ITT: pixel art, low poly, anything with visible pixels

ITT: pixel art, low poly, anything with visible pixels

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Other urls found in this thread:

andrewgilmour.com/
youtube.com/watch?v=XCvYVL1FySc
twitter.com/jmw327
mega.nz/#F!J41gAYoJ!oj7NDRnSGVGCLgMYeQ5pxw
mega.nz/#F!U5tBxK5a!0D1bb1aGVFgo3RFZLIMo7w
sketchfab.com/3d-models/freedom-planet-2-bakunawa-db71255f6911447788a18910dcc63ef9
youtu.be/_75W7JVH0GY
pixeljoint.com/pixelart/95356.htm
youtube.com/watch?v=VOC0ig2Rk1g
twitter.com/SFWRedditVideos

I fucking LOVE minish cap

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>Oracle of Ages/Seasons
>This game

Why doesn't Capcom make more 2D Zeldas, especially now that they finally left their dark age? They'd do a better job than the chucklefucks at EPD cranking out this 3DS ported turd.

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This game is such a gem. Wish it was longer and more fleshed out

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graphics remind me of this literal 10 year old game

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Games?

What game is this? Looks sick

Why have a well literally touching the pond?

What game?

what's the game on the left?

Wat dis?

A render by andrewgilmour.com/ and The Wizard of Oz: Beyond the Yellow Brick Road

The Wizard of Oz: Beyond the Yellow Brick Road

Sword of Mana

Just pixel fanart

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Based, thanks.

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What are these?

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What's with all the minish cap threads lately? The game is nothing special and neither is the pixel art.

Your post is nothing special neither are you.

Two are just non-game-related pixel art and the third is Ni no Kuni: Dominion of the Dark Djinn

to trigger your autism

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Post what you consider good pixel art

What's this?

My man

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fighting game background according to google but I can't be fucked to look up which one

>Why doesn't Capcom make more 2D Zeldas
Capcom seem hellbent on doing whatever they can to not make any games on the Switch. Why else would you overprice ports if you didn't want an excuse to stop making games for the console?

Probably the last best original 2D Zelda that was made. Now we're getting a remake even though the previous handheld/2D was ALSO a partly a remake as it was reusing LTTP.

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That's not autism, that's just common sense man.

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I believe this one is from Street Fighter III, but I'm not sure

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Stitched together from ingame map rips. It was so big the devs had to separate into 9 files

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What dlc is this?
OH HOW QUICKLY THE TIDE TURN

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Why do people like this shit? The color palette makes it look like it has a piss filter.

It kind of looks like Zelda Classic

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What game?

Momodora: Reverie under the Moonlight

Did someone say soul?

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Way too short unfortunately.

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It's short and 'okay'. It looks like it was done by a decent indie studio but it feels like someone who's really trying to make a stereotypical metroidvania with all the tropes you would expect. I don't recall the music being all that great either. But if it's ever below $10 I'd say you might as well try it. Don't let the witch boobs tempt you.

>yfw you hear it
youtube.com/watch?v=XCvYVL1FySc

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disgusting. the game is bland garbage

t. Vaati

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Every raster image has visible pixels by definition.

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son, i'll have to ask you to stop being a faggot. you know what he meant.

Gameplay was kinda meh but the art is 10/10. A lot of later GBA/2d DS games had just amazing pixel art since it was the last system to really require that to function, so it had the combined talent of all video game artists before to draw upon.

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swiggity swooty here comes the booty

Dudely/Q stage from Street Fighter 3: Third Strike, however it's had all the background characters removed.

Would recognize this stage anywhere.

Is overcoming the distraction of the butt sway a part of gameplay

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I mean, like I said, it was okay. I don't know why you're so quick to defend it from such a mild complaint.

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Because sounded like a fucking pretentious cunt.

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Cadence of Hyrule's sprite art looks likable enough so far. Much better than the normal game.

