Overrated garbage, pic very much related

Overrated garbage, pic very much related.

>its another ebin dark souls game with le ebin hard difficulty

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It's not even a souls game.

>t. game """journalist"""
git gud

>t. dunked repeatedly by chained ogre

who taught game journalists how to use 4channel

fuck this nigger though, i had more deaths in here than that horse riding boss

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>dragonrot is an irrelevant mechanic
>money become useless quickly, especially in your new playthrough where you have bags coming out of your ears
>there are very few useful skills, Ichimonji is the only one worthy
>prosthetics are not balanced, you only use 2-3 of them, Malcontent is only worth against one boss

Overall this is a solid 7/10 game, not that great but not even garbage.

>its another ebin dark souls game with le ebin hard difficulty
you have to go back

>there are very few useful skills, Ichimonji is the only one worthy
ultimate brainlet
>prosthetics are not balanced, you only use 2-3 of them, Malcontent is only worth against one boss
trash for casuals

ogre is hard? beat him on my 10th try

if you are a soulsfag?
yes

I love how the fanboys of this game act like the toughest of tough guys because they can memorize attack patterns and think everybody who points out the many flaws of this garbage is just not gud enough.

Can we at least all agree that the stealth mechanic is an absolute joke and From should not have put it into the game because they're embarassing themselves. You can walk right in front of most enemies and they don't see you. And everybody is deaf. Your "stealth kill" is as loud as a bomb. WOW FUCKING MEGA BRILLIANT STEALTH! SUCH IMMERSION!

i'm a nioh chad thankfully

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>i love who people brag about their success on this game that i can't beat
also nice pasta faggot git gud

- no sense of character progression

- virtually no custimization

- countless glitches

- camera loses target lock when you get too close to a wall

- boss fights are not exciting but tedious, unnecessarily long and boring once you learned the pattern

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>demon dance straight away
What are you doing?

I thought Nioh was mediocre but it's a masterpiece compared to Suckiro.

>game is not darksouls wtf

me too
but i love new mechanics in sekiro

I never encountered a single glitch, besides backstabbing o'rin
> no sense of character progression
what?

you are fucking retarded

I finished way of the nioh and i can say sekiro is much better game with 1 fucking weapon ayy lmao
fuck prostetic tools and combat arts

Darksouls is the only game that has custimization, character progression? They both have a shitty camera though.

>custimization
>in an offline game
flexing on these npc's i see

>I never encountered a single glitch, besides backstabbing o'rin

Anecdotal evidence is worthless. "Dude I saw aliens! FOR REALZ!" There are countless videos showcasing the glitches.

>>its another ebin dark souls game with le ebin hard difficulty
did browsing Yea Forums for so long fry your braincells?

>what?

hoopty-f***ing-do, my power went from “1” to “2”. I’m still gonna one hit kill all the mooks from stealth, and the bosses are bullet sponge monstrosities who require endless twitch-reflex battles.

>>custimization
>>in an offline game
What exactly are you implying here?

>muh waste of time to get +1dmg or +1def and new stupid outfit
THANKS MIYAZAKI now i can enjoy game instead of this bullshit

>I only customize characters to show off
fag

i'm implying that you want to play dress up

>fap to new outfit
fag

>having more options is bad
>earning experience which you can use in a variety of ways is somehow worse than xp you can only use to buy canned moves
you sound like a fanboy

>Dying to horse boss in the first place
I'm shit at Souls games and ok at best with vidya in general but that boss was really easy

>I don't like visual variety
no wonder you enjoy Suckiro.

This game tries to be too many things at once. It is a stealth game trying to be a fighting game trying to be an action game and it does everything half-assed.

>he doesn't understand the concept of hard choices, customization and builds changing how you approach the gameplay and the difficulty of each encounter either by making it easier or harder thus changing the dynamic of your decisions which makes the game way more replayable

I don't mind a challenge, but the combat looks really uninteresting to me. It's mostly a reflex game but without the cool music a rythm game has.

because i want to fight not to dress up like little girl all the time
fuck you fag and go back to your souls fashion the game kek

>all this """"""""""""""builds""""""""""""" in souls
fuck off
>nioh builds
ok you get the point
but still enjoy your barbie world

Mother fuck look at this madman go.

