Why are dev cycles so fucking long nowadays? The case used to be that sequels took a year, or two if the game really turned out to be revolutionary, nowadays waiting 5+ is the norm and the games still turn out to be short and underwhelming.
The way things are going we'll have 10+ years between TES and GTA's V and VI.
Graphics. If they aren't top notch then people won't buy your game. And top notch graphics costs insane amounts of man hours.
Cameron Thomas
thanks normies
Aaron Harris
only when they had 2 studios simultaneously making sequel, it takes forever to make a high-quality polished game that is not just a reskin (like all the sport shit)
Nathan Wilson
what does that slavic jew do nowadays
Jaxson Lopez
What's akabur doing these days? Still jewing on half finished projects?
Thomas Wood
At least I grew up in a period where great new games every year was business as usual in the industry. Non-MMO games lasting as long as GTA V or Skyrim did just feels unnatural to me, those games were essentially designed around 2005-era hardware limitations.
>the wait between spyro 1, 2 and 3 was like an year >rare released 11 games on n64 >there were 3 gta games on the ps2 Now a day the only company with shorter dev times seems to be From Soft with DaS2(2014)->Bb(2015)->Das3(2016)->Sekiro(2019) being like 1-3 years in between
Aaron Parker
Remember that Patreon encourages devs to never finish their work, don't support it.
William Rivera
The only reason TES VI is taking so long is because of Fallout 76 and Starfield. We would have probably had it next year or so if they started it right after Fallout 4 and only worked on it.
Dominic Price
I feel like it was more frequent to make a sequel on the exact same base that looked and played very similarily
Nathan Gray
Oh yeah, I forgot about those 100-odd man-hours Fallout 76 took to make.
Logan Morris
TES is too big of a franchise to just let sit unused for long periods of time such as this, same with GTA, the only reason the sequels aren't in any hurry is because they found a way to monetize them long after their releases, in endless platform re-releases in Skyrim's case, and Shark Cards in GTA's case. We'd be on the seventh or eight installments in both franchises around now if the old games stopped making money sometime after release like how it used to be. It's only going to get worse all around for every series, as the industry moves towards a "games as a service" model. Just look at Blizzard, they haven't made a full-fledged game since Warcraft 3.
Caleb James
Any news on akabur?
Like that harry potter princess trainer was the last thing Ive seen from him
Ye he was working on this new space themed game but it was still shit a year or so ago.
Asher Jenkins
Devs can milk online game modes for MTX now.
Carter Torres
Still no release date for episode 5. Says he knows it's taking forever and Ep 6+ won't take 4+ months to come out. Said all the writing and code was done though.
Anthony Martinez
New update came out 2 days ago. Still no sex stuff aside from one handjob.
Man, I wish Akabur wasn't such a hack. He could have made something good.
Jason Flores
Wait Episode 5 came out? His twitter still shows Ep 4 was being the last one. Where is it?
Jayden Rodriguez
F95
Ian Hughes
I started playing Manhunt for the first time today, it's pretty cool and a very interesting concept. A real shame that major studios nowadays are not as eclectic in their output. It's not that a game like Manhunt couldn't get made today, it just won't be made by a huge studio.
Chase Ramirez
Name?
Ryan Fisher
As someone who actually liked witch trainer I think star channel is fucking awful. It's filler content the game
Mason Thompson
I dunno why people care so much about what he does or doesn't At some point he was a neet and could shit out one game and then the f95drooling retards just shit on him relentlessly for doing something for fun on the side
Nathaniel Myers
in the span of 4 years, Square released Final Fantasy 7 8 9 10. not counting the other many amazing J-RPGs in that time frame. Something went really wrong with gaming development at the turn of the century
Evan Nguyen
>GTA SA >Take photos of buildings and people >photograph main cast from front, sides and back >clean up photos to make textures, make them tile correctly >Make simple blocky map geometry, paste on textures >make male and female basemesh Edit them for different clothing >Unwrap and use photos to make textures >Textures don't need to be perfect >Rig and animate from rough mocap >Bash together photos to make a skybox >you have enough to create a level and a few characters
>GTA V >Take color correct reference photos of the specific city >Create physically accurate textures using the reference >Create a wide range of variants with dynamic systems for weather >Accurately recreate architecture for a huge range of buildings >Make sure buildings are modular >Create a wide range of props for all of buildings and locales >Create male and female base meshes >Create variants for body size etc >Create a wide range of clothing assets >Set up a clothing system >Perform photogrammetry of key characters >Clean up photogrammetry >Retopologize and unwrap >Sculpt further details >Sculpt morph targets for lipsync >Bake textures >Rig body, face and clothes >Animate from painstakingly corrected mocap >Create a sky and weather simulation system >and you're not even 10% done
Connor White
Basically this. The more graphics improve over time, the longer the development cycles become. They're even more bloated this gen due to everything needing to be open world in some capacity.
Angel Sullivan
How come the version on his site is still 3.03, but f95 has version 5?
Xavier Russell
I use Patreon, but only because I work on my project fulltime and I need to eat sometimes.
Asher Wood
it came out like two days ago, check his patreon. very little content though one jasmine + ashelin quest and then like 7-8 lara events, half of them at her manor and half at a vidya dev studio, the writing is getting staler and staler too, same overused jokes and character development i mean i still like his stuff but he's such a lazy fucking kike
Liam Johnson
Costs, scale of the games they want now, ineptitude from dev hell, a lot of things really.
Colton Cox
what makes you think he isn't still a neet? He's living like a king of the patreon money converted to russian bucks
Caleb James
Because the obsession with graphical fidelity retards have are forcing these devs to spend years on assets for worlds that just get bigger and bigger.
