We can't go back to Soulsborne combat

Dark Souls/Demons Souls
>R1 to attack
>R2 to slow attack
>L1 to block
>L2 to parry
>Circle to roll
>Triangle to do slightly different attacks
Bloodborne
>R1 to attack
>R2 to slow attack
>R2 to do strong slow attack
>L1 to do slightly different attacks
>L2 to parry
>Circle to dodge
Sekiro
>R1 to slash
>R1+hold to lunge
>R2 to use prosthetic
>R2+R1 to prosthetic combo
>L1+R1 to special attack
>Circle to dodge
>Circle+hold to sprint
>Circle+Up to mikiri counter
>X to jump
>X+X to kick counter
>L1 to deflect
>L1+hold to block
>R1+backstab to ninjitsu
>X+R1 to lightning reversal
>L2 to grapple

I sincerely hope FROM never goes back to "press Circle to win."

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complexity =/= depth, but I agree that sekiro has both.

But dark souls has O to sprint and has jump and has things like backstep into attack and running attacks etc.

why would you miss them out but put them into sekiro to make your argument seem better

There's also aerial attacks, aerial combat arts and aerial prosthetics and grapple attacks
That's not to mention the fact they FINALLY made the common items mostly useful and shit like pocket ash and oil is valuable even on ng+7.

Be honest with me: how many time have you ever genuinely used backstep in any Soulsborne game? It is borderline useless since it has no i-frames. You might as well just backpedal.

you're missing a lot of inputs from bb and ds3 but whatever you're too full of yourself

Backstep attacks are the same as running attacks in all souls games aside from Bloodborne where they are useless.
The biggest problem of BB is that despite having a good moveset variety, most moveset options barely mattered. The game could as easily have only a fast r1, sweep and a poke attack, this is virtually all the options provided by all the weapons in some way, this is the actual variety of combat options.

OP is missing combat arts from DS3 though.

>Circle+Up to mikiri counter
I keep seeing this everywhere and its wrong, you don't need to hit a direction when you go for a mikiri just the dodge with no other inputs.

Weapon arts were useless and transform attacks don't count because they're functionally the same as two-handing in Souls.

you're the wrong one, mikiri checks for the collision on the collider boxes while dodging. If you dodge toward the thrust, you will have an easier time timing it, than say dodging to the side.

DS2 had a lot of backstepping

Kick
Parry
Running attack
Rolling attack
Jumping attack
Backstep attack

Yada yada yada

dodging with no other inputs defaults to dodging forward, retard.

Combat arts were a genuine improvement and why DS3 is FROM's best after Sekiro. I also liked the addition of "twin" weapons such as the Brigand Daggers and Drang Hammers.
>might do a Sekiro cosplay and parry with the Uchigatana WA

Idk why you autists need one to be better than the other. It would be boring if every games turns to be the same thing, this is why From mixes it up. Hopefully for the next game they will continue to try new things

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Don’t dodge at all you brainlet. That’s what he’s saying you only literally need to press circle and not touch the movement.

>Sekiro
>no armor/weapon variety

Combat arts were fucking worthless

Sekiro combat with just a katana>>>combat in all souls games with any weapon

>transform attacks don't count because they're functionally the same as two-handing in Souls.
Shhhhhhh, you'll trigger all the fanbois!

You can't point out the fact that trick weapons are just a visual gimmick that actually restricts what the player can do with their weapon choices and builds by virtue of forcing the player to use pre-determined pairs of weapons instead of just using and combining whatever they want, in either hand!

The game is great even without that, but it would have been even better if you got some options

They are different but I do absolutely love I can face a boss and stand toe to toe rather than needing to roll through attacks until he stops a combo, get hits in, and run away for stamina. The only time you stand toe to toe against a boss if Havel mode, parry spam mode which are significant stronger in past games than Sekiro but Sekiro has more forgiving timing

Orphan is cool, but you kinda just roll through shit waiting for the right attacks that leave him vulnerable while keeping a good distance

Nah, BB weapons were great. Each weapon was basically a new style.

god damn fuck you
if souls adopts sekiros combat it may as well die
I want to type out a post on this but it's just so exhausting

>dodging alone does the move you want just like you said retard
yes...I'm the retard...