I literally beat Nioh about a day or two before the Sekiro release and decided to pick it up because of how much of a blast I had with Nioh.

They are both games that I have had to delete as soon as I completed so that I wouldn't continue to lose sleep playing them.

he also doesn't seem to understand that most humans like to be rewarded for their efforts. when a tough enemy dops nice loot, it makes me happy. when I kill a horde of tough minions in Sekiro, explore the area and find virtually nothing except shitty items I already have a ton of (i.e. what happens 99% of the time), then I feel like an idiot for not just running past them (which is waaaay to easy in this game btw.)

The literal state of Yea Forums

I was so very fucking close to refunding at chained ogre. but I didnt get filtered and eventually beat the game. best fucking feeling.

>hurr why can I pick the color of my car in this driving game!?!? this fucking sucks! I ONLY WANT TO DRIVE!"
and if you truly enjoy fighting so much, then why are you opposed to having a large variety of ways to engage a fight? it gives you more options and it makes the fight more interesting because a lot can happen. In Sekrio, the fights feel scripted. I feel like I'm an actor in a movie and From is the director. If I don't do the moves exactly how the director wants them, he just starts the scene over. Rinse and repeat. So boring.

It's a wonderful game user you should try it.

good fight is best reward for my effort
I dont need faggot pants +1 to be happy and spend +30h to find all hidden shit on map fuck this gay shit

I feel that sekiro was the easiest of the fromsoft games just because once it clicks you pretty much wont have trouble with any boss maybe aside from demon of hatred

Dropped at the monks shrine. Not because it's hard but because I just don't care enough about anything anymore. I stopped exploring and just ran past things for a while. No idea where I am supposed to go and why (the story also boresdt he hell out of me so I started skipping the cutscenes). So I asked myself why I am even still playing. Had no answer so I stopped.

>why are you opposed to having a large variety of ways to engage a fight
>combat arts and prostetic tools
instead of minimal more stamina def or dmg
even bloodborne failed to make this more intresting

You consider the reflex one-shots good fights? Or is it the """"stealth""" one-shots which you crave? Or is it the literal symbol flashing on the screen telling you press a button (only one step removed from being a quck time event)? Or do you evade attacks and counter hit? If so, then you're doing it the hard way and there's another game much more suited to this playstyle.

Stop watching DSP playthroughs and play the game instead because I know you didn't

So I alerady got every ending in Sekiro and I'm left with a void, should I get Nioh? it seems fun and I heard you can wield a Naginata.

How the actual fuck to I fight Owl?

Every other boss up to this point i've been able to do it within a couple of tries, including the double monkey boy rumble.

But this guy is truly fucking my shit up. I must be on about 11 attempts by now and I still haven't managed to get to his second health bar.

>combat arts and prostetic tools
No. Just no.

When you use different weapons or magic in Nioh/DS/BB then you actually fight differently.

Combat arts and prostetic tools only have niche uses. You still fight the same way most of the time but you can get a cheesy additional hit in IF it is the right enemy and IF it is the right time.

I don't understand why you'd even want to play it a second time.

There's like 6 areas, and the game is really fucking short once you know where you're supposed to go and have learnt the fights.
Does NG+ add different enemies or change the fights? I don't understand why you'd be at like NG+8 or whatever.
I'm honestly asking, why?

>you didn't play the game because I say so
awww out of arguments already?

your """arguments'""" are total bullshit, you clearly never played the game

deflect and manage your posture. punish loyds ninjaball and overhead jump strike. the fight is a slow burner.

Poor people who got fooled and spend their entire paycheck on Sekiro need to replay this game which is already repetitive during the first playthrough. They don't have anything else to play. It's really sad.

>entire paycheck
Where the fuck do live? Are you a streetshitter?

3 more endings and 3 more fights. But yeah after that there's not much to do. I stopped at NG+4

I gotta pirate this game, ain't tried it yet, did it get any update recently?

>When you use different weapons or magic in Nioh/DS/BB then you actually fight differently.
in nioh and BB i agree but not r1 spam in souls
>You still fight the same way most of the time but you can get a cheesy additional hit in IF it is the right enemy and IF it is the right time.
well cant fight with that, but still sekiro is more fun for me after ng+4 than ng+3 BB and way of the nioh.

