>incompetent >making the same game since 1996 >somehow getting worse and worse >outmatched by every ROM maker and third-party developers who get their hands on the intellectual property >has given absolutely no evidence that they know how to make 3D animation >has given absolutely no evidence that they know how to make a modern game >developers are all hacks who have been sitting on the world's most valuable intellectual property
They are not only lazy, they DON'T KNOW how to make a game. I'm so sure of this that I'm willing to bet money. They've made one decent game and have been bluffing ever since, completely out of touch with anything after Game Boy Colour.
most Pokemon games certainly aren't as broken and buggy as Bethesda games can be from day 1
Bentley Carter
Valve has made a lot of decent titles and has proven to adapt them to new times. They made TF2 from a dead game into a valuable MP community just some years ago. GameFreak would never be able to pull off anything like that.
Jaxson Cox
Drill what?
Dominic Edwards
Props to Bethesda: FO76 was broken because it at least TRIED to do something new.
Pokémon USUM works exactly like XY. There are far less variables to go wrong if you think about it.
FO76 was shitty, but at least Bethesda was trying for the first time to make a MP shooter.
Brandon Butler
Eh, I'd say Bethesda is just a smidge worse given they pretty much only make fallout and Elder Scrolls themselves while just publishing other shit.
Even GF made games like Drill Dozer, Tembo, Giga Wrecker and Harmoknight themselves with pokemon in full swing even if the quality is spotty.
Jack Nelson
>Name a worst developer based ESL-kun
Michael Stewart
>because it at least TRIED to do something new. It was literally a fallout 4 mod.
Isaiah James
>they DON'T KNOW how to make a game There was an interview where they acknowledged they have a difficult time making games.
They are the worst around. It sickens me these fucks get so much money with this franchise. Do the Pokemon Company at least take a majority of their profits? GF fucking operates on a single small office space floor of a giant building housing other devs.
That's on top of the bad frame rates during battles that continued into Sun and Moon
Jonathan Diaz
The horrendous frame rates are a thing and Game Freak is woefully incompetent but this pales in comparison to how broken Bethesda titles are
Andrew Reed
How can these men be this out of touch This is not fucking fair It's not fair that these chucklefucks hold in their hands the most profitable IP on the planet
Isaac White
Sonic Team and fuck you
Michael Diaz
>They've made one decent game and have been bluffing ever since, completely out of touch with anything after Game Boy Colour. why the fuck do you even care?
Adrian Russell
In Japan, when you hit upon a successful idea, the natural reaction is not "Wow, this is doing great! We should put even more effort into this and turn it into something huge!" like you would expect. Instead when something is successful the response is "Wow, this is super popular! Now we can stop putting in any effort and it'll sell like crazy anyway!"
Christian Baker
>the most profitable IP on the planet so they are not incompetent at all, they know what are doing
Nicholas Collins
Pokemon fans are like spoiled rich kids who've never had to struggle in life and don't know how privileged they are.
Luis Clark
pokemon is the Sanrio of videogames, the merch sell more than the games
Owen Davis
ok
Julian Lewis
Their games sell like hotcakes. Why should they put any effort into them?
Matthew Taylor
Because it's a good concept put in the hands of absolute retards. Any fangame is better than the turds they've been releasing. Any ROM Hack does a better job than the devs themselves.
Ian Miller
Pretty correct. I love Pokemon but it becomes more nostalgia than anything with every failure of their's to innovate. Its literally not even the combat. The core mechanics are fun, but there's no sense of wonder or adventure in the overworld.
Pokemon: Breath of the Wild will happen after their first big bust.
Ian Richardson
Delight works. >Kajita next asks if it is true that it takes half a year to make a single servant, and Nasu says that it does take half a year to complete a single servant. The writer in charge takes 1-2 weeks to create the setting info, and the illustrator takes 1-2 months to handle the art. Once the illustrations are completed the action storyboards are created and sent to Delight Works, and creating the animation takes 4-5 months. Voice acting is recording in the meantime. This takes roughly half a year altogether. frontlinejp.net/2019/01/02/fate-grand-order-interview-nasu-kinoko-discusses-the-end-of-fgo-what-comes-after-part-1/
Can you even consider over half the gens as anything more than an expansion to the last? The only ones I can think of are gen 2 special split, gen 3 for abilities, and gen 6 for 3d
Evan Fisher
Nippon Ichi
Ian Mitchell
This. They have a license to print money. Asians aren't known for innovating.
Luke Evans
>incompetent >sells you the same game over and over again >basically got lucky with a franchise and rides its coattails forever and would be completely irrelevant otherwise >director is basically a meme among their respective audience yeah.
Nathaniel Jones
/vp/ is a myth and doesn't exist.
Kevin Reyes
>Because it's a good concept DQ, SMT, digimon exist and they are better
Austin Brown
You're meant to grow out of Pokemon, user. You're not meant to keep playing them once you're over 13. They can't help it if a bunch of people with mental development disorders and an obsession with nostalgia keep playing a childrens' series well into adulthood. That's not their problem. They make games for kids.
Asher Sanchez
>no one would be able to beat the game dooo they know litteral 3 year olds can beat it?
William Baker
Is it true they have multiple models of the same character in Sun and Moon rather than reusing the same model they already have? Therefore making the game take even more space.
Michael Sanders
Pokemon was probably the biggest fluke these motherfuckers could have ever happened into.
They literally just sell games off the back of brand awareness and not talent.
Konami - Fucking up the Silent Hill remasters, firing Kojima, Metal Gear Survive, Famous IPs reduced to pachinko machines (featuring "erotic violence").
Wyatt Sanders
>making the same game since 1996 I wish they were actually making the same game. Ever since they went to 3D, it's gone to total shit. They should either hire competent staff, or go back to making 2D games and the odd 3D spinoff with smaller pools of pokemon like colosseum. Unambitious, but at least there's decent games that way.
Juan Adams
>making the same game since 1996 >ignoring all the non-Pokemon games they make like Drill Dozer and HarmoKnight
I wish Battle Revolution was more of a game so it wouldn't have flopped and got Genius Sonoroty relegated to mobile game duty.
Aaron Anderson
>poops out countless remakes >Makes manchild wish fulfillment anime tripe >Cannot balance a fucking dungeon crawler >Cannot design a fun boss fight >Games pretend to be 2DEEP4U when they really don't say anything at all >Incapable of properly pacing a game unless its a simple dungeon crawler >Autistic characters and garbage writing because the team is full of manchildren