sekiro complaint thread.
We all know it is a good game but there are some serious issues with hit boxes, the camera, platforming, etc. What do you hate about sekiro?
Sekiro complaint thread
I hate how the majority of enemy attacks can be solved by just standing still and parrying.
The regular game should have worked how NG+ without the charm works. It punishes a poorly timed parry so much more and it would reduce this issue.
I really hate that I am supposed to be some immortal badass ninja but everything kills me in 2 hits while having much more health and defense
This is the case with almost any video game that is remotely challenging because you need to give AI some advantage over players since players will always be smarter. This is especially true in Sekiro where a lot of the enemies play by the same "rules" you do.
>heinous enemy variety
>half of the enemies it does have can be beaten by literally mashing R1
>barebones stealth implementation and dumb AI
>every fucking encounter boils down to "drop behind them for the backstab unless you want to face a 6v1"
>while the levels are highly vertical, there are hardly any interesting chokepoints, seeing as they can be skipped over anyways
>most exciting thing you will ever find is Bunga's Sugar
>prosthetics cost currency, discouraging experimentation and restricting options
>one weapon in a genre where you at least usually have a few
This game may as well be a boss rush. People really fucking love it though so there must be something I'm not getting.
It very easily could have been fix with lore, like the dragon rot forces you to live forever as a weak corps feeling the pain of eternal dying or something stupid like that.
The Gebitchiro phase at the last boss. It was just a complete waste of time. It should have been skippable after the first time.
Owl trained Wolf wrong on purpose, as a joke.
This game is literally perfect. 11/10.if you have a single complaint you need to have sex. You got filtered by the chained ogre you casual shitterrr
My biggest complaint are the fans..
It's just not fun. Beat Genichiro and It doesn't seem like I'm ever gonna feel like picking it up again.
I hate the camera sometimes
I hate that there’s not enough miniboss variety considering the sheer number of them
I hate that the game encourages stealth because it discourages you from actually learning how to fight
I hate those two faggots standing back-to-back at the Buddha temple
And I especially hate that you don’t meet Robert
And by Genny, I mean Owl.
What's the reasoning behind having to hold a button down to suck in the money dropped by enemies? I can't think of one good reason why you don't just look the money automatically.
I didn't really mind it because most other enemies are in heavy armor or giant monster people like the Taro troop. Enemies that aren't like the unarmed monks or the dogs or the monkeys actually have comparable defense to you. Most enemies defense is reliant on their blocking and deflecting if they aren't in heavy armor which really makes them just like you accept that you can get more perfect deflects than they are programmed to. Overall to me it made it feel like all these guys might be in heavy armor or tough monsters but you're so dexterous you can break their balance and get through that defense and that you don't wear armor like that because it would hinder your sneaky climbing around on rooftops.
It's too strict. I would hope that the sequel has a lot more freedom.
You can pop the balloon and get more money even if you killed the enemies already.
The placement of chained ogre and blazing bull so early was bizarre and makes the player think that combat should be based on running and dodging and taking pot shots every once and a while.
It needed a boss like lady butterfly or genichiro much earlier.
Off the top of my head even mini bosses like ashina elite, centipede, or orin could work because they encourage parrying and closing the distance.
I dont think the generals work because they're too easy and play out too much like the basic trash mobs.
>about to start playthrough #5
>did every ending exactly once
>still need 20+ fucking skill points in order to get everything
What the actual fuck were they thinking. Why the fuck do you need so much experience? I don't mind not being able to get even half the shit in one playthrough but at least let me get everything in fucking 4 of them. Not too mention the amount of sen that's thrown at me is ridiculous and there's nothing to spend that shit on (already got 999 spirit shits).
To make it "different" than SoulsBorne.
Folding Screen Monkeys was interesting in concept but poorly executed. I got every achievement in this game and never once solved the "puzzle". I just ran around smacking them.
>Plunge a sword into a guys neck
>Still alive because "muh phases"
Seriously, that shit could have been avoided if they just made animations of the enemies pushing the blade away or getting a small cut the first time and then the final time is the kill animation.
>Why did we even fight lady butterfly?
>Why did wolf resign himself to a hole in the ground until someone told him to stop being a fag?
>Why did he forget the battle? Why won't anyone tell him?
>Who randomly stabs in the back? Was it Owl? Why would it be him? Why does he even play dead?
>Why does the game tell you shit like "fire spooks things with red eyes" and "The spear yanks armor off people" then puts you into fights where this shit is blatantly wrong?
The most frustrating thing is this game has some legitimate issues but everyone just wants to beat off about how amazing it is because it punishes you harder than other games for fucking up
>game where you die in 2 hits from the majority of attacks
>let's just add consumables ahaha i'm sure players will use them
what were those retards thinking
Should i just be boss rushing? I like to fight all the enemies i find (at least once) on my first playthrough.
Mainly I hate all the little plebs bitching their assess off cause of their lack of skill. Especially people who complain about ez modr bosses such as Chained Ogre. Anyone saying it needs an easy mode should be killed and buried where they stand.
Why are anglos so insecure?
>Wolf clearly plunges his sword through Armored Warrior's neck and blood shoots out
>"Your sword can not penetrate my armor!"
Great fight but they could have made a deathblow animation that makes more sense
It's just too tedious. There's not interesting lore. The graphics are mediocre. The bosses are boring, outside maybe the monkey.
I'm fine with only one weapon because it seems like combat was built around that.
The lack of variety in other items and consumables hurts the game.
What's the point of completing kotaro's or doujuns's quest?
Even if the story was fine enough (I'd say not), the fact that you just get a basic consumable for it at the end retroactively makes it seem like it was all worth less.
NPC quests in a world where there are still a lot of living people is new for a Fromsoft game, but it's the weakest part of the game.
>prosthetics cost currency
fucking this, why does it cost me emblems to use an axe or a tanto? i can understand the ranged and "magical" tools costing emblems but why the stuff thats literally just a weapon or a shield?
>Make a puzzle boss that you can bruteforce
Well whatever makes things work I guess
God you're so fucking stupid, literally everything is explained or so obvious you have to be completely retarded not to realize
Only real issue I take with the game so far is not being able to equip more than one Combat Art at at time. I can't think of any reason for why it works as it does now.
There doesn't seem to be any point engaging regular enemies, you're better off sprinting to every boss.
Really just the shitty Souls bosses that parrying is heavily discouraged against, going back to dodging and poking things to death just isn't fun or satisfying at all compared to the rest of the game. If I wanted to play DaS again I'd play DaS.
One last personal nitpick being that I wish the unblockable symbol attacks had different audio cues to help you more consistently deal with them if your reflexes aren't great. If any enemy had more than one type of those attacks it was just a total guessing game for me, usually just default to attempting a mikiri because lunges would hit me the most often.
The camera has no see through object most of the time. That FUCKING tree branch on the corrupted monk bridge has tilted me so hard.
The first two bosses (ogre and bull) are not representative of sekiro parry oriented combat and should not be so early in the game, one after the other. It really confused me as to how I was actually supposed to be playing the game.
Imagine being someone who can't handle their flavor of the month catching any sort of criticism
Also,
Real lack of secret areas.
The game starts getting supernatural for about one level then just ends.
I feel like fountainhead should have been a halfway point where the rest of the game gets weirder a la bloodborne
This.
>Killing blow resets lock on for whatever retarded reason.
>Enemy variety is shit
>Enemy encounter design is shit and incentivizes broken stealth mechanics.
>input lag
>prosthetics cost currency
>no reason to ng+, something other action games have excelled at for years now.
>Gets pretty boring with the lack of options after a while
I will never understand why people think this game is above a 7/10
Ashina Castle frame rate.
The gameplay loop isn’t satisfying. I play Souls for the 3D Metroidvania aspect but the loot in Sekiro is fucking terrible. Sneaking around and picking up cool shit would’ve been way more satisfying with unique weapons and outfits to try out. The prosthetics aren’t fun because of how limited and situational they are.
Metal Gear Rising did blocking and parrying better. Tapping L-1 doesn’t feel nearly as satisfying and natural as thrusting the stick forward while attacking.
Can anyone think of any bad hitboxes? Only ones i personally encountered are demon of hatred
It's boring. I've been outside ashina castle or whatever since release.
I don't want to play for more than like 5 minutes at a time. Japan is just fucking boring and played out.
My first complaint with the game is that once you remove the roadblocks the initial playthrough presents, the game is quite short. It feels quite focused and polished which is great, there are no bad areas, but there isn't that much content. My second complaint is that the combat arts except three, maybe four (Ichimonji, Shadowrush, High Monk, Nightjar Reversal) completely suck and you'd be better off unequipping them. Aside from that it's my favorite From PvE game. I thought I'd care more for the lack of customization but I didn't, and the one weapon wasn't a problem for me because of how the combat system plays out. Against a boss like the Ape, having a longer, slower or harder hitting weapon would present a difference, but since most of the fights are against swordsmen of different kinds and these are the best fights in the game, having a different weapon would be inconsequential. Different weapons matter in Souls because enemies don't block or dodge, so how much you stagger them, how quickly you can attack or how much you can space them is important, with a samurai that just blocks your swings, using a katana or say, a Naginata would make 0 difference.
Think they made a mistake not including armor and weapon customization. Exploring areas felt pointless when all you could find were scrap materials for your prosthetics and other useless shit.
Mostly just grabs, but that's par for the course
Some thrust attacks had some weird hitboxes too but with mikiri counter being a thing you shouldn't be hit by them a lot of the time anyway
Im not complaining about the lack of customization but I'd like the option to put on a hat or two
the constant staggering is what made me hate the bitch wolf properly. someone coughs in his general direction and he lays down on the ground and has a cry. Not even talking about posture break, just staggering left and right.
>The game starts getting supernatural for about one level then just ends.
That is saddening. I was banking on shit getting crazy.
Are you on console? The top of the castle and the battlefield gate where you fight horse guy are the only areas in the game where I've suffered any real dips on my old PC at "high" settings. Not even asking in an accusatory way, I'm really wondering how console handles these areas.
Have sex
>enemies play by the same rules as you
i like this and would like it even more if it was really true
Sekiro is the only character that can be staggered, being opened for combos, by a single blow. Or fall down like some fag
>hurr durr why did we fight lady butterfly? Who killed you? hurr durr i'm retarded
Her memory literally tells you and if you couldn't figure out that owl is the one that stabs you then you must be completely braindead. Obviously you lose your memory from taking the dragons blood, as it happens right as the flashback/memory ends. Nobody tells him because only he knows what happens, even kuro was reeling from the illusions and walked back into the mansion before coming back to his senses and resurrecting you.
There's other, actual problems in the game aside from your retarded ape noises you like to make at a game that's as deep as a fucking puddle. You haven't actually mentioned a single real problem, and no "man my first deathblow has a super bloody anim why don't he die wtf" is not an actual complaint.