Less variety means more resources to polish the game itself

>if souls adopts sekiros combat it may as well die
It should die though. We had Demon's Souls and THREE Dark Souls games. We don't need a fifth Souls game. We need FROM to continue mixing up the formula and trying new things.

with lock on the neutral dodge foward is a fucking beeline toward enemy. if you push stick foward you create a slight angle that can fuck up the detection

However, the game does not show this. They cut PVP, coop and builds, however it is not like this game is twice or even 1.5 times as long or has that much content.

Sekiro's combat is really fun. Every fight feels like doing Vergil 3 with RG. I hope they keep going with the concept - there's a lot they can do with it.

It's too bad that Sekiro as a game has so much less appeal than DS1 did at the time. It's better, but nobody's eating it up for whatever reason.

user, i still greatly enjoy souls games. But i've tried to re-play Bloodobrne after Sekiro and spent the entire fight with Maria thinking "if that was in Sekiro it would've been a ten times more mechanically deep and engaging". I really don't want Fromsoft to go back after they've shown us that they can create actually good combat systems.
Nah that user is right, combat arts were really fucking good. Probably the best implementation of special attacks in series prior to Sekiro.

They're two different things, Souls could've had more variety if things like Weapon Arts in DS3 were implemented better but Miyazaki was a hack in general with 3. Sekiro has a fine base but little advanced work once you get the basics of everything which is the main flaw of it.

It was functionally no different than just using two individual weapons in the other games, except it restricts what you can use to the pairs the developers made for you, you only have two weapon slots and you can only wield them in your right hand.

>"twin" weapons
you mean dual wielding but without any freedom in what you can dual wield?

I'm already done with the game because of it and will probably never replay it, no reason to. I know it all

Those things you mentioned aren’t gameplay polish, but gimmicks

The weapons themselves had a lot more depth and you can ways to chain the combos between the switches, you have access to many more moves for each weapon

>a visual gimmick that actually restricts what the player can do with their weapon choices and builds by virtue of forcing the player to use pre-determined pairs of weapons instead of just using and combining whatever they want, in either hand!
shit, I never really thought about it that way. thanks user, I made a big think

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Mechanically all BB weapons were quite repetitive. Fast attack, slow attack with hyperarmour, a poke, a sweep or aoe of sorts, that's literally all the mechanical depth they had to offer. Sekiro does much more with one weapon and bunch of support abilities.

90% of them were garbage though, and they used FP, which meant you'd only get a few uses unless you gimped yourself with ashen flasks.
This, how can anyone fucking defend dumping the actual dual-wielding and power stances that DS2 had in favor of L1 being fucking block again outside of the handful of pre-made paired weapons the developers picked for you?

You can still have a different weapon in the off-hand, though, brainlet. You can even equip two kinds of twin weapons and hold one of each hand or hold both of either by pressing/holding Y.

There's only one true combo in Bloodborne and that's LHB's transformation attack into R1. Otherwise they are worthless and always inferior to the simple R1 spam.

More gameplay is not a gimmick retard. What are you even talking about with polish? It isn't the enemies which you can still cheese and break on the environment. It isn't the collision in parts of levels which you can still use to break the game. It isn't the bosses being able to be thrown out of the level.

And yet Sekiro still feels much more limited than any of these games.

Not true, they do additional damage and stun

I would agree but souls can still try new things, it's just that after DaS2 and DaS3, well,
sekiro also needs a list of changes, I'm not some expert but I wanna list what I think could make sekiro better and more polished, in it's current state it's lacking
was still a great experience and a fun game

it's the same thing so both of you are arguing a pointless argument
yes, the game says you just need to press O to mikiri but it's the same thing as up+O
some people prefer one or the other, doesn't matter, thought just O may be more consistent because you won't fuck up the directional

>90% of them were garbage though
No, at the very least 80% of them were good. At least 30% of those were straight overpowered like War Banner's universal buff that also buffed any caster damage or Blade of Peril which could 1 combo anything on the arena.

Except it doesn't brainlet

user, look at the fucking speedrun strats for Bloodborne. Notice how they are only using R1 with the fastest weapon with some L1 thrown in for the beast blood pellet buildup? That's the extent of Bloodborne's combat system.

