What is it about this games that makes it so incapable of being correctly considered by brainlets...

What is it about this games that makes it so incapable of being correctly considered by brainlets? I'm not saying this is the best game ever made or you are required to like it but if you hate it at least hate it for the right reasons.

>Durr game is guilting me specifically.
No it's not you troglodyte it's guilting Walker, you are not Walker at any point. Walker acts on his own free will in the narrative, you are as said by the opening credits a 'special guest', you are not participating in Walker's crime you are simply an outsider observer.

>But muh white phosphorus, I didn't have a choice!
Let's look at all the times *you* as a player had a choice:
- Shooting the first american solder you meet.
- Saving the surrounded civs or sneaking by to get to CIA faster
- The two hung guys
- Shooting the water truck man
- Shooting the civs who killed Lugo or not
- Deciding what ending Walker gets

What decisions does Walker make in the narrative:
- Disregard his original orders to find refugees
- Begin combatting with the 33rd rather than standing down
- HE DECIDES TO USE THE WHITE PHOSPHORUS AND BLAME THE 33RD FOR 'FORCING' HIM
- He chooses to help CIA water man and doom the few left in the city
- Hunting and killing the radio DJ
- And importantly, he was the one to decide to chase down Konrad.

The white phosphorus scene is the moment players should realise You ≠ Walker, given the reflection looking at you pulling the trigger is Walker's and not your own.
As a quick aside, consider if the white phosphorus scene was a cutscene and not gameplay. Unlike the detractors of the scene who say "yeah it's obvious they are civilians if you just look at it" who clearly hesitated and thought about what they were about to do, Walker would not of hesitated for a fucking second and pull shot that shit immediately.

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Getting mad at Spec Ops for "I didn't have a choice!" is like getting mad at Joel for what he did at the end of The Last of Us. Joel is a character who made a choice, Walker is a character who made a choice, *you* do not matter to their story you are just watching it unfold.

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/thread
The "just quit" lines from the devs are just thought provokers.

>dude just uninstall the game
Pretentious disgusting numale "game."

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Self insertfags are pathetic

I know the devs heart was in the right place with the "just stop playing" retort but good lord it poisoned the well of discussion of the game.

The just stop playing comment is extremely simple and the fact so much of the game's discussion is wasted on it is disheartening given there is nothing to actually discuss.
All "just stop" means is if the awful things that occur within the game are not something you want to partake in, just stop, because unlike Walker you can actually stop yourself. THAT IT'S.

If you argue that the game was never meant to be a self insert, then you take away the only thing that made it special to begin with. So either you're defending a game with shit ass gameplay and story or just a game with shit ass gameplay

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>I know the devs heart was in the right place with the "just stop playing" retort
A game should be a game, not a pretentious reddit "art" form for numales.
>The just stop playing comment is extremely simple and the fact so much of the game's discussion is wasted on it is disheartening given there is nothing to actually discuss.
There's nothing to discuss. It's a mediocre cover shooter with a generic story and le epic 200iq twist. It's 5/10 game at best.
>All "just stop" means is if the awful things that occur within the game are not something you want to partake in, just stop, because unlike Walker you can actually stop yourself. THAT IT'S.
There's nothing awful about pixels. Die, cuck.

It's an nod to Heart of Darkness. Which is basically "Fuck me I don't want to be here" the book.

Firstly, I'll agree with you the gameplay is nothing to write home about, I'm not one of those guys saying "the gameplay was bad on purpose". Shooting wise it's mediocre.

However I firmly disagree with even considering the game is a self insert in actuality, the game does toy with the player with it's heavy leans on the 4th wall and the strained relationship between Walker and the player as Walker drags the player into hell much like Lugo and Adams also. But again you are NOT Walker, he makes his own decisions and you watch them unfold.

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I liked Spec Ops The Line not just for the story but for the tight gameplay and cool levels as well. Fight me.

>you are not Walker at any point
Except for the gameplay segments.
It's a fucking video game, I control the main character of all the important shit that happens isn't actually my doing but his doing make a fucking movie.

>Nothing awful about shooting pixels
This guy is being a retarded but he has a point here, this exact reason is why you should not be feeling like the game is guiltying you personally. Uncomfortable but absolutely not guilty.

These people shitting on the gameplay thinking it’s 3/10 when it’s 6/10 set inside some 8-9/10 levels. Awful sentence aside Spec Ops has some genuinely outstanding levels.

what kind of retarded argument is this?
>i have to decide every single important aspect of the narrative for a already written and established character because video games are about ME.

how difficult is it for people to understand that in some games despite playing as someone you are not entitled to determining the course of their narrative.

You tell Walker to shoot, you're not the one personally shooting.

it was bad you literal child, and if you alredy work for the goverment why are you griping about morals like some idiot cuck. youre supposed to make ur country big and strong same thing to do if u work at hte top of the goverment ur supposed to lie cheat and kill and do whatever to make ur country prosper. kek game is flawed

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Friendly reminder that Walker did literally NOTHING WRONG. He just wanted to help innocent people who would die a horrible death if not for him. He wanted to help his brothers in arms. He just tried to be a good soldier. And he was.