>Pick up a spear and a poison sword
>Attach them to your arm
sunken valley on xbox one made me ragequit and pirate on pc
All human-sized mooks, even elites, like purple Ministry ninjas, die in seconds, if you fight them without errors. The same goes for a lot of minibosses, except you have to kill them twice.
No I'm on PC. It dips pretty much anywhere in Ashina, less so when indoors. Low settings and turning off the second monitor help, I've just been avoiding that area as much as possible but I'm gonna troubleshoot it next time.
>Upgrade materials are tied to story progression so even if you go exploring to some later game areas you're not going to find shit except a some scrap iron and a balloon for your troubles
is there a secret way to get them? I always chase them around until I kill them
The invisible one was the only one I found clever.
its cool mang we still got souls game with semi medieval times
The prosthetic upgrades are kinda underwhelming, especially the final tier. It would have been nice if the lazulite weapons were more of a straight upgrade considering you can only get two per playthrough and some more unique attachments that rely on using items you find laying around wouldn't have hurt.
Also remnants having no use aside from sitting in your inventory felt like a waste. You should have been able to use them with an item at shrines to replay boss fights with no rewards or consequences for dying as many times as you like.
The monk gives you clues on how to approach stealthily. One of them is sensitive to sounds, one is watching for you etc.
>if you couldn't figure out that owl is the one that stabs you then you must be completely braindead
Not him but what does actually point towards this? I probably wouldn't have figured it out myself, but I do strongly suspect some minor brain damage from something that happened in my teens.
>sekiro complaint thread.
Fine Imma list all the shit I see as an issue.
1. I love sekiro but after finishing it with a platinum I feel like there is nothing else to do other than push further into NG+++++ etc.
2. I kinda wish we had some sort of outfit customisation options for Wolf even if just a palette swap or weapon skins, running around in the same orange coat gets boring quickly (and so the model swapping has begun).
3. Some skills need to be buffed (Ashina Cross) and some nerfed (Ichimonji).
4. I wish there was some sort of lightning rod prosthetic so that we could do lightning reversal more than on 3 occasions.
>inb4 too op you braindead faggot
You could always make it cost 6-7 talismans per use, and remember that fucking up that lightning reversal would still be a possibility for some players. Hope they add something like that in the DLC.
5. More supernatural yokai shit. Constantly fighting humans can also get quite boring on consecutive playthroughs.
6. Buff Genichiro.
..wat?
What are you confused about?
Seethe harder faggot, I already pointed out that I figured it was owl who stabbed you, but WHY.
>Her memory literally tells you and if you couldn't figure out that owl is the one that stabs you
"The Butterfly was appointed by the Owl to serve as one of Wolf's teachers in Shinobi techniques.
Her "teaching" was not of a kind sort; the only way to truly understand Shinobi techniques is to use them in combat."
Boy oh gee that sure did explain everything. Instead of just making noise you actually address things?
>boss surrounded by minions
>stealth kill one or two minions
>boss and other guys agro
>wait outside boss arena till they've forgotten everything
>rinse repeat
Way to kick me out of the immersion by this Skyrim guard tier lvl AI bullshit
Terror, fucking Terror. If you're gonna make an instakill status at least have the courtesy to not have the bar fill up so damn fast because I made one mistake, it's fucking bullshit.
I had the invisible one spoiled for me before I got there, smacked the other two to death easily and had to chase the stupid fucking green one around for a few minutes until I finally landed a hit.
>hit boxes
t. filtered by chained ogre
I guess it would be that he's the only other character in Hirata, he knows Butterfly since she also mentored you, and if you're paying real close attention you might notice it looks like his sword.
Fuuuuck the camera. Who even thought that doing as sloppy a job with it as in Souls is acceptable in a game which is a lot faster, with enemies twirling and jumping around and spamming attacks that need visual cues to respond properly. Particularly hate the fact that if you are doing well and pressing against Genichiro and Owl, the camera fucks you once they are pushed into the corner.
Enemy variety is pretty poor.
Too much backtracking and reuse of minibosses gets tiresome.
The sword gives it away, the fact that he sneaks up on you, and that he is the only one that could even be there to kill you, you just don't know that until you see him on top of ashina castle. You don't know what his sword looks like until you fight him, which is usually way later in a playthrough compared to when you see the cutscene, but going back to it it's painfully obvious it's him.
the music is trash and got annoying, exploration feels pointless because there is nothing to find.
Most abilities and prosthetics are useless. stealth could have been done better.
no verity between playthroughs and no multiplayer makes the game too short.
The rest is great, 7/10
Glad Im not the only one who thought it was the halfway point.
But no, you go straight from that to back down and "Oh fuck everythings fucked cause Isshin suddenly died"
Also a lot of the game's areas feel like they're just all over the place, along with the plot progression.
Like it feels disjointed in a weird way, thats hard to explain.
I strongly dislike the warping.
>Most exciting thing you will ever find is sugar
A lot of people bitch and whine about the exploration in Sekiro, but I legitimately enjoyed eavesdropping, finding new prosthetics, finding different pathways, discovering bosses and routes early, getting gourd seeds and prayer beads and jizos as a reward, as well as seeing all the dynamic vistas the game had to offer. I'm one of those shitters who beat Corrupted Monk and all of Senpo before Genichiro, though.
>Prosthetics cost currency
Like every enemy drops Emblems and enough gold to buy more if you need to. I used prosthetics a ton and I never ran out of emblems.
Robert's one of the children who were killed while pursuing the immortality of the Divine Child of the Water.
>Two faggots standing back-to-back at the temple
Use Gachin's. You faggots complain about tripping over sugars but then never use them.
>using prosthetic tools costs a finite resource similar to guns in bloodborne, but the "ammunition" is way more scarce throughout the world
>it costs 2 or 3 whole skillpoints to raise the cap by a WHOPPING ---1--- emblem
>even some of the earlier tools cost even 3 emblems per use, while in bloodborne most guns costed 1 bullet, until you found some of the arcane tools later on, so the ammo cap wasn't as noticable
>the analogue to "blood bullets" mechanic which exchanged life for temporary ammo is gated behind an item dropping from a tough miniboss which while being accessible quite early, can't be comfortably defeated until about the middle portion of the game
>while emblems can be bought from idols, the price spikes out the ass before you can even notice, because early game you are barely scraping by to save for tool upgrades and whatnot, but by the time you have disposable income you can barely scrape by for a few of them a time
>the sen income increase to emblem price increase ratio is way, way lower than blood echo acquisition rate to silver bullets price increase ratio in Bloodborne
>all of this combined with a high chance for losing a ton of currency every time you die, making it less likely to be spent on 'ammo' instead on crucial upgrades and vendor itmes.
>if you acquired some of the more emblem-hungry shinobi tool upgrades or arts, you are discouraged from using them on bosses because you will likely die some number of times before defeating the boss, potentially losing most of your stored emblems for nothing
>by the time you defeat the boss you probably learned how to do it without using spirit emblems, so those upgrades you spent skill points/money/materials on weren't that useful anyway
who the FUCK thought this was a good idea instead of giving us a resource with a cap, but one which would refill indefinitely every time we rested?
Start shooting sen at dudes with the Sen toss
Is this the first FROM fight designed to be a power fantasy instead of a challenge? It feels like a Platinum or GoW boss.
Yeah the fan is kinda useless. Some of the other prosthetics are way more effective overall.
My only real complaint is how slow you get XP, and how, aside from the charm (which is a pitiful bonus) there is no real way to increase your gains.
A lot of the exclusive uses for the shinobi tools barely exists.
Theres maybe 3 enemies in the game where you can even remove their armor with the spear, and even then its completely optional.
There are around 6 enemies in the entire game that require the axe to break their shield/hat.
There are about 4 red-eyes enemies in the game I believe.
The wakizashi is worthless.
Shuriken anti-air action is a lot more common comparatively, and firecrackers are broken as shit. Same with the umbrella, absolutely broken.
Feather and Fan are rather niche as well.
Also the combat arts are pretty garbage if they aren't Ichimonji or High Monk.
>Plunge a sword into a guys neck
>Still alive because "muh phases"
>Seriously, that shit could have been avoided if they just made animations of the enemies pushing the blade away or getting a small cut the first time and then the final time is the kill animation.
Even the two newest Assassin's Creed games have animations like that.
>Certain combat arts using spirit emblems
Would be less annoying if it wasn't for the fact that inexplicably the thing making you kick enemies also fired your shurikens
Would also be less annoying if most of the arts using spirit emblems weren't so useless
idk about the normal axe, but the fire axe eats through posture like crazy
no they made a lot of bosses like that since demon souls (dragon god, bed of chaos)
this is just the first one that actually works
Game unironically becomes too easy after fighting Genichiro. I blew through both Ape fights, both Corrupted Monk fights, the stupid ass Monkeys, and Divine Dragon. At least Owl was a decent fight. And then difficulty spikes again when you reach Isshin/Demon. I just wish the Divine dragon was a challenging fight, considering how good the lead up to it was. And the monkeys could have been actual puzzle but instead were just retarded. I didnt even use any of the special rooms to kill any of them. Actually now that I think about it stealth overall was just half assed and felt poorly thought.
>Why did we fight lady butterfly
Because, 3 years ago, she tried to kill Wolf to prevent him from saving Kuro during the Hirata massacre, which Owl conspired alongside the Interior Ministry of Japan to pull off.
>Why did wolf resign himself to a hole in the ground?
He was under the impression that he had failed his master, Kuro, and that there was nothing to live for.
>Why did he forget the battle?
He was literally killed and getting immortality/using it takes its toll on your memory.
>Why won't anyone tell him?
Everyone is either manipulating him or wasn't there.
>Who randomly stabs wolf in the back?
It's Owl, because he wants the immortality for himself/in his hands. Play the Shura ending.
>Why does he even play dead?
He is trying to manipulate things so that he can get immortality or get Wolf to be immortal and on his side.
>Why does the game tell you fire spooks things with red eyes when it's blatantly wrong?
Fire does extra damage and flinch to every red-eye enemy in the game. This isn't wrong.
>The spear yanks armor off of people
This was presented weakly; the Spear DOES yank ill-fitting armor off of Taro troops, but most people interpret the eavesdrop to mean you can take the armor from Samurai. The other main use of the spear is to yank the centipede from Guardian Ape, but that's some real obscure shit.
The game is strictly challenge for the sake of challenge. Exploration is near worthless. Yeah, sometimes you get a stat boost to your health / damage / flask, but the bosses scale up as you go along so it feels like you're never getting stronger. Progression and leveling are awful, and largely pointless. Your whole tool kit against anything tough is given to you from the start of the game.
