Which was the best game of Q1 2019?
Which was the best game of Q1 2019?
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your mom
*dabs*
After 10 missions in DMC5 i can saftely say Sekrio is better without playing it
those V missions are awful you can get SSS by mashing 2 buttons, and Nero isn't that great either, devil beaker is good addition though
Sekiro looks so much better can't wait to be done with this
Risk Of Rain 2
>those V missions are awful you can get SSS by mashing 2 buttons
>This character is bad because /almost/ arbitrary letters on the screen.
Nero might require more skill to get a high style score but he's also infinitely more boring to play.
Both are great but i prefer sekiro gameplay
>bought both at release
>have 15 hours on DMC V
>68 hours on Sekiro
I preferred Sekiro but I'm a brainlet who can't into combo timings, still enjoyed DMC despite being shit at it
Its unironically easier to look good in Sekiro, way fewer options to manage and learning how to parry is basically 80% of the game. Replay incentive is doing the different endings and grinding skills, DMC's replay incentive is about getting better with a skillset that would put fighting games to shame and manage to S rank all missions, something that isn't for everyone, especially in a single player game.
Put an hour into DMC5 and it was just cutscene after fucking after another fucking cutscene.
I thought people said Sony made movie games, this was worse.
youtube.com
V is actually sick as fuck
You literally played THE FUCKING INTRO OF THE GAME
WHERE MOST CUTSCENES ARE
YOU'RE AN IMPATIENT PISSBABY
I pirated both and they are both best game.
Maybe they shouldn't make the first impressions a shitty slog then? I have too many games on my backlog to suffer through ones that "get better later".
>shitting on Nero
wtf am I reading?
WHEN THE NIGHT COMES
IT'S
NOT OVER
WE BREAK THROUGH TO
GET
CLO
SER
DMC5 no contest
I have all archievments on both
Just press the skip button if your ADHD riddled autistic ass genuinely thinks DMC is a movie game.
>I have too many games on my backlog
Don't even front faggot. You're not doing shit but shitposting on Yea Forums in that precious "spare" time
DMC if you want a straightforward experience focused on combat alone
Sekiro is the better all-round package
DMCV is like an expensive premium quality steak cooked to perfection, there's also little of it
Sekiro is a more complex dish made with several, although common and inexpensive, ingredients. also a bigger meal
>I have too many games on my backlog
That's a more of a personal issue, and from my own experience you'll feel miserable with almost every game you play until you decide it isn't worth it having dozens of games on hold that deep down you very likely do not give a shit about.
>to suffer through ones that "get better later"
Many games are like that these days. Sekiro's intro simply switches off the the dodge button and doesn't let you attack, just to teach you how to crouch and sneak through enemies. The Souls games were way better in that regard, and didn't arbitrarily limit mechanics. They have a perfect natural flow from beginning to end.
Agreed. I hate it when people say "just play it more, you'll like it". I shouldn't have to put enough time into it to mature a fucking 401K; it's a game and it should be fun.
>You're not doing shit but shitposting on Yea Forums in that precious "spare" time
I can't very well bring my gayming PC to work now, can I? That is also only one complaint about the game, the other is that everything just takes hits and the AI is brain dead, even early game Sekiro poses some amount of threat to the player unlike DMC. For comparisons of more similar games, both MGR and Nier Automata felt better to play imo and were more difficult in the beginning. Locking hard mode behind finishing the game is just a ridiculous waste of time.
Ace combat.
They're both good. I'm very proud of From for making a decent action game for once and slightly disappointed in Capcom for making DMD Vergil 4 the easiest Vergil fight in the series. All-around, they're both solid.
Ace Combat 7
>nero is great
is this some sort of revisionism? Yea Forums didnt like him in dmc4 and it's not like dmc5 adds much more complexity to it.
If itsuno wants to keep him at least give him some devil arms
Resident Evil 2, I don't care if it's a remake it's still the best overall game. All 3 are great games with a lot of soul, these last 3 months have restored my faith in gaming.
>Nier Automata felt better to play
I never once did this, but this is one of those posts that unequivocally deserve the "BIG YIKES" remark.
>a long-awaited sequel to a classic series made by the people who more or less invented third person slashers
or
>a generic Soulslike from a studio most renowned for not testing or finishing their games and retarded "2hard4u, pls buy" marketing
Oh, but I guess one of them has a super Japanese aesthetic, while the other has a more balanced style, so I know which one the weebs are going to choose.
>while the other has a more balanced style
Phrase that in a way that doesn't make you look retarded.
DMC has an aesthetic style that draws both from Japanese media (mostly animation and storytelling) and western trends (visual aesthetic, character design).
Sekiro is full on Japanese.
For me so far this year:
1) Sekiro
2) DMC5
3) RE2
4) Tetris 99
5) Risk of Rain 2
>not like dmc5 adds much more complexity to it.
16 new moves via Devil Breakers and Knuckle bringer mechanic
The latter is weeb trash, so therefore the former is better by far.
>b-b-but they're both made in Japan!
But Sekiro is actually designed to appeal to audiences outside of Japan.
Sekiro plays completely different to a Souls game. It feels like every fight in the game is DMD Vergil 3 with Royal Guard. It's nothing like their past mindless shlock. Sekiro has style, substance, and self-respect. It knows what it wants. My only real complaint is that 90% of the game is filler they stuffed between the real content - the minibosses and boss battles. Without a levelling system, it kind of lacks the incentive to fight enemies that DS has. DMC5 gets around that by just forcing you to fight enemies all the time, which is obviously the correct way to do it. A Sekiro with just a bit more expansion could definitely stand toe-to-toe with modern Clover / Platinum / Capcom games.
where the fuck is KH3? that game is much much better than Shitkiro and Devil May Kek
>But Sekiro is actually designed to appeal to audiences outside of Japan.
uh what
DMC is historically way more popular in the west than in the east, and the devs have always been gigantic westaboos. It didn't even have a japanese dub until like DMC4.
