Actual thoughts on pic related that aren't just gaming journalist "THIS GAME IS TOO HARD IT'S JUST RNG" shit?

Actual thoughts on pic related that aren't just gaming journalist "THIS GAME IS TOO HARD IT'S JUST RNG" shit?

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Other urls found in this thread:

pastebin.com/PNQJGQPt
github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.3
steamcommunity.com/sharedfiles/filedetails/?id=1596673682
github.com/long-war-2/lwotc/wiki/Play-testing-Long-War-2-[WOTC]
twitter.com/NSFWRedditGif

Just finished a WoTC playthrough. Its still decent.

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Chosen Assassin is the only worthwhile boss. The other fags are too easy to take out in a single turn.

Unifonically WoTC+mods makes it better than UFO Defense. That’s just my opinion, though.

I enjoyed the first remake a lot more.

Xcom 2 had performance problems and the expansion didn't really do much to blow my hair back.

>still has pods
>uses timers as a band-aid solution to a larger problem

Exactly, the other two never use their abilities strategically, and even if they do the abilities are too shitty to even do much
I think revival from a daze should cost an action instead of being a free action, it being a free action removes a lot of the threat from it
I personally enjoy modded LW2 more than modded WotC, primary reason being that LW2 incentivizes having a large roster of soldiers whereas vanilla and WotC don't do enough to mitigate the A-team shit you inevitably end up doing. I'm playing a campaign right now that runs the Shadow Ops class pack alongside LW2's classes and it's one of the most enjoyable experiences I've had with a game in a while.
I agree with you wholeheartedly, XCOM 2 is a very flawed game with those 2 things being some of the main offenders, if you want a very well put-together XCOM experience then I'd recommend the Long War Rebalance.

The stealth mechanic is shit.

Ubisoft did it better with Mario+Rabbids by actually designing levels.

I didn't like it.

Instead of removing the stuff that didn't work as well and building on the strengths of the first game 2 seemed like a sidestep that did neither.

Even LW2 did absolutely nothing for me, and I still play LW1 semi-regularly to this day.

I really enjoyed my blind Ironman playthrough with like 20 resets. I haven't got any of the DLC. There's a lot of quality of life changes compared to 1 that made it much more enjoyable.

Beta Strike is miles above the base game. I unironically want it to become the standard if we get Terror from the Deep 2 like the devs have been teasing.

One of the big issues with this game is how you are encouraged to save scum. If you lose a mision, you're more than likely going to lose to the entire game (Avatar timeout), unless you are playing on easy. If you try to play higher levels, one fuck up means game over.

>I'd recommend the Long War Rebalance.
reading some of the comments on that and people are sperging out about constant marathon missions where you end up fighting 30+ enemies, is this accurate or are people just being retarded?
I don't mind a challenge and I'm curious to see the game balanced differently, but at that point it would be too much of a slog

Too overpriced even on special sale deals. Other than that it's great with some mods. Worse than a game made in 1994 though and much more streamlined, but still great.

Is LW2 good? I havent played in like 2 years and I remember it being worse than LW. Basically, if I'm looking to play XCOM2 with mods and the expansion, what should I do

i played the shit out of XCOM EU/EW (mostly on mobile, admittedly), but i keep dropping xcom2 after a few hours, and i dont know why, it seems pretty fun but something about it doesnt click with me the way the first reboot did.

>Too overpriced even on special sale deals.

Wasn't it like $40 just a few weeks ago for the the base game, WOTC and all DLC? That's not a bad price.

The base game was on Humble Monthly in 2017 for $12, $10 if you were a first-time subscriber.

What's Beta Strike?

yeah, I feel you. the game ends up being not about a brutal slugfest to the death with the aliens, which the tone of the game seems to suggest it should, but instead about autistically making sure you never make a single mistake.

weird, I was the opposite. EU was cool but by the 2nd or 3rd time you're raiding a UFO and have to fight through 10 billion meaningless rooms, I lost interest

Great game, but made significantly better by mods. I've basically got WOTC turned into a much more autistic version of Long War. 280+ mods

I wouldn't call it bad, but LW1 just feels much better.

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Is good but the lategame it's always boring because you just steamroll everything

They never released a long war mod compatible with WoTC, did they

Beta Strike is a game option in WotC that doubles the health of all enemies and soldiers. This means the standard XCOM 2 strategy of "kill every enemy before they can take a turn" is no longer viable and the player is forced to think more about their positioning relative to the enemy.

