Has From perfected sword combat?

Has From perfected sword combat?

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Absolutely

Yes

No, but Ghosts of Tsushima will. Tick tock, FROMfags.

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I don’t know if I’d call it perfect but it’s definitely the current best swordplay in gaming right now. Kingdom come tried for pure realism but fucked it up and generally feels awful to play, while sekiro is dynamic and rewarding if you master it’s timing

The base platform is nearly perfect, all it needs is more content and depth. Not getting a sequel would be a travesty to never see what more they can do with it.

>slow motion

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>slow mo for a parry

After Sekiro this will feel like playing full retard easy mode.

Crazy how jank this looks after playing Sekino.

No, user. It needs more variety

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Its definitely some of the best third-person melee combat I've played. Just beat that Shamisen player and Corrupted Monk back to back, felt fucking great.

Would love to see if they could find a way to implement the combat system they've got here into a game with a bit more weapon variety. Like at the very least give us different swords or something.

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The reason Sekiro's combat is so good is because the game is meticulously curated and designed around a single weapon.

not quite yet but they've come the closest. They have the best system but there's some quirks that need to be ironed out.

>that tryhard cinematic direction
>when the animations look this bad
this game is gonna be a lolcow

>GUYS GUYS FROM DID A THING WITH A COMMON THEME, ARE THEY THE BEST EVER AT IT NOW??

you guys are fucking faggots

Hope it has the option to turn off slow motion like MGSV.

Filtered by Chained Ogre.

Prosthetics and Combat Arts could be improved, but the base system is great. I like Posture mechanic and the three way dodge system way better then endurance in Dark Souls.

I think for honor system is better, it just needs to not be in a shit game.

yes, because every miyazaki game before it couldn't make dodge and swing work with multiple weapons

Best OST.

youtube.com/watch?v=h2zS86kNCO8

>AI is completely stationary and a non threat
>even has trouble adjusting to the angle change by the player when he dodges sideways
holy fuck

holy FUCK this track is so annoying
99% of the Sekiro OST is offensively shit. I don't know how they did it.
I hope they find a good composer next time holy shit.

This dumbass post is proof that you haven't even played Sekiro.

Are you implying that any of the Souls game had combat as finely tuned as Sekiro? I don't think Sekiro is Miyazaki's best game (because I think it lacked in certain aspects), but the actual combat is light years ahead.

>Yuka Kitamura is a shit compose-
youtube.com/watch?v=3sr349qR9s8
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>light years ahead

How the fuck is replacing rolling with parrying some massive improvement?

>FROMdrones get increasingly nervous

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-r
now compare the work of the other 3 composers to her boring generic trash full of reused ideas and voice samples
youtube.com/watch?v=uZWpYGuqsHI
youtube.com/watch?v=BCDEDi5gDPo
youtube.com/watch?v=ALbVEmzY5S4

>Sneaking ASMR shit into a spooky OST
Wearing headphones in this game is terrifying. I thought I was hidden then all of a sudden monks start whispering behind my head. Fucking PANIC.

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>Laurence's OST

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I'll be honest, this and Genichiro's themes are the only tracks I can remember. Worst OST since DS2.
Get whoever did Ace Combat 7's OST, it was fantastic.

Confirmed for not playing Sekiro.