But that was in no way dependent on the trick gimmick, we could have had deeper attack strings without the trick gimmick that restricts you to pre-made pairs of weapons.

DS3 dropped the ball hard when it didn't do that either, it could have easily carried BB's deeper strings over and kept the customization and build variety Souls games had, but nope, we get R1>R1>R1 and L1 being block again.

adding any directional input to your mikiri is a risk at it failing or worse you soaking the attack fully just hit dodge its safer faster and better in every way.

No need to be angry over the truth, my friend.

>hurrr durr adding new skins to your character and cutting the single player experience short for some half baked multiplayer features is more gameplay

>get Mortal Blade
>It's literally just a glorified Combat Art and Deathblow
Sasuga, FROM. You dicks

>using the speedrun argument
Every Sekiro speedrun has you stun the bosses with firecrackers/ash or going for max R1 DPS with Confetti+Sugar buffs, that's not an argument.

I hope From never adds PvP back.

>Junding the game by speedrun strats
Are you retarded? Go watch some sekiro speedruns and you can see how little any of the combat systems matter in it

You can do that in fucking DS2, with anything you want, that's the fucking point you idiot. DS3 took a huge step back.

>Every Sekiro speedrun has you stun the bosses with firecrackers/ash or going for max R1 DPS with Confetti+Sugar buffs
Notice how EVEN THAT strat requires at least 4 times more input and preparation compared to any Bloodborne speedrun strat yet, user?

>R2 to use prosthetic
So D-pad to use items then

it's a small thing so it's a pointless difference
I never failed a mikiri and I used up+O
it genuinely doesn't matter since there's no risk I'm going to mess it up since I never have

But there the single player experience was shorter than the single player experience of Dark Souls. What did they spend the extra time on?

Infinitely more compared to Bloodborne's combat system. Even aside from the fact some Sekiro bosses are so scary for speedrunners they resort to literal AI manipulation which is simply not needed in BB.

>press X to attack
>
>

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>cutting the single player experience short for some half baked multiplayer features is more gameplay
Nice strawman. My argument was the game should have been longer if they cut that stuff, not that we need MP in the game.

>in Sekiro I can do shit I did in Ninja Gaiden 20 years ago, From are geniuses for making a ninja game with ninja mechanics, this is groundbreaking

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>What are you even talking about with polish?
Improvements to the game's combat mechanics if you fags are going on about weapons. But I'm not

>using buffs + R1 spam and some items situationally for bosses
That is literally the same in both games going by your logic. Speedrunners use blood cocktails to distract some enemies in BB and firecrackers to stun enemies in Sekiro, beyond that the basic concept of R1 spam with max DPS and dodging/parrying attacks is the exact fucking same.

Wow dude are you saying the starts for a game that has been out for 2 weeks are not as good for a game which has been out for 4 years? Damn.

bloodborne with a jump button would be amazing

God of War was even better than that.

It being different is not an improvement. Please separate facts from your stupid opinions

In Sekiro speedrunners need to
>use multiple buffs
>deflect
>mikiri if they fail to manipulate AI
>use normal and charged r1
>use ash
>use firecrackers
>use malcontent
>use combat arts (Ichimonji and Mortal Draw)
In Bloodborne speedrunners need to
>use multiple buffs
>use r1
>use l1
If you still can't catch the difference, then i'm sorry.

Dark Souls faith build with claymore, backstop swing is one of the best attacks, you can juke people left and right, I loved it.

Bloodborne glitchless strats has never changed since the day it came out. It's all about pure DPS.

Fuck, you're a passive aggressive faggot that doesn't know what I'm even saying. You're arguing with someone different, retard.

retard

Yeah but Ninja Gaiden Black is a fucking great game

>Nah that user is right, combat arts were really fucking good
they're ALL fucking GARBAGE aside from a couple
>floaty massage
>nightjar slash
>whirlwind slash
none of them are any good at all aside from high monk and ichimonji, maybe one or two more
more than half were little to no use at all

>use malcontent
Not a single one uses Malcontent that I know of unless someone uses it as a tech for Hatred, and if we're going by that logic BB has speedrun tech like parrying and charged R2s/backstabs for many bosses. I don't even disagree that Sekiro has more complex mechanics but using the speedrun argument when both games amount to the same optimized playstyle does not lend credence to that.

