Games that are awesome otherwise but gloriously fuck up the last chapter/area/boss fight

Games that are awesome otherwise but gloriously fuck up the last chapter/area/boss fight.
Pic very fucking much related, I'm still mad

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Too easy/repetitive. Cliffhanger ending, a shame really.

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I gotta rant some more. Deep Caverns is utterly shit without a stealth build, it is horrible even if you have one. First thing, there is no way without reading a walkthrough to know how to make the right decision to bro up with the faceless so you don't have to fight them down there. All the NPCs that give you any sort of direction down there (Six, Leo, Faceless Commander if you played your cards right) give you insufficient information about the gate and the actual process of opening it. It's horribly conceived and beyond me how Styg could have dropped the ball so much in the last chapter. If he's smart he will rework the last chapter in Expeditions

Talk about video games you fags

>people think souls games are hard
underrail is the ultimate pleb filter
hardest game i've ever played

I want to try it on Dominating but the idea of Deep Caverns holds me back

I have two friends who tried underrail.
Both quit at junkyard.

What's so hard about it? Is it like Fallout where you can just get critted randomly and explode?

It's just unforgiving, especially on the higher difficulties. It leaves little space for non-viable builds, that is, spreading out your character points on too many weapon skills and such. Personally, I completed it on hard and it was okay except for the last area. Dominating is another story, I think Styg told that he doesn't guarantee that the game can even be completed that way but people obviously did it.

Ah... The true pleb filter though. Tbh game gives you enough tools to deal with anything you have there. I had friends drop the game because they were unable to kill the three bandits near SGS. I mean, just buy a grenade dude.

>What's so hard about it?
there's a turbo-nerd mode for sperg minmaxxing. anybody who struggles on hard is an idiot.

>junkyard
A true test of character, both in game and in real life!

No game comes close to the fuckery of Underrail's end-game area.
It's not too hard but it's too repetitive, too annoying, too exhausting and nothing makes sense gameplay-wise.
It's like they deliberately wanted to make everyone angry and I feel like I've been conned after wasting so many hours on the rest of the game.
I had ~150 stealth when I reached DC. Even with high stealth and the monster spawning removal buff, you still need a guide to avoid many hours of endless backtracking
It's actually easy if you dont spread out your build too much

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I tried it but quit like 2 hours in. The opening just wasn't very fun or compelling.

I'm sure if introduces fun things later on, but the first 2 hours are really, really really lame. Everything is so grey and dispassionate, and not in a moving, tragic way, like you might expect out of over post apocalyptic way, but just in a boring way.
None of the NPCs seemed to care about anything, or have anything interesting to say.

Underrail is like Icewind Dale, it's more about the combat. No RPG of this sort comes close to all the combat shenanigans you can pull. Kicking people in the nuts and cripple striking a juggernaut in metal armor with a mere knife is very satisfying. There is some cool fluff, I liked the Drop Zone and the Zoners and their comments. But yes, it's a game that is more about combat than anything else.

The Banner Saga, first game specifically. Largely comes from the alternating turns system and remaining HP being tied to damage dealt. The combination of those mechanics leads you to optimizing your tactics in the following way: You maim the opponents but avoid killing them, then sweep them one by one at the end.
The final fight comes... and now focusing on the final boss and ignoring the rest is the best option. This comes as VERY counterintuitive after 12-15 hours of doing the opposite. It was even worse before the patch fine-tuned the final fight difficulty. Additionally, you are foreced to take specific two characters into your final party of six. And while one of them could be expected to, the other comes out of the left field. Enjoy your underlevelled daughteru failing to be of any use.

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arcanum fits that description perfectly.

i sort of enjoyed underrail but only played it twice, both times forgot about the game when i got to the second town/hub whatever (the one with 2 rival gangs).
how to continue this game?!

Keep playing. Use your tools, but more tools, be creative, be inventive, be a pussy when you have to, be a madman when you dont. Adrenaline shots are usualy best used quick rather than later, on survive or die, or when you can just 1-2 round em instead of 3-4-5

I guess I'd be cool with that if the combat in this fame was remotely fun, like in, say, Divinity OS2, or XCOM.
From what I see it's more about, like, Build Optimisation, where most of your decisions are made, like, 5 hours before combat starts, by you picking the right skills/equipment/abilities during character creation and levelling up and stuff like that, rather than in-the-moment tactical decisions.
That, and the game doesn't really do much to show off the cool things you can do, I guess they're more sort of hidden away for you to find.
...Which kinda gives me PTSD from that time my friends got me to play high-level pathfinder.

EMP grenade, molotov and acid resist armor for the acid enemies will get you through the depot. Use riot armor when fighting against the non acid mutants and basic dogs and swap to the bulletproof vest when fighting the robots. You will be forced to cheese the enemies by running away to the exit to heal since your health hypo has a huge CD.

Bandages don't have cooldown. You can spam them to heal after fights.

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Running out of a zone can be a bad idea though, because the enemies will clump up near the entrance and you will be forced to enter combat even in stealth should you re-enter. Only works in areas with two entrances because then you at least have time to plan on how to take on the enemies.

One time I killed a lurker early on and they dropped a ~100 quality anti rifle laminated vest. The muties all did 0 damage to me, it was hilarious. Plasma turrets were still an issue though.

I agree, last chapter gameplay wise is a fucking mess. I was determined to get through the deep caverns without a guide (and up to this point had been friends with the faceless and everything), but I just got too damm confused. A shame, because the game is actually amazing. I know the story probably isn't for everyone, but the way it's told in the world just blows my mind. I'm really hoping for more oculus content in Expedition

Side note; who exactly is Styg? Clearly he's Eastern European, but does he just do all this himself? Anyone know his story?

It's three guys. He just wanted to make a game, so he did, as far as I know. Started off solo, picked up the other two later when the game started making enough money to support it.

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That's a shame because the combat is shit too.

>It's not too hard but it's too repetitive, too annoying, too exhausting
the entire game made me feel like this. i'm not sure how far into the story I got, but I had over half the maps explored and was about to head off to Core City when the faceless (i think?) busted through in some tunnelers and started attacking some outpost or another, but I was already terminally bored of the gameplay loop by that point.

He's Serbian, I was actually surprised because Serbian video game industry is non existent and the game doesn't really give off any Eastern Euro vibes.

You've got an interview with him here
youtube.com/watch?v=p5C1Dj_v_Uk&t=1161s