Who was the best tutorial boss?

Who was the best tutorial boss?

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Gascoigne or Gyobu

tenzen yamauchi is the tutorial boss though....

But he's a miniboss though.

miniboss

Asylum Demon is the best tutorial boss for new players as it teaches some pretty important lessons about trying to bite off more than you can chew.

Iudyx Gundyr is the best tutorial boss for experienced players because it completely shits on your expectations.

>Gascoigne
Isn't Cleric Beast the tutorial boss?

What's his name again?

No, he's optional.

Cleric Beast is skippable

Wouldn't madam butterfly be the tutorial boss?

Cleric beast is optional

Asylum Demon didn't really teach you anything beneficial. You learn the value of retreating, except that's never an option in future boss fights, and you learn to use plunging attacks which is only useful in one other fight.

Huh, guess i'm retarded then.

She's optional though. A tutorial boss would bar entry to story progression.

If we're going by that logic then the demons souls tutorial ending isn't even a boss.

Fpbp

Correct. This list is wrong. What was the 2nd boss in DeS? Completely forgot.

Why is Gyobu considered tutorial boss and not Genichiro?

only three of those are tutorial bosses, half of these are pretty late into the first real stages and some of them are even possible to miss as a first boss. it's not "tutorial" when you've had to learn basic gameplay before facing them
is right

To be fair i'm sure that it was the first boss for 90% of players since everyone will go to the giant bridge before exploring the city streets. If you never go there though you can miss it completely.

Phalanx

almost all new players meet him as their first boss, and it's intended that way. gassy is a casual filter, but way too late to be considered tutorial
the OP is extremely forced

meant for

This. Genichiro is functionally the same as the Vanguard.

I'd say it teaches you positioning and stamina management to some degree.

He does have a bottom screen health bar as well as a theme song though, isn't that what qualifies as a boss in a Souls game?
in his later appearance he's no longer a boss, but the same happens with taurus/capra demons, the pursuer, dragonrider, or the crystal sage

Again, Gas bars progression to the rest of the game. The fact that Cleric is optional negates what a tutorial boss should be.

How exactly did new players deal with Iudex Gundyr? He makes Asylum and Vanguard look like giant retarded babies in comparison. Guy has twice the aggression, twice the phases, and three times the attacks.

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Oh, and you probably already know this, but if you beat the fat guy at the start of DeS you get teleported to Dragon God to die.

I went through Gundyr on my first time, I'm not the best souls player either. Never finished any of the games.

I just knew that souls bosses meant stab their asscheeks. so That's what I did.

but how does that make him a tutorial? people meet cleric first
but seriously, bloodborne doesn't have a typical tutorial boss. it has the werewolf, so that's the encounter the OP is referring to

Yea I remember that. I honestly found that pretty funny.

I ran into the Cleric Beast first on my first playthrough. One of the easiest bosses in the game, though. No way to lose unless you're retarded, unlike Gascoigne.

the pressed roll, aka the invincibility button

here a good tutorial boss

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>DUDE CIRCLE IS INVINCIBILITY LMAO
Reductionism at its finest.

He's much easier to cheese though given the starting resources IMO, that said he fucked me hard the first few times I fought him as a squishy pyromancer. He's meant to be beatable by new players through practice unlike Vanguard who is mean't to just push the story forward and make you familiar with the death mechanics.

He isn't a tutorial boss though. There was literally a tutorial boss in the England section but if you want to exclude that the there is Onryoki

Gundyr

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>what is hyperbole
I just think the overuse of rolling should've been punished, calm down

wait lady butterfly wasnt the first boss? soon as i got the dream bell i went there, then killed horse cunt. no wonder why he was piss easy compared to her lmao

I think the most acceptable ones are
>Gascoigne
>Gyobu
>Gundyr
Funny how they all start with "G" though.

a consider this boss as the tutorial since he teaches you how to play the game

Genichiro

Best Souls bosses start with "G", presumably for "great"
>Gascoigne
>Gyoubu
>Gyundyr
>Gehrman
>Gael
>Gwyn
>Genichiro

>gyobu
>not genichiro
why? he's exactly like vanguard

Almost all the tutorial bosses are optional to an extent, and not all require being beaten.

