Long ass battles with rng on a lot of stuff even if your seasoned your gonna be restarting over and over again. The battle saving zephial from his assassination, like a 40 minute battle that I think I restarted about 30+ times cause he kept getting killed before I could reach him thanks to rng.
>Ninja Gaiden Black
user, man that's not a jrpg
final fantasy x
That shit is easy as fuck. You get Harken, Marcus, Sain, Hawkeye, Pent, etc.
Why mention ninja gaiden black? Obv one of the hardest games out there, but doesnt work with the question
Bloodborne.
EO1 can be broken so easily though.
SMT4 until i learned how useless Str was
Hard if you didn't level all three characters evenly with all weapons.
Most people assume that you give a character a certain gun and it's best they stick to just leveling up that weapon for the rest of the game, like most JRPG's.
world of warcraft classic. The hardest part is the time investment you needed to reach the top. The only way to win pvp without noliving was to have multiple people play same account.
>And it better be difficult.
Last Remnant or SaGa games in general.
And then 4A came.
I used those in my eliwood playthrough, so I didnt in the hector one. I used lesser characters like Lyn and Louis and Matthew, I'd imagine that's what added to the difficulty that I didnt use the goats on my first hhm run through. Sain is actually my favorite character so I had used him in like 5 other playthroughs before hhm so it was harder to drop him than the others but I needed the challenge.
>the hardest time is you need to spend time on the game
wow, hardcore
*eliwood hard mode
I want to fuck Reigen
A harder game?
Yeah Phantasy Star is a good one, I remember having to grind for goddamn hours.
Cave to Rhone
Trails in the Sky the 3rd
A world of strength.
How hard is that?
>testing one's abilities; doesn't hold your hand
If those are the criteria then:
Unlimited: Saga (or most SaGa games really, it's faster to name those that aren't hard to learn)
Elona+
Genius of Sappheiros, maybe Tendou Blade too but it's honestly not as difficulty since it uses SaGa Frontier's system as base.
Natural Doctrine
Elminage Gothic as far as crawlers go.
Shiren 5+
Perhaps Uncharted Waters games in the sense that they do not hold your hand and are fairly complex but outside of a few campaigns they aren't that difficult, nor are they particularly hard to learn.
FF5
Get in line
Nah, just one where the stats work like they should
Apocalypse is harder on the whole though IMO, fighting Merkebah and Lucifer one after another is gruelling
I dunno, probably EOIV or EOV, not sure which one I've played. I was overwhelmed by the first dungeon and felt like my characters weren't doing shit. I dropped it really quickly.
Jesus, look at that animation overflowing SOUL with every single frame.
IVA is definitely harder than IV and imo it's harder than Nocturne. Lucifer was a pretty underwhelming final boss compared to YHVH.
Dragon quest 2
Lucifer is the weakest ultimate boss in the series
Natural Doctrine
One simple fuck-up (that didn't seem like a fuckup) turns ago can cause you to lose an ally and if an ally dies, it's a game over (unless you are in the final stretch)
Plus enemies know shit about the combat system that you don't. Plus the material needed to use spells is a limited resource.
Mother 3 was pretty hard to beat when you have tears in your eyes.
I would have liked ND a lot more more if it wasn't so barren and every single stage didn't revolve around turtling and kiting in a very, very specific sequence.
I like the unique initiative system, I like handling pluton as a resource, I like the enemy placement but goddamn is it obtuse in the actual sense of the word, when you make a game with only one viable way to progress it's hardly a RPG, and RNG in a game that is on a forced Iron Man mode at all times wasn't a good decision, it isn't enough that you need to follow an extremely specific strategy for each stage, you also need to pray the RNG doesn't look at you wrong.
It seems as if they stopped developing the game halfway in without actually checking whether the RPG part was in there, no wonder it bombed so hard.
git gud
Only 100%ed FFX. I'm sorry.