Making the gameplay and story good

Dude you are fucking retarded. The game plays differently, that does not mean that its better or worse. From did something new so of course people are enjoying it right now cause it is fresh

It is objectively the worst world building they have done

And you convince no one with that opinion

Shadowrush/Fall, Whirlwind Slash, Ichimonji, High Monk, Exosrcism, Mortal Draw, Dragon Flash, Nightjar are all good. Percentage wise this is far more than i can tell about typical advanced attacks in souls.

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>HUUUUUUURRRR ONE GAME HAS TO BE BETTER THAN THE OTHER AND THAT MEANS THE OTHER IS SHIT
How does it feel to be 12 years old you fucking faggots.

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>this entire post still missing the point
you gotta be baiting

Double Ichimonji is by far the best for 90% of enemies

It is ok to like the new system guys. You just need to realize that its not objectively better

Malcontent is great on Hatred. Charged R2 in BB are really not a "tech", it's a basic ability, granted i should've listed that.
user, if you can't see the difference between the optimized BB and optimized Sekiro playstyles i literally don't know what to add.

It's not about the new combat. How you have yet to ascertain that is beyond me.

>Optimized sekiro
>Spam l1 and use firecrackers
Wow

>Nightjar
quite literally worthless
>ichimonji is a better gap closer
>r1 and dodge sprinting back is a better get out move
>it has a property of going over sweep attacks yet jumping and doing two r1s in the air does more damage
it's garbage
so are many of the others
also, dishonest webm
I enjoyed the game but stop making it out to be better than it is by lying

Contain your brain damage and at least bother to check the reply chain.

What are some games with good melee combat that aren't FROM, Platinum, or Capcom?
>Skyrim is unplayably bad
>The Witcher 3 is unplayable bad
>God of War 4 is barely playable

>The gameplay is not about the new system
What are you even talking about

Sekiro's combat isn't more complicated than Bloodborne, or perhaps even dark souls 3. If anything, you could say that the amount of moves and variations of attacks Sekiro is able to perform with his katana is actually lesser than souls/bb.

Still, the combat "feels" better. The ability to jump and interlace that into attacks, the sword-to-sword parrying allowing for deeper levels of aggression and up-front combat, the refined and less forgiving dodging (which, for that matter, feels far better than that of it's predecessor, Bloodborne's strafe, compared retrospectively), and the various counter mechanics creates a far deeper, far more satisfying gameplay feeling.

The diminished level of freedom in playstyle is something of a negative and a positive. In the older games you could approach fights in countless different ways, but as such, the bosses had to be attuned to compensate for the diverse number of playstyles. In Sekiro, I couldn't help but feel that each boss feels cleverer, more acutely aware of the players presence and position even. Even the minibosses.

I suspect Sekiro's more fluid mechanics, and Dark Souls or perhaps even Bloodbornes bosses intertwined would result a game far too easy.

To be fair they didn’t really have to build a world this time because it’s just sengoku era Japan but some of the old folklore is true. I personally enjoyed how the game started off very low fantasy and then as night came and the game progressed more fantasy elements were added. That said it was still very lazy compared to their other works including armored core which had a world build around mecha mercenary groups.

Nice counter reply

Ichimonji doesn't act as a gap closer.
Sprinting back doesn't have the anti-sweep i-frames.
Nightjar absolutely has its place in the game.
>also, dishonest webm
This is the funniest shit i've seen in this thread. Cope with Sekiro's superiority, my friend.

They really should have added weapon variety, I just don't see the reason not to. Don't even have to go crazy like DS, but add a Nodachi, a Naginata and a spear and now you have 4 different weapon types to swap around however you like, instead of having to rely to next to useless prosthetics (maybe 4 were useful, all very circumstential)

They fit the game, they'd spice the boring R1-fest up a lot. And instead of Attack Power, maybe have fucking weapon upgrades instead.

There, Sekiro is fixed.

Sekiro is shit

dark souls combat is clunky and tedious
sekiro is smooth and sexy

Basically this post but no one will listen or believe it till about 2 more months from now.

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I know that other weapon involves pausing and changing arts, but this webm doesn't. The only art he is using in Nightjar Reversal.