The most annoying thing by far is how a whole lot of things just hit for half your health bar, especially bosses. You want to learn how to beat them, but the game let's you do only about 2 mistakes until you're dead - so you have to heal up - at which point the bosses will execute their anti-healing moves like clockwork. The game frankly was engineered to be frustrating to play. I didn't feel good about beating any of the bosses / mini-bosses, I was just glad it was over.
The game is hardly fun and highly frustrating. I'm about 80% done with the game, and I think I'm going to drop it because I simply do not enjoy playing it.
I hate all the dark souls bosses that require cheese and googling
Fuck that Im not about to cheat
I hate how you can't experience the game 100% on first playthough and have to go for ng+++
people got lives you know... games like this should be linear
>He doesn't realize that jumping and deflecting will deflect thrusts, jump over sweeps, and avoid most grabs
>He defaulted to Mikiri
They don't need different audio cues, just look for the animation tells and until you know those tells, just jump and deflect.
The camera is definitely number 1 on the hatelist and inexcusable considering it has been pathetic since DeS and they have done nothing to improve it in a fucking decade.
>The Butterfly was appointed by the Owl
It's almost like Owl and Butterfly were working together! wow!
Also, did you just not play the game at all? Like, for example, the part where Owl talks to you and says he wants the power of resurrection. Just admit you're actually retarded. already. Everything is laid out for you and you're just too lazy to put the square block into the square hole.
>First two bosses (ogre and bull)
>Implying you fight Bull before Gyoubu
>Implying Ogre is a boss
>If you're counting Ogre as a boss, then you still have a Samurai boss both before and after Ogre
>Not counting any of Hirata Estate, all of which can be done before Ogre
Yeah okay.
>The game is all parries!
>But these bosses imply it isn't, that's bad, I was confused
You were supposed to be learning to adapt to different bosses.
Also, you can parry all of Ogre's attacks short of his grab, which you can jump and punish with your own grapple.
If you parry Bull's rush, you get a lot of free hits on its face, where it takes extra damage.
Grabs have pretty wide hitboxes but everyone whines because they aren't jumping over grabs but instead just dodging and getting hit anyway.
>Deflecting in the air
Why lie on the internet, user
One thing I found really, really annoying is how the dodge dodges FORWARD. If I press a dodge button in a game, I expect to move AWAY from an incoming attack, not towards it. Of course, most of the time you will be pushing the stick in a direction, but those times you fudge a mikiri counter or just get the attack the mob is doing wrong, instead of moving away from the attack, you instead move towards it.
I felt FROM just did it this way to add difficulty for the sake of adding difficulty. Except it just adds frustration.
You do have a longer, slower, harder hitting weapon in both the Spear and Leaping Axe.
No outfits
You CAN deflect in the air you absolute fucking tard
Yeah man it sure did suck when I went exploring to Mibu village before Genichiro and only got multiple gourd seeds, prayer beads, and diving, or how exploring Senpo Temple early only netted me a whole fucking skill tree; what garbage.
I really think the game should've had:
>A mp/sp bar that you use to cast prosthetics instead of emblems. Some items restore it like. Deathblows refill it a little.
>Instead of 4 beads for +hp, you get 1/4th of the hp at 1 bead cost
>Down on the dpad swaps between 3 equippable Combat Arts
And against a regular swordsman opponent using them doesn't matter.
I'm not gonna be buying any more than 2 AAA games for the rest of the year. Is it worth buying?
Don't get me started on fucking with the souls players muscle memory. I've managed to mikiri corrupted monk just about once because I've always dodged his shit sideways, often getting hit in the process.
A lot of people talk mad shit about jobichiro, but I like how he serves as a point of reference for how much better you get at the game. It also makes it clear why this dude is so willing to sacrifice everything for more power; he's not strong enough to make it on his own.
My probem with Sekiro isn't that I hated it, I just didn't like a single thing about it. For me, it was a step backwards in every single way for a Souls games. This game is truly the definition of a 7/10 to me. It's a fine game, I'd never replay it or recommend it, but it wasn't bad either.
It just reminded me of playing Nioh but with shit controls/camera.
Blocking attacks is boring as shit
Why is almost every filler boss just a steroided version of a regular enemy? Shoulda had more shit like that chained up guy and the bull instead of 'big ass armored guy with spear #8'. Being said I did love the armored warrior
Grappling and jumping on environments gets old around the sunken valley
Why are most of the bosses big as shit? Even the katana guy in the castle with the robes is two feet taller than the regular enemy variants. And when they are human sized they still power armor through my strong attacks I thought would interrupt the start of their combo. Butterfly is a good example of this.
Characters dont have a ton of depth to them, couldnt give a fuck if literally any of them dropped dead. They need another seigward or something
Needing items to do decent damage to spirit bosses is fucking dumb
Should I pick this game back up again? Dropped after O rin of rain, does it get better towards the end or is it pretty much the same?
Use the bell, retard.
it forces the same style on every boss.
if you aren't aggressive you can't exploit the AI patterns. If you don't spam parries, you can't build posture effectively.
L1 wins you the game on every single boss, more or less.
No, I would really recommend you spend your money on other stuff. Maybe one day if it's cheap on sale.
>hell yeah padding my stats
>shit diving mechanic that should have been unlocked since the start of the game, love me some backtracking
>oh wow new skill tree, invest heavily just to find out if it's garbage or not
>Characters dont have a ton of depth to them, couldnt give a fuck if literally any of them dropped dead.
Maybe you should try actually talking to them, giving them drinks, etc.
The stealth is pretty fucked up and dumb.
Dragonrot is the most useless mechanic I've ever seen in any From game.
Most combat arts are shitty and useless and most prosthetic are too situational with the exception of game breaking shit like the fireworks. I really don't understand why they couldn't make it soI could use more than one combat art at a time. I mean every other action game can do it why not this one? At the every least I would have liked picking a ground and an air combat art.
Combat in general is very simple and shallow. There really isn't any variety to it. It's just parry and hit them. Enemies are very repetitive. The setting actually is very samey looking as well, visually there isn't all that much separating the areas besides how badly the architecture is damaged.. Really the game over all has a serious lack of variety problem. I find it hard to think of a reason to play it more than maybe twice. It's even worse than Bloodborne in this regard.
every single boss is beaten by running up to them and spamming L1 for posture gains and then R1.
every. one. from Owl to Saint Isshin.
>snake eyes grab is pretty huge, will pull you out of the air unless you're at the apex despite how the grab looks like it's pretty low, feels like it stays out pretty long too and with the tracking and wide hitbox it's risky to dodge to the sides
>demon of hatred's vertical smash with his fire hand is pretty wonky, and the most wonky of all is his stomps, shit's got das2 tier shockwaves I swear to god
>many thrust attacks go really high, i know they aren't supposed to be jumped over but something like genichiro's thrust seems to just hit you in the balls at the apex of a jump despite how it looks
>it might've been corrupted monks or I might just be remembering wrong, but even certain bosses sweeps seem to hit you during a jump, like the hitbox is really high for the sweep sometimes
>Juzo's sword hitbox feels a bit too wide on vertical swings
I feel like most hitboxes only feel bad because of how shitty the dodge is though
You can spam l1 you actually need to time it to their animations otherwise you get punished
Item lore is shit. NPC quest rewards are shit. No combat art should cost more than 4 emblems. No shop to buy balloon items. Tools are too situational and don't always do what they promise, example flaming spear failing to set an ogre on fire even when doused in oil. It was just the R2 poke so if it catches when held that's my fuck up. I stand by the rest.
It's the fucking same the entire way through and I honestly regret playing this game because it took me way too many hours, most of which were not fun. I only felt compelled because I've beaten all these games.
Sekiro was a let down, I wasn't that hyped for it and yet I was still really disappointed.
The world is Sekiro was really just garbage and not fun to explore/reexplore later.
*cant
There's no dmc/bayo style skill test. If you want to try a skill, you have to spend hard-earned skill points. It's so hard to choose.
I had the exact opposite reaction. I can't go back to spamming roll when I can block and actually have a cool swordfight with someone instead of rolling around the arena looking for openings in between combo strings. I think the game knew this and this is why most of the fights are swordfights of different kinds instead of bosses like the Ogre or the Ape, which weren't bad but I thought fights like Genichiro or Seven Spears were way better.
>Actually complaining that Emblems are more scarce than Silver Bullets
Every fucking enemy drops Emblems and gold--Emblems only cost 10 gold a pop, too, until you get way later and would never need to buy them.
>Can't comfortably defeat Shichimen Warrior, a boss that you can literally instant-kill with Anti-Air Deathblow, until mid-game
>Actually losing currency when you died because you didn't buy gold bags
People like you deserve to suffer with none of the resource you constantly waste.
I've spent 3 sake on the sculptor and 2 on Emma, wish I could just use it on myself for a temporary buff instead. Their backstories suck ass
L1 is spammable. Even if you don't know the timing you will block at worst.
And if you do time it, you get a parry.
Based user actually answering things.
>too easy
>soulless, small, lazily designed world
>many boss fights happen in places where you have fought bosses before (like genshiro/owl for example)
>no invasions
>no itemization
>no attributes / build variety
That said, there's 1 thing that makes up for these complaints
>no niggas
Also not enough spooky, needs LOTS more of apparition type enemies. Completely disappointed abandoned dungeon was a fucking hallway, they could have made a labyrinth of underground horrors, ghosts and monsters. Hope the dlc delivers.
End of the game
*talk to Emma
>So, it's not a birthmark then...
Fuck off, the characters have one hour maximum put into their story
This is how you can tell someone with shit taste
>Exploration was worthless
>Game is just hard for the sake of being hard
>I didn't even feel good about beating bosses
Yeah man, drop the game and play something more up your alley like Dangan Ronpa 2, you faggot.
I wish the game was more consistent with how to deal with grabs. Emma’s grab has a long active window fairly good tracking if your right in front of her (which is likely considering how the game wants you to play), so if you try to jump or step dodge to avoid you can still get caught by it. Infuriated me to no end.
Combat is simple but it's way more complex than Souls combat, Sekiro actually uses 3 main buttons for avoiding damage where Souls uses just one and it's way more forgiving than deflects. Not sure how anyone can truly believe Sekiro combat is simpler than Souls.
As for the environment, it was way more varied than Bloodborne's, sounds like you just don't like the Sengoku aesthetic, like hating on Dark Souls because you don't like "castles" or Bloodborne because you don't like "cathedrals". And the Souls game with the most varied environments is probably Dark Souls 2 and it's also trash.
It's literally just souls but instead of dodging you press deflect.
>What is this ability called Mid-Air Deflection
>Fucking useless, I shouldn't buy that with my skill ups
what pisses me off is the death blows
not only they get old fas (almost mini cutscene batman arkham city finishers) but they are REQUIRED to heal up with the skill and bosses will survive MULTIPLE of them, that's fucking retarded no matter how you spin it, they are called DEATH blows not TICKLE blows god damn it, make them unique for fuck sake
>Hard earned skill points
I'm not a fan of it but it's super ez to get points my guy
You're not wrong.