LW2 is very enjoyable if you understand all the underlying strategy layer mechanics. There's a lot of depth added that I think most people didn't pick up on, which I think Pavonis is mostly at fault for. It also makes a lot of significant improvements to the game as a whole such as the squad system and manufacturing equipment for individual soldiers rather than the entire roster.
There's also a lot of mods that support and/or are made for LW2, a personal recommendation of mine would be the Shadow Ops class pack.

I played longwar and enemy unknown and while i enjoyed i ended up not finishing because i didnt know it would upgrade enemy ufos so much and after about 12 hours i was in a stalemate where i would win all the ground battles but couldnt bring a ufo down (main obj was still to capture an outsider and i couldnt get them to spawn anymore) even though i was throwing all the new resources i got at fighter upgrades

How long does it take for you to get into the game? I remember with like 100 mods I was starting to chug a bit.

very good game. getting RNG'd can be frustrating but it's still lenient enough that you can finish almost any campaign as long as you don't get discouraged

I never played the rebalance but missions in regular LW have like 1.5-2 times the amount of aliens in them that vanilla would have, and most missions take longer on average too

Long War campaigns without Dynamic War take about 200-300 hours if you know what you're doing, so if you don't want to invest a shitload of time into learning this mod don't even start with it

>1.5-2 times the amount of aliens
that's not too bad. thanks

What are some fun class mods that are WOTC compatible? I want to mod the fuck out of my next run.

Damn, would you be able to send me that modlist? I'm interested.

With the community mod manager the time is basically cut in half because it bypasses the standard launcher.

For the actual game launching it can take a few minutes.

Another thing to note is that the pod system has been massively reworked in the rebalance, this is what I remember from when I played:
>both aliens AND xcom get a move whenever xcom encounters a pod
>if an active pod has LoS to an inactive pod, the inactive pod will be activated

Awesome mods, playing through with star wars mod where all aliens are replaced by the Empire.

I find the turn based percentage to hit style of gameplay pretty bad desu. I think the worst thing is you get no indication what percentage you'll have to hit before moving to a new area so you've got to just chance it and I think that's bullshit.

Mod in the Blood Dragon OST and it's GOAT.

cool. pods piss me off, they're somehow exploitable but also really annoying at the same time, but that seems like a reasonable bandaid solution. will check it out

Love it, the story is pretty cool despite being the typical action movie junk, the commander controlling an avatar thing was pretty lame though

Here: pastebin.com/PNQJGQPt

If you copy/paste that into a text document exactly as is and save it, you should be able to import it into the community mod manager as a profile and have it auto-sub to the mods through Steam. Might need to restart the manager for them to actually download though.

I also haven't done a full playthrough with this exact modlist yet, so there may or may not be issues. And the two incompatibilities highlighted in the manager are fine.

I'm not a fan of the developers making the game so RNG heavy just because a certain streamer kept abusing every known trick in the book in EU/EW.

I unironically preferred the simple toy soldier aesthetic of EU/EW to the hyper detailed aesthetic of 2.

MECs > SPARKs

Give me back my SHIVs.

Long War also changes the values of every single alien in the game, so even sectoids pack a punch right out of the gate

Just a warning, I spent like half of the first 200 hours of my playtime with that mod on the wiki, cause there's quite a lot of new systems like the alien resource system and a completely new airgame that's as important as the missions themselves

Long War 1 is a very complex, very difficult, extremely long and unforgiving grind against the A.I. that improves its units and loadouts just like you do

A lot of people don't like it, but if that's the type of shit you're into it's absolutely amazing

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>the commander controlling an avatar thing was pretty lame though
yeah I could've done without all the focus on the commander. it isn't a character, frankly I don't give a shit what happens to it, the soldiers are the ones I care about

Too many to name. My favorite is the Samurai class + katana pack as one weapon (the vortex katana) essentially turns the soldier into Vergil

I do wish we had more predetermined characters to play with though Bradford and Shen were nice but I would have liked non badass troops that had stories and couldn't be customized(cause I can't stop myself from changing them).