In the dumpster.
It's on sale, and I'm on the fence. Will I enjoy it if my only encounter with the series so far is the great soundtrack? Trying to avoid spoilers but skimming this, the gameplay looks kinda slow: youtube.com
Why does it even have to be a competition? There have been so many good games out the past three months it almost feels like I'm a kid again excited to play vidya.
>Ace Combat 7
>RE2
>DMC5
>Baba Is You
>Sekiro
>Risk of Rain 2
Literally something for everyone.
>Yea Forums didnt like him
haha
>it's not like dmc5 adds much more complexity
The Bringer Knuckle mechanic further increases the skill ceiling and helps you to not knock back enemies after certain attacks, Payline (I think that's the correct name) is a fast air-to-ground hit that covers a lot of distance and gives Nero more mobility. Snatcher is much more flexible now and allows you to charge those special attacks in DT while being shielded by up to 2 enemies.
But the breakers alone are a total game changer, I don't what else to tell you.
>but he's also infinitely more boring to play
DMC 5 is better but more flawed and has some cringe scenes aka the perfect recipe for a classic in the making while Sekiro Will be remembered as another of those Souls game like Dark Souls 2 and 3.
Quote a single memorable line from DMC5.
Those two ain't shit compared to the real mvp, jump force
If you're the type of person who likes anime as fuck stories and doing fighter plane shit like bombing targets and blowing other planes out of the sky, go for it. Just be aware that your meant to play it multiple times. If you think you'll only play the campaign once, you'll only get like 7-10 hours out of it.
Sekiro.
No contest.
>that pic
actually made me laugh, motherfucker
Please tell me you didn't make that image? Its so tacky and cringe...LOL
That fucking pic
>DaS 2
*does a fortnite dance*
>Will I enjoy it if my only encounter with the series so far is the great soundtrack?
>Gameplay looks kinda slow
The first few missions are always really simple bombing/intercepting missions. The game gets much more intense as it goes on since it actually follows a difficulty curve. You get faster, more agile planes, and the enemy forces become more threatening. AC7's actually a pretty good challenge compared to the rest of the games.
The cringe appereances of Nico all throughout the game which are a shit ton and Dante Jackson Thats more memorable than 99% of games in the decade alone
Resident Evil 2
What
In quality? Sure its on par but desu the other games have insane replayability and not even talking about speedrun replayability, especially DMC 5
>Devils Cry! DEVILS CRY!
>Kittens cry, "Meow!"
>Puppies cry, "Woof!"
>Why don't you cry on my shoulder? Come on, cry on my shoulder?
>>If you say "Cry" one more time... "Devil May Cry"- Fuck!
that part cracked me the fuck up, the delivery on the "fu-"
I personally liked Sekiro more, but I can see why other people might enjoy DMC5 more. Their quality is probably pretty equal on an objective basis, but it comes down to preferences which title you like more.
>DON'T YOU DARE SAY IT !
>JACKPOT !
Would be if it was released. Early access doesn't count user. Still having tons of fun with it though.
Does anyone have their planned timeline for releases by chance? I really want more classes and/or artifacts.
VERGIL
I'M GOING TO SAY THE J WORD
So the game is just poorly written is that it?
>Well... THAT was a long time ago.
> HAHAHAHAHA, FUCK YEAAAAAH!
Considering Sekiro is a massive disappointment and DMCV exceeded all expectations, I'm gonna have to say DMCV.
Sekiro feels really unfinished as well. There's very little content and what little there is is reused. Even Bloodborne was more varied in enemies, bosses and environments. And the camera is dogshit. It was bad in Demon's souls, but you could excuse it there. Now that you and your enemies are going at 100mph, it's inexcusable.
DMCV meanwhile has somewhat lackluster environments and the story isn't as good as 3, but the combat makes me jizz. Except for V who is kinda boring, but who cares, he's only in 4 easy missions.
Oh, and Nioh>Sekiro. They share many of the same issues but the combat in Nioh is much more enjoyable.
What's the point of asking if you're just gonna pretend nobody's given you any answers?
yeah but who gives a fuck
it's fucking devil may cry, not metal gear solid
Whichever one that has the least censorship
Yeah and the craziest part is that these bad written games end up being the most memorable kek the stupidity males them even better
I really like the little implication there that Dante was always the autistic 5-year-old spouting JACKPOT JACKPOT LOOK VERGIL JACKPOT and Vergil fucking hated it. Sort of retroactively makes 3 better because it means Vergil was humouring his brother for once.
Sekiro does not have insane replayability.
NG+ is a joke and there is no possibility of varied builds.
Cut worm forgives the plow... what do you say?
Censorship was patched out, you memeing loser.
letters on the screen are the only thing that matters in DMC
Dan hating that line is the cherry on top too
Sekiro is shit
I've always thought of Dante as the ADD riddled child who grows up to become a massive chad, while his autistic brother doesn't understand why he's so popular and resents him for it and vows to become 'better' than him.
Anyway, to give my own assessment, and from my experience (and lots of other people, especially playing on consoles), Sekiro mostly suffers from absolutely terrible performance. Aside from technical issues, it's got really bland consumable items as rewards when you're out exploring the world and for NPC questlines. I'm also not a fan of skill trees in the least.