>>there are very few useful skills, Ichimonji is the only one worthy
stopped reading there, I pity boring brainlets like you

But I did, kiddo. Are you one of those idiots who feels like a badass because he can memorize attack patterns? It's just pure memorization and reflexes.

You see, in a good game you're given various tools which you can then use during a battle and a large portion of the fun arises from YOU coming up with YOUR own solutions and approaches. Seeing YOUR attempts to tackle the battle succeed is what makes YOU feel good about yourself.

In a bad game, your own tactics are completely useless and there is only one pre-defined path for you. Booooring.

I know there is no point of grinding in this game, but do me a favor and just grind an area for half an hour or so. Fight the same enemies a dozen times and you will see what a joke this all is. You will soon find the ideal counter timings and exterminate them effortlessly. Then go back a couple more times and try to have fun with them. Try to change it up a little. Try being creative. Doesn't work. Just a waste of time. No creativity allowed. "Do the shit you're supposed to do or skip them!" - From

>ring the demon bell
>dont take kuro charm
top brainlets

You really wanna play the entire game again for a slightly different ending?

I tried it earlier, it's trash.

>start new game
>skip intro to get to gameplay
>in some cave area
>press jump button
>a whole 1 second delay between me pressing jump and my character actually jumping
>check to be sure my fps is fine and there's no lag, all is good
>the game really does just have built in input lag

Shit's trash, uninstalled it and installed DMC 3 HD Collection edition.

I agree Nioh has more depth on the surface. You have more build variety and different stances.

However, only on the surface. Typically only one stance is optimal for a weapon, such as low with kursagawa. Magic is kind of bad in that game and so is ninjutsu, prosthetic tools are more interesting than the spam nature of both of those in Nioh.

Enemies are also brain dead and don't challenge you in Nioh, they are giant sponges with big attack power. Nioh is really just an RPG, it's about out dpsing what you're hitting for the win where Sekiro is more about actually attempting to tactically engage opponents and deflect their blows or using your tools to turn situations to your advantage.

Honestly, the two games aren't comparable.

Demon bell difficulty increase isn't even noticeable, Kuro's charm makes it a bit tougher, but I'm already perfect parrying/dodging everything in NG+, so again what's the point?

This post was better than Civlization 5 with the Brave New World expansion pack.

>You see, in a good game you're given various tools which you can then use during a battle and a large portion of the fun arises from YOU coming up with YOUR own solutions and approaches. Seeing YOUR attempts to tackle the battle succeed is what makes YOU feel good about yourself.

That's exactly what happens in sekiro tho, keep crying you deranged faggot

Demon Bell in Sekiro: Shadows Die Twice can be rung by the player to increase the difficulty of the game. Not much is known currently about what it does exactly, but it will make your game significantly harder however you will be rewarded with better item drops.
When you speak to Kuro in the tower and retrieve your sword, you have the option of giving it to him.
Parting with the charm will give you a permanent "difficulty" debuff, similar to ringing the Demon Bell.
This debuff does not stack with the negative effects from the Demon Bell.

This debuff makes you receive chip damage when blocking attacks, effectively changing your play style.
The debuff does carry a benefit, increasing experience and sen gain by ~17%.

Games that allow you to come up with your own solutions are also always easier to allow more playstyles to approach the same situation and still win.

Sekiro is not that kind of game, much like Bloodborne to an extent, your playstyle is already chosen for you and so bosses are balanced around that and you are forced to learn those mechanics.

Am I the only one who is a little bit bothered by how fugly this game is? It looks like an early PS3 title at best.

>You can't tactically approach enemies in nioh
So you didn't play past normal difficulty? What the fuck am I even reading?

after that? you have nothing to do
shura ending give you cool combat art

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I tried it earlier, it looks like shit, especially on low settings. meanwhile dmc games still look good even on low settings.

>Typically only one stance is optimal for a weapon,
jesus christ, just how bad are you?
you can constantly and quickly switch between styles makes use of all of them

>actually attempting to tactically engage opponents
HAHAHAHAHA

You can't be serious. You wait for the enemy to dial their attack and then you dial your attack in response. There are no "tactics" in Sekiro unless you want to call the few ways you can cheese some enemies "tactics".