Where do you get the community mod manager?

github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.3

I usually force myself not to change the soldiers around much, other than correcting weird shit like voices and names not matching nationalities. it's ridiculous I know but somehow after a long campaign they seem more "legit" than if I'd completely customized them

>blocks your commander ironman run

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it's a chess reskin with weapons. aliens and humans instead of white and black. really fun... if you like games like chess.

Y'all ever get stuck in a loop of losing a soldier in a rescue mission where you're trying to rescue the guy you lost on the last rescue mission?

>he doesn't solo rescue missions with a Reaper

It has some flaws, those flaws (Other then TIME UNITS) are easily fixed by Mods, the Expansion with the DLC was pretty fun but MECs>Sparks.

I found the Geoscape more fun interesting then XCOM1.

Long War 2 is pretty trash, but part of that is that it is overshadowed by other rebalancing mods while LW1 was pretty much the sole kid on the block, so im not exactly crying it wasn't kept up to speed.

I consider it and the predecessor a very different game then the "Original" and don't really care it was "casualized and butchered".

And i think Phoenix Point drama was what killed /xcg/ rather then XCOM 2, which is frankly kinda funny, i know there was still threads like two weeks before the OOPS EPIC happened.

I think ADVENT Burgers is people, but only in the sense it is reclaimed protein from corpses along with other shit, like literal shit and poop and resynthesized and chemically altered and they could be recreated by other alternative protein sources once ADVENT is overthrown.

And also that the initial wave did use "real" sources until people were convinced.

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Literally unreadable.

What's the name of the mod Beaglerush is using in his latest campaign that makes haven defense civilians able to dodge and run around in response to being shot at?

I haven't played since release but I wasn't a big fan of the setting compared to the first. Playing defense against the aliens from the shadows felt more novel than being another video game underground resistance group.
I'm also a little salty after getting stuck on the last mission when the entire game teaches you to blow your load killing enemies as quickly as possible to limit their actions but then spawns 3 avatar squads at once at the very end. I definitely should give the expansion a try though.

steamcommunity.com/sharedfiles/filedetails/?id=1596673682
probably

The ways ADVENT torture humanity is insidious.

There is a "translation" out there if you really care about ADVENTs blatant lies about what is in them.

Was that added with the legacy pack and I just missed it?

pretty sure that was always there under advanced options

>buckaroo burger
>buffalo chicken classic
>bacon burger (digg-up?)
>all our burgers are (inspected by my duk professionally?)

So is it just me or did the Chosen really add anything new to the overall story? Sure they give you a threat throughout the entire campaign but if you kill them early before the final mission then nothing seems to change that much story wise.

it's okay but I prefer EU/W
the mod tools for X2 are probably the best part but they come with the drawback of everyone playing something totally different. usually this isn't something i give a shit about and mod my games to hell and back, it might just be some weird autism

The chosen are fucking awful and add nothing but pointless waiting to the game, other than that I like the game.
Also has amazing modding so I can't fault that.

3rd one is a cowboy burger _____

It's a very fun game but I have never beat it not even on the easiest difficulty because I have shrunken brain baby syndrome.

Very fun, but personally I'm not a fan of the rushed missions thing. Feels like there is no strategy other than "hurr durr just rush the objective fag" because...That is the only strategy.

Also I liked the whole "defend the world" thing of the other game VS "yeah bro stop the alien conspiracy".

With mods it's pretty great.
Without mods and especially with the DLC it's shown us that like the first game, they cannot make good balancing

Worth a playthrough on commander at least but I'd definitely start looking up what the fuck to do for the strategy part - it's even more confusing than the first game and the first game was basically "k do whatever you want have fun"

I'll just post the translation.

>Buckaroo Burger

>Soft juicy and full of flavor - cheese pickle tomato lettuce and fresh angus beef all wrapped up on a freshly baked sesame bun

>The Buffalo Chicken Classic

>Soft melted cheddar cheese melted onto a panko breaded chicken breast rolled in juicy buffalo sauce made fresh in house. Sesame bun perfection

>Cowboy Burger Diggyup

>Thick cut applewood smoked bacon fresh off the farm with melted American cheese, pickles, and iceberg lettuce with two smokin kobe beef patties

>All burgers are synthesiz ed by our profesionals

I wish it still let me modify my soldiers into genetic or mechanical freaks. There's even more justification for it in this game too, with the wider prevalence of alien tech, and the desperate, guerrilla situation.
And if the alien gene modifications don't fit well enough with "earthlings first, aliens out" mindset of this XCOM, we could use earth based genetic modifications. Eagle eyes, insect exoskeletons, octopus camouflage, etc.