DMC5 also has significant technical flaws that I've experienced (due to changing between DX12 and DX11, both have really bad problems). Some areas are too dark, and particle effects are sometimes excessive to the point of being difficult to see what's even going on. As for co-op/online features, those are mostly pointless, unfortunately.
But the biggest issue for me with this game is by far is the fucking lock-on and schizoid camera.
Neither are shining examples of good products in a strict sense, and both should definitely have more content. Still, these are some of my favorite games in years, as well as RE2 which was a nice surprise. It's hard to tell decide on a "GOTY", but that kind of award is largely a popularity contest, so who gives a shit, really?
I only played the demo to DMC5 but I wasn't into it. Sekiro is pretty great, though. However RE2 is probably still my favorite of the year so far.
>Sort of retroactively makes 3 better because it means Vergil was humouring his brother for once.
he says it in the game that he is.
>picks up gun
>I'll try your way for once
>What did we used to say?
>JACKPOT
Suck my cawk dude
Also, no
Yeah but the line's "Remember what we used to say?". The implication being that Vergil said it too. It's only in 5 that we have any real evidence suggesting Vergil wasn't in on it at all.
>Sekiro with just a bit more expansion could definitely stand toe-to-toe with modern Clover / Platinum / Capcom games
From can only dream of the depth that DMC games have. It barely surpasses DDDA. I'll give you Platinum, though. Clover is more of a case-by-case.
>Being a Eurofag
Seriously, though. What the fuck, Sony?
Did you sniff that?
You are an idiot if you think that and I'm certain you've never picked up a copy of DMC3 in your life.
Sekiro has braindead mechanics even compared to DMC1.
DMC5 is pretty much a lock for being GOTY
>Food analogy
DMC5 hands down.
he hasnt even beaten it, hes a fucking retard trying to revise Yea Forums as one person
heres a pro tip actually beat the fucking game before you shit talk it. Nero is the most fun character in the game when you get your entire arsenal
which, by the way, only happens when you beat the 10-hour long game you underaged faggot. actually pretend like your fucking opinion matters
SPAAAAARDAAAAAA
There are only four V missions in the whole game, besides optional "pick your character" ones.
For me it's DMC5 because I had to wait 10 years for it, but as a game Sekiro is probably better
Not popular enough and not western.
Here's how you fix Sekiro. Eliminate white emblems. Make several combat arts available at once, not switching between them in real time, I mean make them use different inputs. And give enemies more moves and make them more aggressive.
Also, get rid of the garbage camera, and the red kanji system, and the obnoxiously bad enemy tracking.
The game could be good if From hadn't stuck so much to the souls formula.
And add proper air combat, for god's sake. If you're gonna give us a jump, let us use it for more than dodging sweeps and subpar platforming.
i totally have picked up a copy of dmc3 in my life. My fondest memory is A&R on DMD when I tried to beat them for 3 hours straight and then switched to RG because it had cheese strats for them and it took another 3 hours to get my timing down.
The fact that you say something as hilarious as "braindead mechanics even compared to DMC1" is absurd. 1 has the best mechanics in the entire series. Critical hits are such fucking good ideas. They're the things really creating depth. Juggles are just meaningless "self-expression".
By the way, what's YOUR fondest memory of DMC3 DMD? Surely you have one. No cheating!
That’s four too many.
Din din din
It Will be TLOU2 or some shit like that
Metro exodus
>People circlejerk how hard Sekiro is
>DMCV
>No full health on respawn
>No way to gain health other than building DT, which can only really be safely done by dodgeing right before an attack hits you
>DMD expects you to to use cheese tactics and broken shit, because you're still going to get anus smashed if you use them
>People that beat the game on DH think they have any grasp on any mechanic of the game, or worse, people "Beat" Bloody palace with super costumes
Vergil fight at the end of 5 is one of my favorite fights of all time.
Despite dying a lot in the game, not one time did I ever feel frustrate, the game can be tough but always fair.
Sekiro on the other hand had me frustrated plenty with its usual From issues like hit boxes and the like.
But I can safely say I like Sekiro more, getting into the groove of just chewing through an area of enemies as efficiently as possible, beautiful world, great map design, plenty of great fights as well.
>YOU WILL REGRET BEING BORN USELESS AND HUMAN
>You never lost anything
>Don't die my ass, that bitch slap nearly killed me
>DMD expects you to to use cheese tactics and broken shit
No, it just expects you to know how to play.
>not that can
Dead or Alive
The game where they only had one arm.
>Scatter
>Like Dust
Well, yeah, but on anything other than DMD, SDT and Royal guard farming just obliterates everything in the game, on DMD, they expect you to use that shit
>which can only really be safely done by dodgeing right before an attack hits you
hello newfriend
The fun thing about DMC5 is that the game has plenty of cheese tactics, but they're not the only way to play. Also git gud faggot
sekiro
so it's usable in both scenarios? how is this a bad thing?
All that goes right out the window when you realize the game gives you 15+ golden orbs through a standard playthrough
You don't have to use either of those, though. You'd be advised to use them because they're part of Dante's moveset, but they aren't mandatory, and you certainly don't need to "farm" with RG. I only ever use RG against Vergil and Furies.
underrated
>Nero is the most fun character in the game when you get your entire arsenal
Shady, ease up. Nero gets a lot better post-game but until they give him a breaker switcher mod he’s still never going to be as fun and flexible as Dante.
>Critical hits are such fucking good ideas
Pretty sure DMC5 has those too. Those scissors guys are exposed to 1 hit kills when you counter their attacks. I'm pretty sure Behemoths stagger faster and take more damage when you attack their mouths directly. The same probably applies to bosses like Cerberus and Goliath (certainly that chicken witch thing). Many attacks are parriable and RG adds layers that simply dodn't exist back then. Simplicity can be great, but DMC1 is an extremely rudimentary game by today's standards.
