How long until we get a GTA-like game where you can enter every room of every building?
How long until we get a GTA-like game where you can enter every room of every building?
Can you enter every room of every building IRL?
>games are real life
yes
if you couldn't enter them then they wouldn't be rooms
No, most places are locked and you can't get in. There's also instances where you trespass and get shot and die. It's an american thing.
You can technically get into every room, that doesn't mean you personally can or will actually enter even 0,01% of all rooms in this world
If I RPG a locked door, the things gonna open. Irl I would be worried about police and not have access to such, in a game I shouldn't be so limited
It would have to be procedurally generated so why would you even want that?
No.
Because that is too much work, even for rockstar, and why would they do that when they can make it a game for whales to buy shark cards?
In ten-fifteen years, handcrafted games will be a thing of the past. Procedural generation is the thing of the future.
only if procedural generation becomes at a state which isn't repetitive
20-40 years
I think it's a lot further off than we think, at least for almost every building to have interiors
GTA Next will have been in development for close to 10 years by the time we see it and I doubt even that will have many interiors
My guess is at least another two entries in the series until it's completely seamless
I also don't tend to steal random cars or go on murder sprees in real life
thats what they said ten-fifteen years ago
why can't anyone crowdsource a GTA game like they did with star citizen?
Unlikely but with technology increases maybe they can fool us into thinking more buildings than normal can be entered like when we could sneak into certain houses at night for burglaries in San Andreas.
Kids don't have money
When quantum computing becomes a thing for consumers. Then they can essentially make the game generate content for every room in the game in a reasonable amount of time.
Fuck that. Rockstar made more than enough from GTAOnline and continue to do so with dem shark cards
>walk into a room
>get shot
gta online is garbage
The last time I gave rockstar money they made Max Payne 3 and RDR2 which I find equally shit.
you could, some would be easy to get in and some almost impossible.
I didn't say it wasn't. Re-read my post, it's stating that we wouldn't have to crowdfund a GTA game because Rockstar HAS ENOUGH MONEY already.
>like they did with star citizen?
cause that worked so well
Rockstar only produces shit
next GTA will be same trash
I used to think this would be cool but it actually sounds like a really dull feature. Just think of an MMO with thousands of player houses. How many of those houses are actually interesting enough to bother exploring?
but it did. the autists seem to be happy with it.
Can't you enter every building in RDR2?
CYBERPUNK 2077
You don't need to render and calc physics on every single potential interior there is, especially in a singleplayer game. Just like skyboxes and other illusions we can make illusions with this. One solution is to hot swap building physics + models that are nearby for full interior ones and back to low detail ones as you move away. LoD for physics.
for what purpose? GTA would be ten times better if the map was smaller but more detailed and felt more alive
As opposed to
>someone trespasses on your property
>suck them off
You're entitled to your awful, shit opinion
>for what purpose?
to make the map more detailed and feel more alive?
No, most places are locked and you can't get in. There's also instances where you trespass and get shot and die. It's an american thing.
Yes, reality doesn't cut-off just because some invisible law or norm is preventing your mind from entering inside.
In fact people should make it their lifegoal to enter any place since life is short and the number of buildings are increasing.
You can enter most buildings in Ghost Recon Wildlands.
If you haven't played it, it's not a meme.
Like 90% of buildings are open.
Some MMOs have that, but each room is empty and used for player-housing.
Can you steal a military tank or fighter jet IRL?
Large open world games like GTA already use a significant amount of procedurally generated content. Do you think some intern manually planted every grass leaf in the game? Do you think somebody placed all the rocks in Just Cause 3?
Procedural generation is a great tool when used well. It just needs to be used to complement manually created assets, not to create the whole game NMS-style.
Having an artist create a standard model of what a flat or house would look like alongside with many possible assets and then have a procedural algorithm generate thousand of variations could give you good results.
Then you can have a designer review the results and manually tweak a few things here and there and add a few completely unique and memorable places to add variety.
Don't you understand they have to hire real architects for that to happen? Every room has to make sense to context of the building and then they have to decorate each one uniquely. Too much money for devs
>real architects
This. The problem with procedural generation is everything it generates feels boring & samey after seeing the individual bits used for the 100th time. Until the day comes where games can procedurally develop pieces for it's generation algorithm to use, that will be the case.
When we get Red Dead Redemption 10, which is set in the West at the turn of the 18th century and features twelve buildings in total.
It shouldn't have to last forever. They'd put theirselves out of business.
Just enough for your to explore the novelty. Also if you actually started busting into random apartments you'd probably get bored and start to notice a sameness to their contents.
Never.
>Also if you actually started busting into random apartments you'd probably get bored and start to notice a sameness to their contents.
I'd design the game using this as an advantage, put cool shit into a few apartments and buildings you can enter from the start, but count on players ignoring them since they expect they won't find anything there. Then when it's brought to their attention through missions/side-content, they'll have an "oh shit this was here all along reaction". I know that's what I felt when I realized what the breakable bridge railing on the bridge in Grove Street was for, and pic related.
Never, there is no point of it.
The only way to make is through procedural generation and those aren't fun to explore. So if no one want to see them, why make them?
Hey todd
Take it a step further
>every area has a defined income statistic
>the houses and flats are populated with items in accordance to the owner's wealth
>permanent amount of set NPCs all of which are subject to the above
>also go to jobs in their income bracket and shop for groceries, eat, travel on a schedule etc
Pleb
>GTA-like game where you can enter every room of every building
why would you want that? what does it add to the gameplay? sounds boring and uninteresting to me
>wanting No man apartment
>Able to enter every house
>can take hostages
>can murder owners of the house and use it as a safehouse after
There's a few gameplay perks to it. The problem would be shit like skyscrapers & huge apartment complexes.
What if you had an open world where you could go pretty much everywhere, see a forest you can explore, climb that mountain, wouldn't that be the best to ever happen to video games.
Oh wait we got that, turns out that open worlds suck because it's impossible to create enough prepared content for it to be interesting, the same thing is going to be the case with a city with completely explorable interiors, the novelty is going to wear off, and you wish that the 300+ million that went into making this game had been spent on something well designed and with purpose.
>look guys i posted an irrelevant pic depicting a collapsed structure originally built by a woman!! Womyn sucks!!!
Cringe.
Hi there roastie!
I had this fantasy since gta san, it sounds amazing on paper but realistically there's no point in this, just think how much work would it take to design thousands of rooms in just one skyscraper alone, of course they could be randomly generated but then the game would lose its magic and if you came back to the same spot it would be different next time, that isn't immersive at all
I have this dream that your kinds murderrape each other and let us enjoy our video games in peace.
If they ever make another pic related, but +20 years from now, i can see it happening.
The Sims franchise is actually degenerating and I can't imagine how bad Sims 5 or 6 would be, if they're ever made, and how much DLC will cost. $20 just for a marriage expansion, $10 for trees and bushes, $5 for flowers, $20 for hats, etc.
Don't post shit like this
t. level designer
If I try hard enough
With a gun, sure
why would you want to?
Decades
Immersion. Did wonders for Witcher 3.
You can if you're a criminal. Which is exactly the point of GTA you fuckfaggot
>privacy and property ownership are american things
Glad i dont live in a third world police state like the EU
It sounds like a retarded idea that barely anyone would care about.
>that chyron
2 (not the playstation version, though, get out of here with console Sims) was the best Sims game that will ever be made, it only went - and still is going - downhill from there
You're still thinking of America, just the lack of gun leftist parts now.