At least I didn't max out all my characters. Didn't have any Luck at all.
Noliving is the definition of hardcore.
A high skillcap is not a problem, if you're good you make it quick. Grind can't be cheated unless you really cheat with account sharing or botting.
What classifies as a JRPG?
>Eternal Ring
>Forever Kingdom
>Dark Souls
They are arpgs but still jrpgs
FE6-8 really are my favorite graphics. It's all I want a game to look like, and while 16 bit graphics were pushed even further in snk games like metal slug series, fire emblem is still oozing soul compared to where the 3d graphics went.
Godammit that file name. Yes you know my pain...
>Fire emblem 7
Toppest Kek
Play Fuga's wild ride on Lunatic, then we'll talk
I'll admit I've played conquest on hard but not lunatic yet. I did do awakening on lunatic but robin breaks that game so that's why I posted hector hard mode instead.
I've already finished the game on all difficulties since years though, if you feel the need to defend the admittedly very poorly implemented RPG side of the game like this, I don't know what to tell you.
For most of the game you can't even select your units, let alone have the number of available characters necessary for that, there's no hard investment into building anyone either since anyone outside Geoff is locked to their class, and even in Geoff's case you just respec when needed, which again, has no hard investment at all, in fact respeccing for each stage is what you should do, especially at high difficulty level where it's pretty much mandatory, the game's also painfully linear and with little to no player input, you can't even save Vasily until NG+ loops and that's pretty much the only thing you have input on.
The big problem is, the game is essentially a puzzle more than an actual RPG, which is why people were so disappointed and why the game bombed so hard despite being mechanically solid, bland cast and story aside, Wild Arms XF also had a very similar problem but given how that game didn't have a forced iron man gimmick you could just dick around with a bunch of units if you wanted, in ND you can't do even that, it's hardly a strategy game either since there's barely any flexibility to stages and again, the strategy is always turtling unless you're playing on easy.
The game could have been fantastic, and indeed, the systems and various elements are there, but the general execution is poor and it fails at the RPG side it's supposed to deliver, meaning you're left with a half baked hapanese XCOM that is somehow even less varied and mechanically complex than UFO defense.
Legend of Legaia
>JRPGs
>hard
Lmao
Are you fucking kidding me? You can breeze through HHM with just the lords. I would know, that's how I ended up doing it. Hector practically trivializes it on his own
Strange Journey
The original one, didn’t play the 3DS version
Not a JRPG
Never fight a link of less than 3 mobs, become op by end of disc 1.
>Japanese
>RPG
JRPGs with a standard level system are never hard.
Fuurai no shiren 1 on sfc if that counts
Monster Hunter frontier.
Stranger of Sword City, but that's because you are expected to grind a fuck ton
Secret of mana fuuuuuck that game.
The only legit hard jrpg I think I've played was Dragon Quest II. That shit is brutal. Like, random encounter enemies that get a free, unavoidable spell that instantly wipes out your entire party sort of brutal
Reigen is the biggest fucking chad in anime. On par with Kamina.
I dare you to try to prove me wrong.
If Ys counts, then Ys Book I Nightmare difficulty. Fuck Vagullion and fuck Dark Fact
Get on my level faggots.
oh no no no no no guess you should've ran in hexagons instead of circles
Mob exists.
mob is a bitch with random chad mode
reigen is always chad mode
JRPG's aren't difficult
>terrible map
dude just use bl belts
why do I feel like this was drawn by a porn artist
I know this is meant to be a joke but I literally couldn't see the screen because I was crying too much
I was a sensitive teen
Atelier Meruru.
The last DLC boss took me like 10 hours of toying with crafting and the best way to beat him was actually to max speed on two specific characters that could make him skip his turn.
Tedious and frustrating
Little known fact: You can run to the top much faster than you can run to the bottom in that fight. It's the only time in the game when movement works that way.
I suppose the devs expected you to work on hitting him only when he moves downward, then get yourself back to the top sooner than he does and try to do it again.
