>Using the merchant fuels the enemy via trade but you dont know until the end
Using the merchant fuels the enemy via trade but you dont know until the end
Name eight games that do this.
>pay merchant 1000 money
>kill merchant
>merchant drops less than 1000 money
name one game that does this
Touhou Luna Nights
>The Merchant works for the boss
>The boss knows what you buy and so he equips whatever counters your build
>saving at a save point powers the final boss but you don't find out until it is too late
How about you suck my fucking cock
>the boss scales with your equipment
what's even the point?
>touhou
How about a real game?
I'm pretty sure if you gave the item merchant in Castlevania 64 too much money he showed up at the end as an optional boss. It truly is a great game.
Touhou Luna Nights
if thats not a game then what the hell constitutes as a real game, dumbfuck
Not fucking touhou obviously you sack of shit
>Trading and quests actually effect the economy and stuff available for sale
>in game bank
>clerk runs off with your money if you leave the max amount
Better get to sucking my fucking cock sonny boy
>each save makes it stronger but saving in just one spot just is equivalent of saving 100 times
It doesn't really make a difference to the fight though, right?
In X-COM apocalypse, you can sell the shiny gear and alien equipment you recover. However, you may start to notice that the Cult of Sirius (alien sympathizers) and other factions begin to buy and use your own gear against you.
>You can get the best items in the game but only if you stimulate a new poor areas economy
>The items there are weak and expensive so most wont
Explain yourself
isn't that a seal?
I loved Tales of symph doing that with the ruined town eventually having great shit in it if you helped rebuild