>Juggles are just meaningless "self-expression"
Not a necessity. I don't juggle, and I don't see that as being the main appeal.
>juggles are just meaningless "self-expression"
I'm sure you're a lot of fun at parties.
I would say Sekiro but my down syndrome aspergers 5 year old sister with a missing hand was unable to play it due to no easy mode.
Dante remains a very strong character, same as he was in 4, yeah. DMC5 was never a game that was built on difficulty. It was built on playing stylishly, and that's where the challenge comes from. The real challenge in this game, aside from Hell or Hell and the Bloody Palace, is to play in a way that rewards you with the most points. This is one of the things that I fucking hate about soulsfags, it always ends up being a dick waving contest about whoever has the harder game, but fun and difficulty are two different attributes. Also you can talk shit about the difficulty all you want but missions 18 and 19 are harder on DH than anything I've fought in Sekiro, except for maybe like the Blade Saint
Sekiro
No it doesnt why would you use those. Take the loss you earned.
Using Gold Orbs and then complaining that the game is too easy is like using Auto-Assist mode and complaining that the game plays itself. It’s arcade logic; the game isn’t easier just because you can feed it a million dollars in quarters to clear it.
>The game is hard if you purposely don't use tools the game gives you
Using items is heresy in DMC. Which is why the game fucks up your rating if you even look at them.
You can make literally any game hard if you just refuse to use certain items or moves, idiots.
>easymode is how you are supposed to play the game
I'm just that guy who gets frustrated in Bayo threads when people say Bayo 1 is better just because it has juggles. 1 probably is better, because 2 has a lot of minor flaws that really add up, but trading in infinite juggles and freedom for a more directed game experience was the right decision.
>Using Gorbs
Yeah, I can see why self imposed challenge would be a foreign concept to retarded people.
Good luck getting enough Gorbs to beat DMD completely, shitty, I've seen people try it and run the fuck out real quick, because they're dependent, and there isn't enough to push a shitty through DMD
yeah nah DMC is easy if you don't give a fuck about your score because they shower you in gold orbs AND you can use a handful of red orbs to rez too now
sure it's harder on DMD but you can't pick that as you start unless you beat the meme tutorial boss
The game penalizes you for using them. You can turn on easy assist whenever you want too, but your rating will be massively docked.
DMC is about ratings, not just bumbling through a boss.
>Feeling accepting yet?
>Of your existence, or your strength?
>BOTH YOU FUCKIN' ASSHOLE
Kirby is way harder than Sekiro AND DMC5 if you don't use the B button
Sekiro is a great game with next to no replayability given how trivially easy it when you've learned everythings pattern.
DMC5 is a fantastic game thats a celebration of the series as a whole and nero and dante are almost without question the best designed action game characters of all time with the amount of potential they have. The combat is so variable and well thought out its endlessly replayable. Its the better game, but has way narrower appeal.
not as hard as Donkey Country without collecting coins
I know you’re too young to have ever set foot in an arcade, but they were places you could go and put a quarter or two in a big cabinet and it would let you play a videogame. But if you died, you had to put another quarter in the cabinet to come back to life. So the challenge was never “get to the end” so much as “get to the end without dying”, because anyone could accomplish the former if they fed quarters to the machine.
Devil May Cry 5 works the same way. You can feed it gold orbs and red orbs to continue playing, but its difficulty is measured by not dying.
You might as well argue that bullet hell games are easy because “you don’t HAVE to 1CC them, it’s in the mechanics to just retry over and over”. Because, you know, they were designed to eat quarters.
>Shitties are so asshurt they're going to strawman a self imposed challenge to prove some retarded point.
Yeah man, forgoing health items for no hit runs is EXACTLY the same as unbinding your attack key.
Imagine being this angry people are better at games than you are.
DMC5 / Sekiro:
Visuals: 5 / 7 (Ultimately 5 fails to do anything interesting with its graphics. Sekiro's much more memorable. Level design's being considered here.)
Sound: 8 / 3 (wtf are you even doing sekiro where is your fucking soundtrack hirata estate made me want to vomit. 5 knows what it's fucking doing).
Story: 6 / 6 (Mostly this is preference, but I'm not a fan of DS-style storytelling. I much prefer how it's done in DMC. That said, DMC5's entire story is literally a shitty super robot or DBZ story (as said by Itsuno himself) being held together by a 40-second phone call. Without that 40-second phone call, DMC5 has a worse story than 2, because at least 2 was always just another day in the life of Dante.)
Gameplay: 9 / 7 (Sekiro's just too immature. It's the first game in its series, DMC5 is the fifth. That said, FFS Itsuno couldn't you have made DMD a LITTLE harder? And what was the fucking point of V, really?)
Overall: DMC wins on merit of its fucking immensely superior sound design. Everything else is too close to really call.
I will forever be upset the tutorial level is so pretty with all the lights in the night and everything else is either that ugly fucking tree or dull city ruins
Next to it, NEXT TO IT!
>come on, Nico! This?!
.... sure.
100% this. DMC was created by Kamiya's inspiration from his days in the arcade. The entire style system is taken from your desire, in the arcade, to show off to your friends. Similarly, the gold orb system is kind of like an extra credit. This mindset has carried on throughout the series in its entirety. This game has a strong arcade mentality, one which has been lost to time for the most part for a more cinematic approach.
This. DMC V was far too easy and I just found the combat and the fucking demon roots environments so boring. Only the first boss has dynamic fight arenas and probably the only boss with a challenge
This is I think the best way I've heard someone put it out. It really exactly is like arcade continues.
