Ok so wtf is going on about Sekiro having an easy mode? I feel lole this is getting more than just shitters tryong tonget their way. I almost feel like it's politically motivated in some way. Theres a concerted effort in trying to get FROM to bend the knee. But the question is, why?
Ok so wtf is going on about Sekiro having an easy mode...
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Not going to happen. Its like art, if you dont 'get it' then it isnt for you.
But they already put in am easy mode
Yes it got political. Now if you don’t want an easy mode in a fucking videogame you hate handicapped people.
There a lot of games harder than sekiro is a mixture of people getting angry because you actually have to git gud and learn how to play the game at the start (you later become an unstoppable killing machine) and basedboys trying to make some kikd of point about inclusiveness
Journalists have been calling gamers entitled all this time but I guess they literally meant themselves.
Polygon is fucking pathetic.
It's just journos being asshurt that they are getting called out for being shit. The same thing happened with every soulsborne game and cuphead. It's 2 parts incompetence and 1 part blatant click bait since people just cannot help themselves.
I mean just look at the arguments against an easy mode, people saying that this fucking videogame is some sort of powerful cultural object and that people's unwilliness to git gud is some meta observation about declining values in the west.
It's two groups of nerds trying way too hard to make something irrelevant seem important. It's cringe as fuck.
Because A) people are stupid and B) "journalists" make their living from clickbait
They confuse deserving to win a game with buying a game.
That's enough posting for today user, you're tired, time for a nap.
>Dont want to play this game but make money off of it
>Gets caught stealing content
>"Why cant I finish this game in
5 minutes so I can make money off it?"
>But the question is, why?
It feels like they sometimes do shit purely for the sake of making people do what they say. Kinda like all those pet social issues that maybe affect about twelve people, and 90% of it is in their own head, but by god will they complain about it on twitter and make 'trendy' videos until some lawmaker or company does something (see: throws a token gesture their way) about it, because that means they win, I guess.
The shuriken is the best tool.
Journalists have figured out that they can play the oppression card in this argument if they conflate having an "easy mode" with "accessibility options".
So now if you disagree with the game having an easy mode, you're oppressing disabled people.
>I almost feel like it's politically motivated
go away OP
How the fuck did that second tag get in there?
Game journalists just push for an easy mode because they need to be able to finish the game quickly to publish their "review" of it and get those sweet still-relevant adclicks
This could be it. Ive never seen screeching this bad about difficulty before.
It is now, actually. They figured out a way to call you a bigot for advocating designer freedom with their games.
According to whining journos, a game's "difficulty" is now directly related to its "accessibility". The problem being that there's no definition about how easy a game should be before it's deemed "accessible" enough to handicapped and retards.
At the end of the day the whining will die down and From will still make games without an easy mode, because they're trying to sell the experience of overcoming challenges without having the option to cop out. I'd imagine the vast majority who get stuck on a hard boss and just get through by switching to an "easy mode" would not be among the disabled. The feeling of overcoming a perceived insurmountable challenge would be lost, and the game overall would suffer. Not to mention the sheer amount of shitposting that would result from user's bragging about beating DoH/Isshin (easy mode) in response to those who are struggling.
>literal who journos bitching about game's dificulty
>politically motivated in some way
Fuck off conspiracy nut.
Mutts are the biggest retards on planet earth.
What's wrong with hating on people?
did the other souls games go through a period of journalists demanding a 'easy mode' fix too?
What the fuck are they putting in the yank's water? You guys treat that shit like it's a sports team
Americans are racist and still hate Japan for Pearl Harbor, so all japanese video games keep getting shat on by yank shill media.
Game journos and twitterfags trying to throw their weight around so they can get an ez cruise through the game and are using disabled people as a shield
Pretty much tells you how these shitters played Dark Souls kek
Honestly, if you like sports you must be drinking pure nitrogen.
Even actual retards can beat Sekiro.
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So they are admitting that you need to be literally retarded to not beat Sekiro?
What does that kanji actually mean? I've looked it up in a dictionary but nothing came up.
To this degree? Absolutely not. They are politically motivated.
Oh shit nevermind, it was there in the image.
what did he actually mean by this
No, everyone was on the Dark Souls hype train mostly and you could change up your build to scrub your way through if so necessary, built-in crutches like magic, shields, poise, etc.
They're complaining about Sekiro because you have to play it in a specific way, at least early on, and the game expects you to learn and pay attention in order to get better, but they don't want that because it means they can't just cruise through with a babby build
When journos decide on a topic they all move in lockstep, this was literally proven during GG.
My god it's Yea Forums as a journalist
Easy mod is called getting conquered and watching every fight explained on youtube. Fucking hell, do you even realize like 75% of bosses can be easily stunlocked and killed by using gimmicks?
>implying Yea Forums and twitter journalists aren't one and the same
it's literally the opposite ends of the spectrum but the same behavior, biggest difference is they don't know how to deal with a fucking joke and take shitposting hyper-seriously
If it was Yea Forums, it would be an article saying how shit the game was despite never playing it.
It's jsut clickbait garbage. But he was afraid that it would be too big of a time sink for him, because he knows his shit tier gaming skills.
That was before it came out. Once it came out he was just crying and shitting his pants.
Kinda, but on the SJW side of things.
>bomb military harbor
>"REEEE FUCKIN JAPS HOW COULD THEY DO THIS TO US FUCKING INHUMANE GOOKS"
>drop nuke on city full of civilians. Twice.
>"hahaha those slant eyed chinamen got what they deserved"
>I almost feel like it's politically motivated in some way.
the main motivation for all shitty game journos has always been cynical farm for clicks. And they will be "political" as long as that gets a lot of angry clicks on their site. Never ever believe anything they say and always disable ads and archive their pages if you REALLY want to waste your time and braincells reading intentionally badly written garbage.
>I almost feel like it's politically motivated in some way. Theres a concerted effort in trying to get FROM to bend the knee. But the question is, why?
Here's why:
1. From Software is a big company with international renown
2. As such, each of their games is always a big event whenever they are released
3. Each of their games are always challenging, uncompromisingly so
4. As a result, a From Software release makes it a perfect opportunity for journalists who hate the idea of challenging games to re-ignite their crusade against difficult games.
Notice how they never bother crusading against super challenging indie games that don't have easy mode (like, say, Dead Cells). It's because they know they won't get as much public attention if they try to campaign against these games.
Imagine complaining about having 4 whole days to play a video game. I'm sure they're leaving out other responsibilities (maybe?) but still.
Yes but not nearly to this degree. Reason being is Sekiro being a lot more punishing for mistakes and there not being the option to summon help, which is essentially a soft easy mode. You also can't just grind for stats in the early game to cheese your way through either. It's fairly demanding, and journos can't stand not being able to take part in this flavor of the month.
It depends how motivated you are to play. 4 days isn't a lot of time for a game like Sekiro if you're having trouble. Remember, this could reasonably expect to be up to 60 hours for a shitter. I reasonably understand this gripe. Imagine playing a game you didn't want to play for 60 hours, and it's kicking the mortal shit out of you.
The real complaint I find amusing is 3k words. If you can't come up with 3k words about a videogame with as much going on as Sekiro in half a shift, you might as well quit writing.