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I thought it was obvious I was referring to combat arts only.

>meanwhile dmc games still look good even on low settings.
ok top bait

>actually dying to HIS NAME IS

B-But user you can spam fireworks at the ogre to stop him from attacking entirely, its so tactical!

>That's exactly what happens in sekiro tho, keep crying you deranged faggot
Delusional Sekrio fanboy detected.

The is only one playstyle in Sekiro. You cannot approach a fight differently unless your goal is to give yourself a disadvantage because you crave even moar challenge.

That's another thing with Nioh, it has a difficulty setting where it just artificially buffs enemies HP and attack and throws more of those enemies at you as well.

Sekiro doesn't succumb to this MMO mentality of difficulty and 'tactics'. Nioh is pretty fake where difficulty is concerned, it doesn't ask much from the player and if you aren't leveled enough it can be nearly impossible.

Compare to Sekiro where progression just helps pad your screw ups rather than help you win fights.

>Not because it's hard
Sure thing pal

Only retards think its hard

Why when you can clean a room in Nioh in a couple seconds?

Bloodborne allowed for different playstyles.

I don't want to get into an argument about which game is harder, but that shouldn't even matter. A game being enjoyable is always more important. So if your dumb claim were to be true, then fun should trump difficulty and the choice should be to make a fun game where you have more options. Nobody enjoys difficulty just for difficulty's sake. If you claim that you do, then thread a needle while wearing boxing gloves and have a blast while doing that, you braindead retard.

when you arent a shitter anymore?

you can literally make builds that one shot bosses, how hard then a room of regular enemies will be? what do you think?

ok retard whatever you say

so why people think souls games are hard?

What would you want Sekiro to be? Kingdom Come Deliverance?

Souls and Soulslike games aren't made to actually be hard, contrary to popular belief. Before you mock me, tell me a single souls game that was ever hard so I can laugh at you.

I'm asking you why you would ever change stances when Nioh is so easily broken usually spamming one attack?

But that's not how you defeat him or any other boss in this game. Sure you can do it but it's mostly just a gimmick. I say "mostly" because it can give a slight advantage but that won't get you far. You absolutely need to the same shit the game forces you to do over and over again. And derivation from that main course is just a waste of time.

>why would you have fun when you play like a drooling retard
i bet you are chipping away bosses’ HP in Sekiro too instead of going head2head

>You cannot approach a fight differently unless your goal is to give yourself a disadvantage because you crave even moar challenge.
you are fucking retarded

shit taste

No arguments. GG. Bye.

If you weren't a fanboy who just defends his game, then you could actually tell me about these different playstyles that supposedly exist in the game. Oh wait, they don't!

Hint: Canned moves aren't a playstyle.

>le ebin hard
>casual
I like the game, it is not better than Dark Souls or Bloodborne but i am glad that they went in another direction. I still think that it was a one step forward and another step backwards. Combat is great but gives you less choice in how you want to play, that does hurt the replayability of the game.

DMC 2 has better gameplay than suckiro desu

There's no reason to do anything in Nioh but out dps your opponent. Not sure what your flapping your arms around artistically about. This discussion isn't about challenge runs where you limit yourself user. If you wanna discuss that do apples to apples and compare a no hit in Nioh to a no hit in Sekiro.

You can play as a girl in Nioh?

I'd go as far as to say that he's the easiest of every boss or miniboss I've faced so far.
I'm at genichiro. castle top.

>I'm asking you why you would ever change stances when Nioh
you dont even know how combos works in nioh retard

I see that after I schooled you, you had no rebuttal, so instead of admitting it, you resort to being mad. Sad.

Firework spam works on almost everything in the game. Literally every single boss speedrun is the player throwing firecracker, taking 2 swings, and repeating.

it's also 10000 times easier you shitter

>t. game journo pro

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not him
stay deluded

I don't need to, I made a ninjutsu build and rolled the game so hard I was bored and was barely able to bring myself to finish it. The combat in that game is MMO tier.

