I'm here to give some talking points:

I'm here to give some talking points:

1. Valve Index is a mixed reality headset incorporating both AR and VR.

2. Valve Conduit will be the buddy app introduced with Index allowing smartphone users to see what the headset user is seeing and interact with them. IE: Spawn enemies from your phone for the headset player to interact with. This is possible via the bridge in the picture produced by Analogix.

More info here:
analogix.com/en/system/files/AA-004263-PB-7-ANX7530_Product_Brief.pdf

3. Valve Index does not include or require lighthouses. The dual cameras are responsible for picking up the emissions from the emitters (Collaborated on by KEYENCE) placed inside around and inside the headset.

4. Valve Index will ship with two included titles, neither of which have been revealed to anyone outside of their respective teams yet and will also ship with a "Choice Card" allowing users to claim 1 of 3 games via Steam. Beat Saber has been spoken about to be one of those titles, the other two have not been mentioned. The first included title has a file size of 1.98gb installed and the second has a file size of 53.81gb installed. The games will be activated when registering your hardware via Steam. I am personally under the assumption that the smaller game is the Moon Tech demo available to participants and developers with a Knuckles DK.

(cont.)

Attached: nWDK2Id.jpg (4032x1960, 784K)

Other urls found in this thread:

wired.com/story/oculus-rift-s-vr-headset/
steamdb.info/sub/354231/apps/
youtube.com/watch?v=oqPaaMR4kY4
steamcommunity.com/sharedfiles/filedetails/?id=1593797320
lolcow.wiki/wiki/Icycalm
youtube.com/watch?v=YJg02ivYzSs
twitter.com/SFWRedditVideos

5. Valve Index has an advanced eye motion sensor and measurement device capable of automatically taking your IPD measurements, but manual IPD adjustment remains as a feature. Other eye tracking features include FOVeated interaction, color correction, reflection enhancement and software reduction of Fresnel refractions.

6. Housed inside the Index are a now patented set of dual Fresnel lenses combined with a set of rotating patterned lenses that rotate within the headset and massively reduce Fresnel refraction and aberration.

7. Rumored price (not confirmed) will be $349 for the headset itself, $549 for the headset + two Index controllers and $649 for the headset + two Index controllers + 2 updated tracking pucks and a guide for VR development.

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nah it uses vive like technology and if rest of your bullshit is accurate it would in no way be able to be priced at 350 bucks unless valve wants to literally burn money.

500$ for all that would be kinda huge, assuming at least half the stuff above is correct

wired.com/story/oculus-rift-s-vr-headset/

They are competing with the Quest. Makes sense.

They aren't going out of business like HTC did so they probably don't need to sell at 200% markup.
And selling this at a loss might actually work out if it gets them more steam users/VR users.

We'll see.

>Valve Index does not include or require lighthouses
bullshit

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>Moon Tech demo
>moon base alpha in glorious VR

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If it is much better or certain next gen VR, then I will buy it.

Doesn't mean they aren't sold separately

>Valve Index does not include or require lighthouses
Nah, the lighthouses are Valve's babies.
That's why the 2.0 lighthouses have SteamVR on them instead of HTC.

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I too like to dream.

Have you considered they might be a separate purchase? They might be pushing lower end VR titles that don't require lighthouses and AR experiences. We already had a devblog talking about ditching lighthouses and that was just in January...

>2. Valve Conduit will be the buddy app introduced with Index allowing smartphone users to see what the headset user is seeing and interact with them. IE: Spawn enemies from your phone for the headset player to interact with. This is possible via the bridge in the picture produced by Analogix.
Phones don't have good enough 6DOF tracking for this but it's a clever idea.

>3. Valve Index does not include or require lighthouses. The dual cameras are responsible for picking up the emissions from the emitters (Collaborated on by KEYENCE) placed inside around and inside the headset.
They do include lighthouses, we know this from the IR sensors in the HMD, the fact that the controllers rely on them and the leaked bundles.
steamdb.info/sub/354231/apps/

>5.
>6.
We know there are Valve patents related to this but we don't know if the HMD will actually include all that stuff, doesn't sound too implausible though.

>7. Rumored price (not confirmed)
Calling wild guesses "rumors" doesn't make them not guesses.