Leftists don't really care about spacific causes, getting people to bend over for them is what they want.
Disabilities are a convenient excuse so they'll go with it.
its literally nothing but outragebait. thats it.
tl;dr lefties want to destroy all merit
>I HAVE TO STAY AT WORK UNTIL MIDNIGHT FOR A WHOLE WEEK GUISE
>I HAVE TO BEAT THIS SUPER TOUGH VIDEO GAME IN FOUR WHOLE DAYS
>GOTTA WRITE
>SIX
>WHOLE
>FUCKING
>PAGES
>TALKING ABOUT THE PROS AND CONS OF A VIDEO GAME
>PLEASE PITY ME MY JOB IS SO FUCKING HARD I NEED IT TO BE EASIER ABLUBLUBLU
Fuck's sake, imagine any dev who's worked under crunch time reading that. How absolutely entitled do you have to be?
Not him, but then that only shows that the problem is the ridiculous deadlines, not the difficulty of the games in question.
It's kind of like reviews for multiplayer games like FPS games or fighting games. There's no reason to read reviews of these games on launch, because we won't know anything about the quality of multiplayer, like connectivity, netcode, cheat prevention, server stability, lobby design, etc. Especially since in a lot of these multiplayer games, the online servers aren't activated until release. Whenever journalists rush to release reviews of these kinds of games, the reviewers can't really say anything worth reading because the most important shit is stuff that you only find after release.
Has no one ever been enterprising enough to attempt blind speed runs of new games and then post a quick summary of them? A review speed runner if you will.
Keep in mind that this has happened before, some guy asked about making Demon's Souls easier but From's response was "You fundamentally misunderstand our game"
If they haven't released an easy mode throughout the entirety of the Soulsborne series' life then why the fuck would they ever do it now
Furthermore, why do they have to even complete the game? Let's say that 4 days isn't enough for them to beat Sekiro.
Why can't they just make a review based on the time they spent in the game? There's no rule saying that you HAVE to complete the game you're reviewing.
Even if you're only halfway through the game after like 20-30 hours of play, you still have enough material to write a review of your time playing it. So he's wrong when he says that you have to "storm through a super tough game" in 4 days. As long as you're transparent in your review that you were unable to beat it, I'm sure people won't have a problem.
they're trying to bring the 'participation award' and equity madness to games.
i.e. what I said
I don't think it's any conspiracy. All the From games are hard, I think the reason people cry about this one is because failure affects the story. If it wasn't for Dragonrot they'd probably just grit their teeth and beat it, but now their deaths affect the story and they're scared they're not experiencing everything in the game their first time through.
Because if they don't like it and don't give it a good score and they mention the fact that they didn't finish it, they'll get even more shit on and rightfully so
I get video game burnout is a thing but I find it incredibly fucking difficult to believe that playing free video games and talking about how good/bad they are is that hard of a job
>If it wasn't for Dragonrot they'd probably just grit their teeth and beat it, but now their deaths affect the story
The irony is that Dragonrot doesn't actually do that. That was an early-game myth, just like how it was an early-game myth in Bloodborne that having high Insight made bosses harder.
Dragonrot doesn't affect the story at all. It only temporarily halts NPC questlines. NPCs can't even die from Dragonrot. You can have the entire cast of NPCs coughing their lungs out from Dragonrot and still get the best ending in the game (Return).
You would get shit for not completing a game, and your review would provide a less complete assessment of the game but that's all pretty deserving.
The ideas been bandied about by journalists before, but it hasn't happened because it gives the audience concrete evidence of their weakness, which is why they'd rather obfuscate matters.
I actually did finish the game in four days. Double checked my achievement times. Git gud journalist fags.
Isn't that why some sites are doing "Review in Progress" type of reviews for longer games? I think the key point is transparency, but the problem is that a lot of journos don't want to be transparent, especially since they look down upon people who play videogames.
Didn't that guy get absolutely btfo by some paralysed dude?
Oh thank God.
This picture looks familiar
Good thing Japan ignores Western crybabies
It was a easy mode, its called let's plays on YouTube
The difference between this and dark souls is you can summon phantoms
yikes
If you like FromSoft games you are an alt-right nazi.
It's not political, it's literally just From Soft using this debate for marketing.
>WOAAAH!?!?! A game so hard that vidya journalists want an easy mode???!!!
>Better go check it out kid. ;)
They might actually go there if you push them hard enough
Can't we just nuke america along with israel and be done with it?
the creepiest part about all this shit is how its literally all of these journo vermin decided to push and shit on from as some sort of fucking bigots in unison.
It would clean this place up for sure.
Based
Why did no one complained about no accessibility modes in BotW? Or GoW? Or literally any other games that were released in the past 20 years? I'm sure a platformer like Mario Odyssey would be as hard to complete as Sekiro for a disabled person.
>I need an easy mode so I can write a skewed review that doesn't tell you anything about how the game operates in normal mode
how can anyone argue like this with a straight face?
Game bloggers usually have very little passion for games and are therefore complete shitters, which in turn directly affects their livelihood, since it's impossible to provide a comprehensive review for a game you haven't even come close to completing. By the time they DO manage to beat a difficult game - it's already old news and their review loses relevancy.
Because Sekrio made journos subconsciously feel literally retarded which is quite an impressive feat if you ask me.
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I love how he plays the boss as intended instead of being a virgin runner like literally everyone elses footage.
The argument escalated so much because game journos and their supporters have taken up a stance over time that anything "gamers" don't like is something worth fighting for. It's pure counter-culturism. It started because the game was too hard for them, accessibility just became a convenient talking point to make themselves out to be more righteous.
>be vidya journalist
>playing vidya and reviewing them is full time job
>he gets PAID to do this
>4 workdays (24 hours) isn't enough to finish a game and write a couple pages about it
The fuck does he do at work all day? Pick his nose and shill EA-shit on reddit and Yea Forums?
I wish most games didn't have a difficulty setting. Usually works like this:
Normal=way too easy
Hard=gotta stop half way through
Developers are getting so lazy they can't even incorporate a steady difficulty pace. Good for this game if they don't give in.
Why do we have to actually PLAY the game? Why can't there be an option to watch the game instead?
Not everyone has the attention span to play games, I don't like being excluded, it's not nice, everyone should be able to experience gaming. Also if they add an option to watch the game make a fast forward button too, because my attention span isn't long enough to watch the ENTIRE thing. And a skip boss button would be nice too. Maybe add a button to skip cut scenes and dialogue too, some people don't have the time to sit through them. Maybe add a "win game" button in the main menu, that way everyone can experience the game and no one is excluded.
why aren't game journalists lambasting baba for not having a mode designed for people with mental handicaps?
It's not a high profile game, so shitting out a timely review is less important.
thats right you incels, easy mode is coming there, is no space for exclusionary games that pander to hardcore bigots in todays gaming landscape
Everyone ITT is furthering this retarded fuckin topic by getting sucked in and talking about it. Go and worry about something more important.
but a game with easy mode is exclusionary to people who dont like games with easy mode
checkmate atheist
Go back to /pol/ you fucking weasel.
Why do you disingenuous new-faggots have to shit up my board with your politics.
