Vampyr Sold More Than a Million Copies; Focus Home and DONTNOD Are Renewing Their Partnership

>John Bert, COO of Focus Home Interactive, said in a statement:

>We are delighted to continue the adventure with the team at Dontnod who have already amply demonstrated their talents to create rich universes, enhanced by a masterful narrative and unique artistic direction. We are proud to once again allow the talent of the studio to express itself on this new project which is intended to be among the most ambitious in the history of Focus and Dontnod.

>Dontnod CEO Oskar Guilbert added:

>We are excited to be strengthening our successful relationship with Focus Home Interactive. Their proven and effective marketing, their ability to address new digital distribution channels, their experienced teams and the convergence of our editorial visions makes Focus an ideal partner for our new game. Vampyr is a great success and we are very happy to develop this partnership with this exciting new project.

>It doesn’t sound like this will be a sequel to Vampyr, which is unfortunate as Rosh pointed out the many qualities of the game in our review.

>Vampyr isn’t without flaws, but I had a lot of fun with it. While the dialogue system feels like an unexpected misstep, the combat, setting and story all make up for that stumble. Stalking through London and inciting fear into the hearts of the overconfident hunters felt fantastic. The spooky setting is filled with short but juicy stories worth finding, places worth exploring and detail worth appreciating. With a more interesting dialogue system, it would have been marvelous. As it stands, overlooking the occasional visual bugs and graphical lapses, Vampyr is still great fun, but like all undead, you’ll have to take the negatives with the positives.

>Additionally, a TV show based on Vampyr should be in the works, though we haven’t heard any news about it in quite some time.

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>rich universes, enhanced by a masterful narrative and unique artistic direction
I wish they added some actual gameplay, because the entire game felt like watching a movie. Also backtracking but on a map the size of a city square but let's lock all the doors so you have to go around it every time. God I'm so glad I didn't give up to the trailers and decided to try it before buying. Doesn't matter how good the story is if there is no actual game to it.

I couldn't bother to go beyond the first district. I dropped it and installed VTMB

>I dropped it and installed VTMB
good lad

shows how fucking desperate people are
reminds me of the western porn game industry, so much money throw at literal garbage because there is nothing else

Over 6000 games were released on Steam last year.

How many were vampire games?

I don't fucking know.

Then shut up.
People are craving vampire games and this was the first decent looking one in many years.

Does Yea Forums hate this game?

I thought it was a pretty decent AA title. Glad it did well.

the bigger gaming gets the more people crave niche games that cater to their specific interest.

big publishers just want to sell 10M copies and can only copy mainstream genres, meanwhile i am still waiting for my dragon RPG and if a decent one came out with a mediocre budget i would basically instabuy it.

Likewise. Although it wasn't perfect, it was a nice niche game.

>i am still waiting for my dragon RPG
Isn't that basically Divinity: Dragon Commander?

I dunno, i have mixed feelings on this one. Aside from a few obnoxius characters you cant tell to fuck off, the thing that pissed me off the most was the ending. Got the bad one, despite killing any only 3 or 4 people. Also the combat was really shallow

>million copies
>niche
LOL

Great game, it has some flaws but it's a solid experience.

The story sorta shits the bed toward the end. Experience is entirely too hard to come by if you're going the good guy route. Combat is serviceable but not much beyond that. Feeding on ANYONE EVER punishes you from a narrative standpoint, but not feeding on some people is nonsensical and punishes you anyway. The disease mechanics was fucking stupid and pointless.

Frankly put, Vampyr has a bunch of critical flaws from both a story and game design perspective.

I can only agree with you on the combat. The whole point of the game was "being the good guy is hard". Its definitely not for everyone, but i wouldnt call it a flaw. Personally i made it through the game, only feeding on a handful of non important people.

Agreed about the story, but the combat/feeding mechanic seemed solid to me. I actually got through without eating *anybody*, so maybe that's colouring my experience.

I hated how you were forced to romance that vapid woman, when such a perfect male specimen fell right into your lap, that you could've formed and molded to your liking

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The game was cool as fuck, and this is the best girl, no question.
Guess it's gonna be one of those game's that gets more fan's in the future.

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I hate games that punish you for using its mechanics. Whats the fucking fun of being a vampire if you cant feed on anyone? It also reduces the amount of skills you can buy, further making the combat dull

1 million is pretty niche in the grand scheme. No one knows about this game.

>Whats the fucking fun of being a vampire if you cant feed on anyone?

You can tho. Just do it strategically and the district wont collapse or suck up the consequences of being a bloodthirsty asshole. Like i said previously, not everyone will appreciate it, it isnt for everyone, but its not a flaw. You wanted a power fantasy, sorry man.

Oh yeah, this game exists. People liked it?

You're right, i did want a power fantasy, but whatever. I feel like the ending requirement is too punishing, not a single district collapsed in my playthrough, but i killed maybe 1 more character then i could and i got the bad end.

>moral choice system
>game forces you to be a pro-immigration fag-enabler.

i really enjoyed vampyr but it was a total joke that you could easily beat the game without killing anyone
you should have had to kill at least a quarter of the npcs in order to progress, you should have been forced to make the tough decisions
and its a shame the priest character was so one dimensional, obviously they wanted you to kill him

>and its a shame the priest character was so one dimensional, obviously they wanted you to kill him

I got the opposite impression

Why not just do different runs of the game over long periods of time? Being able to replay games and get different experiences by handling mechanics differently is fun

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>While the dialogue system feels like an unexpected misstep, the combat, setting and story all make up for that stumble
???dialogue was fine it was the combat that sucked

Was good, if anything it made me wish Focus would stop with doing multiple AA each year and try at least to put out a big AAA, they have lots of small talended studios working under them, have them work on something big together.
On a side note i'm keeping an eye on Greedfall looks pretty neat