That's what makes them tutorial bosses. The OP list is wrong on three accounts.

Why does DeS still look so good? Is it the lighting or the smoother textures?
Also why is Boletaria 1 still the best Souls experience?

>Best boss
>Gwyn
KEK
he's amazing and memorable because of lore and music, but fuck me the fight sucks ass

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artstyle

Yep, Iudex is great. I fought him immediately after a DS2 playthrough, and boy, he kicked my ass. Felt like a continuation of DS2's difficulty curve.

cleric beast is completely optional, though I found it before gascoigne too

Gascoigne is cheating, he feels like a mid way point boss, he teaches how to fight hunters, but there is very few of them in the base game & only 1 other boss hunter

is Aldrich the best boss of any video game ever?

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champion version is even better
>shoulder checks and fucking juggles you like a FG character

genichiro is the tutorial boss though?

lol no

In that case Vanguard doesn't count either.

this, OP is fucking retarded

Gael is the best boss in the souls games

no
he may have been better if I had played anything other than magic for my first DS3 playthrough.
It's the only DS I haven't beat multiple times and I think it's because I soured myself since magic was such shit

No but Gwyndolin is the cutest!

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I honestly think that if that fight was too hard it wouldve ruined the impact of running into him. If you were running back to face him over and over the whole presentation kind of falls apart
>walk in
>no speeches or introduction
>music starts as he approaches
>as the name comes up yea realize this is the guy its all been about and this is the end, there is no going back and no going forward, its the end
If you were doing it over and over to beat it its less of a set piece. Much like how Moon Presence is a complete pushover compared to Gherman, if you had to repeat it you would lose the impact of the initial encounter of seeing a fucking alien descend from the moon to meet you.

He's not even the best Lord of Cinder fight, and that's saying something because all of those fights are shit.

yeah that's the reason I love him. but he's just pure shit on a mechanical level, I would've rather they did a DeS where the actual final boss is hard and there's a pathetic one after him, just as a set-piece

>because all of those fights are shit
abyss watcher(s) is fucking great though. first phase just needed more HP

>tutorial boss
>requires you to beat a general, chained ogre, gyoubou, and blazing bull first
>can be fought after lady butterfly
?

>Gludwig
>Glogarius

Gascione.

You have to fight him before that

No, Looking Glass Knight is.

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>literally blocks your path

You soulsfags don't know what a real tutorial boss is. Also, fuck you if you only fought him in the Black remake. Murai is ten times harder in OG version of Ninja Gaiden, but none of you zoomers were even born yet.

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did you even play the game? are you actually fucking retarded?

You can't count Vanguard as a tutorial but not Genichiro they both have the same kind of fight

>Artorias
>Gehrman
>Genichiro
>Gael
>Sam

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go back to your dead series, thank you

Vanguard. It's a fair fight that shits on overconfidence but rewards you for beating it.

>tutorial boss
>kills new players in literally 10 to 30 seconds
>cannot be retried until later
Great tutorial

shut up gramps, that dude looks gay af lmao

The roll in DS3 is so much more functional than all the other games that Gundyr doesn't pose that much of a problem. He doesn't even do many combo attacks so you just need to worry about dodging 1 or two attacks before getting your turn to attack

that's the same thing they did with vanguard. it's a fromsoft "tutorial" boss, not an actual tutorial

I think the centipede giraffe should have been one of the first bosses in Sekiro. that guy just forces you to understand the game mechanics. the boss is utterly impossible up until the point you realize how the game functions then it becomes a complete joke.

nah, he's not fun to fight. having him as a first experience would just suck

>he's not fun to fight
filtered

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Demon's Souls is the best one, haven't you guys played that game? It has a fun little surprise whether you kill him or not, and it introduces you well to what you're going to deal with throughout the game. Demon's Souls had too many clever stuff.

there's nothing wrong with ngb, its the best version of the game

but he's piss easy. literally mash L1 and goomba his dumb ass

Soulsfags:
>think their game is remotely original
>think rolling and poking are high skill ceiling mechanics
>think summons don't instantly invalidate their grinding
>think incorrect hitboxes and broken animations are features instead of bugs
>can't play Sekiro
>think they're good at video games

Literally every other action game fag:
>mostly tolerable
>mostly keep to themselves

Fuck off, Soulsfags. You're literally brony tier.