This isn’t the way most customers will play the game so apart from getting early spoilers it doesn’t do much benefit.
Yep. Once you're in NG+, you literally have no reason to save a sickened NPC if you have already completed their questline.
If the NPC is a merchant, then they will continue to sell you their wares even if they're sick. If the NPC is the Sculptor, then he'll continue to upgrade your shit even if he's sick.
Dragonrot is the least punishing death system From has made. Hell, the other aspects of Sekiro's death system, like losing money upon death, is meaningless considering how much money the game showers you with even in mid-game NG. By NG+, you should never worry about money ever. And once you've upgraded all your skill trees, you have no reason to ever care about losing EXP points.
It's a Japanese game so developers cannot argue in english against them insisting From software is "not inclusicve", and which means attackers will not get countered by anyone so can continue attacking no matter how ridiculous or unfair their arguments are. I will say it is almost reaching to the level of "racism", or discrimination against Japanese games. In the first place, do these people accusing Sekiro does lack accesibility play the game actually by themselvs? I doubt it.
Seriously, who argued that JUST DANCE or some rhythm games not having gradual difficulty option is against the existence of disabled people in the world until now. No one did. And these people somehow omit popular competitive games that are run on the online from these accusation, saying it is forgiven because these are multiplayers games, even though this type of games are becoming the biggest thing in gaming world.
These people's hypocritical attitude is beyond my imagination.
>mfw game “journalists” get BFTO by actual quadriplegics
fucking kek my sides
/thread
Based
>get degree in journalism
>turns out it's completely useless and not even newspapers will hire you
>have to settle for gaming journalism despite not liking or outright hating video games
>demand video games change to accommodate to you
That's pretty much it really
this
Based & cuckpilled
>>get degree in journalism
You're already giving most of these retards too much credit.
Whats his name again?
GYOUBU MASATAKA ONIWA
Intended? runner?
We're getting there for sure. Maybe at their next game.
You can totally cheese most Sekiro bosses by running around them.
no
it's pretty well established that they all coordinate with each other to push certain narratives.
Accessibility and difficulty are two completely different things, it's ludicrous.
you can bait sword saints lunge attack and chip his hp very slowly. the player breaks his posture instead of doing that.
I'm severely disabled and beat the game yesterday without any problems
>Insight affecting bosses is a myth
Witch of hemwick would like a word
I kind of get it's tough for people who have a busy job to get through these games. But
>Literally payed to play vidya
I mean maybe the Jurnos shouldn't have to complete the games, but just give their view on where they got up to. If they are playing it seriously they can give you a more than good enough view.
I wouldn’t call it politically motivated, for fear of rousing the /pol/acks, but it’s definitely a collaborative and thought out effort.
I think they’re trying to use this game as an option select:
>Option 1-make bank off Sekiro clickbaiting
>Option 2-start Gamergate 2:The GameGatening and actually win the fight, taking control of the gaming industry in the process in order to make even more bank.
Something is fishy in the industry this year. Keep your eyes open and your wallet closed.
Based.
because the liberals dont control from software like they do western game companies
they're trying to make it seem like from hates disabled people
Activition could easly make an Urinalist baby mode DLC for 100 dollars where you only see the endings and credits.
It should tho.
>implying jp game devs don't largely consist of the "liberals" of japan
>wah wah I have to do my job
>btw my job is playing and writing videogames I dont do any manuel labour or any soul crushing repetative job, but my job of playing video games and then writing about them is just too hard :(
>add easy mode
>the game just plays itself from beginning to end
>the computer goes for shura ending
this person doesnt have to go to another job and then come home and play sekiro
his job is literally to play sekiro he has the whole day 4 times over no excuse
damn tmk needs to seriously get some pussy lol
anyway, all journalists are FAGGOT TRANNIES
>Journos and wahmen demand an easy mode
>FROM just deletes a few enemies and lowers their health and attack frequency
>Charges like 10 dollars or so for the "DLC"
>gets some extra cash and good publicity in the process
GGEZ
Articles like this pop up literally everytime From releases a game. It's just more now because Sekiro doesn't have summon
>political motivation
>did the other souls games
>other
sekiro isnt a shitty souls game tho
That was literally the point of Gamergate, how do you guys not remember this shit?
made this yesterday, feel free to use it wherever
>can drink from the gourd while underwater
How does that even work?
most of Yea Forums is too underage to have even been alive in 2014
I genuinely support easy mode for more money, as long as the normal difficulty is reasonable.
You mean, because it generates clicks?
Reminds me of the entire alt right and their fear mongering.
>for more money
you know from arent going to give you any of that money right?
I havent played this chink shit but doesnt every game have an easy option for kids and retards? Whats wrong with having easy difficulty?
it lets kids and retards into the fanbase
Yes, but these no skill faggots would have nothing to complain about then.
For starters, retarded journos got stuck with the Hulkster
youtu.be
Game A - balanced around normal mode
Game B - balanced around hard mode
Game C - balanced around easy mode
Game D - balanced around legendary mode
Game E - balanced around lets rock difficult mode
Game F - balanced around give me fun difficulty mode
this is why difficulty modes suck, which mode am I supposed to play, which mode was the game designed to be played at and which difficulty modes are fillers that just have damage values changed.
When you play a game without difficulty modes, regardless of if its an easy game or a hard game you know that the game was designed around this exact level of challenge.
Difficulty modes ruin video games change my mind.
The dev is an elitist. Not that there's anything wrong with that.
Sekiro is also on easy mode to begin with. After you beat the main story, you have the option to raise your difficlty level in two different ways.
why do you care if they complain?
why do you care that they complain so much that you're willing to make your own game worse in order to pander to them?
you want to play easy modo dont you faggot
>implying kids and retards need it
its for journos
even birds are better at games then fucking journos
No, but they might as well milk these retards.
Like for a $100 DLC they can download easy mode.
Such a based and well-written post.
EZ bait for easy marketing and a way for journos to get clicks.
IGN said it was easier.
I was about to type in "are you retarded?"
good thing you noticed
why should an 18+ rated game have to cater to kids?
Easy modo? 100 dorra gaijin
Difficulty is subjective.
Touhou on easy is much harder than journalists can take and it has an "easy mode". Zelda doesnt have an easy mode and yet journalists dont complain. It's just too hard for THEM and so they demand the game changes due to entitlement.
Also the accessibility argument is flawed because disabilities is too general of a term. Autism is a disability for example. and you dont have to be disabled to have poor reflexes.
is this the sushi dude?
Sekiro doesnt need an easy mode but less bullshit bosses with ridiculous hitboxes and onehit attacks
From went the "easy" way with Sekiro by dealing up the damage and health of some bosses
there are very few bad hitboxes or one shot attacks
it's true though, apparently you're an elitist bigot gatekeeper if you don't want a difficult game to include an easy mode for handicapped players (and those who are either generally bad at video games or can't be arsed to learn the mechanics) to be able to finish it.
10/10 post
Yeah
>hard mode is just enemies take 3x as long to kill
>easy mode is you do 4x damage
I cannot beat Owl (tower version) on NG+ with the kuro charm handicap.
