Sekiro

I thought since it was a divine "realm", you'd be going to another dimension. It was literally only higher up than Ashina. This blows.

Attached: Sekiro-Shadows-Die-Twice-Fountainhead-and-Ending-2-300x170.jpg (300x170, 13K)

You'll still go to the divine realm.

Mount Olympus was just a mountain.

fountainhead isn't the divine realm you brainlet

I'm still not entirely sure if it's another dimension or not.
It's hard to imagine giant strawmen just walking around mountains in Nippon. It very well might have transported you to the Divine Realm after all.

was the divine realm that dragon place?

Ye.

>fountainhead
>divine realm
???????????

Lord Takeru says with this, the divine realm is in reach, brainlet.

Ore no taan...
DURO!

Attached: kJhrP4KI.jpg (601x338, 14K)

Didn't Takeru and Tomoe come from the Divine Realm in the first place?
Also, I guess that means people there weren't mutated into carps a generation ago. Otherwise I'm afraid Ema wouldn't be calling Tomoe a "lady". More like a "monster".

Wait. Lord Takeru and Tomoe were alive a gen ago? I thought Tomoe was from the Heike period.

Tomoe was Genichiro's master.
Takeru was the divine heir that came before kuro.

Apparently Tomoe was still alive when Ema was a kid, not sure about Takeru. Actually Tomoe personally trained Genichiro in swordfighting, and Genichiro might be younger than her/Wolf.

I'm afraid to explore the waters of the Fountainhead. Giant underwater beasts scare the shit out of me. FUCK THE GREAT CARP

Indeed. This is why Senkyos dragon guards has the same moveset as Genichiro - jumping into consecutive slash spam. Very very neat

Don't worry, the Giant Carp fucks off to its lair and won't bother you. Not until you have to go through its lair, that is.

That's why you play Subnautica or Soma before this

Attached: 1527427499986.png (400x400, 223K)

So did Takeru commit die with the Fushigiri

>jumping into consecutive slash spam
Yes, Cloud Passage or whatever it's called.

No. Well, not with the Gracious Gift of Tears at any rate. Tomoe had found the Black Blade for that purpose.

You never heard of Mt. Olympus? Same shit here

Just beat owl last night and I am going for the return ending. I might finally getting a little good.

Tomoe never found the mortal blade so failed to kill Takeru or herself, we don’t know how they died

Post nut clarity made me able to beat Owl 2

Tomoe is useless. USELESS.

>only 6 areas
>1 of them is literally just a dark corridor and a big hole
Disappointment of the year, and that's saying something in the year KH3 released

Learn to esotericism you american capeshit gobbling retard

You should go check out the whale carcass bro

That guy was made of rope. He’s an imaginary monster created from a common site in Japanese temples: bundles of massive rope coils called shimenawa

Attached: 0F589B19-A8B4-4DE4-AAF0-B68F07A3A5D7.jpg (1000x666, 269K)

There are 7 big areas not including abandoned dungeon, Barry.

Damn, I want to touch that.

You only think there's 7 because they make you run through Castle 3 times, but there are actually only 5 (plus dungeon)

Looks sexxy

Ashina Outskirts, Ashina Castle, Sunken Valley, Ashina Depths, Fountainhead Palace, Senpo Temple, Hirata Estate. Is counting too hard for you?

Was hirata estate supposed to have been DLC at some point? They way they present it to you really makes it feel like DLC they just decided to shove into the base game.

Genichiro learned well then.

I think they might have planned to do something more with it but ran out of time/budget, it feels so disconnected with the main game that it could've been entirely removed and nothing would've changed

No. It's nuclear to the game's plot and Emma, kuro and sekiro's characters.
That said, if dlc comes out (which I doubt), it's very likely that you'll access it through a memory

I think Miyazaki just likes time travel shit.

The jump+grappling clearly made it harder for the level designers. Having to consider the vertical movement probably added a lot of dev time to each area.
Most levels end up feeling shorter than the ones in soulsborne for this, but the faster move speed also makes them feel shorter overall.
But if you were to consider "walk-able square space" the size of sekiro would be quite close to something like DaS3

The reason why it feels out of place to any player is that they didn’t get the real ending. Hirata Estate was designed to be a mystery to the player. From the reason you’re there to the last scene of you getting stabbed by an unknown person after you kill Lady Butterfly, the whole thing is supposed to leave you questioning how it relates to the main story at Ashina Castle. Once you DO set yourself on the path for the true ending, you will get access to the second version of the Hirata Estate memory where it’s revealed your dad was the one that killed you at the end, which helps you grasp the context of the main story: the Ashina clan got attacked that night and the Hirata family was killed off and Owl had helped with the attack and murdered his own adopted son Wolf. Then Wolf shows up at the bottom of the well at the start of the game.

And while surface area wise they may not be that big, the verticality makes it so that there’s more than just forward, left, right, but also up and down to explore.

And the rope is made of straw. But that's beside the point. The point is: he's not as imaginary as you'd think. Or you get transported to the imaginary realm yourself.

Well it's Tomoes technique. Read Floating CLoud Passages description if you didn't.

They have graves at the Old Grave.

She did.
She didn't have it in one note, but in a later note she has it and assists Takeru with decapitation. That's why Takeru is dead and Genichiro has the black sword now.

Alright Mr. Lore, why and how did SSI come out of Genichiro?

>Sekiro's version of Spiral Cloud Passage is the flashiest one in the entire game, he swings so hard it creates air currents while the jobber Genichiro can't produce anything even remotely as cool
>but it's also one of the least viable combat arts

Attached: 1542235856565.png (375x392, 162K)

Thats neat and all but nothing you learn from the flashback is vital to understanding the central story. Im not saying it doesnt tie in to that central story and help flesh it out, its just something that could clearly have been introduced in a dlc.
Social security income?

We've been over that already.
The black blade is another "undead slayer", but it works differently from the red one. It's capable of opening the gate to the underworld and send immortals there directly. Or cut parts of them anyhow. But the game works both ways, allowing him to summon late Isshin from the afterlife by opening the gate in his own body. It's all in the game.

Sword Saint Isshin

How far is lady butterfly / the bull into the game? Realistically, not exaggeratively

30%
game is short

Butterfly is potentially the first boss in the game. The bull isn't even a boss, and is right after another potentially first boss of the game.

>pick wrong dialogue option
>lose access to the whole area and have to play the game from start
what were they thinking?

15-20%ish depending on what ending you get
that's all the very beginning of the game

W-whale carcass? Where's that?

I'll be honest, I think the grappling was a mistake. It makes area traversal way too fast and makes areas seem smaller than they are. I also don't like how having designated grappling points makes it obvious how arbitrary it is when the level designers want you to do a particular thing (the part that comes to mind is the misty area in Ashina Depths). And walking on roofs gets kind of old. I like the verticality, mind you, I just wish they went about it differently.

What are you talking about?

It's not a whale carcass, it's another great carp carcass.

>Agree to sell your soul

WTF bros why did I get the bad ending?

10-15% for me.

that dialogue option is explicitly opposed to the objective you've been chasing the entire game, why would you expect there game to continue afterwards?
they even gave you a second chance to reconsider your utter stupidity, and even then it only takes an hour to get back to that point in ng+ if you know what you're doing

Nice try, but the game asks you two times "are you REALLY sure?".