Name a worst developer

>incompetent
>making the same game since 1996
>somehow getting worse and worse
>outmatched by every ROM maker and third-party developers who get their hands on the intellectual property
>has given absolutely no evidence that they know how to make 3D animation
>has given absolutely no evidence that they know how to make a modern game
>developers are all hacks who have been sitting on the world's most valuable intellectual property

They are not only lazy, they DON'T KNOW how to make a game. I'm so sure of this that I'm willing to bet money. They've made one decent game and have been bluffing ever since, completely out of touch with anything after Game Boy Colour.

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polygon.com/platform/amp/2013/10/18/4852108/nintendo-working-to-fix-save-corrupting-pokemon-x-and-y-bug
frontlinejp.net/2019/01/02/fate-grand-order-interview-nasu-kinoko-discusses-the-end-of-fgo-what-comes-after-part-1/
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You posted Game Freak but also described Bethesda, save the last point.

GF is just nip Bethesda

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You know, you're right. They really are.

why bother to improve when the games sell on brand recognition alone?

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man I love pokemon, but you're not wrong

Valve

Bethesda is sitll much superior to GameFreak.

GameFreak is too bad. Bethesda is redeemable.

At least USUM and LG weren't broken upon release, unlike FO76 and Daggerfall

Friendly reminder that if it weren't for Iwata single-handedly salvaging the project, Silver and Gold would've been shit.

At least they gave us games like Drill Dozer and Pulseman

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Pokemon blue? he needed the money, oh!

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I mean I suppose that's fair

most Pokemon games certainly aren't as broken and buggy as Bethesda games can be from day 1

Valve has made a lot of decent titles and has proven to adapt them to new times. They made TF2 from a dead game into a valuable MP community just some years ago. GameFreak would never be able to pull off anything like that.

Drill what?

Props to Bethesda: FO76 was broken because it at least TRIED to do something new.

Pokémon USUM works exactly like XY. There are far less variables to go wrong if you think about it.

FO76 was shitty, but at least Bethesda was trying for the first time to make a MP shooter.

Eh, I'd say Bethesda is just a smidge worse given they pretty much only make fallout and Elder Scrolls themselves while just publishing other shit.

Even GF made games like Drill Dozer, Tembo, Giga Wrecker and Harmoknight themselves with pokemon in full swing even if the quality is spotty.

>Name a worst developer
based ESL-kun

>because it at least TRIED to do something new.
It was literally a fallout 4 mod.

>they DON'T KNOW how to make a game
There was an interview where they acknowledged they have a difficult time making games.

its "worse" esl retard

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They are the worst around. It sickens me these fucks get so much money with this franchise. Do the Pokemon Company at least take a majority of their profits? GF fucking operates on a single small office space floor of a giant building housing other devs.

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I think Sword and Shield look like fun new games

My greatest Yea Forums accomplishment will always be making it into this screencap. Fucking Masuda.

If GF tried to make an online mod for any Pokémon game, they'd at least be trying.

GameFreak is just too bad.

I dislike Bethesda, but I actively hate GameFreak and think that they losing the IP would be the best thing to happen to Pokémon since 1996.

sonic team

>incompetent
>more than half the gens are great
?

Not saying EA.

Game Freak ships functional products.

if that fag from /vp/ is here he'd say EA is better than GF because AAA GRAPHICS!

polygon.com/platform/amp/2013/10/18/4852108/nintendo-working-to-fix-save-corrupting-pokemon-x-and-y-bug

That's on top of the bad frame rates during battles that continued into Sun and Moon

The horrendous frame rates are a thing and Game Freak is woefully incompetent but this pales in comparison to how broken Bethesda titles are

How can these men be this out of touch
This is not fucking fair
It's not fair that these chucklefucks hold in their hands the most profitable IP on the planet

Sonic Team and fuck you

>They've made one decent game and have been bluffing ever since, completely out of touch with anything after Game Boy Colour.
why the fuck do you even care?