>"Did you, as a player, ever think war was fun? Huh? Do you faggot"
>"Omg you could just decide to not do anything, that is also an option"
>Logic falls apart
>"lel it is not to be self-insert fuckface"

Weak writing from of course German cucks

The only thing he had to do was recon if there were any survivors and leave, he killed everyone in that city as a result of his 'heroics'

>ever think war was fun?
An aspect of Spec Ops is having consequences to your actions occur rather than quickly jumping away after the mission. There is nothing wrong with playing a war game for entertainment or fun but the devs wanted to show a more harrowing and at the time of the game's release overlooked aspect of war in games.

>just decide to not do anything
Not an argument and kills actual discussion

>it's not self insert fuckface
it's not

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trying to get a good spec ops thread is impossible here

The greatest choice a player can make, just turning the game off and Walker never makes any of those decisions. Unfortunately for the player you will never see this alternative timeline.

I did the ultimate choice and never played the game in the first place. checkmate, retarded devs. I didn't do anything bad at all and I also got the best ending.

>overlooked aspect of war in games.
Almost noone overlooks this, but in good German post ww2 fashion they had to virtue signal and put lessons (in an underhanded manner) inside an entertainment product.

>Not an argument and kills actual discussion

Argument put forth by the dev themselves mate

>it's not

It is and it is cheap to not claim it after giving underhanded critique to the player for his actions

>Unfortunately for the player you will never see this alternative timeline.
Yes because it is a linear videogame with programmed outcomes. Thus, until an actual cognitive ai can establish a virtual world it is all moot bs anyway.

>Level 1
"Tango Down."

>Level 13
"Raararrghh!!!*shoots out some dudes kneecaps*".

Great stuff.

FPBP

Unironically based af

>executions go from calm, single shot to the heart to pounding a downed guy's head to pulp with the butt of his rifle
the violence has escalated.jpg

corridor shooter #2131241234 with sand gimmick, dumb ai and average story. trash, always was trash

oh and dont forget the tacked on multiplayer HAHAHHAHAAH

>OP is such a brainlet the first thing he says is incorrect.

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>it's guilting Walker,

and by extension, you.

"Just stop" is actually missing the point of a video game as they are meant to be played since gameplay is what separates them from cinema or sculpture. I think it sucked because it used a trope that was done better elsewhere without incorporating gameplay as an element.

Retard. Walker is not a self insert. The player is even listed as a guest int he opening credits, you're there to witness the events. It was never talking about the player.

You prompt an input which makes a computing unit shoot photons on a screen

Walker can't see the loading screens.

>suicide mission
>they send a captain, lieutenant, and a Sgt
Officers do the least grunt work in the military. Idk why developers give them so much attention, never to the little guy.

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holy fuck OP, this has been discussed to death for 10 years now. How autistic do you have to be to still sperg out about people how hate the game?

based

The whole game is about how you as a player are complicit in the events on-screen. You imbecile. You fucking moron.

>The whole game is about how you as a player are complicit in the events on-screen.
Except it's not?

You're listed in the credits because you are a participant, not merely an observer. It's making the exact opposite point you think it is.

It was Sartre who said that doing nothing is always an option, but you cannot avoid choosing, because choosing not to choose is still a choice.

THAT is what it means when people point out you made the choice to continue the game. Not
>Hurrr what do you want me to do, not play it?

>You're listed in the credits because you are a participant
How the hell do you get to that conclusion. You're a special guest. You, specifically the person on the other side of the screen, are an spectator, an entity different from Walker, just watching things Walker chooses unfold

>How the hell do you get to that conclusion.
Because you are listed in the credits. That is where you put people who contribute. And it's not a cutesy "special thanks" at the end of the credits like some games do, it's a "special guest", meaning a guest role, because the players are interchangeable but the other characters remain the same. In this game, it is a very deliberate way if signalling the player's involvement in the game.

My take on the game is that it's meta stuff has aged badly due to military shooters no longer being the big industry trend.

As a character study of Walker and as a satire of U.S foreign policy, it's timeless. It's one of my favourite video game stories. Shame the gameplay isn't good enough to sustain it for longer than a small handful of playthroughs, because everything else is 10/10.

YOU are listed in the credits. YOU are different from Walker. YOU are there for it, but you're not Walker and the game never says you are. How is it that hard to understand?

>HE DECIDES TO USE THE WHITE PHOSPHORUS AND BLAME THE 33RD FOR 'FORCING' HIM
Wow it's exactly like the players blaming the game for "forcing" him

I wonder if there's any significance to that fact

This. Whenever I get a craving for a tight and simple cover shooter with cool set pieces I download spec ops and give it a play through.
Black angels on the soundtrack is a huge bonus.

I said you were complicit in the events, not that you are literally Walker. Although of course the parallels between you and Walker ARE intentional.

This is pretty based. I love when brainlets get dabbed on.

I don't believe you really believe that. When giving somebody tips in a video game do you say
>Make Sonic collect the rings
or do you say
>collect the rings
A video game hero is an extension of the player. Literally everyone understands this even if they say they don't.

The gameplay definitely has nice touches (environmental kills, sandstorms, variety of enemy types, replenishing ammo upon melee kills etc.), but playing it on FUBAR is just not fun. Easy and normal are the most fun difficulties because you can actually play aggressively rather than being stuck behind cover. There's also not much replay value aside from finding all the Intel and trying get as far into the stealth sections as possible without being seen.

Agreed. FUBAR is just stupid. Replay ability is also pretty low but I still enjoy going through it once every couple of years.

Are you autistic? Genuine question.