Play game on console

>play game on console
>joystick can move 360 degrees freely
>tilt joystick slightly up
>character moves slowly forward

>play game on pc
>can only move in 8 directions if only using the movement keys
>press down w key (no inbetween)
>character always moves at the same speed unless there is a designated sprint key

Consoles > PC

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This raises a good point
Most games have a designated walk key but it's surprising that there aren't mechanical keyboards with pressure sensitive keys for stuff like this

>connect Controller with PC
>joystick can move 360 degrees freely
>tilt joystick slightly up
>character moves slowly forward

>proceed to open a thread on Yea Forums about how much better aiming with a mouse is

>paying hardware manufacturers any amount of money for something keyboards should have been doing since 1973

Luhmao.

But digital movement is actually better in a lot of games?

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>play game on pc
>connect gamepad
>play like on cosole but better performance
sage

mouse for shooters, rts and stragegy
Controller for everything else

Outside of racing and a very niche stealth genre, there's no reason to go below max speed in video games.

How do you do, fellow gamers?

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BASED PHONEPOSTER
HOW WILL PC EVER RECOVER

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most games will filter down joystick input to about 32 directions and two or three magnitudes

is that a dildo

based and redpilled

cringe and copepilled

Based thread. Consoles win again.

>pay 3x as much for PC
>pretend it's a console
>miss out on exclusives

32 > 8
3 > 1

Mouse is better for aiming and menu navigation, yes. But aim assist exists and it's a level playing field on console anyway. I dont have anything for the menus tho. Luckily I dont play these types of games much.

Roleplaying, obviously

>PC
>Can use all controllers and M&KB

>Consoles
>Can use one specific controller and maybe its cheap madcatz equivalent

Heh, cucks.

>play on PC
>do half an a press
>character moves at half speed to the left

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Aim assist is still as good as your drunk friend trying to correct toddler playing a game.

dualshock4 and nintendo switch pro dont work

Yes they do, even Wiimote works.

any game where walking is important has a walk key
if it doesn't and you want to walk slow for some reason you can just tap w

>want to turn around with a controller
>with a stick can only turn slowly or extremely slowly

>want to turn around with a mouse
>can turn in an instant

pssh, noting personnel, consolebabbies

Analog keyboards already exist - see wooting.io/

Like Splinter Cell where movement speed is controlled by the mouse wheel. Worked really well.

>.io
*sips sõylent*

Retarded consolecuck

Yeesh

>But aim assist exists and it's a level playing field on console anyway
the ceiling is much lower on console since the thumbsticks have objectiv limits. on pc there is a much larger gap between pro players and average joe

>>pay 3x as much for PC
>pay for games on sales like they always are (or just fucking pirate)
>actually save money
>prettier games
>KB+M is better for most games
>otherwise compatibility with pretty much any controller you want
>get actually far more exclusives than consolecucks
>tfw even Japs are focusing on PC now

It is objectively true that there are a huge amount of games you can play on a PC that will never see the light of day on a console. "Exclusives" go further than just what a company was paid to publish ok n that platform.

>but aim assist exists
with this point you just prove console is inferior than PC

>tilt joystick slightly up
>character moves slowly forward
I wouldn't call that an objective advantage, having a dedicated sprint/walk key allows for a greater degree of precision.
That's an issue I have in general with analog movement, it's imprecise.

impressive cope