I’m just saying: it’s okay to cry, if you want to, over a loss. It doesn’t make you a crybaby.
It does make you a little bitch though.
SAVIOR
BLOODSTAIN
HELLFIRE
SHADOW
Agreed. I like both but DMC5 is the game I'll be coming back to over and over because I know I've only scratched the surface of what the characters are capable of. I haven't even attempted to integrate the Bringer Knuckle into my Nero gameplay yet but from what I've seen that feature alone is a game changer.
>Sekiro
>Clear expectations throughout the whole game of gameplay rules, certain tools allow you to better fight certain enemies
>Several endings, all supplementing each other's story with more lore and a new experience
>Beautiful areas
>Free roam with insane verticality lets a stealth playstyle be just as effective as a mixed, or pure offensive playstyle
>Purely offensive playstyle still just as valid as returning players used to a more patient souls games playstyle, flexible but accomodating
>Inspired by Japanese mythology but very loyal to historical sources
>DMC5
>Every enemy except one(you know the one) is fought virtually the exact same and every skill is only for comboing and does not actually change how you fight or approach encounters
>Trish and Lady have less lines than the first boss and less story impact to boot
>Nero gets a dead weight complex for no reason
>Absolutely nobody thinks V should probably just be killed to be safe
>2 endings but one is a joke, and the real ending is fighting the exact same boss twice back to back
>Every area is concrete or a demon spaghetti factory
>Rarely able to choose who you want to play as in the story
>Characters origins and names picked out of a hat, "vaguely Italian" with no loyalty outside of naming or generic architecture
Pulled my cringe trigger.
Sekiro soundtrack is seriously ass.
Like how do you knock it out of the park 4 games in a row then fuck it up now. Nioh had a better soundtrack
>and the devs have always been gigantic westaboos
"Kill yourself later, I'll help!"
That's great and all gramps, doesn't change the fact DMC5 is literally p2w and Sekiro is not.
Rationalize it all you want to help with that cognitive dissonance, but those are the FACTS.
F U C K Y O U
U
C
K
Y
O
U
My favorite thing about bringer knuckle is you can use it during taunts. Its really only useful on the air taunt but its fun to do.
>lmao he uses weapons in Dark Souls
>fist only is the intended way to play the game
you can make any game challenging by handicapping yourself
>Why aren't people perfect and always do the best 100% of the time
gee dunno boss
BKing has minor uses as a knockback cancel. Outside of that it’s basically just another layer of Exceed, with a few niche exceptions (knuckling a taunt or hitstun, knuckling a long attack windup)
This is the first time a video game has made me feel like I was watching a real interaction with humans desu
the rest of the game comes nowhere close to that, but still.
>Inspired by Japanese mythology but very loyal to historical sources
This is a bad thing because it causes the game to be uninspired and boring. I can't even be bothered to argue with you if you think that dealing with furies, behemoths, antoneras, judecas, pyrobats, proto angelos, empusa queens, chaoses and riots requires the same approach.
So the noodle arm niggers, the fat fuck with two tongues, the shield niggers, and the 2H sword shield nigger general, the queen empusa the lizard with the spines on it's back and the scissor ghosts are fought exactly the same?
Mind telling me the strat?
Do taunts count?
>Game punishes you by having durability on weapons but not fist
Jesus it all makes sense now.
And if Dark souls put a little bitch sticker on your save for using weapons you might have a point, now sit down.
>Saying the fucking Qliphoth roots is the only boss with a challenge
And even if you mean Goliath he's still one of the easiest and most exploitable in the game. Play on a difficulty above demon Hunter
God I fucking LOVE THAT TAUNT SO MUCH
Don't forget the absolutely abysmal map design in DMC5.
80% of the game is basically a straight hallway
I cannot argue this point, red orb microtransactions were a mistake.
That said, if you actually use them, you are a scrub and a mental deficient.
the only thing about sekiro is the soundtrack.
this is fromsoftware.
youtu.be
what happened.
Not a single memorable boss theme MIYAZAKI
Yes, everything there except Furies can be handled the same as every other enemy and no skill or ability you buy will change your gameplan against them.
>something very directly inspired by mythology and history is uninspired
Go play Undertale or some shit, kid.
You literally use any attack you want until they get staggered. They blocked it or parried you? Dodge, jump, and do it again because they're vulnerable now.
Kudos to them for making every place you fight in a huge football field so there is no camera issue, at least.
I think we all can agree both are great games and this will probably be the best month of this year
*the only bad thing about sekiro
Any videogame ever? Jeez, that’s rough. Admittedly it’s the first time something of that calibre has appeared in cornball b-movie action games like DMC (which are all about gameplay and use cutscenes for wackadoo nonsense and minimum required story beats) but still. I’ve played plenty of games with extremely well-written and well-acted person to person interaction.
DaS3's soundtrack sucked ass, they tried to rip off of the first one's heaviest songs for literally everything so you get every song sounding like a wannabe Ornstein with the shitload of brass and chanting, much like how the rest of the game was just trying to copy what made 1 good.
There's literally nothing in 3 with the sheer power and majesty of youtube.com
>he unironically uses orbs to revive
HAHAHAHAH, do you even know what game you're talking about?
REmake 2.
You are absolutely full of shit if you think fighting all those enemies requires the same strategy. Either that, or you're really bad at the game and never bothered to develop different strategies out of laziness or whatever.
Also yes, the game is uninspired. There's barely anything visually interesting in terms of enemy design. The most creative they get is with the centipedes. Compare that to the brilliant visual design of Bloodborne and you find Sekiro coming drastically short. They played it too safe out of respect for the setting.