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It fixed some stuff, yeah. But you can't deny that it dumbed down most of the boss fights.

who are you talking to? do you have dementia?

Why do they look so retarded?

Gundyr was great, he's essentially "I hope you still have your Bloodborne reflexes"

>Reading Comprehension: The Post

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Gascoigne for sure. In one boss you're taught just how different this game is from the rest of the series and how important those differences are.

you say that like the game you posted doesn't have bugs, that stupid zeppelin fuck crashes my pristine copy on defeat 3/5 times and there are hitbox issues with multiple bosses

thankfully some of those issues also allow you to cheese them

>no Guardian Ape

No he's not. You have to fight Genichiro and only get one attempt.

>entering a thread about a series you dislike just to complain about it
yikes

not him but you're bitching about absolutely no one in your original post.
you okay?

Crinja reference

the fact that you can cheese parry the FINAL BOSS of the game is fun and makes sense from lore perspective, but kinda kills the tension. Manus is a much better fit but does DLC count?

are you fucking retarded? you come into this thread throwing an embarrassing fit directed at nobody in the thread

>only not one attempt
How is that not the Vanguard fight? Sure you can technically beat him but it's a forced death for 99% of players.

As a tutorial for new players, Gundyr.
He's aggressive, has attacks that punish bad habits and the safest, easiest ways to defeat him prep you for the whole game.
As far as my personal favourite, i'd still say Gundyr. Coming back late game to beat the champ in his prime and don his armor is the coolest shit.

>easy to find exploit
nah man, with all the others, even if you knew what to do you had to have the timing down.

>and you learn to use plunging attacks which is only useful in one other fight.
2 bosses. It completely trivializes bridge Taurus Demon and Capra Demon, and people wouldn't have cried as hard about Capra if they could remember to just plunge him.
Also helps for a few stronger enemies early game, like the Black Knights.

Asylum Demon

>Enter larger room, in which the boss drops down from a point you could've seen/will see upon doing it again, showing enemies/bosses will not only ambush you but you can see it coming if you're perceptive
>Message on ground as well as damage you do to the boss suggests not just fighting it, but instead looking at your environment (such as running away). This also teaches you the importance of equipment, not just face-fucking the boss, and that if you are persistent and good enough, you can kill them without additional help
>Before coming back to the boss, game teaches you about a bunch of systems and gives you gear to equip, including setting up a shortcut that helps with the boss for later
>Enter back into boss room, guides you to do a drop attack (with the boss attacking if you don't, showing you can't just wait around), and then placing you into a fight that is substantially easier after finding necessary gear
>Boss has slow, but wide swings as well as a butt stomp, showing you need to pay attention to his movements and that you can't just stay behind him

It's a fantastic way to not only teach the player a bunch of mechanics, but do so in a way that sets the tone for the entire game. The boss is an absolute push over, but only if you utilize what the game is offering you in the environment, preparation, and tutorialized mechanics. Most of the game rewards the player for looking around the place and getting ready for a boss (or even dying, then coming back more prepared). Maybe not an exciting or visually interesting one, but it's definitely the best mechanically.

I fought Lady Butterfly first.

This.

This. The others are fine but those two are legitimately great

Did you found some kind of magical Juzou skip your first playthrough?

You can just beat Juzou with the NPC's help user, not that hard.
I fought Lady Butterfly first too.

This.

That's not the matter in question. You literally cannot get to Butterfly without killing one boss before her, which means she cannot be your first boss

i probably lamed it out against him. i abused the wall jump attack

Are you dumb, user?
Both Juzou and the shinobi hunter before him are minibosses, not boss fights.
Gyoubu also has the red eyed ogre as a required miniboss to get to him.