Alright here you go, here's an image with visible pixels, because like I said, every raster image has visible pixels by definition you fucking faggot.

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Does anyone knows the artist ?

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How is it that Minish Cap has much better graphics than ALttP and didn't need to resort to pink hair?

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Look here everyone, a faggot bigger then OP. Look and be amazed by how he takes things to literally. This would explain why nobody loves him, not even his parents.

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He just said the game is bogstandard, which it is. You could swap out any time spent playing it with any average game and get the same experience.

Still the best.

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Awful

Fixed it for you.

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Good pixel art is a lost art, you would put any gba games (not even better looking than snes era) on steam today people would call them a visual masterpice

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Yeah it's good but it's not a game, i talking about all the indie shit you got release on steam. Few of them look like Owlboy most of them look like terraria or minit

Experience. Minish Cap was made way later, and the devs who worked on it had been making pixel art for a lot longer.

That's why a lot of GBA pixel art is so god tier despite the tiny resolution, because by that point the artists were all just so fucking good.

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I like how the background is like a street fighter background.

Ladybug is toptier. I wish they'd make more games.

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Owlboy is an exception to this, sure, the game is mediocre, but this is just a thread to appreciate good pixel art.

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The girl on top blowing with the wind looks like she's just lying there having a siezure

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Minish Cap was made by the Pixel Art Veterans Of Capcom (and as far as i know, it was the last time capcom did a pixel art game) the same guys that did the art for Darkstalkers, Marvel VS Capcom and etc ..

>Game uses a voxel style reminiscent of the pixel style of early zelda games
>Nintendo remakes an early zelda game
>"WOW THEY LOOK THE SAME WTF NINTENDO"

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God dammit now I have to play Xenogears.

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>pixel art so good you still have people mistake it for 3d models

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It didn't look that crisp on the original hardware, it's mostly an emulator thing. Still an incredible game for the time.

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>third strike
That’s a weird way to spell best game ever made.

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>Ni no Kuni: Dominion of the Dark Djinn
TIL there's a ni no kuni game on the original ds.

fucking wat

wait doesn't grandpoobear use this?

If people are capable of reproducing it, its not lost, there are artist who sole purpose is to improve pixel art, just say you don't like lazy pixel shit, and is not rare to find games with good pixel art.
>Wadjet Eye games
>Zeboyd games
>They Bleed Pixels
>Vblank games
>Lone Survivor
>Vlambeer games
>Pathway
>Everpath
>Eastward
>Children of Morta
>Tales of the Neon Sea
>Valfaris
>Eagle Island
>Inmost
>Dark Devotion
>Blazing Chrome
>Warlocks 2: God Slayers
>Pixel Gladiator
>Touhou Luna Nights
Just a few you can find by simply searching pixel art on steam, there a good pixel art games, just don't be a lazy faggot.
There is also on switch.
>Dragon Marked by Death

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why is pixel so appealing? nostalgia alone?

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limitation begets soul

I think the colors they use stand out really good

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This Kind of low poly will Always Look better than photorealism for me.

t.SEETHING autist

Personally I prefer pixel art over traditional animation in 2D games, pixel art feels better for some reason, gives texture compared to the flat colors used in 2D sprites.

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Nothing he said sounded pretentious

Nostalgia fagging

You sound like a really angry weeb

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Not even Bayonettas legs are that long, massive feet too.

No, pointalism has been an appealing artstyle long before any display systems that necessitated it existed. I think it's just that when you have to consider every single drop of color used in your image you often get better results.

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Is this a real game or just something someone made for fun?

I don't like pointalism but yet I like pixel art

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Its a real game. They post webms about it on twitter a lot.

Undisputed. I'd only Like it to Look a Bit sharper. MS Sprites always seem to have slight Blur/Antialiasing going on.

Pokemon Mystery Dungeon friend areas are god-tier comfy

Do you think a third Person Shooter with 2D Sprites in a 3D Environment could Work? I'm planning to code a small Doom like shooter and i want it to Look special. Maybe even add cover.