Thanks. Adding on to my first question, is the operator mod and the mod that makes what weapon you have equipped give that soldier certain abilities on the workshop or are they custom mods only Beaglerush is using right now?

Honestly,I felt a bit disappointed about XCOM 2. Jake could do so much cool shit with Resistance concept, but it's felt like a rushed dumbed down version of EW\EU. Still a fun game, and objectively basically better than Nu-JA or Nu-Fire Emblem trash. Also funding LW team to rush them making LW2 was a mistake imho.

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I’m fucking garbage even on the easiest difficulties so I can’t voice an opinion. It’s fun though, and I wish multiplayer wasn’t dead.

Early Game Hell is in full effect, once you start getting Majors the game becomes easy as fuck. Before then, you get raped by crits, overstatted enemies, accidentally triggering pods you didn't mean to trigger, etc.

But it's still fun.

Shitty ADVENT enemies making up the bulk of what you fight can't be fixed by mods though. Trust me, I've tried.

What happened to /xcg/? Was my favorite general and then it just didn't exist

Oh crap I just noticed this RPG overhaul mod. I might just add it in along with all the other Specialization mods that go with it for crazy soldier customization. Anyone got good recommendations for mods revolving around balancing the aliens so that they pose more of a threat? Any good custom alien mods?

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i have a lot of mixed opinions on xcom2. it's fun and it adds some much needed changes that eu/ew needed (i will forever be thankful for reloads only requiring 1 action point by default) but a lot of it feels like wasted potential. so many features of the game couldve been done far better (concealment especially). also the story is nowhere near as good as enemy unknown and by the time you have a full squad of colonels with max tier gear, you can win literally every engagement below the third difficulty with next to no effort.
i would still recommend it, just not as much as eu/ew

No idea, i think the Phoenix Point thing was just demoralizing or something since it wasn't just X-Com/XCOM, Xenonauts and PP was also frequently discussed.

Or people decided to lay low until that drama to blows over rather then deal with point and laugh threads.

Alternatively Gachathreads hit a critical point that it couldn't keep up and people got dis-motivated about making threads that died too soon.

On the plus side, i have seen more discussion on Yea Forums proper since, so arguably it is a good thing since Generals were never the ideal way to discuss things compared to "freeform" threads.

I’m glad it stopped where it did. EU/EW was fine with the aesthetics and simple serviceable story, but by WOTC things were turning into a ridiculous action movie with super snipers and teleporting blue ninjas. I just want my squad of rookies shooting at walls with rifles, not having each be an OC with RPG abilities.

So, what you guys think about new Beagle campaign ?

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Half of /vg/ is gacha
It's time to stop

How do I install this? Do I just extract it anywhere and run the exe or does it need to be put in a certain folder?

I played a campaign with RPG Overhaul and most of its addons, and it honestly wasn't all that fun due to:
>A-Teams still being a thing
>Having so many options that you end up not using most of them
>A lot of abilities being unbalanced or broken
I like the idea a lot and I think if it was patched up and balanced a bit more it would be fantastic, but as it stands I don't think RPGO is as great as people make it out to be.
I also think it would be godly with LW2, which is why I'm so disappointed LWotC never became a thing, there's a lot of WotC features and mods I'd love to use in WotC.
As for rebalancing the aliens, it's not necessarily a "rebalance" but A Better Advent adds a lot more enemy variety to the game, including late-game "prime" units that can take an action each time they are hurt. It's a must-have mod in my opinion.

i use the mod that disables the limit. increased the fun i had 10x

I actually like the time limits, but only the ones that are soft (ie. the stop/protect data transfer missions, where the "eliminate enemies" objective is not timed)
I think there should've been more stuff like that, or missions where instead of getting auto-captured, it just rains a bunch of difficult enemies on you

You can just put it anywhere.

Would you recommend I only do "vanilla" RPGO then and not install any extra specialization mods?

I like the "Timer doesn't start until Conceal breaks" and lowered the base starting numbers by 1. one because it put more emphasis on scouting and moving carefully while still counteracting "Overwatch Spamming" once it breaks and "real" combat starts and worked with the GORILLA WARFARE theme better.