>If you mention something exists you must use it
200 IQ DMC5fags, everyone.
DMC5 is the only 2019 game I've played. I didn't really bother buying Sekiro on launch, I'll probably wait for a price drop.
You CAN fight pretty much everything the same way but if you do you're bad and not taking advantage of the games design.
Meanwhile in Sekiro you do fight everything the exact same way. Its satisfying, but its way less varied than dmc.
>if you don't give a fuck about your score
Ah yes I also love it when I win 3rd place in a racing game, since the game is obviously all about winning and nothing more
Ds3 soundtrack was great
youtu.be
3rd place isn't winning you retard
You missed his point asshole
nice comparison, wanna try a food analogy next?
>and majesty of [YouTube] Dark Souls Soundtrack: The Ancient Dragon (Ash Lake)
Yeah, nice example of a track with chanting.
DS3 has a fantastic soundtrack. Even the main menu theme and character creation themes are great.
youtube.com
youtube.com
>the only bad thing about sekiro is the soundtrack.
Really? Not the worst camera ever put into an action game?
Not the fact that every single combat art except Ichimonji is comically useless?
Not the underpowered prosthetics that are more of a hassle to use compared to just spamming L1 and R1? With the only one that's kinda worth using being firecrackers which are OP.
Or the short length of the game?
Or the boring environments?
Few bosses?
>Not the worst camera ever put into an action game?
it's the best camera fromsoftware has made desu
Not saying much
no way, I don't recall any souls game dropping your lock on when the camera gets too close to a wall or the ground
True GOTY
>Which was the best game of Q1 2019?
How is that even a question, faggot?
Not him, but I think DMC has a pretty competent story in general. Mostly comes down to the acting and characterization, I guess, but I can't think of many other games I'd actually rate highly in terms of story. Red Rescue Team and Explorers of Sky, I guess, but those are really on a different scale. TWEWY. There's a lot of meat to really dig into with DMC, and most games don't have that, even supposedly story-based ones like TLoU.
>You are absolutely full of shit if you think fighting all those enemies requires the same strategy. Either that, or you're really bad at the game and never bothered to develop different strategies out of laziness or whatever.
No, they don't require different strategies at all, that's exactly my point. I don't need to, because I can just mash until their AI forces them to stop defending and then get an SS rank because you probably accidentally parried their counter attack. Why would I need a strategy for every individual enemy if one works just fine, with exceptional results and extreme consistency?
>Compare that to Bloodborne
Compare any game to Bloodborne and it will always fall short, I guarantee you. Too bad Bloodborne didn't come out in 2019, so we aren't talking about that are we!
>You CAN fight pretty much everything the same way but if you do you're bad and not taking advantage of the games design.
Why am I the wrong one? Would you say someone who does nothing but Ebony/Ivory square mashing from full screen against Behemoth is utilizing the game design? I'm succeeding with little effort, because that's all the game requires. There's no need for mental gymnastics to find out "if I keep attacking, he'll try to counter attack" works for every enemy in the game and getting a high rank can be done with combo variation alone?
Are you sure you aren't the stupid ones? How many unique strategies did it take you to defeat every enemy? How many hours at the drawing board were you pulling your hair out over trying to make a new, unique strategy for every incidental enemy?
What's wrong with you?
Not the fact that every single combat art except Ichimonji is comically useless?
>i hardly used ichimonji, high monk and the rest of the ashina moves and ishin were the moves i used. Mortal blade moves were also useful for specific enemies, bosses and encounters
>just spamming L1 and R1
why would i just play spamming combat arts. You shitter,
>Or the short length of the game?
>Or the boring environments?
>Few bosses?
oh damn i got baited hard here
then you have never played souls or bloodborne larper
Neither is a D-Rank mission clear
I know you didn't use them, because you didn't play the game on harder difficulties
The game doesn't become "easy" if you use orbs to revive because it punishes your score, you know the games way of telling you that you suck dick at it
And everyone know they exist anyways, so why even mention them?
This is the only game from this year that I've played and it wasn't very good.
I'd say it's not a good idea for Sekiro fans to complain about mashing when the entire game is just L1 L1 L1 L1 L1 mashing.
Sekiro doesn't pretend to be anything else. Isn't DMC sorta notorious for the opposite?
DMC3 is literally my favorite game ever made, but Sekiro is better than DMCV. DMCV tries too much to be DMC3 and it fails at it. It should have had a fresher story rather than retreading 3's story and nostalgia baiting. And V sucks to play, especially as the difficulty rises. Sekiro doesn't try to be any of From's other games, and it succeeds far more in it's story. Emma is the best "guide" character From has ever written.
This is just my thoughts on the vanilla games though. If they each get significant DLC I'll re-evaluate. If DMCV gets DLC that adds Vergil/Lady/Trish as playable characters, or allows you to play any characters during any missions of the story it could be bumped up.
>the entire game is just L1 L1 L1 L1 L1 mashing.
Not him but using glorbs is like when you go to a restaurant, and the guy hands you a sandwich and tells you not to put ketchup on it because itll ruin the taste, but he stills leaves out the bottle of ketchup to respect your freedom of choice. You know in your heart though if you put that ketchup on you're sacrificing the intent for something that you personally want because you cant appreciate what the sandwich is trying to do. Nothing wrong with that, but if you look back and think the sandwich sucked, maybe you shoulda listened.
You can beat DMC games while mashing and occasionally dodging. The point, as has been said MANY times in this thread, is that beating the games isn't the challenge, it's doing it stylishly and figuring out effective strategies for dealing with enemies.