I got him down to like 30% health left on phase 2 once but most of the time he kills me and my revive on the first phase. You have to do everything so perfectly or he breaks your posture mid combo and just kills you. Also those stupid ani-heal orbs now seem to have a 2x wider radius with the charm effect active so can't really punish him dropping those
>Hard mode adds extra enemies
>ultra hard mode adds new enemies only seen in ultra hard mode
>3000 words is a lot
Is this a fucking joke?
I've seen fan fiction written by 12 year olds that's twice that length, is this nigger serious?
I hate how Gold Bokoblins only appeared in Master Mode. The only reason that mode is so infuriating to play is how fast enemies start to regain health literally 3 seconds of not hitting them and they get live 40 percent hp back.
Fuck Master Mode.
Epic gamer technique: if you hit the enemy enough times with your sword, they will enter a special state where you can do a finishing movie on them and remove them from the game until you rest at a Sculptor’s Idol. Some special enemies won’t even come back after you do that! That’s crazy, right?
Use this technique to make your life a little easier in Sekiro: Shadows Die Twice! Thanks for reading, subscribe for more epic gamer techniques!
Uncharted 4 actually did this with the "hunter" enemies. They are tanky gas mask guys who rush you and wrestle you down so everyone else can shoot you, it's very hard to break free of them. They only ever appear on crushing mode
Sometimes (though rarely) devs outright state which difficulty is the intended experience.
Tomonobu Itagaki said in an interview that he made Ninja Gaiden 2's easy mode specifically just so that his wife could play it. He also said that the game's normal mode is something he could play through while drunk and doesn't take seriously. Master Ninja is basically the way he intended for that game to be played.
IIRC, Halo's devs also said that the intended difficulty is Heroic/Legendary (forgot which one it was since it's been 10 years since I played a Halo game).
In God Hand, the game's protagonist actually has a voiceline that mocks you if you choose Easy Mode in that game.
ironic retardation is still retardation
You know how people tend to say guys like David Cage and Druckmann are said to be failed movie directors and that's why their games are QTE filled "cinematic experiences"? I feel like games journalists are failed film critics. Case in point: when they said The Last of Us was "the Citizen Kane of video games". I doubt any of them have ever actually seen Citizen Kane or even understand the context of why it's commonly considered the greatest film of all-time. They just wanted to name drop it to feel like they knew what they were talking about. Citizen Kane's greatness wasn't in it's narrative. It was in it's then innovative filming/production techniques. TLoU does nothing that hadn't been seen before from a gameplay/mechanics perspective, or even a production perspective.
The game journos were just saying that the game wasn’t a good game but a great movie
In other words, a PlayStation game
I don't know, but I hope FROM adds in an easy mode and calls it Journalist Mode. The ensuing shitstorm would be delicious.
>you have no reason to ever care about losing EXP points.
And even if you didn't get all the skills just yet, if you're close to the next skill level, just farm a bit and get to that point. Only your exp is lost, not the actual skill point.
To make the game as hard as possible I have to give back Kuro's charm and ring the bell, right?
Am on NG+
not adding an easy mode at all is a better way of making fun of them
You're right, it's just a shitty game. It doesn't need an easy mode.
>In God Hand, the game's protagonist actually has a voiceline that mocks you if you choose Easy Mode in that game.
God hand doesnt have difficulties it has adaptive difficulty that makes the game harder the better you do, you can beg the enemies for forgivness though which will drop your difficulty back to 1 if you go too far out of your depth
Have you even played the game past the main menu?
Americans
literally thats it
Nigger, there's a difficulty selection at the new game menu
It's Marxism trying to ruin yet another thing in the world.
I am ENTITLED to INSTANT gratification if I buy a game. If I have to work at all to get gratification then that’s a problem. Every game should be able to be appreciated by any person. If not it’s clearly the games fault and not mine
This happened with DaS3 too. And guess what? Nothing fucking happened. And nothing is going to happen with Sekiro as well so who gives a shit. Why does Yea Forums have such short-term memory?
Have you actually played the game? Yes, it's true that God Hand has scaling difficulty, but when you first start the game you choose easy or normal. The difficulty scales level 1, level 2, level 3, and level Die. The better you do, the harder the game gets. Likewise, the worse you do, the easier it gets. Easy mode locks you to levels 1 & 2. Normal mode gives you the full range. Upon beating the game on normal, you get hard mode, that locks the entire game to level Die.
Get owned journofags
the souls games always had easy mode in the form of summons
you dont have to fight anything yourself when you just summon people to do everything for you
It's pretty much journalists proving that they're shit at videogames. There's no summoning so now they can't win (even though plenty of bosses in this game are still cheesable).
Cuz you fucks won't stop talking about it.
>a few people write opinion pieces
>retarded gamers say shit like "You aren't growing as a person cuz you aren't beating this video game properly"
>the discussion keeps happening because retards keep throwing easy fuel onto the fire.
Not just summons, but also:
1. Overleveling
2. Magic and ranged builds
3. OP gear (like Silver Knight Shield +5 in Dark Souls 1)
4. Hell, on a NG file, having weapons that are way too upgraded can turn things to easy mode. Imagine Cleric Beast on a New Game file with an unupgraded weapon versus Cleric Beast on a New Game file with a +3 weapon. It's a HUGE difference, even though it's only 3 upgrade levels.
>"hahaha those slant eyed chinamen got what they deserved
Not even American but this unironically.
I'd mod the shit out of a game like fallout 4 too, because it's so unbearably shit, not because it's hard.
And then Japan got mindbroke and now sucks America’s cock and stays inside all day and refuses to have children
>implying that’s a difference and not the biggest similarity
>Once it came out he was just crying and shitting his pants.
Did you read the article or just the headline? he literally said he was doing fine, but didn't like the idea that he might hit a wall at some point. And the "respect it's players" meant specifically, that players knew what they wanted out of a game so people who wanted to play the game "properly" wouldn't be tempted to pick easy so it'd just be a thing for people that wanted just that.
>reading their garbage word diarrhea
>ever
fuck off
Youre whole first paragraph is some of the dumbest shit I've ever read and is basically destroyed with the sentence
>What is a fucking translator?
>I almost feel like it's politically motivated in some way
>Well I didn't read it, so let me shove in whatever I want to see and get outraged by.
You are literally creating a strawman.
>I almost feel like it's politically motivated in some way.
I miss Yea Forums so much.
>I almost feel like it's politically motivated in some way
It is. That's why the complaints are always dripping with passive-aggressive tension and leftist twitter thots are posting about easy mode and cheats. It's all a front to attack the "hardcore gaming incels ;)" who are "gatekeeping" the poor minorities from their hobby. Anybody who doesn't realize this is simply a fool.
I remember playing the second highest difficulty on the new God of War assuming it would be close to the intended version but early game the enemies have far too much health and you lack interesting combos so you just mash attack at them for ages till they die. The hardest is apparently even worse for it. I overall enjoyed that game but it was clear the devs were pulling in several contradictory directions to appeal to a wide audience, just like the difficulty select was supposed to.
>Game D - balanced around legendary mode
Halo is actually balanced around Heroic, and lorewise everything works the way it does on Heroic.
whenever someone says that sekiro's bosses have too much health or take too long I immediately ignore their opinion, cause they are clearly virgin runners
there was one or two retarded whiners who were mostly mocked. I think DaS2 had it the worst up until this point.