Knowing this doesn't make it any easier, but hey.
I really need to catch up on Atelier, since I only touched the PS2 games. Mini Puni in AI3 was probably the toughest superboss on that console for the series. Meanwhile, the rest weren't really all that impressive.
Arghest War Zero
monster girl quest
who is this guy
why do I see so many images of him?
Final Fantasy 3 on DS
KH2FM Level 1.
I beat phantasy star 4 as a kid a few times then went back and tried to play 2 when I was older. It was def a good deal harder
You've never heard of it, it's pretty underground.
Obviously it's Saitama with a wig.
How can a JRPG be hard when you can just grind to beat the bosses?
t. never played Nocturne hardtype
Playing without a fighter is much harder as their armor is pretty necessary to soak up hits. It's true that black belts start actually hitting for damage post level 8 or 9, but your still getting hit all the time and still missing like crazy. I'm not talking about the GBA or psp or iOS ports, in the original your odds for even hitting enemies is ridiculously low.
This is actually my favorite ff. The music and the graphics and maximum comfy. And the difficulty is right where I want it to be. You dont get Phoenix downs often so reviving for the first stretch of the game is pretty rare. Also the final dungeon being 3 dungeons back to back (plus a bonus one) makes for a really fun gauntlet of monsters and bosses in the final stretch of the game.
Nocturne
>still missing like crazy
I don't recall this problem. I DO recall that they get to a point where any hit that doesn't crit doesn't fuckall damage.
Megami Tensei
The true SMT game!
You can grind in any rpg
>Being this much of a brainlet
Mob literally became a gigachad in Season 2.
>Elona+
>boss forces you to randomly remove equipments
>silence you
>twice faster
>can teleport
>casts high damaging spells
This game gets really hard but the means to get stronger are too repetitive and luck based. Also props to genius of sappheiros, will try your other games.
4 and 5 are the easiest of the series but the first dungeon hits peak of difficulty.
That's why he didn't say EO1
Izuna 1's bosses after you beat Takushiki are some of the most bullshit fights ever made. Kagen in particular is just fucking evil, since he just makes your SP disappear like nothing.
Came to post this, but I would stop at "enjoyable". Nothing enjoyable about getting betrayed by your partner who knocks your teeth in and steals your shit.
The Genius of Sappheiros: Lingering Summer Heat 2.09
The Last Remnant.
Maybe this? I dunno these games are not generally difficult and I played them a long time ago.
yeah, Frontier wasn't that tough, and neither were SaGa 1 and 2. All fun games though.
And good pick with GoS, at some points that game becomes evil incarnate.
>Megami Tensei
>The true Shin Megami Tensei game!
Do you need to know anything about Touhou to play this?
darklands
yes
Damn
no
not really, as usual it's a gag plot anyway. All you'd be missing out on is charakter jokes. Not that it takes long to get acquainted with the touhou main games since they're shooting games.
Instead, you should better bring knowledge from many previous JRPGs. There are references to all kinds of stuff and mechanically the game does not fuck around.
maybe
Okay thanks
Is Natural Doctorine any good?
I remember people shitting on it cuz it was too hard when it came out
Depends on what you're looking for.
If you like what is pretty much very focused trial and error, yes, it's good, if you like more open systems that allow more flexibility, no.
Dunno honestly. SMT2 and Romancing Saga 3 were definitely what I struggled with most but I was pretty young.
Does Elona count?
bump
Mine sweeper's Japan release
I don't know how difficult people think it is, but I had to start over both Blue Dragon and Chrono Cross because of how easy it was to get stuck.
What about the story and characters?
Eh, barely existent and pretty much inoffensively generic.
This except for every boss in Oath in Felghana. Luckily it often was the fun kind of "fuck you" that they gave me and which I eventually gave them.
Does it count if its an srpg, because all stock JRPGs are a cakewalk.
Magna Carta