Honestly, I thought the game was pretty great on my first playthrough, but on my second playthrough I got a list of over a dozen things I think brings the game down and makes it an overall underwhelming experience.
>Goalposting this hard
Wow user
Just admit you didn't like the game because you have shit taste.
crappy stealth
Tying posture recovery to HP, especially the way that they did where it’s at breakpoints, is really fucking retarded
Repeated mini bosesse.
>heinous enemy variety
Nioh is over there.
I feel like they wanted Kuro's Charm hard mode to be active every time, it's clearly the way the game is meant to be played. But you saw how much people whined about difficulty, imagine how they'd have cried if the game made you take 50% damage on blocks. Everyone I have seen playing used L1 spam on their first playthrough. They probably changed some things to make the game more accessible. Dragonrot for example. I know there's cut content that points to Dragonrot victims eventually dying and you losing resurrection points for having too many people infected. I wonder if there's enough leftover code to restore this in a mod.
Bosses aren't big, wolf's just small. Fucking chickens are the size of that guy.
Are you seriously asking why bosses in a video game are BIG and IMPOSING?
>When they are human sized they still power through my strong attacks, like Butterfly
Except you can staggerlock Butterfly. You can even staggerlock Isshin at the end of the game.
The lack of stamina messed up From's brains and they went full retard.
A boss can literally revive 3 times and not even restore your fucking emblems.
>Run up to Ogre
>Spam L1
>He grabs me and I die
>Run up to Bull
>Spam L1
>It breaks my posture, full combos me, sets me on fire, and I die
>Run up to Butterfly
>Spam L1
>She jumps over my head, grabs me, breaks my posture, full combos me, and I die
>Run up to Isshin
>Spam L1
>He breaks my posture, hits me once, I die
>Run up to Demon of Hatred
>Spam L1
>He grabs me and I die
Man why would you lie on the internet
Finding prosthetic upgrade materials was more exciting than finding Straight Sword #4 With a Gold Trim This Time or Suboptimal Weapon #16. At least it was stuff I would eventually come to use instead of weapons I'd throw into a big stash of things I would never touch. Maybe I play Souls wrong though, I just gravitate towards a single weapon, maybe two weapons in a certain playthrough and don't touch the rest. I only swap weapons when I make new characters, which is what I do instead of NG+ because I have always hated NG+ in Souls.
This
I'm sure you CAN but when I'm getting ready to smack a bitch with a strong attack they just power armor through it with some weak little slash like a souls game but when I'm in the middle of that giant over the head katana swing move some fucking guy just taps me with a needle and I get reset.
only ogre and bull require movement
butterfly is literally L1 to win, you just jump for her dive attack/grab.
they made L1 far too useful, it's better for killing a boss than R1, literally.
Charged axe can get some bosses from 0 to half posture if you follow it up.
Honestly I with we could turn off the symbol but keep the sound cue. Big red kanji as. A distraction from focusing on the enemy animation.
I always jumped over her head/goomba stomped when she did the grab. She only ever landed it when I fucked up and dodged away.
I'm stupid.
Mikiri Counter feels really inconsistent. Sometimes the timing window is enormous and sometimes your guy just doesn't do it and gets stabbed.
I didn't say it was simpler than Souls, it absolutely isn't. And really bring more complex than Souls isn't much of an accomplishment. Being more complicated than Dark Souls doesn't mean it isn't ultimately shallow and boring after a while. What are you supposed to do after after learning to deflect and counter everything? There's no real room for creativity, mostly because your offensive option are so shit and there are no different styles or weapons to use either.
my only complaint is the achievement that requires hours of grinding to get every last skill level, and the lack of replay value after you get all 4 endings and beat every boss
>don't understand why they think it's higher than a 7
Combat is the meat and that alone makes it an 8.5 for me. If my nitpicss were addressed it's easily be a 10 for me.
I was at 70 hours after getting all 4 endings, so I don't really begrudge the game for not having much replay value beyond that. I'll probably revisit the game from time to time or share it with friends, but yeah.
Oi fuck off tosser
1.too short
2.items mapped to D-pad
Quicksilver Bullets were used much less often than you chould use prosthetics like the spear or shuriken. You also had that gain quicksilver bullets on riposte and to sacrifice health to gain more. You were never at 0.
I hate that Wolf gets easily staggered from everything. A little fucking bitch that's half my weight swing at sword at me shouldn't cause me to flinch for 3+ seconds from the force of her swing.
>Also remnants having no use aside from sitting in your inventory felt like a waste. You should have been able to use them with an item at shrines to replay boss fights with no rewards or consequences for dying as many times as you like.
I like this idea.
i fucking loved the game but running circles around the bosses is way too easy with infinite stamina. it worked too well so i willingly stopped doing that and faced them head-on only to pull that tactic back out again for the sword saint.
Id try to do that but I’d end up being late to react because Id be a swing into her grab start up, so I wouldn't have time to get over her head.
>nerf ichimonji
>"nerf"
You. Me. In the parking. With rusty screwdrivers. NOW!
Tips for owl on top of ashina castle? I'm on NG+
>wakizashi is worthless
I don't fucking think so bud.
Yeah, bosses that require items are annoying. Mainly the ghost dudes.
Status effects in fights in general piss me off
I don't understand the question just deflect and collect your freebies when he's doing the anti healing smoke and his overhead.
So I have to play this long ass chip game? Sounds pretty gay
yeah one of the longer fights in the game, can probably firecracker for more free shit but I don't bother with it
It's just like any other swordsman fight, spam r1 until you get deflected, then deflect the counterattack, then go offensive again. You just have to learn the timing to his deflects. He constantly backhops though so if you don't want him to regain his posture, throw shuriken to close the distance. Since he does that, HP damage is worth to go for, so every time he does that flip slam dodge it to the sides and hit him in the back two times. That plus the regular aggression should be enough so that you kill him quick. Also if you can get him against a wall don't let him out, it makes the fight way easier.
Haven't felt like playing since the Chained Ogre at the beginning. The fact that he would auto face me and land an attack, regardless of dashing or just being nowhere near him, kind of soured my expectations.
But isn't the point that Genichiro is a punk ass bitch?
This is why I never bothered to learn it. It feels worthless in practice.
It's not but you don't need it to win so whatever.
>It feels worthless in practice.
U w0t? It makes Isshin not a fucking headache
Problems carried over from souls/bb : Camera fuckaroo, lock-on popping off and getting hit through walls and objects, ALL MADE WORSE because you can't just spam dodge when the camera fucks up and getting hit by a boss is much more punishing since the fights can last so long and you NEED TO SEE BOSS to deflect them.
By contrast in many souls and BB bosses you can just see the blob of the bosses body and keep hacking away while they do whatever, making the camera problems irrelevant in many bosses.
Nit picks: The jumping and dodging is kinda sucky. I would rather have a more complex fencing system and not have to dash and jump all the time. If we're gonna sword fight lets just do that and skip the jumping and dashing, specially if the cameras gonna spaz out.
I would much rather have a hookshot and aim it then "press button to do thing".
None of the skills or prosthetics (except firecrackers sometimes) work well enough in a hard fight. They're just win-more in most of the game and "press to get hit and loose" in boss fights.
I'm not going to forgive when I expected to pwn butterfly after I got the anti-air death strike skill and nope she still jumps on you anyways. Oh it works on chickens and kite guys..... so does just pressing r1 though.
LMAO
The mist feathers are pretty good as a 'oh fuck god get me out of here' option.
Sugar buffs last for almost nothing.
What is the use for it? Kusabimaru already lets you quickly strike flows and has tons of combat arts for putting pressure on enemies, the only enemies weak to poison aren't all that dangerous and have other weaknesses.
Even the Flame Vent still lets you apply fire to your weapon with Living Force, I can't find a use for Sabimaru.
>What do you hate about sekiro?
nothing. but some of the complaints I have is
>little replayability compared to other fromsoft games
>deathblow animations get stale
>no fashion
>platforming could be better, you HAVE to grab the ledges covered with birdshit and not any other
>the majority of the soundtrack is kinda forgettable
it's ok you can get a passive buff to increase their duration :)
You don't have to grab ledges with birdshit, that only applies to rock surfaces you're grabbing on to.
not very replayable, demon of hatred is just a souls boss
but those are the only ones you can grab. the birdshit is an indicator of "you can grab this", but you can't grab anything else. this artificially limits the platforming
Where?
senpou esoteric text
You can grab roofs, or platforms. The birdshit only applies to a rock face you can grab on to.
You can grab on virtually any roof though.. I also specifically remember that area in senpou temple with the wood walkways along the cliffs you can grab onto. Buildings and shit have so many places you can grab
yeah that's right. but you can't grab all platforms, and a LOT of the game is covered in rock and dirt that doesn't have birdshit, there's no reason to not be able to grab onto that
yeah lets just do frenzy again but make it worse
So's ogre and ape.
Wew lad, slow down:
>Sabimaru is undeflectable
>Sabimaru's follow up counts as a pocket reverse nightjar, though admittedly not as good for some fast bosses
>Sabimaru absolutely wrecks enemies weak to poison, see things like O-Rin or the entirety of the Okami warriors
>Lazulite Sabimaru is basically an instapoison prop, even SS Isshin can't deal with it and gets poisoned after barely more than one flurry
inb4
>b...but u could just deflect!!11!1
Yes user, we all know how Sekiro is basically a glorified guitar hero with no variety and how all prosthetics and arts are useless, don't we?
its more like curse really, frenzy just does a flat 70% of your hp
Sabimaru is a hard counter to Snake Eyes and the other enemies in the Gunfort, like it's part of the story, says so in the item description.
you can deflect everything ogre throws at you (except grabs of course) and ape has an entire sword phase
terror is alright as long as you're decent, it's just headless that sucks ass
They're more like Souls bosses.
I must be blind, retarded or both, I got the better drop rates buff but not that one, thanks.
Wait, so you're not supposed to dodge the drop kicks and elbow drops?
There are a lot of issues with the game (barebones stealth mechanics, arts are not usefull, tools are pretty much optional). But what I truly hate is the fact that I loved it, but there is no need or urge to play it again. Gotta wait for the DLC
in what way? you just repeated yourself instead of producing an argument
dunno about "supposed", but you don't need to at all. that's why many people get fucked by him, he's piss easy to deflect but it looks too scary so people don't try it
Shichimen Warriors can also be a fucking pain in the ass with those fucking terror balls
GAME FUCKING SHIT
ALL MY FRIENDS BEAT IT YET I AM STUCK ON MONKEY TIME
BIG FUCK YOU MONKEY!