DeS was a total novelty piece I don't think a single person really complained about it because it was too obscure.
Early game for the master mode really highlighted the flaws in that game's combat/endurance system. In the main game lynels are pretty much unkillable early on not because of the player's lack of health or skills but because their low level weapons will all break before the health bar has run out. On master mode early on I found the only way to compensate for health regen when taking certain important bokoblin camps was to spam bombs, which wasn't particularly fun at all.
Difficulty modes clearly can't be done just by altering a few lines of code to change damage received/given. Kuro's charm is one of the best implementations of it I've seen, and I'm incredibly mad I accidentally accepted it back and can't give it away anymore.
To put an easy mode in something like Sekiro it would completely undermine the games tone and goals for the player, it would fundamentally be a different game.
Play a different game, what is this stupid shit. There are thousands and thousands of games out there, and you want that game whos FUCKING GOAL is to be difficult at its core to be made easier for you. You dont want this game, you want something else, the same way someone who likes RTS games does not enjoy fighting games and argues that it should be made more to appeal to them even though they just dont want to get good at the game, the problem isnt the goddamn game its you playing it. The game is not impossible you are simply shit at it, that does not mean the game needs to be brought down to your level just so you can say you beat it.
>Nooooooo! The normies might get to play a game I like in a way I don't approve of, and that will somehow ruin MY experience!
no one is actually dumb enough to think this is what the argument is about, stop baiting.
Halo isnt the only game with a legendary difficulty
>it would fundamentally be a different game.
You're still pushing the same buttons, still fighting the same 3d models with the same systems, they just have different numbers. It is in almost every way, the same.
You're right. The only game where it works well is God Hand but that's because their difficulty modes just lock you into certain Level systems which they've already designed the game around.
he's right, it would be a worse and different game. the meat of sekiro is in the act of getting more proficient with the combat system. each fight is designed so that you have to learn it to beat it although there are still ways to cheese almost all of them if the player doesn't have to learn the fights because they're too easy and forgiving, then they aren't experiencing the game. an easy mode would be literally no different from just watching a youtube playthrough.
Then by your logic if I one shot every fight I'm not playing Sekiro.
You're retarded, user. Never try to contribute to any discussion ever again. Your subhuman pea brain isn't suited to conversing with actual human beings.
I'm sorry that I'm actually constructing a position using simple logic. All I have to do is stretch what you said there to it's logical extreme and it breaks down.
If a hypothetical person was a master of Sekiro from birth, they are not experiencing Sekiro according to what you said.
It literally is, though.
>The FILTHY FUCKING CASUALS want an option to play easy mode, and that's bad! They should just be forced to git gud because even having the OPTION will taint the experience for uber1337 hardcore gamers like me!
that's not what you're doing, user. you're not using logic at all. the fact that you're strawmanning and using a flimsy "YEAH WELL BY YOUR LOGIC" argument with hypothetical that never occurred makes you look like a below average intellect grade schooler. seriously, i've seen kids better at debating than you. you really do seem stupid as fuck.
someone being good doesnt make the game easier, the games diffculty is a constant it remains the same
no one's falling for it, dude. the subject has been discussed pretty heavily and people on the side of ez mode have lost. it's over, there's no one left to bait.
>No one's falling for it
And yet, here you are.
>hen by your logic if I one shot every fight I'm not playing Sekiro.
That's not even possible at all even with tons of NG+ upgrades. The only enemies who die in one hit are dogs, insects, and geckos
Enemies that are SUPPOSE to be difficult crumple, and scenarios where you are worried about resources become non existant, the concept of losing progress if you fail fades so you dont care if you fail. There is more to games than simply pressing buttons, crafted encounters and scenarios in games is what seperates the good from the bad.
>why learn parries if you can just face roll enemies
>why worry about pressing forward with questionable resources when you have nothing to lose even if you die
>why worry about healing resources when healing is infinite/heal out of combat
>why worry about your surroundings when enemies always have their backs to you in rooms you enter
>why worry about running into situations you cant handle currently when enemies die easily
It definitely affects how the game plays outside of just the buttons you press, that is a rather bizarre way to look at videogames. if you have never considered these things.
Im sure you can give examples of how the game could be easier and not change how the game plays user, Id like to hear them.
Stretching arguments to their extreme is one of the most basic logical tools. It formed an entire theological debate at one point. It's not REALISTIC in any way.
That's not the point, his point was that experiencing Sekiro involves constantly improving and learning fights.
One shot as in one take, not actually hitting them once. If I never have to learn or improve then I'm not experiencing the game apparently.
This, but without the satire. Keeping casuals and less skilled women and children out is a very good thing.
I highly recommend you be quiet
but why do you care if there is one, you're not going to play it on easy, it has ZERO impact on you, if someone else plays it on easy mode..
Funny how that there are literally hundreds of modern games with only one difficulty setting (Undertale comes to mind) for a experience that the developer wants you to have, and no one preaches for accessibility or what not. But when people are getting their ass handed to them in a game series known for being difficult, they want easy mode, claiming they want accessibility.
You're stupid and don't understand the basics of logic or debate. Take other user's hints and stop embarrassing yourself.
TLDR elitists care too much how someone else plays a game. Just play your harder modes and enjoy it? What actual impact does it have on you if a shitter finishes a game on an easier setting?
crinfe
bases
>That's not the point, his point was that experiencing Sekiro involves constantly improving and learning fights.
>One shot as in one take, not actually hitting them once. If I never have to learn or improve then I'm not experiencing the game apparently.
If you are such an übermensch that you can perfectly beat enemies on your first encounter and continue to do so everywhere consistently then of course Sekiro's intent of challenge holds no value. However, since most people likely aren't übermenschen if threads on Yea Forums and the whinging of journalists are any indication about it, Sekiro has largely succeeded in its goal of having the player learn their way up. What the other user said isn't wrong at all.
based
Gatekeeping is a good thing
Just play other games and enjoy them? What actual impact does it have on you if someone enjoys games you don't?
it would be different to the shitters who play on easy. not for the majority who play it on normal. Thats the argument. an easy mode in any game fundamentally makes it a shit version of the intended product. It should come as no surprise there is outrage that a hand hold mode isnt available. there's usually one in every game..
Difficulty is part of the experience you cunt.
i just want to have fin u nigger
It takes dev time away from the actual game. Games are at their best when they set a bar and expect the player to meet it. For a game like Sekiro, that's the entire point. If you're unwilling to put in the effort to meet the bar that Fromsoft set then you have no reason to play their game. If you think you'd get anything out of playing their games with a cheater mode on then you fundamentally misunderstand their games and what they're about, and it's clear that you just want to be able to say you played the latest in vogue game to fit in. There's nothing more shallow and embarrassing than somebody who just wants to say they tried the latest flavor of the month without actually having any understanding or appreciation for the subject.
then get gud you idiot, that’s the fun
the same can be said for every game..?
why is there no outrage that resident evil has easy modes where you get more healing items than you ever need?
Racing games where the AI go slower..
Fighting games where the AI dont use combos.
oh. and cunt to you too
they should add an easy mode, but once you get to owl and have to decide your ending, both options just loop you back to the start of the dialogue with Wolf going "(But this decision is so hard to make, I'm not sure...)"