Yeah. It's awesome. I felt really good when I got her. A feeling Sekiro fags don't know because they can only play as this old ugly fart ninja.

yes

Modern gothic setting>>>>>>>>>>>>feudal japan that's been overused

Because people are retarded, that's why we have games like fifa and CoD still selling millions

Literally only works against one boss. Also:
>speedruns

Dude, 10th try is honestly pretty bad.

still more fun than suckiro, better character and enemy designs and better environments too

So you farm whatever the shit is called that let's you use your arm until you can spam enough to actually get their health to zero? Or do they just reduce the health enough to easily break the stance after the firework spam? If so, then you're STILL doing the same thing, just quicker.

>t. never played DMC2

>I made a ninjutsu build
>turbo easy mode the build
t.odachi chad
dont reply to me you retard

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i was still new to the game

>MUH DIFFICULTY
who cares? you can make literally every game on earth super hard by voluntarily imposing some rules on yourself. the game has to be fun first and foremost.

nobody was talking about challenge runs retard
its about being able to have fun, which you obviously arent capable of

>no fashion
>no multiplayer
>weeb shit

I'll pass

>comparing a hack and slash to a soulslike

God you guys are so fucking retarded it's actually unbelievable why janitors dont ban more of you guys for blatant fanboyism.

>>weeb shit
>japanese game set in japan
>weaboo
>japanese wannabe

>nioh high difficulties
>enemies can oneshot you but you also can oneshot them
>sekiro ng+ and higher
>enemies can oneshot you and you do shit against them

>ninjutsu build
spotted the shitter who didnt even leave the tutorial lol

Its a pretty good modernized Tenchu. Now all we need is a proper Tenchu game with Sekiros improvements to the formula (mainly more modern controls instead of tank controls)

THIS!

I am so sick and tired of it. First Nioh, now Sekiro, then Ghost of Tsushima. Fucking stop it already! Please give me something more original. From could've at least attempted to design some areas that look unique and interesting. Instead we have cliche old Japanese stuff and some ugly dark caves.

>weeb-bait

There, better?

Hey, you wanna dip on Sekiro for being easy because you can just 'do this one ez trick' to win, I explain a well known issue with Nioh and you get offended about the exact same thing you criticize Sekiro of. Pretty obvious who the actual retard is desu.

still makes no sense

Have you looked in a mirror lately?

>how DARE people draw enjoyment out of something that I personally do not enjoy
Go away, autism.

So was I, my first from game, I'm a thirty year old boomer with declining reflexes and yet I beat him on my third try, the second being lost because the fag threw me down the cliff.

>No creativity allowed.
Then ask people here how they beat Guardian Ape and everyone gives a different answer. Your argument is retarded. Theres only one "legit" way of beating any Sekiro bosses if you wish to Souls it but theres a dozen ways to cheese the shit out of most everything in the game.

RIP your theory

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DMC isn't a hack n slash, that's Diablo. DMC is Character Action.

>I play on easy mode the build and i use cheap things to win xD game is shit and easy le bit xd *dabs*

Character action is an autistic troll descriptor that encompasses everything from Mario to Megaman. You are delusional to distance DMC from its core gameplay mechanics and put it into a broader genre just so it sounds better.

hi SAM

>DMC is Character Action.
Fuck you and your hipster game journalist terms.

>things that never happened.

I play on normal and used what the game gave me to win, I innovated and found my own approach and I didn'

I have no idea what people try to archive with these kind of threads. It's fine not to like a game, why not shut up about and play something you enjoy more?

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Hey it's cool if people enjoy that one restrictive playstyle Sekiro offers.

What I am saying is that a lot more people, me included, may be able to have fun with the game if From gave the player more options. It would even make watching the game more entertaining. After I finish certain games, I enjoy watching how some other players did the same mission of fought the same boss. In Sekiro, there is no point. They defeated the enemy just like I did, because there is only one way to do so. Sure there may be some hidden stuff I didn't know about. Throw certain shit at the right time and it does have an effect. Whoopty-do! Who cares?

>I play on normal
>ninjutsu build
you played on SUPER TURBO ULTIMATE EASY MODE you casual cunt
>game LET ME play on easy so im not casual xD i just used what game gave me to win xD
>didnt finish way of the nioh
ok im out

This game has serious issues with resource balance. I have literally more than 100 coin purses and 10k on me yet after I completed a quest what do I get? A 10% DISCOUNT FROM MERCHANTS.