Then why isn't Lady Butterfly not a miniboss? Just because she's at the end of a level and was harder for you than the boss before her?
Or is it because Juzou and Ogre appear again later in the game?
Are all bosses that are reused just minibosses then?

What the fuck kind of logic is this

Then I have been a damn imbecile since 2015

I really wouldn't call Gascoigne a tutorial boss, if anything Cleric Beast was the tutorial.

>A fight where the enemy literally throws itself into your backstabs
>Good

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Bosses in this game drop memories, mini bosses only drop prayer beads. That's the distinction.

>a boss can't be good if it's easily exploited
I guess every single fromsoft boss sucks then

>outlines why soulsfags are pathetic losers who greatly overestimate their skill
>"omg bro, who are you complaining about!?!?!?"

Your fanbase lacks even the most rudimentary of reading comprehension, and yet you try to pretend you're superior to everyone else who frequents Yea Forums.

Literally the Bronies of action vidya.

where are these "soulsfags" you're talking about? WHY are you talking about them in this thread that's about sekiro too?
>Your
again, what and who the fuck are you talking to? you made a strawman and embarrassed yourself. kys, sperg

>all those wonky hitboxes on display

What a truly remarkable game. Remarkably garbage, anyways.

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Additionally, "real bosses" in Sekiro will show "Shinobi Execution" or "Immortality Severed" when you kill them. Minibosses show nothing. And bosses are all associated with a trophy/achievment, there are none for minibosses.

Now you're getting it.

>strawman

You don't even know what that term means, kiddo. It's evident from the very first post I made who it was directed towards. Not my fault that you're too stupid to understand a very straightforward argument. Guess I shouldn't be surprised though, dealing with Soulsfags is quite literally arguing with the retarded.

What's the point of that distinction? That doesn't make one or the other more or less of a "boss", more specifically a tutorial boss, which this thread is about.

Do you genuinely think Screen Monkeys and Divine Dragon even compare to most """minibosses"""?
It's still a boss, "mini" or not.

What the fuck does "real bosses" have to do with this?
Most people had a harder time with the stupid purple ninja in Hirata than some "real bosses"

On PS4, only 88% of players beat him. Considering it sold nearly or over 4 million copies, you can estimate that he filtered a good number of casuals.

nah, you just came in here to throw shit around
>Soulsfags
you said earlier that soulsfags can't play sekiro, but I have 100% it and love it. what now?
>It's evident from the very first post I made who it was directed towards
yeah, people that aren't even in this fucking thread

Yes but the best boss really is shadows of yharnam
>teaches you to utilize the environment during a battle
>triple threat cage match, having to adapt to new moves constantly
>they small die like bitches promoting aggressive play and parries
>becomes standard enemy later to forever haunt your asshole

Why was there no shadows of yharnam type battle in Sekiro?

Asylum as a "tutorial" boss works the most, I mean the lead up to the proper fight with him gives you all the tools you need for the rest of the game, teaches you the down attack, and plants the seeds of "use what you can" no matter what.

As for a proper first boss fight though, Gundyr is fucking awesome.

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stop feeding this obvious baiter you retard

I agree that it's not reflective of difficulty at all, but different players have always had varying experiences with every boss in From games.
I don't get why you're complaining to me anyway. The distinction is there and it's very clear. If you wanna count that one guy with 2 health bars that you fight on the way out of the tutorial before Geninichiro as the "tutorial boss" of Sekiro, feel free. Or ogre, or shinobi hunter.

>thread is literally about Souls bosses and how they stack up against Sekiro ones
>soulsfags like you try to claim your game is the superior experience
>get btfo by random NG fag

And yet you still double down on your stupidity. Maybe you should just summon a friend that knows how to argue in your place. After all, you'll still get to claim it as a victory.

Because he teaches you the basics of "advanced" techniques like rally, parry, visceral attacks, and dodging forward instead of back. Tutorial bosses teach you something about gameplay/expectations. Gascoigne is the first enemy in the game that you cant just run past or bruteforce/turtle your way through unless you drastically over level him. Tutorial bosses don't necessarily have to be the first thing you fight.