In Japan, when you hit upon a successful idea, the natural reaction is not "Wow, this is doing great! We should put even more effort into this and turn it into something huge!" like you would expect. Instead when something is successful the response is "Wow, this is super popular! Now we can stop putting in any effort and it'll sell like crazy anyway!"

>the most profitable IP on the planet
so they are not incompetent at all, they know what are doing

Pokemon fans are like spoiled rich kids who've never had to struggle in life and don't know how privileged they are.

pokemon is the Sanrio of videogames, the merch sell more than the games

ok

Their games sell like hotcakes. Why should they put any effort into them?

Because it's a good concept put in the hands of absolute retards.
Any fangame is better than the turds they've been releasing. Any ROM Hack does a better job than the devs themselves.

Pretty correct. I love Pokemon but it becomes more nostalgia than anything with every failure of their's to innovate. Its literally not even the combat. The core mechanics are fun, but there's no sense of wonder or adventure in the overworld.

Pokemon: Breath of the Wild will happen after their first big bust.

Delight works.
>Kajita next asks if it is true that it takes half a year to make a single servant, and Nasu says that it does take half a year to complete a single servant. The writer in charge takes 1-2 weeks to create the setting info, and the illustrator takes 1-2 months to handle the art. Once the illustrations are completed the action storyboards are created and sent to Delight Works, and creating the animation takes 4-5 months. Voice acting is recording in the meantime. This takes roughly half a year altogether.
frontlinejp.net/2019/01/02/fate-grand-order-interview-nasu-kinoko-discusses-the-end-of-fgo-what-comes-after-part-1/

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Can you even consider over half the gens as anything more than an expansion to the last?
The only ones I can think of are gen 2 special split, gen 3 for abilities, and gen 6 for 3d

Nippon Ichi

This. They have a license to print money. Asians aren't known for innovating.

>incompetent
>sells you the same game over and over again
>basically got lucky with a franchise and rides its coattails forever and would be completely irrelevant otherwise
>director is basically a meme among their respective audience
yeah.

/vp/ is a myth and doesn't exist.

>Because it's a good concept
DQ, SMT, digimon exist and they are better

You're meant to grow out of Pokemon, user. You're not meant to keep playing them once you're over 13. They can't help it if a bunch of people with mental development disorders and an obsession with nostalgia keep playing a childrens' series well into adulthood. That's not their problem. They make games for kids.

>no one would be able to beat the game
dooo they know litteral 3 year olds can beat it?

Is it true they have multiple models of the same character in Sun and Moon rather than reusing the same model they already have? Therefore making the game take even more space.

Pokemon was probably the biggest fluke these motherfuckers could have ever happened into.

They literally just sell games off the back of brand awareness and not talent.

that's the audience for pokemon

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Konami - Fucking up the Silent Hill remasters, firing Kojima, Metal Gear Survive, Famous IPs reduced to pachinko machines (featuring "erotic violence").

>making the same game since 1996
I wish they were actually making the same game. Ever since they went to 3D, it's gone to total shit. They should either hire competent staff, or go back to making 2D games and the odd 3D spinoff with smaller pools of pokemon like colosseum. Unambitious, but at least there's decent games that way.

>making the same game since 1996
>ignoring all the non-Pokemon games they make like Drill Dozer and HarmoKnight

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They'll never come close

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I wish Battle Revolution was more of a game so it wouldn't have flopped and got Genius Sonoroty relegated to mobile game duty.

>poops out countless remakes
>Makes manchild wish fulfillment anime tripe
>Cannot balance a fucking dungeon crawler
>Cannot design a fun boss fight
>Games pretend to be 2DEEP4U when they really don't say anything at all
>Incapable of properly pacing a game unless its a simple dungeon crawler
>Autistic characters and garbage writing because the team is full of manchildren

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except babies dont pick out their clothes

They surely know how to make money out of it, but they are not thinking in the real consumer, just think in a serious pokemon game,