>REEEEEEE STOP DISLIKING WHAT I DON'T DISLIKE REEEEEEEEDD!
Where did this idea come from that human beings in their entire existense ought only to either approve of something or shut up about it?

People talk because they want to share their experience; because they are social beings; because they want to express how they feel and what they think; because they want to explain their point of view and compare it to others; because they need to vent something or just want to add their tiny weight to the scale that measures overall approval and disapproval of something or somebody.

This has been going on for thousands of years and, at least to my knowledge, it was never considered outlandish or required justification. But here come the millenials, ladies and gentlemen, and they have this brilliant idea that humans should bottle up a big portion of their emotional spectrum because "herp derp either enjoy it or silently quit it without ever talking about it!"

A thousand vacuous comments akin to "that's awesome" are all fine and good, but if the millenial spots a single comment of disapproval, he asks "how does this add anything meaningful to the grand scheme of the universe!?"

Sekiro is a poor man's Ninja Gaiden

>accuse sekiro of not allowing different approaches to intuitively overcome challenges
>compare to nioh, a game that lets you do this
>person intuitively overcomes challenge
>you disagree with it and tell them they are a retard

god you're a retard.

It's just a quick cash grab by From. They knew that people would buy the game solely because of the reputation they got from making the Souls games and not because of its own merits. That's why they didn't put any effort into it.

not same guy you retard

Then what is you problem exactly?

You hate Sekiro because....???????

Oh I have to play Nioh the hardest way possible and not use what I'm given to find the challenge due to poor game design? Welp, fair enough, but don't be surprised if you keep having these arguments with people who aren't autistic.

this is not a bioware game.

You literally just spent the last hour going 'reee' at people who like Sekiro because it didn't fall into a predefined category you personally find fun.

im not guy why hate sekiro
I like both sekiro and nioh
I think sekiro is better without making le git gut build to win but still you can have a lot of fun i nioh with weapons playstyles
ninjutsu is just the most boring and easy to play i think

>OP right now

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>You hate Sekiro because....???????
He didn't say he hated Sekiro though (I don't think anyone did), just that Nioh has more depth in it's combat which is true

So now that the dust has settled, what does "shadows die twice" refer to?

OGRED

>Nioh has more depth

Evidence?

Nothing, it just sounded cool to Miyazaki and so they used it
There is no shadow that "dies" unless that shadow is supposed to be Wolf

The game mechanic of resurrection you fucking idiot.

This complaint would make sense if any of your complaints were actually justified. Your problem is you cannot conceive of a game that doesn't give you a swiss army knife to be fun, and you're viewing the game through an extremely limited and nonsensical lens ("it's a From action RPG, where's my customization? where's the RPG mechanics like stats??")

Even pretending that what you're saying about having only one possible approach to any encounter is true (which it isn't), you don't need more options than "shoot the fucking guy and dodge the bullets" to have fun in a SHMUP. You don't need more than one solution for a puzzle game to be good.

More combat options and weapons?

>because there is only one way to do so
Depends on the boss. Some bosses are like Tenchu bosses where you either learn their attack patterns or like most people, spam them to death with bombs or with other cheese.

Are you off your meds?

Has more depth than combat arts, ninjutsu and prosthetic tools?

Both are about the same in depth in practice, but Sekiro actually asks you to block and deflect where Nioh you can spam attack and win and sometimes even less.

>resurrection system
guess what retard

You fucking tech illiterate retards. Modern HDTV's all have post-processing and by default some input lag will always be there. You can turn off some of it, but there will always be input lag. Even if you put them on ''gaming mode'', input lag.

PC monitors and gaming monitors in general do not have any input lag. It isn't about the PS4.

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The infested enemies you have to kill once with your normal blade and again with the mortal blade

>Has more depth than combat arts, ninjutsu and prosthetic tools?
much more
>but Sekiro actually asks you to block and deflect where Nioh you can spam attack and win and sometimes even less.
true nioh is just like souls with block

Wrong thread user.