Fuck off casual
you assume im ever going to play the game, i'm not..
an easy mode is simple to program. Alter the damage numbers, offer more healing items. pretty basic, much how easy modes are done in things like resident evil games.
Based
Easy and normal shouldn't exist, the base and only difficulty should be hard because the difficulty needs to be designed from the ground up to provide actual satisfaction. Sekiro is one of the few games balanced and designed correctly in terms of difficulty.
are you sure you responded to the right person
I beat sekiro faggot
Is this only happening because game got good scores and "series" has some following overall?
I absolutely cannot imagine someone ridiculing Riven for being too hard, because actual retards can't play it.
Feels like a holdover from the Cuphead debacle. Journos were clearly assblasted about being called shitters collectively, but they couldn't really argue against it and it was a niche game on a niche system anyways.
Now that Sekiro is objectively hard, and they managed to equate "git gud" with "toxic masculinity" they won't let go of it, like a dog with a bone. They can make all the dumb arguements they want now AND they won't drop it because they genuinely believe they're fighting against a greater problem. There's probably a bit of the usual asian racism in there too, they always want Japanese studios to conform to their demands or else.
>you assume im ever going to play the game, i'm not..
Then why are you here complaining about easy mode for a game you have no interest in? It's clear that your motives are disingenuous and that you're an actual bad person. Conversation fucking over, get out of my house.
If its not in the devs vision then it shouldnt happen and I dont see why there should be any room for argument in that.
ding-dong diddly based
Yup, someone post the links/ screencaps.
Absolutely subversive.
because its a more deep set issue that goes beyond the game in question. the argument can be passed to other games, why X game doesn't have an easy mode. See past the tunnel you're looking down.
It's moreso about fostering a community where everyone understands the troubles others went through because they experienced that shit too. Granted, this was more of a thing with the Souls games where summoning or sharing secrets was only a thing because the game was hard enough that you'd either git gud or choose to get help, either way encouraging bonds and helping a community grow. Otherwise if the game was such a cakewalk you'd only summon for teh lulz, and if you had the choice to turn the game difficulty down at any point you wouldn't feel as inclined to do so, especially if you thought the game was bullshit and 'artificial difficulty' and decided to just make things less frustrating on yourself, moreover it'd segregate the community into those who think the regular difficulty is just unfairly designed whereas easy mode makes the game just less painful
Sekiro being a mish-mash of Souls and Tenchu makes it feel somewhat half-assed in this regard
Because the game, at its core, is about overcoming obstacles. If you remove the obstacles by making it easy then there's no game, and no reason to play it. You're basically asking why games don't have an option on the main menu to just take you to the end cutscene. Or why movies don't just have an alternate screening that starts at the climax. It makes no sense to skip over the heart of the content just so you can say you played it/watched it.
Dude has terrible gum hygiene look at that inflammation, bet he doesn't even brush on the reg.
Once again, this can be said about many games before it. If a game throws hundreds of healing items at you during a boss, it removes the challenge. By picking easy, we expect that and accept the fact our experience of the game might be tarnished. That however, is a player choice. want the "true" experience. play on normal. Both player gets the experience that they wanted. everyones happy. i cant see the huge issue with this.
this sorta shit hasn't stopped people before. its similar to how all women cry rape because it suits them despite it actually being a disservice to actual rape victims
thanks for being the first to actually try to explain something logically.
Mad lad
>i cant see the huge issue with this.
Then you aren't listening. Games with satisfying difficulty are designed with difficulty in mind from the ground up. Just changing a few numbers here or there won't fix anything for people like you who don't want to actually learn the game, and playing on hard for most games doesn't make them challenging in any meaningful way. Any serious design changes would take away dev time from the actual intended game, and make it a worse product due to the limited time and resources when making a game. With Sekiro, people who like games for their challenge have ONE game available to them in the past few years. You're literally trying to take that away from them to service your own selfish agenda. Not to mention, you already have two options available to you to get your "diminished" experience. You can either cheat, or you can watch a youtube playthrough. Both of those options are just as invalid and untrue of an experience as an easy mode would be, and both serve your purpose perfectly. You're literally complaining about nothing, for no reason, to nobody, just so you can virtue signal. It's sick and you need help.
Because easy modes were a thing in those games in the past and not a product of journos trying to bully a developer into adding one? You've missed the entire point of this whole thing you daft faggot
What the fuck happened? A few years ago everyone was circlejerking From games because they weren't afraid to make them difficult and people loved how "hardcore" the Souls games were.
Now all of a sudden journos say it's a bad thing? What changed?
Nepotism. Gaming journalism has turned into a cheap job to basically be some protesting leftist tranny. You can be hired as a games journalist with no training, you just gotta say the right shit to tug at the employer’s political boner.
>Notice how they never bother crusading against super challenging indie games that don't have easy mode
It is because these games were made by english speakers, not Japanese who cannot directly refute claims of these people. They do not need to worry to be shamed by getting refuted.
It's funny that no one consider it is problematic that the central actor getting accused of something related to them is still not given a chance to refute these accusations by themselves. It seems like they do not care at all about what fromsoftware actually thinks.
There was a pretty good argument for an easy mode from another user so i'm probably butchering it, one other mechanic of the game is parrying, if you can't parry at all you won't be able to beat the game, parrying requires some semblance of skill to use (reaction time) to make something like that easier would basically mean having to remove it, then we get into what's easy enough, where do we stop and decide this is easy enough, we live in an age where anyone with a laptop can bring together a good 100 people and bitch and scream as if there a million to get what they want, people will never be happy at least not until the game is watered down to a walking experience with an instant kill button. Imagine if I wanted to join football, but I can't throw the ball more than 4 feet (yeah I suck at football) i'm never gonna get anywhere in the sport, so I have two options, don't play, or git gud through hard work, train my muscles so I can actually be viable in the sport?
Also,
T.Former IGN writer, now a hobbyist indie dev.
Game journalism is dead. Don’t listen to them at all. Ever.
twitter.com
Holy shit, games media twisting a developer's words to push their narrative of easy mode. This pushes "GAEMZ JURNALIZM" meme to new heights
>seems like they do not care at all about what fromsoftware actually thinks.
They don't, because Fromsoft has been vocal and clear about the issue. "If you want easy mode in our games, then you fundamentally misunderstand them." That's the bottom fucking line.
>people like you who don't want to actually learn the game
you miss understand, i have no intention to play this game, nor do i play on easy modes. I'm seeing this from both sides of the fence, my wife plays a game for a totally different reason that i do. She benefits from easier modes. Sure, she can watch me play a game, but she likes to try herself some times. If an enemy can be changed to need 4 hits to kill you and not 2, then we both win, with minimal effort from the dev's side. Thats why i could advocate an easier mode. But as you say, one could just edit the game with cheats or somthing either way.
>if you can't parry at all you won't be able to beat the game
Not true. The game starts on easy mode because you can just hold down the button and it blocks automatically. You won't be good at the game if you play this way, since NG+ actually makes it more like the intended vision where you take chip damage on anything that isn't a perfect parry, but you can absolutely beat the game once without learning how to parry properly.