Isshin's vertical slash's hitbox is the most fucked thing in the game. He's my favorite boss but From really fucked up.
lol just don't get hit
I've never experienced an issues with them, now the lightning counter on him, that's fucked. Half the time the game just goes 'no fuck you' when you try to do the counter.
got to monkey and uninstalled, there's just so much bullshit i can endure
We're not having an argument, I repeated myself to emphasize how I'm right.
>bullshit
Don't you mean monkeyshit
tell me how many times you deflect souls bosses
Have you never played Dodonpachi bruh?
All the first guy said and it's a posture eating monster.
>input lag even on PC with 144hz and vsync off
>no variety in battle, just like Souls
>viability of more than half active skills is suspect
That's about it, otherwise its a cool game.
t. at NG+2, beaten Owl2 + DoH on 1st playthrough, Shura on 2nd.
There's a reason Bullethells are 2D.
You just don't understand Miyazaki's genius, Shichimen is the Dark Souls of big cores.
There is nothing wrong with this though
it requires timing and skill as opposed to cheese shit that the majority of souls games have
>vsync off
>you cant actually turn it off
where were you when you realized he was a gargantuan parent?
A large father?
A GIANT DAD
I forced it from Nvidia panel and used fps unlocker. It didn't help.
lol just don't hesitate bro
BRAVO MIYAZAKI
>beat my head against owl for an entire day
>beat him
>SS Isshin
Ill never beat this game dude
oh my fuck
how do you beat the bull?
Activate Soulsmode
jesus fucking christ
you're right
DEEPEST LORE
THE ABSOLUTE MAD LAD
Run and Jump
OH HOH, VERY VERY FUNNY MIYAZAKI
hit it until it dies
don't get hit
simple as
>There are people in this thread that has trouble with O’rin
Come on, all you have to do is spam block and jump when she goes in for the slash. You don’t even have to move
>even wearing a ridiculous face mask
Pottery.
>prosthetics cost currency, discouraging experimentation and restricting options
You get "currency" with every killing blow you spastic. If you stealth kill a dog with a shuriken you get it refunded immediately. I was sitting on a stockpile in the hundreds by the end of the first run.
The camera is the only thing I hate, but it's broken in tight areas or against fast enemies, so it only annoyed me in like 3 fights in the entire game (ninja in the well, ninja in the serpent idol, ninja in the dojo)
b-team clearly made much of the combat.
>ogre/ape grab hitboxes
>spear attacks that kill you and track you instantly even if you jump
how do you excuse this shit.
Yeah try doing that on NG+ without Kuro's charm.
I hate how 90% of pick ups are literally shit. After like 1/5 of the game I started to not even care about items because I didn't want a 50th piece of ceramic.
I still believe that there could be different weapons that would make both subsequent playthroughts more fun and the first playthrought more exiting.
>He didn't senpou kick
>how do you excuse this shit.
by not being trash at video games. post proof or keep seething
No enemy variety. The only cool enemies were the monks but everything else is shit. There's no cool monsters like in the other Souls games.
tons of people have complained about ogre grabs, or the ape jumping grab.
>Variety
>Souls games
I fought all the enemies on my first playthrought too. But on ng+ I literally skipped everything(including the mini-bosses that you can skip since they give you nothing) and ran to bosses. It gets really boring to just spam R1 since almost every single basic enemy gets bodied hard by that.
She’s just as easy. Don’t pretend she’s that hard
Nigga what about the fish dudes?
how is that proof? tons of people are absolute shitters
can you post a video or something?
Demon's Souls is still king specifically because of this
>There's no cool monsters like in the other Souls games.
Souls games had cool monsters?
90% of souls is fighting big dudes with or without armours and maybe some big dog and a dragon.
How is it a good idea to go Corrupted Monk -> Owl -> Corrupted Monk x3
That's pretty boring for boss variety if you ask me
Not really hate but the underwater fight agenst the headless was a pain.
Because they wanted it to not just be soul xp 2.0. Which it ends up being anyway.
the grabs are legitimately shit.
There is no deflect in Souls games, have you even played them?
>game about sword-fighting has few monster enemies
wow really. the enemy variety isn't low at all, you're talking about combat variety
>be a ninja
>fight every boss head on, like a retard instead of poison or stealth
Honestly I would rather had been a samurai if U can't stealth properly
recite your death haiku, Yea Forums
wow I'm super convinced now
read the chain of replies before posting. you misunderstood
>Not starting almost every boss with a stealth kill
No user it is you who is retarded.
>We all know it is a good game
It's literally just a QTE simulator with clunky controls.
Run around in circles opposite to hit, hit it once or twice when it uses its horns to pivot. Its fight is counter intuitive.
the camera is seriously the worst, the well shinobi is only difficult due to the camera fucking up against a wall
you can only do that with minibosses, the memory bosses are ALWAYS head on (except monkimen)
>you don't even have to move
That's the thing about O'Rin, you actually can't move or she'll fuck you up really fast. It's counter-intuitive. Also her posture bar doesn't rise very fast, it is the solution but the fight is still a tense duel that takes longer than Genichiro even when done right.
okay
>dodge ogre early, late, or exactly before he grabs you
>grab still hits
>dodge entirely
>grab somehow hits
What the fuck is a simulated QTE?
>no character creator
>no builds
>no multiplayer
>shit hitboxes
>shit stealth
>weeb trash
>Corrupted Monk v2
There is no deflect in Souls games.
loved the game, but here's a few complaints
>dragonrot is initially intimidating, and sucks the enjoyment of dying / learning on a boss. Then you find out later it's practically meaningless.
>Similarly Unseen Aid is a weird and stupid mechanic, by the time it procs you'll most likely be at 1 sen and an empty xp bar wiping on a boss multiple times
>2nd headless ape encounter is not fun and it's tedious to wait for an opening. Sorta spoils how great the guardian ape fight was
>bullshit hitboxes on some grabs. Even worst, you actually need to get hit by some to figure out it was a supposed to be a grab.
>awful difficulty curve. You'll most likely wipe a shitton against Lady Butterfly, then once the combat clicks the game is basically a breeze until Demon / Isshin.
>genichiro is on the balcony, with his shoulder close to you
>still go for HONORABLE FIGHT
Sekiro is either retarded or the worst ninja ever
>dodge entirely
>grab somehow hits
dude, I've never experienced this so I have no idea if it's true or not. just post a vid
also nice fucking spacing, retard
that's true, missed that one. you can also do it with the illusion one, but that's an exploit and not intentional
yeah no fucking shit, that's my point. can you even read?
well he eats raw rice and is stunned at the concept of cooking, of course he's retarded
literal speedrunners constantly sprint around ogre to be safe, it's that bad.
You asked how I deflect Souls bosses. There's no deflect in Souls games, did you play them?
I hate the Activision chosen voice actors and I hate their translation missing a lot of the mythology or name gags.
He probably doesn't know it's a passive skill you need to buy on the idol.
>variety
Dark Souls 3 has the most enemy variety out of all the souls 3. It has giant blob monsters, skeletons, giant crabs, crucified werewolves(sekiro reskins them for a miniboss btw), crow monsters, goatmen, frost knights, demons, maggot monsters, the jailers, the weird hand monsters, leeches, gargoyles, snakemen.
Meanwhile Sekiro has samurai, samurai in blue, samurai in red, a bunch of shitty animals that die in one hit.
Wrong. There's a ton of monster-like enemies in the Souls games.
like a matador. go for his asshole. use firecrackers
They make a point to clearly show you the sword in the opening cutscene, which spoils the whole thing.
One thing I hate is that you can't return to where you died to recover your shit like in Souls, its just gone unless you luck out with Unseen Aid.
I guess its because you move fast as fuck and can ignore most enemies, but they could have put in some prayer animation thing to reclaim lost sen and EXP to avoid that.
It's just too bad that the poison damage from it totals to about a single hit.
That’s something that actually did though. That or eat pre-cooked, dried out rice
so do I because it's the fastest way to kill him, fuck is your point?
>There's no deflect in Souls games
no fucking shit. you said the ape and ogre were like dark souls bosses, and I said they weren't because you deflect them. you said they were anyways, and I asked you how many souls bosses you deflect to prove a point
how small is your brain? the answer was obviously "none"
I hate multiple enemies,
god damn mini boss with the spear who has the one add after ashina is on fire whose right next to the ashina reservoir sculpture is literally harder than the final boss and demon of hatred. Only thing to do about it besides just fucking WAITING for eternity is to cheese and made the add fall off the ledge.
but he did it because he didn't know about cooking, kuro laughs at him for it
because you will get grabbed 100% if you are close and even dodge in time.
Guys, I'm having trouble at the first memory stage shit. How do beat that drunk boss shit when he has a bunch of goons all around him?
just apply the stealth sugar/spiritfall and stealth kill the sword one
>because you will get grabbed 100% if you are close and even dodge in time.
no, you won't. I've played through the game 6 times, I was never grabbed unfairly
Dude you could've done Corrupted Monk -> Owl -> Owl 2.
He’s not retard, just autistic
stealth kill everyone, then him too, then ask the samurai for help
there's a dude in the grassy area of the pond, talk to him and he'll fight alongside you
Ape and ogre are more like Souls bosses, that's correct. I beat ape my first trying without breaking his posture. I'm assuming you died to him a lot, but there's no reason to be mad at me.
>there are some serious issues with hit boxes
Some bosses and mini bosses are fucked up
The gorilla boss in the valley will hit you with attacks that missed you before or the grab will hit you even when the animation is finished and take 3/4ths of your health
They should address some of these issues, it's not even a difficulty problem it's just that they are fucked up
Legit git gud. You’re a fucking Ninja figure it out
>platforming
what's the issue? it's too easy to think that there are a lot of people who had any actual trouble with it
the area with the most platforming is the most fun non-boss part of the game (fighting ninjas on the rooftops of ashina castle) so I really hope that this isn't a thing bads whine about and influence the level design of the dlc/sequel
Kill all of the guys and then get back to the guy who will help you kill him
That's it
the first phase, sure. but not the second, because it's better to sword-fight him rather than dodge
and ogre is also deflect-able. can you just provide and argument instead of mindlessly repeating yourself?
>I'm assuming you died to him a lot
why? he wasn't very hard and a really fun fight
>but there's no reason to be mad at me
but I'm not, we're having a discussion. I'm just asking you to be reasonable
Try to stealth kill all the mobs first.
You can run away to the river and wait for the aggro to reset if too many of them chases you at once.
Once you're alone with the boss it's pretty easy. You can use oil + flame vent to stagger him for free attacks.
There's also another NPC that can help aggro the boss, it's better to use him after you clear all the mobs though. And don't worry about him dying, it literally has no impact whatsoever.
>what's the issue?
