how do we save Final Fantasy?
How do we save Final Fantasy?
by mercy killing it
but FF is alive and better than ever with Shadowbringers just on the horizon?
FF has drastic ups and downs. After the worst game in the series, IX, we got the two best games of the series: X and, above all, X-2. XVI should be excellent.
Let Nomura make Versus
Wasn't 100% sure you were trolling until I saw the X-2 in the top tier.
>IX
>worst
XVI should be directed by Yoshida and XVII by Yoko Taro
Ban Nomura. In fact, FIRE him. No longer give Nomura work AT ALL.
Nomura had little to no involvement with the series, only thing he directed was Advent Children and the one game he was fully in charge of he got shafted from onto another project
we don't. thats SEs job.
Does it need saving? They've got like four different mobile titles running, and XIV is gearing up for a new expansion.
Final Fantasy is doing fine, you're just blinded by nostalgia and the bitterness of getting old. Change sucks.
by selling it to atlus.
>Final Fantasy is doing fine
meanwhile in reality, ffxiii was toriyama's waifu fanfiction that got stretched out to three boring-ass games. xiv was an unmitigated disaster at launch that they had to start all over again from scratch. xv was a trainwreck that lost $33 million, got cancelled before it could be finished and got tabata fired. people get more hyped for kingdom hearts and persona than final fantasy now.
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First, take a page from the other successful Squenix IP Dragon Quest. What makes it successful is one guy is overseeing every game. You don't need to copy his formula, but have one guy oversee all Final Fantasy projects for consistency and tone. Probably pick Kitase for this role, since he worked on half the most popular FF games.
Next, cut down the number of FF games being churned out each year from a dozen to just two. Have one game be a tradition Final Fantasy game following the model of early games, put on handheld hardware. Then have the second game be the highly experimental game with new concepts and on the latest console/PC hardware.
For the handheld/classic game, get someone like Yoshitaka Murayama or another proven JRPG developer from outside the company to write and direct the game. And have Kensuke Nakahara produce it. Let them play with all the classic tropes and ideas and do something new with them at the same time. In other words, don't hamper their creativity.
For the more experimental, high budget game, have someone like Yoshida or Masato Kato head production. If it's Kato, he can write it too. If it's Yoshida, you'll probably need a team of writers to come up with the story. But basically, let them have creative freedom like with the classic team. This team needs to focus on making a game that creates a new standard in cinematic storytelling and tone. Not just copying the last two decades of FF games. It needs to be a complete reboot of the FF series. While the classic game sticks to the roots of classic FF. And don't break it up into a trilogy or episodes. This next game has to be entirely self contained to win back the confidence of the consumer. If that is successful, then you can plan larger games down the road.
Pat 2:
While all this is going on, plan the next MMO with the FFXI/Dragon Quest X team working on it. They can release the MMO on the 10th anniversary of FFXIV's release (ARR, not the base game). Plan one MMO every 10 years, like clockwork. But the MMO needs to be less story driven and more player driven. Revive the old MMOs of the past, which will seem revolutionary after two decades of WoW clones. It will also be a Final Fantasy game more about world immersion and less about linear story, which would balance out with the single player story driven games.
Stick Nomura on Kingdom Hearts and never let him work on FF again outside of character design. And still, it would be better for the above planned FF games to go with different designers. The classic game should have designs closer to the SNES/PS1 games. And the new team needs to have a new designer with a style unlike any game before it.
From then on, basically release one new classic FF game every year and one new major AAA FF game every 4-5 years. Throw in a few spin offs like Theaterhythm or Chocobo Dungeon once in a while, but nowhere near the flood that was going on with the PS2/DS.
Go back to fantasy and stop with this modern/futuristic bullshit
You can argue Final Fantasy needs to go away from the classic fantasy look. Because Dragon Quest, another SquareEnix property on the same level as Final Fantasy, already has a lock on that genre.
What Final Fantasy could do is try a different type of fantasy. A more pure fantasy without European based ideas. Or go back to that quazi steampunk style in FFVI. Or contemporary fantasy. There are a lot of things they could do. But Final Fantasy is doing quite well financially with its high technology focus. And it's the exact opposite of Dragon Quest. And it melds more with the "realism" they want. So they probably won't change that until it stops working.