>sekiro
>hard
>any souls game
>hard
Fuck off casual
reminder this is the sorta shit that killed MMOs, the absolute pandering to casuals by removing attunements and the like so everyone can experience the content with no effort involved
why are you even replying to me you braindead retard?
i dont like easy modes or difficulty settings in games
learn how to read you fucking mongoloid
sure, i'd be against changing mechanics, i cant honestly comment about whats needed or not, ive never played the game. usually easier modes just edit damage and shower you with healing items as a crutch until you learn the intended mechanics. Like in resident evil, if you are shit at shooting and dodging, easy mode gives you loads of ammo and herbs to compensate
you're a fucking retard, thanks for the confirmation
lay off the drugs my guy
The thing is, this time the thing is becoming bigger than ever compared to the time when fromsoftware replied that to some forks. I guess they will be seriously shocked if they hear their games are accused of not being inclusive to disabled people by game journalists and some notable game designers. No one would be happy to be accused by bringing out "disabled people" card, now the problem has escalated to political correctness itself, far from in the stage of mere whining of some retards.
SEETHING. COPE
That was what I was trying to get across, it'll compensate you, but you still need to be expected to handle some of the work, there's only so much an easy mode will accomplish if you suck bad enough, I should mention I was off apparenttly when it came to needing parrying ( I actually havn't played it yet, working sucks and again I was repeating anothers argument from memory) but I think I got my point across, that there's gonna be some situations that are just not gonna happen ya know.
ya boilin
ya retarded brainlet
ya sizzlin
Thanks for all the (You)s. Easy to fill the quota when you snag a gullible kid
The annoying thing about this is that they might actually be tricked into believing it's about disabilities, and not just mere whining of retards disguised as an accessibility issue. The culture and language gap will make it harder for them to understand and disregard all the bogus complaints. Hopefully somebody shows them the disabled guy beating the game easily just so they understand their games are fine as they are and don't need to be changed.
ya fumin
...the fuck, also again I was repeating it from memory sorry about that, but it sounds like it's already in easy mode, the hell do they want then, just to see the ending, why not just puy a theate mode in and call it a day.
Gimme more
im fresh out sorry user
Good job disabledfag, thanks for striving to overcome adversity instead of riding the victim card. Now see me in FighterZ.
Are you now? Because you just gave me another one
They park and drive like stupid assholes and you can never give them enough room for their wheelchairs. More entitled than normal dipshits you have to deal with, usually
No worries I didn't even realize I could just hold the button and block until I had been playing and learning to perfect parry for hours. It made me better at NG+, at least. And yeah, that's pretty much what they want. The whole reason this easy mode thing is even a debate is because there are a lot of immature people who absolutely need to be able to talk about the latest show/game/movie that's popular to feel fulfilled. If anything is stopping them from acting like they're "in the know" about something popular, then they feel left out and complain about gatekeeping. It sounds stupid, but it really is that shallow and dumb. Some people are just absolute social parasites with no substance. And a lot of those people are "gaming journalists".
Fun is a lie invented by soiboy hipsters trying to push their libtard agenda.
You should already know. It's been going on for years and your age group is the one pushing it.
There is a hatred for anything that isn't new. Not in the way every generation does, this is a slash and burn hate. And it's creeped upwards to people who want to make money. Things like gaming and Star Wars pull in billions but mostly from people that have been in it for decades. So the suits look at what generates buzz cheaply. And they see inclusion, diversity and so on. Which is fine unless you're 12. But when over half of commercials make use of less than 10% of demographics it gets suits brains working. And they go on twitter and reddit and see that the loudest voices aren't applauding inclusion, they're rabidly cheering deconstruction of the past. Particularly straight white men.
So we get here. Cargo shorts get mocked because it's REALLY important what 35 year old guys wear to the park. Star Wars mocks long time fans. And games must be forced as accessible to everyone. Everything white guys do is taboo if it's exclusive to us. We can't have anything. It's not enough to say not every game is for every person or to respect dev wishes (if they want easy modes let them, don't contribute to the image we're insular dickheads). It's ours and there is a tiny barrier around it so it must be fucking destroyed. And so many of you lap it up like it's great that everything is homogeneous. What a boring world when we all like the same things because it's all there is. When 40 and 7 year olds do exactly the same hobbies the same way. Fuck that.
They should have added a stamina meter that only depletes when you run, the fact that you can run around bosses and bait their attacks makes almost every boss piss easy. You can even cheese Isshin by doing this.
The list goes on and on.
>Too many white guys play magic, remove all the scantily clad girls and ban long time players if they complain
>Too many white guys read comics, start pumping out really shitty diversity characters and accuse critics of being racist
>Too many white guys like video games, these games should be designed for people who never played games before and the fans who have funded this hobby into the mainstream can go fuckoff now that we have casual bucks
No one will ever say there's too many black guys in sports...
yes
what games do you find hard then? would love to have a good laugh at your expense.
videogames are a manchild hobby and by extension are easy by definition, souls is just hard relative to most vidya which is even easier. not a difficult concept to understand even for a pantywaisted brainlet like you
If you haven't noticed, pretty much every game is on easy mode these days. And yes its part of the dumbing down of the population. Its been proven that video games can either be really good for your brain or absolutely rot your brain. Easy games rot your brain difficult games raise your iq. Also easy games are easier to make and thus cheaper to produce than difficult games, so there's also monetary incentive. This idea that adding an easy mode is somehow respecting your players is case and point.
Anyone with an iq over 90 should be able to read that and know immediately that is the opposite of respecting your player base. A race war and the exodus of the Jewish people from our countries is the only way to save gaming.
twitter.com
Can any CM be any more based?
>webm
>worse than gif
This fight is really fun if you do it without cheesing.
>can't tell when tomoe genichirou is doing is jumping plunge or his jumping lightning blast
>end up getting scrubfiltered by junping into his plunge
fuck I'm retarded
The ONLY reason this is a thing right now is it generates clicks for gaming sites.
Always got his finger on the pulse.
Changing the content of a genre to attract an additional audience has always been a fascinating contradiction to me. There are people who insist that if you cater to a specific marker you’ll attract that market, but it almost never works.
If there was an easy mode everyone would realize the game is two hours long.
sekiro, much like dark souls 2, feels like one of those from soft games where the dev has fallen into their own hype about "difficult games" and added bullshit to it just for the sake of it, like enemies with 4 healthbars, enemies that come in pairs, with a mob squad or that straight up come back to life after a cutscene or some other gimmick like having to bring consumables to even hit them
it's shit design no matter how you look at it and it becomes a chore, as someone who think ornstein and smough are a fantastic and balanced fight I can honestly say sekiro is just pure unfun bullshit and part of this trend that from soft began immediately after bloodborne of adding insanely fast enemies that remove 80% of your HP even after leveling up
maybe this shit will please those people that enjoy SL1 runs with kalameet ring + a dildo up their ass but they are not for me, and if from soft is dead set on continuing down this path I will certainly go play other shit
The game is very fair. You're just a shitter who couldn't take the heat. Just admit it to yourself and others, rather than acting like it's the game's fault that you suck. What you're doing now is just embarrassing.
bitch nigga
Real gamers played Sekiro at ~12fps, on a tiny screen with a whole second of input lag
don't (You) me
What the fuck is this leddit tier shit?