Asylum Demon teaches you the most important lesson for Dark Souls boss fights. Hug ass, mash R1, and roll occasionally.

no, he's just legitimately a retard
>soulsfags like you try to claim your game is the superior experience
where? when? quote me, right now
>get btfo by random NG fag
I have absolutely no idea what you're talking about. none

DaS3 is the king of "shockwaves"

lol no, that's DaS 2 by faaaaar

No way, my dude. I've got 100+ hours in every one of these games, DS3 hitboxes are pretty solid.

>asylum demon
thicc

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In quality:
Gascoin > Gundir > DeS Demon > Assylum Demon > Gyobu > Giant

In tension:
DeS Demon > Gascoin > Assylum Demon > Gyobu > Gundir > Giant

>3044723
I'm so fucking shit at this game

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Gascoigne or gundyr
Haven’t played sekiro yet so can’t give my opinion on its tutorial boss. Btw bloodborne is the best game fromsoft has made so far.

>>Gascoigne
>>Gyoubu
>>Gwyn

>good

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because sekiro is even more focused on 1v1

The much maligned "gank bosses" in the Soulsborne games are often the most fun fights in the games. The fact that you have to fight four gargoyles in Dark Souls 2 is pretty great, feels amazing once you learn how to deal with two active bosses.

I DON'T KNOW THE REASON OR WHAT IS THE SEASON

I vote Gundyr. The area gives more room than the rest of the boss fights and Gundyr has a simple moveset but they require you to better think when dodging. Especially in phase 2.

I don't get it, can someone explain what looked wrong?

vanguard is objectively the best tutorial boss because it teaches you to fear the fog walls, giving the entirety of the game a much more impactful and cautious atmosphere

>almost all new players meet him as their first boss
I didn't

Underrated. Pursuer is the true tutorial boss of DaS2.
>optional
>big wide obvious arena
>can't be cheesed like the last giant
>loudly telegraphed attacks that punish harshly
>clear and obvious stages that can't be avoided
>no summons
>good practice for parrying
>comes back numerous times to check and see what you remembered

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>people meet cleric first
I played twice and never fought it, you don't always meet it first and it doesn't gate any progression.

Honestly the first time of fought them they stomped my shit in so hard, replayed the game and they are pretty easy, actually quite fun to fight.

>no summons
>cant be cheesed

Are you sure about that?

>all that fucking health

>what does "almost" mean
how? do you just rush through everything?

I was actually going to post this as well but was to lazy to type it out, this anons post is completely accurate.

>Last Giant
>Tutorial boss
lolwut? He's at the end of the entire first area, you can summon for him, he's not a tutorial, and you can fight Pursuer next to the second bonfire before Last Giant.

DS2 doesn't have a "tutorial boss"

sekiro tutorial is chained ogre of infinite range grabs, though.

>no summons
You can summon at the bonfire right next to his first (optional) fight, what are you talking about? I love it when I get summoned for the first fight since he drops like 18k souls, great when you're starting out fresh.

Technically, you can cheese him big time in the "official" arena, but the catch is that requires a bit of coordination with a second player, or really clutch luck solo. Either way, it teaches you two important things, cooperation OR taking advantage of whatever you can.

>can't be cheesed
What is "ballista" for 400 souls?

that's not how you spell artorias

Kek, cheesing souls bosses can be some of the most fun times ever spent in a video game.

>Not fighting an optional boss at a dead-end means I rushed the whole game
no, I just didn't fight it. Vicar Amelia was also my third boss.

Can you really call it cheesing when you're using an really good weapon? BKGS is amazing in both PvE or PvP.

the game has an obvious lead-up to cleric beast. it's amazing that you managed to miss it twice
but that doesn't really matter, because ps4 trophies prove my point. more people have the cleric one

Either Gundyr of Gas Coin.
Vanguard is just too limited, as much as I like DeS and the crumbling pillar surprise, he's not really that much, ASSylum Demon is pretty much Vanguard 2.0, so there's that, Old Giant is just pathetic and Gyoubu, while cool, is still not all that great, but I guess he's more or less on Gas Coin's level, just not as memorable.

bloodborne tutorial boss is the wolf you have to defeat with karate chops

dark souls 2 tutorial boss is the ogre that teleports you in his mouth

From the ones you posted, even if i dont agree a lot of those arent the tutorial bosses, Im going with:


Gascoigne>Asylum>Vanguard>Gundyr>Gyobu>Giant

Gascoigne comes a bit late but it presents an acceptable amount of difficulty. Make uses of the mechanics like the "regain health" one by making him staggerable in phase1 and parryable in both phases.