Figure it out you literal fucking brainlet

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Ninja gaiden black, 2 and 3 Razors edge are all quite good. Some of the team destiny tales games are also quite good although a bit slower because of they are rpgs.

Whatever retard. You got rekt and tried to move goalposts. So go fuck yourself

No, you can't hold a conversation on a Japanese image board because you're an underageb& newfag who has no reading comprehension

I'll go back to it just fine you retarded scrub.

>Cope with Sekiro's superiority, my friend
I fucking PLAYED the thing, I BEAT it, I ENJOYED it
except unlike you I'm not a fucking LIAR

I want the combat arts to be better but they aren't, most are situational at best and worse than your base moveset at worst
if you jump and Ichimonji it is objectively better than nightjar at the one thing nightjar is supposed to do well

youtube.com/watch?v=vCXsAwq1vww
Ichimonji is clearly one of the very few actually useful combat arts and even then you can cheese the man who developed it with his own fucking move

Kingdom Hearts 2 and birth by sleep have decent combat on higher difficulties. Don’t know about 3, haven’t played it.

I am not underage or a newfag, why would you even assume that. I am probably older than you

Shura ending speedruners don't even pick up firecrackers.

>The speedrunners who don't play half of the game
Why dont you just fuck off before talking about something you clearly know nothing about

>Spam l1 and use firecrackers
t.someone who never did past mid content

FROMdrones BTFO!

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>dodge and get free kill
wow you really btfo all the fromdrones
what a deep combat system, so cinematic
looks even weebier than sekiro but without the fun

The problem I have with these types of games is there usually doesn't feel like enough options in combat. I'm not asking for KH or DMC. Sekirio is a step in the right direction though.

agree the main thing i love about sekiro is the combat, fuck darksouls combat was so dull

You know before there was a bunch of gameplay videos for Sekiro I thought this was going to be like Ninja Blade but not shit.

I don't like Sekiro as much as BB because dodging is nigh-useless against most enemies. In BB, if I don't want to abuse gun parries / viscerals I don't have to. In Sekiro you have to parry. I don't like it. That's it. It's not even a criticism, I just don't like parrying.

sekiro + trick weapons will be the next souls game

>Souls
>Jump
You don't really think that dinky little bundle of iframes in your dash is an actual jump, do you?

I'd like to see your own video of you cheesing SSIsshin with Ichimonji. It's clearly very easy to do. I'd like to see you do it.

Was Ninja blade made by FROM?

>if you jump and Ichimonji it is objectively better than nightjar at the one thing nightjar is supposed to do well
Didn't know Ichimonji can let you dash backwards.

And yet the combat is still fucking excellent. Funny how that works.

>Never used Trick combo daggers
>Never rolled THE WHEEL
>Never touched Bowblade, Chikage, Boomhammer, or Pile Driver
>Hasn't been in the DLC at all, hasn't used Transformed Claw or Parasite

Yeah yeah man all those weapons in BB are the same.

People act like Sekiro is weaker for only having one weapon, but I don't feel that way. It's a different kind of game.

I don't have any saves near the end of the game and by the time I upload it this thread would be dead
but what would that prove when there's a video of it being done already? you're just grasping at straws and have no debate
your base moveset lets you dash backwards, it's called dodging into a sprint
stop denying that nightjar is useless
>inb4 but muh sweep iframes
then jump backwards

I agree with you. I should've just started a conversation on complexity vs quality instead of baiting for (You)s.

Dark Souls 2 has the best backstep in the series. In some way it's even better than Sekiro's dodge.

>your base moveset lets you dash backwards
Good luck keeping pressure with that.
>stop denying that nightjar is useless
Maybe stop being bad at a children's game and then we'll talk.

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Why doesn't Sekiro have any kino fights like this?

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>epic slomo
about what you'd expect from a high budget western game

>Exosrcism, Mortal Draw, Dragon Flash, Nightjar are all good
Har har, well meme'd my Yea Forums buddy

Thank god Sekiro came out first,I dodge a bullet there

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>Ichimonji doesn't act as a gap closer.
Neither does Nightjar, because it moves forwards at the same speed as a jump and slower than a sprint. You can Ichimonji while jumping forwards which is functionally the same as doing Nightjar just with vastly higher damage, posture damage, stagger and while recovering your own posture.