>Monks
>Generic Samurai
>Little bamboo hat fuckers
>Guys with arrows
>Guys with axes
>Guys with cannons
>Monkeys
>Monks with staff
>Weird Monk thing that vomits shit
>Giants
>Wolves
>Bulls
>Samurai with twin swords
>Iaido swordsmen
>Monks with centipedes
>Twin Shuriken Kite guys
>Purple Ninjas
>Glaive boys
>Weird mountain people fighting with guns
>Headless
>Those fuckers that summon the purple fuck you balls
>Tomoe's trainees
>Royal guys who reee you to death
>All these have different movesets
>No variety.
>hit boxes
Literally only grabs have bad hitboxes and the only two really bad ones are ogres and apes. Compared to the other games Sekiro has great hitboxes.
>the camera
>hurr durr if I back up myself into a wall the camera is bad hurr
As is the case with 99% of games. You only have yourself to blame if this effects you.
>platforming
???
All in all this is a retarded OP. More than likely made by yet another salty BBfag. Fuck off.
How little the Divine Child does in the game. You'd think an artificially immortal girl would have a bigger role but all she does is act as exposition for the Mortal Blade and give you rice with fuck else happening.
finish the game, sekiro has plenty of variety
1 v 1 fight behind the castle is easy, fuck the 2 v 1 fight in Fountainhead Palace though.
>no niggas
>tfw missed out on owl 2
guess theres always next playthrough
Play it again and try going for the good end this time
Dark Souls 3 has 6x the amount of enemies.
>wasting a Deathblow
Lure the sword guy with ceramic shards the puppeteer him, then deal with seven dicks
>with fuck else happening.
>he doesn't know
Some things I would've liked after playing the game a few times:
>Change placements of some bosses, put Ogre after Gyobu around Ashina Castle for example since it's an awkward boss for early game especially for people struggling to learn the mechanics of it
>Option at the Buddha at the temple to refight any bosses you've fought already on that playthrough or 'reset' them ala Bonfire Ascetics in DS2
>some skills should've been innate like getting HP off deathblows at least at initial values with buffs to them being part of side skill trees
>general rebalancing of spirit emblem costs especially for combat arts that use them
>better stealth options since the ones as is don't really feel mediocre
>Hanbei having more options available to train with on top of a generic sparring option with varying difficulties give newer players a risk-free place to train in the base mechanics of the game
>a bit more branching paths in some areas, the Ashina Depths to Mibu Village section for example is painfully linear once you get over the initial impression
>making players hold a button to loot money is dumb, at most make it a button tap
>NG+ and beyond having anything of new value to it beyond the bell and getting different endings but that's a standard for Hackazaki at this point
Still a good game though.
>wasting a Deathblow
the fuck are you talking about? you don't need the shards, just walk up to him with spiritfall and puppeteer that way, much faster
>6x
Doubt. Also
>can literally simply R1 them all
>variety
Nah.
>6x the amount of enemies
first of all, false
secondly, you just moved the goalpost
>sekiro has no enemy variety
>"yes it does"
>but dark souls 3 has more
okay who fucking gives a shit? we're talking about sekiro, not dark souls
Dude with "insert weapon" is not much variation, you don't hear people calling hollows with different weapons different enemy types in souls. The real list is
>Normal Samurai
>Big fat boys
>Nightjar ninjas
>Gun fort people
>Blue samurais
>Midgets
>Monks
>Monkeys
>Dogs
>Fountainhead snek samurais
>Fountainhead snek nobles
>Red interior ministry samurais
Maybe I'm forgetting 1 or 2 but it's pathetically small. Also nice going including mini-bosses into your enemy list, not trying to pad the number at all.
We're talking about samurai general/seven spears combo right? You'd waste the element of surprise cause gotta go fast?
The enemies in Sekiro actually can fight back though. Pretty much every single enemy in BB and DaS3 get completely fucked by just mashing R1 because they get stunlocked to death. The dual wielding monkeys, straw-hat senpou monks, and the interior ministry guys put up 10x more of a fight than any enemy in BB or DaS3 not including enemies from their respective DLCs. Theres less variety but the enemies that are there are way more engaging to actually fight.
Not him but I've finished it 4 times to get all the endings. You can't bullshit me.
oh, you mean that you deathblow them both? fuck that, why rob yourself of a great fight? the seven spears are fun as fuck
Ogre was the only red eyed enemy i ever found, game tells you to use firecrackers on horse but i could only find them after killing him. The design decisions were so bad I kept assuming i was doing something wrong. Beat it out of obligation since by the time i realized these flaws i passed the 2 hour mark
So I’ve beaten Owl and I’m about to go to Fountainhead Palace and I have to ask:
Are you guys using many prosthetic tools/special skills/combat arts/Ninjutsus? Because frankly I feel like I have all these skills and abilities at my disposal, but I’m pretty much never using them. I feel like they leave me open to attack, (some) cost spirit emblems, and are extremely situational. Literally the only prosthetic tool I’ve gotten use out of more than a few times is the firecracker.
lady butterfly was my first boss.after I got the bell I went and did all or hiragana estate right away as I thought that's what I was supposed to do
The dual wielding monkeys fight completely differently than the regular monkeys you fucking tard. The normal monkeys are among the easiest enemy types in the game yet the dual wielding ones are one of the hardest. Theres no equivalent to this for the hollowed enemies. They are all easy as piss no matter what weapon they have. Fuck off.
They are different when they fight differently. Just because they're not monstrous doesn't mean they aren't different. Compare twin sword red guy to generic shield guy or spear guy. Compare Twin sword Ashina guy to the Iaido swordsmen.
I could pad the number with shield guy, twin sword ashina, twin sword red guy and red mortar guy if I wanted.
>The design decisions were so bad
like what?
>game tells you to use firecrackers on horse but i could only find them after killing him
jesus christ get good
darksouls3.wiki.fextralife.com
sekiroshadowsdietwice.wiki.fextralife.com
Not him but you guys do know how to count right? Fucking retards.
I like certain prosthetics but the thing is you don't need any of them really except as a win more thing, the exceptions being firecrackers in general and certain prosthetics for various different enemies. I love Sabimaru for example but even with the Lazulite version it's not really worth poisoning most enemies I feel unless they're explicitly weak to it like the Okami warriors in Fountainhead. A problem with those and combat arts is the spirit emblem cost is too much for the value you get out of them making you not want to use them at all over cheaper and/or more efficient options.
I don’t see how people can criticize this game for “mashing R1” when that was the biggest problem in Souls/Bloodborne. Encounters in those games almost always relied on getting the first hit and spamming R1. That’s why the longsword type weapons beat the shit out of all the other ones in DS3. In Sekiro, almost every enemy is capable of blocking after one or two hits.
>taking pot shots every once and a while
>ogre
you're doing it wrong. parry and stay on his ass, he goes down like a bitch
>doesn't include minibosses
>includes dlc in 3
>says it's 6x
lmao you just got caught lying like a bitch
also, the sekiro list isn't even fucking complete yet. there are some, just look at the end of the article
That list relists enemies if the appear in more than one area you massive braindead fucktard.
But there arel already automatic exp acquisition, like in Souls.
Only gold and items you had to manually get, and you can do at high range and get all at once, unlike in Souls where you have to pick up every single item they drop onle by one.
Stream it, if you're so great
nu-Yea Forums deeply saddens me
Sure add one, I forgot the sword monkeys. Even if I had forgotten 10 enemies the enemy variation is still pathetic.
A bit of a nitpick but I wish there were more immortal enemies that you can sever the immortality of that don't have a giant centipede in them.
Multiple bosses are cancer. I don't care it there are 7 lifebar bosses in the dlc, but multiples can all go Fuck themselves.
>Mimic listed 6 times
>Pus of Man listed 4 times
>First 2 things I checked
Absolute fucking moron.
but user, you fight him alone if you kill the general first, which is what I'm saying. what do you not understand?
>Crystal Lizard listed 15 times
lmaoing at this dude.
holy fucking shit that's an embarrassing post. time to kys, dude
I'm actually laughing, this level retardation should be illegal
each crystal lizard is unique, faggot
darksouls.fandom.com
Here. Take away the bosses, realize you're bitching for nothing, enjoy fighting the same 10 enemies over and over in Sekiro.
>like how
Exploration discouraged with finding ceramic bits everytime
>git gud
I beat ogre and horse guy on my first try without using tools since ive already found them to be not worth using. Its not a hard game
Because if you kill the general first you lose the chance to stealth kill spear guy once. Not about that life. I find him too tank y and annoying, like those fucking armored axe guys.
Goddamn I haven’t used a ceramic shard once. I honestly bet I have like 200 by now, but I haven’t looked.
>Exploration discouraged with finding ceramic bits everytime
very fair, I agree
>found them to be not worth using
but they're really good. if this is true, why did you complain after not getting it before the horse boss? there are an insane amount of situations where it's useful
LOOK AT THIS DUDE!
Hit boxes are fine, platforming is fine.
>Camera needs to be able to pan behind and see through walls and not break lock-on when in tight spots
>AI is stupid
>Stealth is braindead
>Equipment costs money to be used
The rest especially complaining about one weapon aren't valid complaints. Sekiro is a testcase for the new systems that will be standard for future titles. FromSoft worked hard on the engine and new design to polish what they knew would be a good experience. The extra variety and online will come later.
>Because if you kill the general first you lose the chance to stealth kill spear guy once
why do you want that? he's fun as fuck
>tanky
deflect and counter thrust, dude goes down in like 1 min
Firecrackers are useful, but every other tool feels like a waste of spirit emblems or leaves you open to attack.
>he's still seething
kek, thanks for the laugh. must hurt being this stupid
prove the 6x claim or fuck off
>backtracking this hard
the variety is comparatively the same
We just have to agree to disagree on this one user.
>Claims it's 6x
>List with bosses is barely over 2x the incomplete Sekiro list which doesn't even include bosses.
That’s bullshit. Even if the game was a glorified $60 beta test, the complaints are no less valid. If anything I feel like that makes the complaints all the more important.
-Most of the skills are totally useless. Even the "better" skills like Ichimonji are honestly still most of the time inferior to just basic sword slashes. the only truly good skills are the passives such as the one that makes you move silently, or that restores HP off deathblows
-Prosthetics, likewise, feels very underpowered. they do negligible damage(even ones like shuriken that are designed to just deal out DPS) and again most of the time you're better off just R1ing. literally the most useful one in the game is the firecracker(a child's toy)and thats simply because it gives you openings to R1 more.
-Lots of super armor and auto-tracking, on everything from normal enemies to bosses. things will just eat a full double Ichimonji and still hit you, or somehow piviot their entire body to the side mid-swing because you dodged to the left just 1/10th of a second too early
-Soulsborne camera is in full effect. God help you if a large sized enemy gets you against a wall. Enjoy the camera going up it's ass and staying there while you die.
-Why not just have your max emblems recover each time you die/rest at an idol? why do you need to fucking buy a stock of them? whats the fucking point?