So? Why do they die twice? Do you have only 2 tries in the whole game? And who's shadows are we even referring to since it doesn't say A Shadow does twice, it makes no sense it's just there because it sounded cool to them

Souls has less depth than sekiro does .

yes but nioh have more depth than souls

>complains he has no idea where he's supposed to go and why
>skips the cutscenes that tell him where he's supposed to go and why

And you're still absolutely wrong. High Monk is a GOAT-tier skill that minces Posture and Health like no tomorrow. The Iaido and Cross skills can deal good damage if timed well, and Mortal Blade is divine at crowd-control; one sweep and you can farm that stupid troop of monkeys in the Sunken Valley without a struggle.

No. I had the same complaint with regard to Final Fantasy 13, a game that plays completely differently, is by a different dev etc.

Feeling like you're on rails and walking one pre-defined path is boring.

>you don't need more options than "shoot the fucking guy and dodge the bullets" to have fun in a SHMUP

Most good SHMUPs have different weapons you can switch between (or other interesting mechanics you can use such as Ikaruga's color change for instance).

I also don't replay a SHMUP level dozens of times. I may need a few attempts but if I had to do the same things twenty times without having the option to change it up a little, I would get bored with it as well.

Sekiro is basically an inferior version of Fury. They both rely purely on reflexes and learning patterns. But Fury actually makes it obvious what you have to do, the music makes your blood hot, it's stylish and it doesn't waste your time with completely boring and skippable levels. In comparison, Sekiro has bland japaneasy visuals, bland music and makes learning patterns tedious.

When you win a fight in Fury, you feel cool. When you win a fight in Sekiro, you just say "finally. why did this take so long? I got your attack pattern, (mini)boss, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.

>Even pretending that what you're saying about having only one possible approach to any encounter is true (which it isn't), you don't need more options than "shoot the fucking guy and dodge the bullets" to have fun in a SHMUP. You don't need more than one solution for a puzzle game to be good.

>Why do they die twice?
Its the game mechanic that you get one free resurrection, so in order for you to die for good you have to die twice. Thats where the title comes from.

>you have to sit and listen to some boring shit dub or read subtitles like a weeb to know where to go
That sounds bad, not him btw

>Fury
user...

You are irredeemably shit at this game if you ignore all the buffs, prosthetics, and mechanics that allow you multiple approaches to every fight. How many times have you used the Umbrella? Spiritfalls? Whistles? High-tier combat arts?

is the story good?

I don't need cutscenes to know that. Looking it up is quicker. But I don't care about anything...so why bother?

Even if didn't like the gameplay of BB or Souls (I do), I probably would've still played for a longer time than Sekiro because the world felt so mysterious and I genuinely wanted to learn more about it.

In Sekiro, I couldn't care less.

>When you win a fight in Sekiro, you just say "finally. why did this take so long? I got your attack pattern, (mini)boss, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.
Welcome to Tenchu games, 80-90% of the game you stealth kill your way through the map, then at the end theres a boss with obnoxious amount of health. Seems Sekiro adapted some of the bad habits from that franchise as well with the good stuff.

That doesn't support your argument.

It's been a while Who cares how it is spelled, you nitpicking Kant?

>I also don't replay a SHMUP level dozens of times.
Spoken like a man who's never 1CC'd anything.

>When you win a fight in Sekiro, you just say "finally. why did this take so long? I got your attack pattern, (mini)boss, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.
That you don't see this as your own, personal view, and instead think it's the objective truth, is why nobody is taking you seriously.

And seriously, comparing it to Furi? Furi's fantastic but gameplay-wise railroads you substantially harder than Sekiro does.

>the buffs, prosthetics, and mechanics that allow you multiple approaches to every fight.

Lie. There is only one playstyle. Niche uses of items or canned moves doesn't change that. Already watched multiple "badasses" on jewtube. It's all the same shit.

You can also just explore. The world is relatively linear besides the 3 paths you can take after Genichiro. But each path will then be fairly linear.

>comparing action stealth game to top-down shooter

OK, now you're just trying for (you)s.

Not him but how did you beat Shichimen warrior first time around? Go ahead and tell us.

Again; when was the last time you mixed things up and took stuff like Yashariku's Sugar? Or actually practiced an active skill outside of the basic Shinobi tree? Or used tools like the Umbrella and Mist Raven?