>I can just mash until their AI forces them to stop defending and then get an SS rank because you probably accidentally parried their counter attack
You sound like an absolute natural at the game. Post that mission results screen.
>REE DON'T PROVE ME WONG
got anything more to say user?
I've played all 3 souls but not bloodborne
lmao
Chanting isn't bad in and of itself, it's practically required to actually express just the sheer fucking scale of Ash Lake. Half of Soul of Cinder's strength is how it mixes in Gwyn's leitmotif so it hardly counts. 3 isn't entirely void of good tracks, it's just ridiculously overboard on how bombastic everything is. Unfortunately it also blows its load at the very beginning by giving the first boss one or the best, most thoughtfully designed tracks in the game.
youtube.com
The blatant sorrow present in Gundyr's theme, combined with the fight itself showing how worn down he is and how he eventually succumbs to becoming a monster, establishes an excellent atmosphere for the game that doesn't actually come to fruition.
He's got a point about it being short though. The only "recent" fromsoft game that I think took me less time to beat my first play through was Demon's Souls.
Sekiro also has chanting for some tracks. The problem is that it doesn't have any fucking proper melody to back it up. I can only assume my inferior gaijin ears are not attuned to the majesty of the nipponese flute that has been folded over a thousand times.
reminder that neither sekiro nor dmc5 will win anything this year because ghost of tsunami and tlou2
I kind of understand the argument here, but when has that ever happened to you or anyone else at a restaurant?
>here’s your sandwich
>DON’T put ketchup on it, it will ruin it if you do
>and here’s some ketchup, just in case
What kind of fucking psychological mindfuck twin peaks diner are you eating at that you have ever experienced this? I’ve never had a waiter explain to me how to eat my food in the first place, never mind to tell me specifically not to put a condiment on it, and certainly not after bringing that condiment to my table.
>I don't need to, because I can just mash until their AI forces them to stop defending
Do you play games bad on purpose just to prove a point or something? How sad are you.
When Angelos have their guard up, that's a sign for the player to go behind them as a possible tactic. If you're just mashing no matter what, you're only wasting time unnecessarily like a retard. It's not even the most effective way to play.
But nevermind that, saying "but it's possible therefore it's bad" doesn't even make sense. Do you prefer games to limit your options and funnel you to a single, specific way to overcome any obstacle?
I will never not be mad at bloodborne getting snubbed completely in favor of the witcher 3
any big boss that is fast and can traverse the boss arena very quickly can fuck up the lock on, which is 70% of all the bosses.
Did you just not notice this
reminder that game of the year awards are irrelevant popularity contests determined by dumb people with bad taste
Smokin' Sexy Style!!
outplayed nerd
if you're going to be upset about something, it should be dark souls losing to skyrim
>overboard on how bombastic everything is.
true but it's still a great soundtrack.
youtu.be
You sound like an idiot then, why put the extra work in for virtually the same result? A 0% speedrun of a game doesn't represent it, why would your chastity belt no-hit no-upgrade run with a 12 step strategy to defeat any individual enemy represent yours?
How's your DMD scores? Don't bother posting Hell2, you can cheese those with Dr. Faust and you're such an honorable video game player that you wouldn't do that.
>Do you prefer games to limit your options and funnel you to a single, specific way to overcome any obstacle?
Do you prefer to make things harder on yourself by concocting a new convoluted strategy for every absolutely inconsequential minor enemy along the road? No? So who's wasting time here?
Resident Evil 2.
LMAO DmC2 isn't even in the top five.
i'll take a shorter more polished game over the mess that was dark souls 2 second half
>getting snubbed
I don't think the game was even close at getting that award user
>dark souls 2 second half
meant dark souls second half.
Dark souls 2 was the longest souls game and it fucking sucked, ds3 was the shortest souls game at least i think it was.
>How's your DMD scores?
Terrible, I’m still chipping my way through the Nero parts and I’m jobbing hard to that first goddamn Fury.
I’m also not waving my dick around about how easy the game is, though, which is why I’d like to see your total mission results. I’m sure it’s an ocean of S ranks considering how good you are though I will admit, Mission 10 is one of the hardest S ranks to get
You can use any combat arts you want, but the fact is they're less effective than just using your standard attack. The only one that's good is Ichimonji because it shits out posture damage, especially if you charge it. Every other combat art is either underpowered or too costly for no real benefit. Especially since many of them don't have interrupt on them while maintaining large windups.
Not combat arts, numbskull, parry and attack.
And yes, the game is short. They try to fool you by putting statues all over the place, but it doesn't change the fact there are too few areas and they reuse Ashina castle so many times it's ridiculous.
literally two of my favorite games of the last decade
Every souls game except DS2 took me about 30 hours on my first playthrough. DS2 and Sekiro took me about 50 hours, and I wasn't even sucking that bad.
I feel like its implied if you go somewhere and see ketchup on the table theres an unspoken rule between you and your server that you should NOT use it for anything but fries since it ruins anything else it touches. Similarly glorbs are implied to be bad as using them lowers your rank.
Sekiro
>shallow battle system but refined to a diamond, though MGR is still better
>nice exploration
>input lag and jank up the ass including crashes
>forgettable soundtrack
>horrible elder game with no reason to play past normal into ng+
DMC:
>linear level design
>story was a personal let down
>not the best dante but best overall package in terms of combat, especially fleshed out nero
>massive amounts of elder modes built into the game for those wanting challenge
>great soundtrack all around
>didn't have any problems running it
DMC5 by a mile.
>
>they reuse Ashina castle
i didn't mind it, it was interesting and fun to watch enemies fight each other for once in a souls game
It's a shame then that Sekiro is lacking in polish.