-Grapplearm has almost no combat applications, besides being able to pull you closer to a few bosses.no way to use it to pull enemies off walls etc. wasted potential
-Game really forces block/deflect on you. enemy attacks are designed to have long reach and catch people trying to stay back or dodge. it'd be nice if you could play the way you wanted.
crackers, shurikens and axe are probably the only useful ones and you get those pretty early off the bat so everything after feels like an after thought.
if they just did something like giving the tools a bigger moveset we could do with like half of what we have now
retard, puppeteer the general and that's an easy deathblow on the spears guy
>Retards can't count for themselves.
Not gonna spoonfeed you if you can't do something this basic. Also I clearly said that I was not the 6x guy so maybe learn to read while you're at it.
i can't be assed buying this game and then the dlc whenever that comes out- is there any word on when it's being released? i'd rather just get a goty edition but i expect that to not be for a while
the camera is burdensome, and the hotboxes are fine almost all the time
that's because you don't know how to utilize them.
>fire+sword buff art absolutely melts everything
whistle wrecks spooky enemies and demon of hatred
>shuriken snipes annoying enemies like dogs and bowmen
>divine abduction can make you fucking rich and is actually way too OP in senpou temple
>poison destroys everything in fountainhead
axe is disappointing though, I agree. same with the shield except in a few fights
fair
>this retard is STILL damage-controlling
KEK
Me and my friend both assumed there must be some sort of secret reward for collecting them. Like you assemble them into a vase that gives a stat boost
Because i eavesdrop on a guy talking about how useful firecrackers are against horses and im given it after i beat the only horse in the game. Its not that i needed but that a better designed game would have me need it after telling me how useful it is.
Basically i dont want to waste spirit emblems until i learn the bosses tells so i can save them for the final fight. But then ive learned how to beat the boss without them and i end up not using them at all. Wasted like 60 emblems on lady butterfly using sheriken air take down but all that does is as much posture damage as a sword swing
LOOK AT THE TOP OF HIS HEAD!
Seething.
>n-no u
OH NO NO NO
That's super lame though. The game should incentivize cool and interesting move combinations.
>Even the "better" skills like Ichimonji are honestly still most of the time inferior to just basic sword slashes
You don't know what you are talking about
You really need to get the mid-air prosthetic/skill use, the follow-up slash, and the final move from Prosthetic skill tree. Being able to buffer and axe or Ichimonji in midair makes them far more viable combat options. Followup attack on the shuriken is very powerful for staying toe-to-toe with bosses and enemies that try to make distance. Bestowal Ninjutsu with Flowing Passage is insane and Puppeteer trivializes several minibosses and encounters.
People who shit on the prosthetics are usually people who didn't really use them or learn to maximize their use.
Every combat art but ichimonji and high monk should be buffed
>he hasn't tried shadowfall
best art in the game by far. stuns and does hueg damage to everyone including bosses
the combat arts are almost all total trash. There's like, 2-3 of them out of the 25-ish in the game that are at all worth using
lol at the ones that take spirit emblems, how fucking useless
Yes, I do. it's damage isn't any better than normal sword swings, and it's reduction of posture damage is countered by the fact it leaves you much more vulnerable as it locks you into a longer animation.
as the game wears on and you encounter more stuff with super armor, locking yourself into the animation becomes more and more dangerous. it's the same for most other attack skills.
>Get Isshin's vergil attack
>It does less damage than 2-3 R1 while taking longer to do and costing spirit emblems.
I will never not be mad
It's not hard, it's just not very interesting and often really arbitrary what you can and can't jump/grapple onto.
Also, I personally would've preferred if there was more to the interior of Ashina Castle instead of running around the rooftops.
how does that fat jap fuck mess up the special attacks
EVERY.
SINGLE.
GAME.
desu im just tired of artificial difficulty in these games, if your gonna have that sh*t at least give the game an easy mode for casual players. it just makes sense
Oh yeah that one's ok as it is too. I haven't used it much cause I got it pretty late and it's just not my style. Ichi is just useful, but my favorites are ashina cross, one mind and dragon flash.
someone will give the post above me a serious reply
it's that easy
Just buy moneybags.
If you have already done that, spend your money before a boss.
Get to the next level tier before a boss.
You don't lose shit all that way.
Ichi is too fucking slow to be useful. long windup kills a lot of otherwise viable combat arts, since enemies can run up and smack you during your charge.
I never noticed the mask when playing, now that you say it, fuck.
the combat art I used for all of my playthroughs was just exorcism, since it's so versatile and fast. You can slap it out or pause between hits to fuck with enemies
its worthless for bosses but what isn't
Fire Crackers, thrust attacks, run and jump like mad.
How does the shinobi door go from the top of ashina castle to dilapidated shrine
>its worthless for bosses but what isn't
shadowfall
>Enemy variety is mostly people since it takes place in a fantasy version of medieval Japan
>Fodder enemies can be beaten by mashing R1, proceeds to also complain about fighting multiple enemies without realizing that is exactly why you should be able to kill them easily in a group
>Stealth initiations are useful in a stealth game, what a concept
>Vertical exploration is rewarded and chokepoints do exist as mini-bosses
>Most exciting things you can find include gourd seeds, dragon tears, new skills, reusable items, money bags, and upgrade materials
>One weapon in a game where you play a shinobi with over a dozen prosthetic variants that act as gameplay modifiers instead of having to equip different gear whenever you want to switch to another playstyle
I see where you're coming from it's just a lot of those complaints aren't that solid
Ichi staggers every normal enemy and most bosses and you can always pull it off after deflects. Hell you can use it to stagger Isshin Sword Saint out of picking his spear up in phase 2 which just trivializes him.
Also, I don't like that the jump is automatic, should be manual. Cause what if you just want to finish off a weak enemy with the thrust, but don't want to spend the emblems you know?
>it requires timing and skill
Just mash parry and it works.
>Yes, I do
Speedrunner regularly use it. If it was less effetice than a fucking R1 slash that wouldn't happen. Again, you don't know what you are talking about.
>Ichi is too fucking slow to be useful
You have plenty of time to use it after you stagger any enemy. Not only that but it also staggers enemies out of any move they are using. Its incredible against Isshin because it staggers him out of any of his charged attacks. Using the double strike is where you may not have time but thats the risk vs reward aspect of the move.
it's a tunnel
the enemy variety was nioh-tieh yeah but each one had way more moves than typical souls mobs
This bullshit upwards sweep move the Corrupted Monk keeps kicking my ass with. No red kanji but it always seems to inexplicably go through my blocks/parries.
t. baddie
Poison and therefore Sabimaru is relevant on Palace mobs and roughly 3 bosses only. Even then it's only really a big deal in the Palace, on other enemies it is objectively worse than just using fire which gets you a stagger into much more vitality damage. Sabimaru is incredibly underwhelming and mostly just a fast way to blow up emblems.
>heinous enemy variety
It had decent enemy vareity. Where is this meme coming from? Are people new to action games or something? Literally every game ever made besides boss rush games repeat enemies. As long as there are consistently new enemy types for each new zone, there is enough enemy variety. Nioh is an example of a game with actual heinous enemy variety because no matter where you go the main enemies you are fighting are almost always the same.
>the enemy variety was nioh-tier
holy shit that's just not true
see:
>Where is this meme coming from?
retards think humanoid enemies mean they're all the same while completely ignoring every other aspect
it shouldn't do damage on parries unless you gave up kuro's charm in NG+ like a fucking lunatic
doing it during staggers makes sense I guess.
>8 emblems for a fatty
The spear does more than that for only about 5
but they all have different movesets. you're just lumping them together because they are similar looking
>Nioh tier
Fuck you not even close
Back to back wall jumping is apparently a mechanic but you only use it two or three times in the entire game.
also, why doesn't minibosses count? you encounter them several times, fuck off with your arbitrary rules
>Pantless axe dudes in Hirata
NG+ and still cant parry those asshole at all.
Sabi is for stunlocking and eating posture, it's wasted on a fatty.
>doing it during staggers makes sense I guess.
Mid-air arts are also a thing. You can launch yourself forward while charging up the first Ichimonji slash. Or you can use the feathers to launch yourself upward after an attack and do a downward Ichi-slam. The game gives you plenty of ways to create large openings.
unironically git gud
The gameplay
you didn't play the game, you watched a bit of it on youtube. just fuck off you massive retard
What pisses me off is that the headless are just the fat fuck sumo wrestlers but without a head.
what? no they fucking aren't
that said, headless suck ass
>Enemy variety is mostly people since it takes place in a fantasy version of medieval Japan
Doesn't stop the enemy variety from being shit, especially since they throw in a couple of whacky shit like monkeys dual weilding katanas, so why not just do more of them.
>Fodder enemies can be beaten by mashing R1, proceeds to also complain about fighting multiple enemies without realizing that is exactly why you should be able to kill them easily in a group
The problem is that you stagger from a light breeze AND you can't deflect easily without locking on. This makes fighting groups a pain in the ass. On the other fight any 1v1 fight is a pure joke.
>Vertical exploration is rewarded and chokepoints do exist as mini-bosses
There's a bit of it in Ashina Castle but besides that it's not really used.
>Most exciting things you can find include gourd seeds, dragon tears, new skills, reusable items, money bags, and upgrade materials
I'll give you gourd seeds and new skills, that's a total of 11 pick ups. Upgrade materials drop so frequently that you don't care about anything besides the 6 lazulite you can pick up per playthrough, dragon tears are so common you end up having 20+ in the bank(makes dragonrot a joke too), money bags I'm not even going to comment on how boring it is to find.
>One weapon in a game where you play a shinobi with over a dozen prosthetic variants that act as gameplay modifiers instead of having to equip different gear whenever you want to switch to another playstyle
The prosthetic and weapon arts don't change the way you play tho. 90% of the time you're still going to be deflecting and R1. Also there's 10 prosthetics which have different upgrades but every single upgrade plays the same as the other pretty much.
The fact that the skill is a long range unblockable stab that can be easily used on almost anything all of the time is the whole reason the skill needs an emblem cost.
That webm is retarded. Sabi is made for stunlocking enemies that block and applying poison. Of course its not useful against an enemy like that. I think one of the biggest issues with this game is that it doesn't explain how the prosthetics should be used beyond "dude axes destroy shields lmao". So people just use them, see that they don't melt mobs in 3 hits, and then just assume they are useless.
They’re the same fucking enemy but without a head and a different move set.
Why the fuck are the apparition enemies such fucking shit to fight, both the Headless and Shichimen are bullshit.
There's what, about 30 different enemies in the game give or take? Compare it to soulsborne which most games had 80+ and you'll realize why people are saying this.
You don't win any prizes for "stunlocking". You know what's better than locking people into block/parry? Locking them into an Oh Shit I'm On Fire actual stun that lets you completely chunk them.
so not the same at all. what is your major malfunction?