6/10 bait, good ideas but misses facts we already know.

vive competed with rift despite being more expensive.
It only managed to compete because it had solid fucking tracking.

Quest isn't a competitor its literally google cardboard with locked hardware. It's trash.
Oculus S is a windows mixed reality and everyones dissapointed.

Everyone is flocking to valve index because from what we know valve is the only one who fixed everyones issues with controllers and tracking instead of downgrading hardware
They can safely price it at 800 and it'd still sell like hotcakes and people would dump their zukenshit and HTGarbage for it.

The base station is the box that connects the headset to the computer.

They would be a fool not to offer a lighthouse bundle at launch to entice everyone turned off by Rift S

>650+ bucks
>No 1st/3rd party games included

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No it isn't retard, it's what they call the lighthouses.
Get your facts straight before making dumb assumptions.

people have lighthouses from vive. Vive owners only need to purchase headset and controllers or controllers only.
Lighthouses are such an ingenious technology it's going to stay. It's the wacom stylus of VR.

There's zero reason why Valve would secretly work on computer vision R&D when they are 100% relying on the lighthouse system and always make a big deal about how it's the best tracking available.

>We already had a devblog talking about ditching lighthouses and that was just in January...
Source?

consoles don't come with games either.
PC's and pc components don't gome with games either.

Most expensive peripherals don't come with games either.
TV's dont come with movies either.

Absolute lowest price I can see is $400, and even then that could be unlikely. I'm going to guess $500 for the bundle. They might go with $400 to directly compete with the rift s and quest though, I could see it. No way are they ditching lighthouses just yet

Holy fuck who even cares

The "upgrade your experience" tagline suggests it will be premium-priced, I expect $600.

fulldive when?

>UPGRADE YOUR EXPERIENCE

HOLY FUCK NO LIGHTHOUSES MAKES SO MUCH MORE SENSE NOW.

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It's exciting to see Valuve making something.

Index competing with quest is literally like pc competing with smartphone.

Rift s is competing with WMR not with full time systems.

And everyone knows WMR is a cheap babbys first vr set.

Only competitor is pimax.

people who actually like videogames

probably when valve does theirs on may 1

VR is fucking stupid and I hope it bankrupts Valve for an Epic Store takeover.

Why are people so obsessed with AR? Valve doesn't give a fuck about it and it doesn't add anything to games.

the day you get a second braincell

aeiou

No it doesn't since we already know it relies on lighthouses and it's an upgrade over inside-out tracking, how do you even come up with this headcanon?

The only reason I can see $400 is because they might sell at cost, or try and subsidize the price with steam software sales

seems like artificial hype. Don't forget a lot of AR devices are from publicly traded companies. Googling about the future of VR/AR gives you way too many articles speculating on sales performance.

You can literally see the IR lighthouse sensors all over the headset, the same sensors the Vive and Knuckles have.
The final devkit version of the Knuckles were already sent out to devs and they rely on lighthouses, these are the simple facts.

you might as well break your computer and go back to using consoles cause they add nothing to games

I look forward to using VR headsets for non gaming stuff as well

>2. Valve Conduit will be the buddy app introduced with Index allowing smartphone users to see what the headset user is seeing and interact with them. IE: Spawn enemies from your phone for the headset player to interact with. This is possible via the bridge in the picture produced by Analogix.
this is great actually, can even allow to use external device touchscreens as additional controllers for the player himself, like inventory management etc

Gabe Newell 纽厄尔加布 Valve Software 阀门软件 Steam 蒸汽 Half-Life
半衰期 Gordon Freeman 弗里曼戈登 1998 Black Mesa Incident 1998年黑色台面事件 Seven Hour War 七小时的战争 Resistance 抵抗性 Red Letter Day 大喜的日子 City 17 uprising 城市17起义 Lambda 拉姆达 Index 指数

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Extreme contrarians.

VR =/= AR

AR is putting virtual things in the real world, VR is making virtual worlds by entirely replacing reality, which one would you say is more conductive to games?

>Final devkit
>Final
>devkit

Reminder that the sensors totally changed from Vive DK 1/2/3 to Release product. Also, the OP talks about what those are. Google that company.

sounds good. $200 just for the controllers sounds kinda expensive though. will it be the most immersive and believable VR experience ever made according to all that fancy stuff you listed that no one really knows how it will work?