Asylum does that as well but its kinda of a pushover

Vanguard isnt a proper boss as you are suppose to lose to him, you get one chance, so its not quite a good lesson.

Gundyr is decent enough, sometimes he poses a challenge depending on how the player faces him, but he can also be cheesed way too easily by newbies, which makes the whole point of trivial.

Gyobu is way too easy by how late he shows up, the player probably already has found a mini-boss that pushed their shit before him and what he is supposed to teach feels trivial

Giant has that exact problem and while the design is cooler and more interesting than Gyobu, the fight itself is miserable playing and looking.

Artorias was a great fight, just a little too easy.

gundyr is extremely susceptible to R1 spam, he staggers like nothing and has piss poor HP, his giant serpent pus shit thing is just scary to look at but actually slows him down by 70% and changes his turning speed to a crawl

>tutorials can't be optional
Huh.

>DaS2 tutorial bosses teaches you that the game is shit
lol

>OH NO NO NO

ok

Incredibly little. The hitboxes are the most accurate of the Fromsoft games up to that point, with only a handful of examples of bad ones popping up every now and again. Envious 2fags will grasp at straws trying to bring down the other games to their level.

I know someone who started Souls with DaS3 and fought Gundyr 78 times before beating him.
Afterwards she breezed through the game, didn't die once until that skeleton ball from the catacombs

Spent the first phase purely attacking then then spent the second phase spamming those black firebombs I got at the start. I'm really bad at this game. Even the knights in the starter castle push my shit in deep.

I suppose you really wouldn’t call that video cheesing, more just knowing the boss very well and using late game weapons/having late game stats. Still fun to go back and do that shit though. I remember the first time I played through bloodborne and I couldn’t for the life of me kill the stupid blood starved beast, shit took me soooo many tries. Going back and playing it all over again I realized how much of a giant fucking joke he is and how exploitable his move set is. Fire paper+beast pellets+saw spear and I fucking toasted him in 30 seconds.

I wouldn't worry about dying to the Lothric Knights, for early enemies they're really tanky and hit very hard. That's why they come back later.

The tree giant isn't the tutorial boss. That's the first hippopotamus in the very first area.

>vanguard
>gyoubu
why not genichiro?

I always bait out his lunging attack and then punish it because of its long recovery, same tactic for his pus of man phase except it’s even easier.

I played for 14 hours before encountering Genichiro.

If it doesn't have a healthbar with a name over it at the bottom of the screen, it's not a boss. At least in souls.

Gyoubu is cool, but not all that memorable.
Gascoigne is objectively the best at conveying what the expectations are far the player

Gundyr is piss easy and requires no strategy to beat. He also has like no hp and his defenses drop when he hits phase 2.

how the fuck did it take you 14 hours to get out of the tutorial? you literally sneak through some bushes, talk to kuro, kill a few dudes, and fight genichiro

Gascoigne because he has the best theme in the base game.
youtube.com/watch?v=kA614N3IHD4

Guweelag
Gapra demon
Geekar Amelia
Geekolash
Ghyahrnam the Phtumerian Queen

I'm just really out of practice due to not playing a Souls game in over five years. Like yeah I've played Bloodborne... a bit, but that game's mentality feels different from Dark Souls 3 if that makes any sense.

last time i played bloodborne i saw only 50% of the people that played the game killed father cog, much less for cleric beast. Considering that game was a console seller or at least motivated a lot more people to buy PS4s that shows how many people can't function without roll

>Papa Excella Gione
>MLG TLG
>tutorial bosses

The BB and DS2 tutorial bosses are Cleric Beast and Pursuer

>another generic orchestral without good melodies

Just how do Froms fuck up the music in all the souls games? I can't remember any good theme besides of Maid Astraea.

