AHEM
>Star Citizen
AHEM
Other urls found in this thread:
>scam citizen
N
MRS. OBAMA GET DOWN
is it still in development?
Yes.
But you can buy this shiny beautiful starship for only $500 to support game's development, once it's done, it's all yours :^)
>SQUADRON 42 Q4 2016
>To my favorite grandson user, I know how you love computer games, so, I bought you a spaceship in a Star Citizen! It was a little expensive, but you will pwn those noobs! Love, grandma!
IBBA
>TFW my grandma had heart attack 2 days ago and is in hospital, might die soon
T-thanks, 'ma ;_;
yes, it wasn't canceled yet
:( sorry to hear that, i hope nana user gets well soon
When No Man's Sky is a better game than the shitty tech demo that is Star Citizen.
Redemption arcs truly are the most beautiful in any story.
Continued developer support and patches really shits on the whole "Delayed game is eventually good, rushed game is forever bad" meme. Especially in Scam Citizen vs No Guy Buy case.
does it run at more than 20fps on a $5000 PC yet?
Top 3 scams
>Star Shitizen
>No Mans Lie
>DayZ
>Evandere scamulator
fallout 76
Eat shit
FPBP
Even Todd admitted it was a failure
>been playing Elite Dangerous for three years
I'm good. Even if this game actually gets finished, it's just going to be a handful of planets. And all I want in a space sim is exploring deep space. I might try the game if planetary exploration is REALLY good and not just "fight random mobs for the millionth time" like the current trailers look.
>The game's full launch was originally anticipated to be in 2014
Not just anticipated. They told all the backers it would be in 2014.
>been playing Elite Dangerous for three years
>not just "fight random mobs for the millionth time"
Does not compute. I've played the game for about a 100 hours and I have nothing to show for it. It's grind, grind and more grind. And when you decide to say fuck it and try to have fun you realize that there's no depth to anything, that basically all systems look the same and there's shitall to do.
The engine is genuinely impressive but it's such a wasted potential. With a good game designer this could be a masterpiece, instead it seems that the devs consider that making the player do menial tasks for 12 hours in a row in order to unlock a basic upgrade is good design. Such a shame.
man i remember thinking this was the coolest picture ever made
THE ELDER SCROLLS V: SKYRIM
Budget: $90 million USD
Development team: 80
Development time: 3 years
STAR CITIZEN
Budget: $253 million USD + unknown venture capital investors + bank loans
Development team: 450 + outsourcing for animations, voice acting
Development time: 7 years
State: 3+ years remaining until release
I love elite dangerous but I feel really lonely since my friends won't play it
If it just had atmospheric planet landings..
what do you usually do user?
Feature creep. Also crowdfunding means that they basically lose money if they work on the features people have *already* paid for, they need to keep the whales paying by promising more and more and more.
It's a single player game, unless you choose to seek people out to fight or go on missions with others. But I don't really see that as being fun for multiplayer.
I explore deep space. I log on, jump 20-40 systems, scanning any high paying bodies, then I log off for the day. Not something everyone will enjoy, but its relaxing for me.
Considering what the original intentions were, they've actually added a lot more to the game. True, the big thing everyone wants is to be able to land on all planets and explore those, but I don't ever see that as being feasible. They'd need an even bigger budget and crew than Star Citizen has.
What would be feasible is letting people fly into the upper atmosphere of planets (both rocky and gas) and doing stuff. Like fly into the upper atmosphere of a water world and scan the atmosphere/ground for terraformable conditions or life. And fly in the upper atmosphere of gas giants to collect gas and minerals (a lot more fun version of mining).
I tried doing that but everything looks the same eventually. Once you've seen one of each type of planet, a binary star, a giant, a black hole, a pulsar... I tried going to the center of the galaxy but I dropped the game halfway through. And that was after dozens of hours of grind to get an Asp Explorer and upgrade its engines (with the completely retarded "random" upgrade system they had where you could easily downgrade your engine after a roll. I'm still mad at whatever retarded dev thought that was a good idea).
>True, the big thing everyone wants is to be able to land on all planets and explore those
I don't want that, that always seem like a good idea on paper but look at NMS. I remember before release when people were thinking "wow imagine full sized planets! You could spend thousands of hours exploring a single one, and you'll have billions of them!" Except of course procedural generated planets with nothing interesting on them are not fun to explore, and they all end up looking more or less the same.
Given how repetitive E:D can be currently I have zero hope that they could pull it off better than Hello Games did.
What I *would* want them to do is to take what they already have and figure out a way to make a good game out of it. Have ships control actually differently, don't put a hundred hour grind wall in front of people looking to go for PvP or "endgame" PvE, maybe add some sort of campaign that doesn't require players to follow datalogs and external resources. Stop making a bad MMO and make a good space game instead.
They don't need to add more complicated features to the game, they need to take what they have and make it fun.
You don't need to fully max your drive to get to the center of the galaxy, or anywhere else. A fully maxed drive might save you 40 jumps. It's really only good for people who explore all the time, like me. When you're expecting to make 2000-3000 jumps going all over the galaxy. But going from the bubble to the center of the galaxy on just the best store bought drive is maybe 500-600 jumps. You can also use neutron stars to boost to the center of the galaxy and cut your jumps by a third.
But it sounds like this game won't really be your thing. You are just going to see the same types of planets and stars over and over. This is a game where you find your own enjoyment. The game won't tell you where to go or what to do. You set your own goals and do it. A lot of people don't enjoy that and that's understandable.
They have been adding features. But its entirely subjective if you find them fun or not. They completely redid mining so it's more fun now. And a scanning system for exploring, so you don't just scan planets and move on. Now you go to the planet and scan it physically with probes.
But yes, there's plenty more they could do with the game. Anomalies are a nice idea, but the ones in the game don't do anything. There should be more interactive anomalies and new SCV varieties, small fighter craft to both fight players and explore the surface of planets faster, gas mining, etc.
I seem to recall that I about doubled my range by upgrading my drive (I'm counting the cost of buying a high end drive + engineer upgrade), that's not negligible. I think that got me ~350 jumps to the center from the bubble.
But you're right, it's just not my game and that's fine. The reason I'm pissed at this game is that I can't help feeling that the devs hid the shallowness behind the grind so that you don't realize what the game really is rather shallow and more like a wallpaper generator.
Even if we ignore engineer upgrades you still have to grind for a solid 20 hours (assuming that you're a brand new player who doesn't know how to exploit the game) before you can get a mid-tier ship to do some very long distance trips.
There are other games I don't enjoy because they're not for me, like Minecraft, but at least you know what it's about 30 minutes in.
I should try these new features some day. I have a VR headset and it's pretty great for this game but even that couldn't keep me interested.