>Reminder that the sensors totally changed from Vive DK 1/2/3 to Release produc
They didn't, the tech is exactly the same but they added the covers to make them less ugly.

This might actually be good good at this point
but its still to expensive, a computer to run it is to expensive aswell.
and most importantly, people are lazy, they want to relax playing games, not move their head all around and waggle

Okay but what about Half-Life?

But then he realized the tech was not the same, and he was quite embarrassed.

Why the fuck would you use a tablet for an inventory instead of just making a floating panel in VR?

Check out the boneworks gameplay videos. The controllers are some shit

>Valve Index does not include or require lighthouses
But it looks like it supports it thought, I already have a Vive and if I get an Index I will be using the light houses with it depending on how good the Index tracking is.

That guy being dumb aside, I think it would be really cool to be able to flick between AR/VR and use said panel or a real world object.

As much as I wish Valve still made video games, I respect that they are experimenting and pushing niche shit like VR and linux stuff.
Proton and DXVK are godsend.

>consoles don't come with games either
lmao
>PC's and pc components don't gome with games either
if you buy some fany new GPU, sometimes, it will be shipped with some mediocre game, depending on manufacturer and the promotional deals that are going on in the moment
>Most expensive peripherals don't come with games either
Sometimes they can, but again, it's dependant on cross-promotional deals that go on between the companies
>TV's dont come with movies either
I actually once bought a TV and got a DVD with some movies as a complimentary gift. Plus Tv in itself has access to broadcasting stations, which may or may not show movies.

So, assuming your logic, you're willing to spend a fuck ton of money on a VR headset just to see how much dust it can collect, instead of actually playing something, like it was intended to.

No one is going to buy this, its too expensive, and will be added to the list of valves failed things. The vr hype is over

Even with Half Life VR i see it bombing. I really want to play a new half life. But im not going to pay $600 for all this shit and then $900 for a computer to play it well enough

That sensor you've highlighted is explicitly an ambient light level sensor, something which all HMDs have always had (IIRC it is literally the exact same model as the Vive and Vive Pro). It's just used for turning off the screens when the HMD is not being worn. There IS real evidence that Index might have eye tracking, but it's all incredibly circumstantial.

>Valve Index does not include or require lighthouses. The dual cameras are responsible for picking up the emissions from the emitters (Collaborated on by KEYENCE) placed inside around and inside the headset.
pure bullshit. from the store page leak we can see very clearly an explicit 'REQUIRES BASE STATIONS SOLD SEPARATELY' warning.

>Valve Index is a mixed reality headset incorporating both AR and VR.

It has stereo pass-through, so some degree of 'AR' will be possible, but it's not going to be any kind of focus.

>Valve Conduit will be the buddy app introduced with Index allowing smartphone users to see what the headset user is seeing and interact with them. IE: Spawn enemies from your phone for the headset player to interact with. This is possible via the bridge in the picture produced by Analogix.

What the fuck are you talking about? again you're throwing out weird totally self-evidently wrong explanations of what the technical component in question does.

When will the treadmills become a thing?

you niggas are all anal about no touch feedback

It's literally the same, the lighthouse system has always been a base station that sweeps IR light and the IR sensors use those sweeps to calculate where they are.
youtube.com/watch?v=oqPaaMR4kY4

The DK1 Robin base stations are compatible with release Vive as far as I know, nothing fundamentally changed.

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>no way be able to be priced at 350 bucks
What makes you think it'll be priced at 350?

seething poorfag
doubled over 2018
etc

>REQUIRES BASE STATIONS SOLD SEPERATELY! warning
>Does not require or include lighthouses/basestations
Wow, really gets the noggin joggin. Please, spew more contradictory bullshit.

>It has stereo pass-through, so some degree of 'AR' will be possible, but it's not going to be any kind of focus.
>Index has two massive new cameras
Activating my almonds

>OP posts proof of what the chip is
>DURRRR NO PROOFS!
Yikes on top of all that you reddit spaced the fuck out of your self entitled post.

yea i saw it, its amazing. but $200 is still a lot. and im wondering about the headset fancy specs more than the controllers.