Honestly i have no fucking idea why that was't the official implementation from the start.

it’s great y’all excited for Phoenix point?

github.com/long-war-2/lwotc/wiki/Play-testing-Long-War-2-[WOTC]

yea I haven't pirated a game in forever

It is a shit game and I only played it to unlock cheevos to prove it isn't a hard video game. It's easy to learn, easy to master. I hate nuCOM and am glad you faggots on /vg/ woke up to the fact that Phoenix Point is gonna be trash also and that X-Com is dead and buried. I'm gonna go play X-Piratez.

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A-Teams will always be a thing as long as Rank determines abilities, including ones that should be a basic ability of the class.

Should i play this or enemy within? Or neither?

Modernized trash

It's fun and has more options than one. Good game.

I played it for a good hour and hated it. I played X-COM: UFOD for 30 minutes and was hooked.

I was new to the genre and felt like I was being bombarded with a million things to keep track of and do between the missions. I had no idea if I was doing it correctly or not but things slowly made sense and clicked.

It's fun but not my first pick for a game to play. I do see why people would say the game is hard but if you're new to games like this it's okay to not play at the hardest difficulty right away.

Combat is amazing and single handily carries the game.
Base management is bad.
Inventory management is bad
Classes are alright, I think they could be a lot better.
Avatar project timer isn’t my thing. I like to take my time.
I don’t like pods.
I don’t like turn limits.
I can’t stand how loot auto destroys after a few turns.

I hate the bullshit they pulled off with the plot where the first game didn’t happen.

Like I said, the combat carries the game and makes it a fun one despite all the flaws

I always can't understand why some one can be so upset at NuCOM. Shure, UFO defence better and complex than EW\EU\2, but isn't Firaxis at least tryed to make a proper TRPG ? I mean, it's not like consumers is going to give money for a complex and deep game nowdays anyway.

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>be a top 0.5% player at turn strategy games
>complain the game is too easy
This kind of fake humility is toxic. Just because it’s easy for someone who happens to be good at that type of game doesn’t mean it will be easy to all. I’d like to see you 1v1 me in an FPS so I can gloat over how easy you are.
I bet you have over 1k hours on turn strategy games.

I'm not upset at the game or the developer, I'm upset with anons who can only respond with "git gud" when you say a game is garbage. NuCOM games are garbage. It's my opinion and I am sticking with it unless XCOM 3 is completely overhauled and returns to being an X-Com game.

It won't because people like the dumbed down board game style of play it has. Which is exactly what it is: a board game. A crappy board game and I don't like it.

Nigger I am not saying the game is too easy. I am saying the game is too fucking shitty. It is a shitty game. UFO Defense is easy, but it's a great game.

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>toxic

Can't tell if reddit or retard era.

So what exactly don't you like about it, and how's UFO Defense not a board game?

I do not like exactly everything about it.

They fucked up how the story flows, I had no trouble reading and listening to the story in the first one. On Xcom 2 I was constantly skipping through dialog.

Wow gee nice opinion faggot

>It's my opinion and I am sticking with it unless XCOM 3 is completely overhauled and returns to being an X-Com game.
Well, I guess you right. But mind you, that XCOM fans could have a much worse fate, like JA fags. But I understand you non the less.

Is PATHWAY any good guys?

I've discussed this numerous times and each time user can either retort with "git gud" or inane bullshit. I ain't wasting time analyzing a fucking game I hate anymore. I'll go play X-Piratez.
It's the same fate, X-Com is dead and buried. It's all nuCOM and that's all we're gonna get.
>try Xenonauts
Goddamn that game is awful.

>It's the same fate
Not exactly, NuCom popular enough and not a marketing disaster, unlike a recent Jagged Alliance.
>Goddamn that game is awful.
To be fair, it wasn't THAT bad.It has some neat ideas, but art style is so fucking atrocious, jesus christ.

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nuCOM is just as shit as that recent Jagged Alliance game, sorry.

Prolly used SAM to get those chevos anyways lmao

Honestly i'd say using SAM is probably more respectable then actually wasting his time on a game he supposedly doesn't like for cred on Yea Forums.

For what measure it can be "respected" anyway.

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fantastic game, I always go back to replay it every few months