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>Nostalgia fagging for fanart that was very recently created
Stop throwing buzzwords at everything

>1.85MB
HOW

What's their twitter?

Megaman deathmatch did it. so i guess it works

Is there meatgrinder somewhere that I drop the chicken stack into?

LiEat was a nice trilogy and I really love the title theme

Its really really cute, but I doubt it will be that fun to play. They also got to this level of pixel art in just a year which is pretty nice.
twitter.com/jmw327

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The less is more mentality similar to modern graphic design

Also they’re colorful and soulful as fuck

Wasn't MMDM First Person?

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I WANT A NEW BUSHIDO BLADE

The only issue with pointillism though is that paintings have this weird muted look when the dots of paint are really small, like a haze over the scene. As the dots get larger the colors become much more vivid. Maybe it's the same with pixel art.

oh sorry you said third person.
itd be roughly the same thing though.
Don't hurt to knock up a prototype

hey

guess what

>mixed pixel sizes

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Neat, thanks. They're doing isometric or whatever you want to call that view really well, wish there was more of that.

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More pls

Stardew Valley

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that isn't mixed sized though, Gameboy couldn't actually do that

There's a ton of them on the guy's Patreon and they're free, his name there is saint11

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Because gif.

What are the rules for what counts as mixed size then? The backsprite is scaled up to twice the size compared to everything else.

They're bound to the grid which is good, but still mixed size

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I like his tutorials, but, they are too specialized compared to PixelLogic.
I can't render textures to save my life.

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What game is that? Also I’m looking for actual fun fighting games I could emulate or play on my pc

Tinyburb a cute

its made up for the standard sized pixels though. It would be missized if there were pixels that wouldn't be possible, like if there were pixels 3/4 the size, or 1 1/2 the size.

Not that game but I recommend Rakuga Kids

Tech romancer

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Did this guy do the art for ZeroRanger by any chance?

>mixels
>rixels
>zixels

I'm also not a fan of transparent pixels but those were possible on old hardware so eh

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That just depends on what your standard is though. If you have objects in your game that are scaled up by 4 times the size they exist as in memory then having other objects that are 3/4 the size of that is actually just scaled up by 3 times compared to the game's standard.

Ah, nobody responded so I left the thread but as user said before it is Not sure how the game is going to be overall, from the looks it is pretty simple but cute overall. Made by a single person, only just started working on it so who knows

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Someone suggest me a game.

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I want to rape this blur.

What if a sprite is rotated but still rendered to be aligned to the grid like those rotating platforms in Yoshi's Island?

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Love this game

I made a custom Pig Ganon, Dante, a man in a rowboat and a recreation of LA link.

Might post screenies later

>AAA pixel art and low poly games never ever again
The feel of feels

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Do not rape blurs

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yup, basically "compression, the problem" right there

go to bed racist

Would ideally still be manually corrected for any flaws, but they're okay

It's cute but goddamn does that look slow, also kind of stilted if I'm playing some harvest moon I need to be moving at a running pace at all times while everything runs buttery smooth

>transparent pixels
Okay in the light rays in the OP but not in where they have an infinite gradient, although I must admit they look fantastic

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More like, 64x64 sprite resized to fit a 126x126 sprite.
>see the fish in the bar compared to the player sprite.

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How common is to draw the pixel art in a large canvas, then resize to the target canvas ?

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Well the person just started working on the game, it might improve

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That fishing line is the biggest offender in the entire game

From my experience indies, usually ones with a very small team, if they put effort into art, they never come out as fun or that much of memorable. Stardew valley is an example of that as the pixel art is just fine mostly by its bright colors, the characters and some details looks like shit, but it has a better programmer than artist so the game is good. Same with owlboy and iconoclasts.

>and they're free
hahahha nice joke

JOON A SHIT!!!
Blue Mokou a cute

why ?

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Look at these fantastic arms.