>Wow, really gets the noggin joggin. Please, spew more contradictory bullshit.
Are you retarded? They split the HMD/Controllers/Stations into different pages because the lighthouse system is designed to be modular and you can you use the Index HMD with your old Vive controllers and stations if you want, you can see in SteamDB that the HMD is part of several bundles that include everything together or not.
steamdb.info/sub/354231/apps/

>Activating my almonds
The Vive and Vive Pro also have "massive cameras" but AR was never their focus, it's just there as a developer resource since cameras are cheap.

in the actual deliberately released teaser page image, as well, user. and the leaked store page has a big bright orange warning at the top that it requires knuckles and lighthouses sold separately, with leaks to their own store pages.

you're an idiot trying to hoax and too stupid to get even one thing close to right.

As long as it supports lighthouses I'm sold.
Also I wish I could believe those prices but with the tech and the almost confirmed resolution there's no fucking way in Hell.

>motherboard in front of the slot
Won't that melt the snickers?

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most people are "poor fags"
what percentage of half life players do you think are willing to spend over a grand to play the next one?

Only slightly so it's perfectly soft and tasty when you put it in your mouth
Gaben thinks of these things

half life players are all boomers now so probably a fair few
either way it's not really my concern, I'm not going to play mobile games because they're popular

Yes, they're the final devkit version, they are already pretty polished and were sent to gamedevs so I expect the consumer version to only have very minor changes, we're too close to release to have a DV2.
steamcommunity.com/sharedfiles/filedetails/?id=1593797320

Nobody is going to wear a huge piece of plastic on their head to play videogames. People have spouses, children, and safety issues in their home. Until you can wear a VR headset that looks like a pair of glasses, then go away.

Pair of glasses can only handle AR, not full VR.

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>People have spouses, children, and safety issues in their home.
And yet some make it work.

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lolcow.wiki/wiki/Icycalm
cringe

How the hell does the VR track 2 guns firing?

I think I would rather fuck an anime girl or blow an aliens brains out in VR than read this 6 billion word trash from a poorfag criticizing something he cant afford.

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FUCK OFF

cute

Neglecting family and household safety issues is not an excuse to play VR

What do you mean exactly? The controllers use the lighthouse stations to gather their bearings.

>what are base stations
it can track also a hand behind you

The retard is mad that his lies fooled absolutely no one.

Batman&Robins might have been compatible (those were very late prototypes that then became the final design), but the SteamVR 2.0 really has been a fundamental change. They no longer synchronize in pairs, instead they each modulate their own timing/identification data right into the laser beam, and they're also running with just a single rotor by changing rotor-axis 'x' and 'y' scans for opposed 45-degree titled scans. As a consequence of these changes they're not even fully backwards compatible, 2.0 lighthouses CANNOT service 1.0 sensors, which don't have the hardware needed to decode the laser modulation.

Attached: steamvrcompatibility.jpg (800x611, 39K)

But you can see it's clearly just one screen? So how do you fire two guns in opposite directions?

are you retarded?

2.0 isn't a fundamental change in the context I'm talking about, it's just protocol changes around the IR sweep system.
My point is that the Vive always used the lighthouse system and that user is retarded and saying the sensors "totally changed from Vive DK 1/2/3 to Release" even though the only thing that actually changed is that they added a plastic cap on top of the sensors.

>I would never for example dream of playing a flight sim without a stick
>You couldn't pay me enough to play [Microsoft's Flight Simulator]
What did he mean by this?

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Do you know what VR is user?
The screen is mounted on your head so you can look around as if you're inside the game, crazy stuff.

4th paragraph

>no paragraph spacing
I ain't reading that shit

>people are gonna go blind from VR
>people are gonna get cancer from 5g
>and people are gonna get diseases from vaccines when they go mandatory and they stop monitoring what goes in them
We're all fucked. I hate the future.

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>it's clearly just one screen?
Most Headsets use 2 screens.
The Rift S only uses 1.

Nah it ain't neglecting. Didn't you see the two kids were right there.

John Madden John Madden John Madden

>Valve Index will ship with two included titles, neither of which have been revealed to anyone outside of their respective teams yet and will also ship with a "Choice Card" allowing users to claim 1 of 3 games via Steam.

>people are gonna get diseases from vaccines when they go mandatory and they stop monitoring what goes in them
>implying they ever starting monitoring

How is VR real if our eyes aren't real?