Jonathan Walker
I want to fuck April O'neil
Ian Smith
get in line
Alexander Miller
working on his worst, most laziest project to date.
Jaxon Hall
There are very notable exceptions of actual finished games. I'd recommend Dune porn parody. Otherwise western porn games are fucking suffering. Stay away to avoid disappointment. Also all those fucking playshapes projects.
Tyler Hughes
You're a fucking moron
Jeremiah Morris
Precisely why they should HIRE. THIS. MAN.
John Gomez
holy fuck all that gap for a medicore game
Hunter Martinez
GTAV fucking killed Rockstar holy shit just do Bully 2 you fucks
Jose Gomez
Is cho and luna stuff done in silver?
Nathan Howard
nope, cho is next update.
Juan Evans
>Yea Forums: >Haha sports games are idiots, they just buy a new brainless FIFA/NBA/Madden/etc. game every year! >also Yea Forums: >Why isn't my favorite AAA developer churning out soulless sequels for me to buy every year!?
You know exactly what you get with yearly sequels, broheim. It leads to uninspired trash like the those sports games you hate as well as Ass Creed and Call of Duty.
Andrew Thomas
this isn't really accurate since a lot of these are third party games.
Thomas Evans
what's the pic from
Anthony Anderson
this. in terms of game releases bethesda still has put out a game every 3-4 years. it is just because they decided to do 3 games in between skyrim and 6 that it is taking a decade.
Brayden Sanchez
And yet most games people don't classify as soulless were released on short succession and sometimes weren't even the only game the studio was working on the year. And anyway, all videogames have sequels, the problem with sports is that it should be yearly updates not full new games, though their sequels are justified, what do you expect? Them to just buy Fifa on the PS1 and be done with it forever?
Except the same shit also affects sequels, when games take multiple years to make you will bet on the safe, meanwhile, in the past, you had sequels every year or two but also entirely new IPs in between.
Jayden James
>as graphics continue to improve >games continue to take longer and longer to make I assumed this was the reason It must be really soul sucking to have to work on a project that long. to stay motivated. Music albums can take a few months. Movies take a little over a year. Shit, can you picture staying artistically involved in something for half a fucking decade? >
Those games were on PS2, with cartoony graphic styles. And it was Naughty dog, a top tier dev at the time. Realism is the new meme now, and that comes with realistic animations, realistic graphics, voicework, music. It all needs to be movie quality now. So much so that the actual game itself suffers and becomes a slow hellish slog that's not worth going through even once. Like real fucking life. And presto, you got worthless, journo bait, movie games.
Luke Cook
It's also because they spent so much time pumping out content for GTAV as well. Why make something new when you can just milk the same game forever with micro transactions? That's why I hate "hot takes" that micro transactions are good for the industry because they give devs more money to invest in games. Rockstar shows that what really happens is once you have a game where micro-transactions are profitable you just continue to milk that game and reinvest profits into more micro-transactions.
Benjamin Gonzalez
I wish cel shaded stuff was more prevalent. We need more games like Furi or wind waker. Timeless and serviceable enough graphics, with top tier gameplay. Instead devs waste 80% of dev resources on realistic graphics when they'll be outdated by next year, and then we get shit for gameplay. Look at Anthem, game looks picturesque at times, but the whole entire game itself is literally meaningless and fundamentally broken and shitty.
Brody Bell
I know why it does. But it shouldn’t.
Parker Jenkins
Who are those four?
Ian Richardson
Not really. CGI movies take months to fully model and render and they only need to be rendered front to back ONCE. Video games need to be fully rendered before release AND need to be able to do it live on the spot consistently. The better the graphics the longer development time will be.
Oliver Diaz
>detailed models for every single object in the game >plenty of animations for every single model >orchestral soundtracks instead of simple MIDI tunes >extensive voice acting >fully animated and voiced cutscenes >huge marketing campaigns >larger worlds/maps >online play and all the issues that are associated with that side of development >more rigorous playtesting >translation into multiple languages
Games are just larger in pretty much every aspect these days.
Jack Lopez
>that gap after gtav >...when rockstar realized they could sell absurd virtual crap for 10-year olds over, over and over again Gta online was the end of videogaming.
Wyatt Ramirez
And all that extra content was worthless anyway. They gated it off to the multiplayer mode. The most disgustingly grindy and unfun multiplayer ever fucking conceived. And never added shit to single player. And they're doing the same shit with RDR2. Who's multiplayer might be even worse. There's guns that used to be in RDR1 that're in RDR2's multiplayer mode now, but just aren't in singleplayer for like no fucking reason. Like, they could make them paid sp dlc, but they won't even do that.
Cooper Baker
>Video games need to be fully rendered before release Ok user, you're right. Thank you.
True, and if you just go with a stylized look (of any kind really) over realism. It's age will never show as the years go by
Christian Walker
Didn't they have like several "special announcements" teasers that everyone thought would be the next TES and they only turned out to be Skyrim remaster announcements
Brandon Howard
please for the love of god sauce me
Ian Rogers
>Higher level of graphics and audio fidelity >Larger games that require more time to iron out all of the bugs/glitches >Longer and bigger advertisement campaigns to generate more hype >Huge corporations that tend to spread out resources over several games instead of focusing on one >Smaller devs all being eaten up by said huge corporations leading to less projects >Online multiplayer/micro-transactions lead to extended game lifespans which eliminates sense of urgency to make a new game
All of this leads to game development times becoming longer and longer, and with the recent calls for game dev unionization work days will be shortened and dev times will become even longer.