Gehrmans is better

I like the credits themes in all the game but yea, I dont understand how the OST is as popular as it is.

Then Pursuer

m.youtube.com/watch?v=3V9zxXN1rx0

Tutorial bosses aren't optional.

Sekiro's main menu theme is also pretty good if compared to previous games. DS2 also had several nice and comfy tracks, but still not so good to praise the game ost as pure godtier.

Jesus, even shitty indie devs put 100 times more work into their battles music.
youtube.com/watch?v=lUF7YCrtbfA

You can skip asylum demon if you beat him on the first time he shows up. So technically yeah he's optional.

Still one of the best soundtracks for a game ever made

>furious fight, two guys beating the shit out of each other
>sad music starts playing

Seriously, did they really think it'd be a good idea?

Its not DMC user, it works for what it is. Outside of the game the OST is mostly lame to listen to, in game its alright.

>you can skip him
>if you beat him
>which you can only do if you don't skip him

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>can skip him if you beat him
>skip him
>if you beat him

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It fits the fight perfectly so yeah. If anything the brutality is juxtaposed by the soft music and flowers.

user...

Gascoigne and Gyobu aren't fucking tutorial bosses. Neither is The Last Giant.

A tutorial boss has to be in the tutorial.

this is an exquisite shitpost, on topic and addressing the point, yet has such a massive gap in logic that it causes such indignation and all within one line. 9/10 true quality.

Tutorial boss =/= boss in the game's tutorial. Tutorial bosses are tutorials for future boss fights the player will encounter, and while they usually are in the game's tutorial, they are not limited to it.

Ok, I can agree it wouldn't fit the game's mood well, but at least make some memorable tracks. After all, it's AAA game + exclusive, holy fuck.

Even depressive and murky games can have some good and catchy music
youtube.com/watch?v=F60LMRs59wE

Isn't Genichiro more like O&S than Asylum Demon?

Literally blocks your path until you learn to parry like a big boy which then turns every other boss in the game into a joke because parry is OP as fuck in MGR

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Also Great Shinobi Owl technically

Gyobu is like the 5th boss you meet or some shit, and the giant you meet after pursuer, terrible image, never post again

>only 88% of players beat him

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You need some context I suppose. Gehrman has dialogue that the player can listen to. From what the player can eavesdrop, he wants out of the Dream, it's torturing him, and desperately cries for Laurence and Wilhelm to help him. And yet, he doesn't want you to suffer the same fate, to be bound to the Dream forever. So him decapitating you was an act of mercy, him trying to kill you was an act of mercy. Even one of his creations is called the Blades of Mercy. His theme is thus mercy. So his score fits perfectly.

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Gascoigne is a pretty good casual filter.

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You just have different tastes user which is perfectly fine. However tracks like Gehrman, Gwyn and Friede are still beautiful and use motifs to great effect. Besides Soulsborne does have some catchier boss music like Ornstein and Smough and Gascgione.

less than 50% what the fuck, how many refunds were there lmao.

Gascgione and Gargoyles are the best casual filters in soulsborne

Probably PS+ people who downloaded it for free, and either never tried it or played for 5 minutes and quit after the werewolf

>Gameless King
he owned a PS3?

Honestly, I feel like Gundyr is the best first impression for what you can expect in the game in terms of difficulty. Gascoigne is probably the most fun fight, but the difficulty there almost peaks had it not been for the DLC.

They pressed circle. Most of my friends started with DaS3 and none died to him.

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DS3 roll is god-tier and he actually has an extremely puny health pool. If you're a new player and panic-mash r1 when he first transforms, there's a good chance he'll just die before hitting you more than once or twice. Helped by how big and erratic his hitboxes are; there's a decent enough chance that he'll just whiff past you if you spam-rolling.

Did I stutter, you fucking idiot?

Yea I actually think it used to be higher. I bet being free for PS+ lowered a lot of the percentages.

gyoubu says things, so he's cool in my book

>11% of people have finished the normal ending nearly a month after release
Jesus