>different model
>different moveset
>different body
I mean what
>Doesn't stop the enemy variety from being shit
it isn't. you're mistaking it for the visual design of the enemies, in that they're humanoid. but they're a lot of different enemies, the variety is good
I don't count mini-bosses because you see them like 2 times in the game, for their respective types, and they never respawn after. As for the movesets, you just R1 them to death anyway because every single normal enemy is a pushoever anyway so it doesn't change much.
>Finding prosthetic upgrade materials was more exciting than finding Straight Sword #4 With a Gold Trim This Time or Suboptimal Weapon #16.
No, it isn't.
>blows nine emblems to kill a single lone shadow
fack
I know they probably do more, but still only use the firecrackers. The explanations are terrible, and I think if there were any enemies that were trying to get you to use a certain prosthetic, I must have just brute forced it. I have all the tools and have probably never even tried half of them.
>you see them like 2 times in the game
you see most of them three to four times, and the ogre is even a regular enemy in ashina outskirts during endgame
They share the same model. The only difference is that one is headless and has different moves.
It doesn't help that spirit emblems are a finite resource, and while you can easily farm them it's still a massive pain to do so when you just want to test out every tool on a boss or enemy.
No it's not. There's only about 20-30 relevant enemies in the game. If that's enough for you great but it sure as shit ain't for me.
Just wish there was something other than ichi and thrusts that stunned them.
The best thing about From Software games
>Dark Souls is EZ lmao
>Old Hunters released
Yea Forums and /vg/ literally crying about Ludwig and Orphan
ARTIFICIAL DIFFICULTY
>Ringed City released
Yea Forums and /vg/ literally crying about Midir
ARTIFICIAL DIFFICULTY
>Sekiro released
Yea Forums and /vg/ literally crying about everything
ARTIFICIAL DIFFICULTY
you said the sumo wrestlers, which are these guys
but I see now that you're right about the appearance, never noticed
>There's only about 20-30 relevant enemies in the game
but that's a great number. what games to you play that's significantly higher than that? how does their moveset look if they're so many?
finished ng with like 900 in stock, i use em when i need em, but i dont just throw em out like they're infinite. people that run out spirit emblems are goofs
It looks bad when the rest of the souls games have 3x the enemy variety.
You're in the minority on that one mate. No one cares about getting their 99th scrap iron.
>Most combat arts don't have enough impact, are poorly balanced against each other and several are utterly useless
>Prosthetics too often feel like a one-size solution waiting for a problem instead of a general combat tool. Shield/Hat enemies literally just being "This is the enemy you press Axe against" screams design failure
>UI is a little heavy
>Parry/Mikiri/Jump on the spot is too often the optimal way to deal with everything that happens in a fight. Since none of those options care about spacing the importance of spacing and movement drops off to nothing. For variety the game could have done with mixing in some attacks which are optimally punished by avoiding them as well as some CAs which are effective at punishing whiffs
>Poison isn't applied until it's already dead
>just beat Guardian Ape
>well okay, that was annoying but doable
>continue down Ashina Depths route
>Get to area past Snake Eyes
It's another Guardian Ape fight isn't it? Why?
souls games have 60-90 relevant enemies per game? that is not true at all
also, most souls enemies have way less work put into them
Nioh has roughly the same number of enemy types that sekiro does. Though Nioh is more guilty of a few enemies being re-skins.
So what you're saying is you don't use Sabimaru?
But you do?
>full sabi combo lone shadow
>responds with kick combo
>perfect block and mikiri the last kick
>that harem MC wannabe is now out a child
You're welcome
Game felt just a bit too short, I think the areas are legitimately just too small. Everything is so dense, DaS's world felt at least twice as big in size. Maybe it's just because Sekiro moves so fast.
It's nonsense that you can run out of spirit emblems. They should replenish when you rest.
Should be a way to respec skill points
Stealth is neat but a little half baked, enemies on patrol are totally unfazed by a pile of their friends' corpses
Limited number of lapis lazuli in a run isn't enough to upgrade everything
Path to the "best" ending is too complicated
Still a superb game, wish they would hurry up and announce DLC.
>It's another Guardian Ape fight isn't it? Why?
lmao you should've gone there first to avoid it. well, have fun with 2ape
To be fair depending on your skill level repeat runs of bosses can drain your stock fast if you use the tools often. My point is if you actually want to try every tool on every enemy and boss, you need to spend a lot of emblems. I've been going at a steady pace of 2-3 tries per boss and I'm floating around 80 emblems in stock at any time, but I do have to spend a bunch of money to stay around that amount.
I think his point was that you can only use your tool 20 times max between resting. The game would be a lot more fun if most of the tools could be used as much as you want.
>R1-Parry-R1 chain Lone Shadow
>responds with kick combo
>perfect block and mikiri the last kick
>High Monk
Now you still have full emblems and you're welcome
>fucker is still at it
You're a retard, and when this thread archives it'll be forever cemented. Begone.
Soulsborne game hover over 70-80 range yes. And no they don't have less work put into them. Most of them have 1-3 attacks, just like in Sekiro. They seem like they have more work put into them in Sekiro because you "interact" with them during combat with the deflect system, which makes them seem like they have more attacks than they actually do.
Just wanted to say fuck this complete and utter cunt.
>impossible to stealth death blow
>you have to face like 20 tough enemies just to get to him
>not to mention some fight you during his fight and they're impossible to avoid
Absolutely bullshit
Because Sekiro forgot about immortality and didn't use the Mortal Blade to kill the centipede. Seriously. He uses Kusabimaru the first time, it's only after he uses the MB to kill the centipede that it stays dead.
This is the other big issue as well. The emblems go against the design of the prosthetics completely. They obviously weren't meant to be nukes that were made to destroy bosses and enemies, yet by making their uses so finite it seems like the prosthetic should be way more effective than they currently are. Compare prosthetics to bullets from BB. Bullets from BB are even less finite than emblems yet they are 10x more effective than any prosthetic (except firecrackers arguably) in Sekiro. Emblems should have been like a magic meter instead, that refilled everytime you performed a deathblow. Could have also had a consumable that refilled it as well.
>Soulsborne game hover over 70-80 range yes
that's absolute horseshit
>hey don't have less work put into them
yeah they do
>Most of them have 1-3 attacks, just like in Sekiro
have you even played the game?
He's re-used twice.
no it doesn't, you'll never get a deflect if you spam L1
>impossible to stealth death blow
damn I got fucking played
I'm trying to find more uses for each tool, cause I think they're cool.
You can use Loaded Spear to pull out the Centipede on Guardian Ape's second phase for big posture damage.
Lazulite Axe completely fucks Corrupted Monk in Mibu Village. Huge damage and posture damage. It also gets rid of Lady Butterfly's illusions.
>you have to face like 20 tough enemies just to get to him
No? Use your brain.
I see you're a battle hardened warrior as well.
>impossible to stealth death blow
What? I'm 90% sure you can take off one health bar before the fight starts
but user thats not the actual juzou fight, hes a fake with a bunch of easy mooks, plus you get a samurai helper
true juzou has a goddamn lone shadow with him and no friendly samurai help
The pirated version doesn't seem to work with Switch Pro for whatever reason so I have to make do with my Xbone controller that barely functions with the USB.
I don't know, if a game designs its weapons like that then it gets restrictive due to specificity
>not going full hotline miami and polishing your route to kill every living soul on your way to the boss
i cant be bothered to search for the "you achieved nothing" pasta of the week so you can just imagine it right here
>I'm just going to deny it because I don't want it to be true
Well when you wake up from your delusion look it up.
>20 tough enemies
(Bursts out laughing)
I've finished the game without kuro's charm and I spam probably 80% of the attacks.
i mean it looks cool
but wasting emblems like that
im good
flash but waste
If you're having trouble with him then just come back later. You can do Hirata way later and completely trivialize the difficulty.
Shut the fuck up you worthless zoomer scrub. Git gud
>I'm just going to repeat it because I want it to be true
I can do this too
That's why you puppet the shadow and gangbang his ass. It's almost easier than the first one.
>knows to pull out the centipede
>forgets to use the right sword
Oh, that Sekiro.
Would make more sense if you actually saw Grape Ape run away after the fight though. That he just goes "poof" makes his return seem totally inexplicable.
you'll see a similar dude again later in the game, but you'll probably be better at the game and think he's easy as fuck, but it's literally the same moveset and everything
Difference is you're objectively wrong by denying that soulsborne game are around 70-80.
>censoring
Type the actual word, faggot. Jesus Christ
>SHOOTS YOU
now that i think about it during my first playthrough i really did get hotline miami vibes whenever i had to retry the same area multiple times.
If only the loading screen was just as quick...
>watching somebody else's gameplay
>they went out of their way to change the dub to something other than Japanese
Why the everloving fuck. Even big Youtubers are doing this.
i know many people hate ape fight but god damn
shoving spear inside his neck feels good
HESITATION IS DEFEAT!
those are called drunkards
neither are fucking "sumo wrestlers" you morons
HESITATION IS DEFEAT
maybe they are, and maybe you're right about that. what you aren't right about is saying that sekiro enemies have 1-3 attacks. I have played the game for 60 hours and know this is complete bullshit
bloodborne is my favorite game of all time, and while it has more enemies, I think sekiro's are more polished
we need some kunoichi dlc
Guardian Ape is one of the best FROM boss fights ever
Not everyone is a weeb like you. The english dub is perfectly fine.
>giving a shit what some rando chooses the language for
didn't you already hear the japanese dub user?
??
>No purpose to exploration since you don't find anything interesting.
>No variety in playstyles (you have to deflect or you're playing the game suboptimally)
>No multiplayer for longevity
>Forgettable NPCs
>Only 6 fully fleshed-out areas (Outskirts, Castle, Fountainhead, Sunken Valley, Senpou Temple, Hirata).
>Very few secrets or optional bosses not tied to endings (there's only 2).
The game is great at what it does but it's not going to be remembered on the same level as Bloodborne.
I can buy the excuse that they want english voices so they can hear what a boss or enemy is saying mid fight without needing to read subtitles.
Areas are smaller to make up for the fact that there is less to loot in terms of equipment. It would be useless to make a huge area with nothing to find
I had the same thing happen. I picked it back up and powered through to the last boss now I'm stuck and may go back may not. meh.
>first phase harder than 2nd phase
what did miyazaki mean by this
it's literally in the fucking lore, he's a retired sumo wrestler. he even does sumo poses and stomps you with a sumo style move
that dude called the random fatties sumo wrestlers while this dude is a legitimate one, how the fuck was I supposed to know? idiot
Sekiro > typical le eurpian gothic ezclusive
sorry
I like the first Ape fight. More bosses need to fling their poo and fart at you.
American education
The only ones that I can think of that have more than 3 attacks are the blue samurais who have 4 or 5. Nothing else comes to might. Do enlighten me.