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I think your pedantry will just confuse him further.

the real store page said it required lighthouse
nice "leak"

I mean yeah, the mmr vaccine is a total mess. But its just a matter of "if you think THIS is bad..."

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topkek what are these posts
I can't believe there's someone on Yea Forums who never heard of VR

>equilibrium.webm

If it includes all of that 350 for the headset does really sound cheap. Obviously still bit too much for normal consumer, but slowly getting there. 200+ for controllers is a big no-no though, needs to be around 100 bucks to be buyable.

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How do you know what is or isn't included you dumbposter?
And don't say "dude the leaked storepage"

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>>No 1st/3rd party games included
Any VR games you own on steam are gonna be compatible though. That would be foolish for Valve not to do.

The purple curve is just a plastic shell I'm pretty sure.
The units with the expansion slot visible looked pretty flat.

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I highly doubt Index uses Inside-out tracking unless the final version of the Knuckles controllers are compatible with that.

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I know vid related is ancient, but hot damn I want them knuckles so bad.

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The transparent panel is just a shell you remove to access the add-on slot, the front of the HMD being curved means fuckall and the front isn't transparent.
What the fuck is up with all these retarded guesses lately?

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And here's the final version front, you can see the slot is there behind the panel.

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Idiots jumping on the bandwagon in the hours after big leaks (with total ignorance of what is already known, and general technical ignorance) and then their stupid blind guesses getting reposted indefinitely.

Are VR shills being paid to come on Yea Forums and waffle? Nothing but lengthy technical VR threads this week. Smells fishy.

Nah, you fuck off.

according to vrless pennyless retard like you you are not allowed to buy games once you get vr. Gotya. Guess the 8 million VR owners just buy an shelf ornament.

It's definitely shills trying to counter all the Epic exclusives
No one cared about valve for years until just recently

Because the second you don't talk tech you'll get nothing but nonstop "fuck off vrchat trannies" and "post more webms of vr games I love seeing the same thing over and over again way to stay on topic." No fun allowed is the norm now apparently.

>No one cared about valve for years until they announced their VR set
WOOOAAH??!!?!?

If you get butthurt about people shooing off VRchat attention whores then you're probably a VRchat attention whore looking for attention, that cancer already destroyed /vrg/ and it doesn't need to be imported here.

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i like talking about VR tech

delete this post before you summon them

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directive 1 = VR is a meme; change the narrative

So uppity about a ghost town. It's like being pissed off about a disused plot of land no one cares about. There's literally nothing in /vrg/.

>directive 1
don't you mean prime directive?

I'm pissed off at VRchat retards shitting up /vrg/ with their cancer, it's a ghost town exactly because of them and I wish it wasn't.

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Woah..!! So BIG!

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Shame too, bc I checked it out for the first time a week ago and there was maybe a handful of people talking about playing The Forest VR MP. Looks like what little they posted in there and didn't get drowned out looked fun as hell.

8.Valve index is shit just like any VR headset ever

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Does anybody else think gaben is smart enough to know that half life is pretty much the only thing that will set this thing apart from other VR doodads? Like, all this shit you guys are talking about, specs and all that? None of that shit is going to matter after it gets released. It'll be cool for a few weeks but then people will move on just like they did with the vive and rift.

Yeah Gabe already said a while ago he wanted to release hardware and software together.

COPE
I'd be as sour grapes as you if I didn't have vr lil bitch boy

> incorporating both AR and VR
Is this thing wireless. Because what's the point in wired AR headset otherwise.

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There's no point, "mixed AR/VR" makes no practical sense and people use AR more as a buzzword than an actual concept and don't really understand what it's about.

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Wtf am I actually reading here

yes, HLVR is coming, almost surely alongside Index and Knuckles.

this AR is useless bullshit that is complete shit for gaming while VR is great for gamng but kinda useless everywhere else.

Nah man, AR is gonna be HUGE! youtube.com/watch?v=YJg02ivYzSs

fuck this gay earth

finally I can experience what being a refugee is like

i just need cheap vr so i can pat ladies in vrchat and get an e-thot gf

lol the delusion

wow you pay a grand to get more advertisements.
That's fucking great.
I'll stick to VR the thing that actually has potential for having fun.