I beat him on my third try. Eat Gokan’s Sugar and parry his shit.

>slowly chip away at health
>chip away
UNIRONICALLY GIT GUD. It's no one's fault but your own if you can't parry to save your life and have to scratch away like a scrub. Let me guess, you took more than an hour to beat Long Arm Centipede and Lady Butterfly, didn't you?

>Let me guess, you took more than an hour to beat Long Arm Centipede
How do you even chip health from the centipede dude? It doesn't get more of a posture boss than that guy.

>Spoken like a man who's never 1CC'd anything.
Oh wow you're so cool and awesome at games. Is that what you want to hear?

Sorry but I don't repeat the same shit over and over just for bragging rights. Memorization isn't even that hard. It literally just takes time, not skill. So perhaps you should talk about something else on your date with the next whale that beaches in your shore.

>That you don't see this as your own, personal view, and instead think it's the objective truth, is why nobody is taking you seriously.
Everyone already knows it's my personal opinion by virtue of the fact that I said it, no need to restate the obvious you dopey twat. And opinions aren't equal.

>And seriously, comparing it to Furi? Furi's fantastic but gameplay-wise railroads you substantially harder than Sekiro does.
They're both railroad games and I explained how Furi is the superior version. It knows what it wants to be and focusses solely on it, thus making the experience as dense as possible. Sekiro tries to also be a stealth game (a very very shitty one) and have rpg elements (very very bland ones) and a somewhat open world
(a very very boring and pointless one). It also drags its fights out for waaaay too long.

Just parry and wait for an opening like every other enemy.

>10th try
>From games are easy!
What other games released in the last 10 years have bosses that require 10 tries by the average user?
Or even more than one time?

it's literally
>attack once
>jump straight back
boring boss

From
>Sekiro

Activision
>Shadows die twice

>Oh wow you're so cool and awesome at games. Is that what you want to hear?
No, I want you to understand that your viewpoint is very limited. That you don't enjoy getting good doesn't mean games that reward it are bad.

I was so convinced that what you just said must be the true reason. I HOPED it would be true that I was doing something wrong and the game was supposed to be played differently.

So I did something I never did in the previous From games. I looked up how to play. At first I made the rule to only look up the ideal boss strategies after I defeated them. And yep, pretty similar. Sure I didn't know some stuff (like that the kunai trips Lady Butterfly when she jumps for instance) but otherwise I did it exactly as the players who are supposedly so much better than me because they find this mediocre reflex game "fun" (apparently only skillful people love to learn patterns by heart). Then I kept going and it never ever changed. Sure there were some lol so random fights like the knight on the bridge but besides those it never ever changed.

Sekiro doesn't reward it. It doesn't give you anything for your trouble in terms of ingame rewards and if you genuinely enjoy the gameplay after you mastered it, then you might just as well replay the first bosses endlessly because it never changes.

Parrying those spirit balls and his kamehameha-beam? You're full of shit.

In addition to being able to equip all kinds of armor and refashion any armor to look like any other, you can also unlock "skins" that just swap your character model with that of an NPC.

Sekiro could've really used some neat little extra like that. I mean, you already can do it with mods on PC, seems like a wasted opportunity that they didn't build any unlockables into it.

>Or even more than one time?
DMC5

Is there a more obnoxious fan base than Soulsfags?
>Superiority Complex over everyone
>5 threads dedicated to the latest Fromsoft game at all times
>Push mediocre games as "games of the decades"
>Think their shitty action rpgs are "art"
>Refuse to accept any valid criticism on any Soulsbornkiro game, besides DaS2

Attached: IMG_4045.jpg (960x1378, 289K)

Uh, like all souls games?

1. It's not a Souls game.
2. Souls games reward you and have bosses that are genuinely different.

You can juggle enemies in Nioh, and you can customize your movelist. That alone makes it deeper than Sekiro and Souls.

not more annoying than your average weeb

>Yea Forums is literally worse at games than a cripple who's limbs don't work
Yikes

But all you have to do to beat Nioh is spam attack button, so all that depth is wasted on a game with no potential. I'm not exaggerating either.

So you can beat Nioh by spamming attack without any care for defense or planning? That's a load of shit, and you know it.

It's exactly how i beat the game with my ninja build.