>enemies with 4 healthbars
You should be taking out their posture, not their health you fucking shitter.
>enemies that come in pairs
Use stealth.
>with a mob squad
Use stealth and/or ninja tools like firecrackers.
>or that straight up come back to life after a cutscene
There's only one boss like that and it's a gimmick phase that you shouldn't have any trouble with if you actually read the instructions given to you before the fight.
Git gud.
EASY MODE BAD
>if from soft is dead set on continuing down this path I will certainly go play other shit
poo in loo
DUDE JUST LOWER ENEMY HP AND DAMAGE OUTPUT LMAO
Medical question. If he is quadriplegic how are his hands and fingers moving in that video? I thought the definition was quadriplegics can't move hands and fingers.
>Sekiro 2 has an easy mode
>The game ends halfway through on easy mode with a shitty ending
>On normal mode this ending is impossible
>No achievement or trophy can be earned on easy mode
>laugh at everyone complaining the game was short and the ending sucked
I think the designation is about limb movement and not about finger movement
You can move fingers when arms are paralyzed? Does paralysis not work as a sort of from this point onward kind of deal?
All journalists are paid to push an agenda, otherwise they'd be independent
The nervous system isn't 1 giant nerve that branches out. Otherwise if you were to hurt your finger you'd feel it all the way up to your brain
Well, his 'Sekiro: Shadows Die Twice' Mod Essentially Adds An Easy Mode
comicbook.com
Yo,,, Right bro
bump :^)
art or ideas that sjws/leftist don't 'get' tend to get disappeared nowadays
they don't have degrees
what a cringe thread
The game tries to be ridiculously brutal and devious, but also makes you prepared for that. Lady Butterfly is a good example. When she did that jumping back move for the first time, my brain synched with the game and I blocked her shurikens. It's all about being a nervous twitchy cunt and pressing L1/dodging whenever you think the games gonna try and pull something sneaky
example?
The design philosophy behind Sekiro, Bloodborne, and the Souls games is an old one that relies on players learning from their mistakes so they are better prepared to handle new mechanics and tougher challenges later on. Adding easy modes would not only break these games and deprive less-skilled players the satisfaction of overcoming a challenge, but also damage the industry as a whole.
Imagine if every developer was required to spend time, money, and manpower destroying their initial visions by making sure their latest releases were so easy that even a toddler could play them. Casuals would be so spoiled from "beating" these games that they'll expect the next one to be even easier and, if it's not, complain endlessly unless the developers pacify them with a patch. It wouldn't be long before homogenization caused even remotely challenging games to go extinct.
Video games are just as accessible as any other form of media. The only things keeping casuals from playing are their defeatist attitudes, self-imposed inexperience, and lame excuses. Harder games having a "barrier of entry" is a myth perpetuated by those that have no faith in themselves and people who insist "gatekeeping" is a major problem fail to understand that others telling them to "git gud" aren't necessarily doing it out of spite.
If there's one thing predictable reactions to games like this prove, it's that there are genuinely entitled "gamers" out there who simply can't stand being left out. Everything can't appeal to everyone. The hours these people have spent begging for easy modes online could've been used to practice whichever part of the game was giving them so much trouble OR look for a new game to play instead. With the sheer number of shallow narrative-centric slogs to choose from these days, casuals have more options than ever before.
No one should seriously expect to beat every game they buy simply because they picked up the controller. If you aren't dying, the devs ain't trying.
Not him but literally the entire field of architecture and museum curation for the past half century. Everything else is downstream of that.
honestly the only reason i'm starting to think these conspiracies hold water, is because of how insecure and lacking in subtlety the media has been about suppressing really specific subjects. And only in the last 5 years or so have they started being caught because they're getting sloppy.
At this point to trust the media or the government you have to be willingly stupid and intentionally filter out conflicting information from reality.
Games recently censored by Sony.
give me a specific example though because that's even more confusing
games aren't art
t. liberal
just fucking spam L1
literally all you have to do.
MUH SJW Boogeyman
Everytime a thread is made about sekiro's difficulty we come closer to someone at From taking it seriously as the west NEEDING an easy mode.
Let's stop. Please.
What confuses me is that Sekiro is much easier and more fair than the prior Soulsborne games, yet Sekiro is the one that made them complain about an easy mode?
t. reddit
It actually isn't easier than those games. It's way harder.
This
>quickest activation time of all prosthetics, keeps you mobile and agile
>great way of getting enemies to stand still because they're predisposed to block
>if you get the prosthetic tree upgrade that lets you do a followup slash, it helps you close the distance really well
>any jump attack, boss or regular mob, becomes laughable as you swat them out of the air with it
>kills animals easily
>final Lapis Lazuli upgrade to it still only costs 1 Spirit Emblem to use
I thought Reddit was left-leaning. Was I lied to?
it's liberal leaning, so spineless centrists
they're also the ones that say games are art
I always run out of patience in Souls bosses and overextend so I get fucked
In Sekiro once you learn parry rhythm pushing offensive is actually easier than dodging
Demon of Hatred gave me most trouble cause he played like classic souls boss
people ITT secretly want easy mode because they're addicted to the outrage. they just cant get enough and they actively encourage people to do things they can get mad about.
Like you're doing now?
>people are out of arguments to justify their need for an easy mode
>suddenly, they all start to use disabled people as an argument against Sekiro
I think that this is the most pathetic thing about this whole debate, they NEVER speak about them for anything else and now, they use them like a tool to win this.
Um, no the point of gamergate was to hate women and minorities. I know because all the games journalists told me so at the same time.
Nothing like this. But there were ways around it like meta builds, different strategies, co-op, and grinding out levels to be way beyond what you should be for the boss.
Can't really do that in Sekiro.
i'm a person ITT aren't i?
I guess I hate handicapped people
WHAT YOU GON SAY NOW?!
G I T
G U D
I don't get it. It's a game series with little depth beyond muh difficulty. When you take away the little depth it had for an expanded combat system and made it even harder it's not like it's a mystery that it would be hard. I mean fuck dude don't play it if it's hard and you're having a shitty time.
>It actually isn't easier than those games. It's way harder.
I have died fewer times by far in Sekiro than any Souls game.
What exactly is so hard in Sekiro? Most of the tools are pretty much direct counters to enemies/bosses (or they're just stupidly good), you can cheese pretty much all bosses by kiting them and waiting for punishable attacks, deflecting is actually extremely lenient, enemy design and hitboxes are far more fair.
Enemies also die extremely quickly, plus the 1Up (or even 2UP) you have prevents you from getting fuck over by any kind of surprise.
Additionally stealth is OP against most things.
If you think Sekiro is harder than any Soulsborne game you're stupid and most likely try to play it exactly like Dark Souls or some shit.
go away journo. it's no coincidence that all the retards crying for easy mode are all bay area moralists
easy (you)s and clicks
nobody on Yea Forums genuinely thinks an easy mode is a good thing, it's all false flagging
it does have an easy mode tho
>go on youtube
>search boss name and cheese
>copy some dumb strat
i honestly think these strats are largely deliberate