Bloodborne was polished.
Sekiro is a mess.
REMake2
>Do you prefer to make things harder on yourself
But that's wrong.
>concocting a new convoluted strategy for every absolutely inconsequential minor enemy along Holy shit, you're a brainlet. You think I spend time outside of the game coming with an elaborate plan to defeat XYZ enemies on whiteboard or something? The whole game is set up very intuitively so you can change your tactics as you play.
For you to claim anything other than mindless mashing requires careful pondering exposes you as a genuinely uncreative and stupid person.
Sure, but they don't vary it up enough.
They put some wood bridges up and block some paths, but it all looks the same.
They really should have done more with the insect infestation.
im saying more polished than the majority of souls and everyone knows bb was miyazaki's baby
What if I order a hamburger? Also I think the only places I’ve ever seen ketchup on a table are burger joints. I immediately understood your intended point but I feel like it was a terrible analogy.
missed opportunities aren't exactly flaws themselves
Making you go through the same place multiple times with barely any changes is, though.
you go there twice, calm down. And then the final time its on fire and the outskirts are destroyed.
It was different enough.
Sekiro had a lot of useless moves and useless arms meanwhile all moves and arms in DMC are needed. On the other hand, the simplicity of sekiro's combat and the difficulty makes it very satisfying to beat while DMC's extremely fun and complex combat kinda only gets gud at higher difficulties. I still prefer DMC combat tho, the only problem really was that the default difficulty was too easy compared to earlier DMC games.
If DMC 5 didn't devolve into a Vergil wankfest and had some more level variety I'd have chosen it over Sekiro
Risky Rain
I'll take the loss on the realism but immediate comprehension proves it to be a successful comparison.
4 times. The start of the game, then you go back twice and then the end of the game.
Sekiro easily, flaws and all.
No worries, Furies are the most annoying part of the game for me as Nero. Dante can just revolver and cerberus them off the face of the planet. I always just said fuck it and blew up Ragtime on them, but I only ever liked using Ragtime/Buster/Punch Line because they were the most fun. Good luck amigo. This is the only other cap I have, I don't think I'll try to go for the rest of Hell, burned myself out something fierce because I was just using it to wait for Mortal Kombat 11.
Thanks, I needed a good laugh
fpbp
>then you go back twice
you do not have to.
The game only "forces" you to go through it again twice during both phases of the invasion where your bonfires are locked
Payline works pretty well as a parry tool on furies as nero.
>I always just said fuck it and blew up Ragtime on them
I've been thinking Rawhide cheese as a parry-shell when they're about to attack, it's worked for me on lower difficulties.
>but I only ever liked using Ragtime/Buster/Punch Line
You're missing out not using Gerb and GerbGP, and Tomboy is fucking insane. Gerb/Punchline/Tomboy is my go-to set, though lately I've been using Rawhide (for parries) and Overture (just to mix it up with simple slaps).
>easy mode in DMC was easy
I will never understand this complaint, if you play action games regularly no game should give you much trouble on normal. Thats exactly why the hard modes exist, to be hard. Also DMC3's normal being hard is a meme and a technical error.
It's understandable considering "normal mode" is what you get when you pick the hardest available difficulty at the start.
The game really should have started with SoS unlocked, and don't give me that prologue bullshit, you know you didn't beat prologue Urizen with no skills, no arms, no DT and no HP upgrades.
>I've been thinking Rawhide cheese as a parry-shell when they're about to attack
Not him, but yes Rawhide is extremely useful for parrying Furies. That's my go-to move in Bloody Palace at least. Very efficient too because you're not even wasting any resources whatsoever.
>vergil?
>never heard oh her but i have heard of her forehead sekiro
Normal mode should not be easy user, why are you even defending this? DMC1 and DMC3 will destroy me on normal difficulty even if i play it today while i did not have a single problem beating DMC5 in two days
There's a thing called intrinsic reward, it comes from the pleasure of having done something being its own reward rather than the game patting you on the back for having done it by giving you a new item. I know the game can be beaten more stylishly and that's what drives me to get better at it. I also know personally that SDT is too strong for my liking so I don't use it. Just like how I don't use double ichimoji because it's way too strong.
Sekiro. DMC5 was dropped halfway through.
Normal mode couldve used a bit of a damage buff for the bosses. Its really easy to cost past most of them.
I like SDT just for quadruple s. It feels like a nice reward for getting to and maintaining SSS.
Based, braindead meta niggers and shitties that will take any crutch they can to win can suck my cock and balls.
And god help you if you're so god damn braindead you looked up a guide on Youtube to find the most "efficient" strategies for games you play, you're nothing more than a brain dead ape.
"Bet your parents didn't like you much.... cuz your name sucks."
Quadruple S is cool, yeah. Also protip: You can jump cancel out of the SDT recovery if you're on top of an enemy
devil may cry 5
sekiro have only one gameplay style, it's parry or die
>he dropped it when he got to Dante
Why?
UP YU BUT
youtube.com
"FUCK YOU"
This. People unironically complaining about having to develop their own play style and being creative is the single most cancerous notion you can possibly introduce into game design.
It turns games into products to be used and discarded (although other mediums clearly suffer from this as well), rather than a joyful and engaging activity. It's a problem with today's culture; we've become materialistic to the core, where people are nothing but consumers.
On the off chance this isn't a troll, dmc3s entirety is a reference to the divine comedy
Which is why gacha games are so popular. Those games are ENTIRELY about extrinsic rewarding and have absolutely no intrinsic rewards, because they're shit games.
Some of the later missions require you to be pretty fast, especially if you're going for a high ranking.
youtu.be
Resident Evil 2 Remake