We can, but it'll sure feel like shit poking everything to death again.

Can't wait to see how good this will look once they hire some animators.

>Dark Souls/Demons Souls
>R1 to attack
>R2 to slow attack
>L1 to block
>L2 to parry

Nice cherrypicking faggot, you forgot:
>Hold Triangle to powerstance
>L2 to heavy swing both weapons
>L1 to light attack both weapons
>DaS3 rolling R2 attacks
>DaS2 R1 R1 R2 R2 combo string
>DaS2 R1 L1 R1 L1 R1 L1 powerstance combo (infinite stunlock)

Bloodborne:
>R1 + L1 transform attack
>O + R2 backstep R2, all weapons
>running R2s on all weapons, only time in the series that every weapon has running heavy attacks
>L2 combos, unique to each weapon
>R1 + L2 + L1 Kirkhammer combo

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>wind is strong enough to be properly blowing the branches about and carrying those leaves a far distant
>everything on the ground is completely static and only move a couple inches when you run into it as if there as no wind at all
>all the leaves moved with your feet melt into the ground

ah this is the kino i've been waiting for

That looks janky as fuck. ps4 can keep that one

Can we agree every game since DeS has been an improvement in some way?
>DS1 was an incremental upgrade on DeS
>DS2 added power stancing
>BB had weapons with much larger and more fluid movesets
>DS3 added weapon arts and had more weapons with true combos
>Sekiro is just fucking fantastic
I just wish FROM added a few quality-of-life features, namely
>hold item button to sip, regardless of item selected
>set two spell in a staffs/talismans/chimes "quick slot" that always come out on an R1, with the R2 being whatever is selected in the menu

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how's the ps4 controller on PC? I went with xbox because i assumed it's the only one with decent drivers

Imagine thinking you're cool because you use Nightjar when you could have just jumped or literally walked.

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depends on the enemy you're fighting. some enemies have longer-range counters where they step forward with a punish window aftwerward. reverse nightjar is great for them.

>having to adapt my playstyle to different enemies is too hard
Game Journalist detected

>That pic
Gas urself my man

this is literally soul calibur but shit
how do you fuck up this bad?

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speak for yourself nigger, sekiro made me want to replay the whole souls series back to back and dark souls 1 remains my favourite, it's so full of detail and wonder, carefully balanced light and dark areas, not overly edgy like bloodborne, not too in your face like sekiro with dumb fweee music and not throwing you 200 enemies while you are in deep water that slows you down like dark souls 2 AND it runs at more than 24fps compared to demon's souls, it's the most balanced, well thought-out and interesting from software souls game and they will NEVER-EVER top it

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Show me your actual example webm of a situation which is handled better by Nightjar than by another option.

How nostalgia blinded can one person be

>i didn't bother to experiment with different tactics and techniques for different enemies and situations
>do my homework for me
Game Journalist confirmed

because it's not just press X to attack

>press x to attack
>hold + x to charge attack
>hold + x + up to spin attack
>hold + x + dash to dash charge attack
>down x to pogo on enemy
>R2 to dash
>A to jump
>A + A to double jump
>B to hadouken
>up B to shriek
>down B to smash

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Sekiro has just birthed an even worse and even more retarded group of fromsoft fans.
You're talking about Sekiro in relation to these other games, Bloodborne especially, so enormously biased and disingenuous.

I don't think I'm the one who needs to do his homework here buddy.

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That's wrong though, because combination attacks make it completely different and have their own uses some weapons gain furtther attacks in their transformed state on L2 if it's a two handed transformation and you can combine every single one of your attacks into a combination attack to transform to the other form which usually is an attack that grants you more health on Rally.
But shhhhh lets keep living in your fanjerk world.

>Sekiro is ten times more mechanically deep and engaging than Bloodborne
I'm absolutely convinced that the vast majority of Sekiro fans are juts circlejerking faggots who have no idea what they're talking about and what actually makes up the depth of video games and just spout random buzzwords because it sounds good, gratifies them and make them come off as even bigger and cooler "souls-veterans".

>same enemy
top lmao

>money spent on cinematic leaf mechanics instead of gameplay
You can tell this game was made in the west in 5 seconds

This. I immediately jumped back in for a second playthrough and no other Fromsoft game has managed to get me to do that.

Not the same user, but I wish Bloodborne took advantage of the really good moveset diversity weapons have. It didn't. With any weapon, there's always one attack, two at most, that are much more viable than the rest and are applicable to 100% of situations you'll arrive to. Then you have suboptiomal and trash moves. The most extreme examples are the two different backstep attacks every weapon has, completely wasted resources because you will never, ever use them. If you think it's better in PvP, it's actually worse, dash attacks are much better than anything else and you'll actually be parried much less executing them than actually using "mixups" by taking advantage of your vast moveset. Weapons have so many moves yet they become completely one-dimensional in practice. Rakuyo for example, it has so many moves, a contextual L2, probably the biggest moveset From has ever put on a single weapon yet in practice it's just a mash machine + hyper armor panic button. And the direction Sekiro is taking the combat, having different weapons wouldn't even matter because no matter how long or heavy or fast they are, enemies will just block them and the end result will be the same.

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>implying From doesn't test the waters with each of their games with plans to put similar mechanics in future games

It's as though you guys haven't been paying attention to every game since Demon's Souls.

the third playthrough is the best after you max all skills and stats in NG+
>give away kuro's charm
>ring demon bell ASAP
time to git fucking gud

I think a system similar to for honor would be pretty neat, as in you have tri directional blocking instead of a block/parry

The problem has always been that Fromsoft cannot into numbers. Their team is full of exceptional artists and they can't manage combat balance worth a damn because their numbers never make sense.
It's been the case since useless R2s and outrageous Magic in DeS/DaS, through all of the pointless combat arts in DS3, through BB and its Saw R1, now it's the same again with loads of Combat Arts in Sekiro being pointless because the numbers don't make sense.
They could add one guy with an excellent feel for combat and a head for numbers to do a pass over and improve things immensely.

>sekiro is ha-

clips.twitch.tv/VainResourcefulOxPMSTwin

OH NO NO NO NO NO NO
OH NO NO NO NO NO NO NO NO NO NO

>Sekirodrones will defend this

Yep.

retard, it doesn't matter, there's not an enemy in the game where nightjar will be jump ichimonji

>Tells people to stop being bad
>posts webm showing he's still holding Kuro's charm
???

holy shit that's neat
there are a lot of skips with platforming.

like the bull skip

When did he come up with this lmfao

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We all know that whenever Fromsoft comes up with another game you will belittle everyone who likes Sekiro. The same thing happens every. single. time.

It's a great way to jump into a sprinting attack. Turn around, backstep, put the stick in the direction you want the sprinting attack to be and hit R1.

Holy shit, new speedrun strat confirmed

Bloodborne has way more complicated movesets than Sekiro. Every trick weapon has like ~32 moves with their own damage multipliers and poise damage values etc. Sekiro would maybe be comparable if you could do multiple combat arts without having to pause and switch out

That's the belldemon.

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KEK what

The best way to go into a sprinting attack is to sprint, it's safer and faster than the backstep, especially if you queue the sprinting after another action which makes it way faster. You can do an instant sprint effortlessly in any Soulsborne. The only game where backstepping was worth a damn was in Dark Souls 2, because it had iframes, and it was still rather useless in PvE and broken in PvP since it allowed for a really passive playstyle, thanks to the game's counter damage and interruption system. For example, if I had good adaptability and a katana, I could sit there backstepping, waiting for trades or parries. Playing around this was boring and as someone with a couple thousand hours in Dark Souls 2 PvP I can say the game would have been better had this mechanic not existed at all. Most good players shunned on a very backstep-heavy playstyle.

when you give up the charm you get an indicator icon down there

You don't get the attack power which might not even make it worth it.

I saw him get the memory and the mechanical barrel drop 10 seconds ago after pulling it off.

Aside from the couple different moves you'll use, yeah, your character moves and plays the same regardless of what you're using. Your weapon is your build in BB, and despite having more moves than most Dark Souls weapons most are simply not good and you're better off using one or two moves the whole time instead. Like why am I going to use the slow-ass transforming attacks (that 905 of the time I don't even want to use anyway and get when I'm just trying to swap forms) when another quick R1 is much, much better in basically every situation?

It's got its own kino fights.

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