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and you saying owlboy and iconoclasts are memoriable games with bad art?

>but it has a better programmer than artist so the game is good.

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The game is a tad short but I wouldn't call it bland by GBA standards.

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Yeah, it's a shame when the gameplay is a drag, nearly makes you wish they just did a walking simulator instead.

What's difference between the giant Mario and the Pokemon back sprite?

I dont have much hopes for this game to be something like 10/10 but something to just play and relax. Hell who knows how it will turn out, the creator said that its not going to be released any soon

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Here's a collection of his stuff with some other potentially helpful bonus material. I don't know, I wasn't the curator.

mega.nz/#F!J41gAYoJ!oj7NDRnSGVGCLgMYeQ5pxw

But what you really want is Pixel Logic. It's a guide that goes over pretty much every little trick you need to know when making pixel art and animating it. Very classy and professional, highly recommend it to anyone that's interested. Download links of it get fucked pretty quickly so get it while you can faggots:

mega.nz/#F!U5tBxK5a!0D1bb1aGVFgo3RFZLIMo7w

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No, It was supposed to be up the text but got down there for some reason. Theyre both mediocre games with great art.

It seems that unless if it's a very small game, (or your team is bigger) if you don't take literally 15 years making a game (because both these games took around 7 years of development) you will be getting something poor because good art just takes that much of time.

NINTENDO
HIRE
THIS
MAN

time to dump my dq collection

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God I love that game. Got good memories of grinding golden statues in a cabin in the woods over summer vacation.

i really like dq9 disgusting 3d models okay

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That game would look perfect if the game camera had 0 fov.

Loved it, had environments that just make you happy to be in them. I never liked games set in depressing environments and Minish cap is medicine for the soul.

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God bless

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SOUL
SOULLESS

It got a complete English fan-translation just recently, good time to play it. If you look around gbatemp you'll find it.

Top taste.
Kinstones were great and fuck anyone that says otherwise.

>right now we're in the awful in-between period of games not having handcrafted baked static lighting in sprites and low poly, and games not having ray-tracing

What a horrible time to be alive

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I agree user

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Thank you

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>anti-aliasing
boner ruined

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Pixel art must be viewed on a CRT.

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What a waste of effort

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I don't mind a dark or sad game but every now and then you need something like Minish Cap

What game is this? Just found it in my gif folder.

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Capcom should make another Zelda again

What?

a waste of effort

Sword of mana I think, GBA title.

Sword of Mana

Tarzan?

Pixel art looks better when it's in its 1:1 resolution

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>Pixel art looks better when it's in its 1:1 resolution

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view it at a native resolution

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I think larger resolutions work out well for clean art like that. Pixel art that has a lot of shading can break down though.
Same.

Ideally it'd be 1:1 on a low PPI display

Based and minishpilled

Game?

>Frontier Story
Holy shit it's perfect!

I see many beginner's mistakes

Dragon Quest 6

DQVI

yeah it looks like puke

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What game is this supposed to be? I know it's M&L style

literal first attempt at pixel art

Cheers anons.

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Any SNES game that looks as good as this?

Yeah it looks neat

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ty friend

sauce

why can't modern indie games have pixel art as good looking as this? something about so many modern pixel art games makes them seem like chinese bootleg versions in comparison

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Pick your poison.

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It takes artists a solid 5-10 years of working full time within a small niche to become really, REALLY good at what they do.

Most indies don't have anywhere near that level of experience, most don't even have professional experience and wouldn't have more than a year or so of hobbyist level experience under their belt, and given how quickly trends shift and technology (especially within the realm of game art) advances, it's rare as fuck to find anyone who's actually been doing the same thing and working towards any sort of mastery for those lengths of time.

It's also ridiculously time consuming to do pixel art to an incredibly high standard meaning it's beyond the realm of most small indie teams who can't dedicate 10-20 people just to art.

We're starting to see indie artists improve as they begin their second or third games.

That new game being published by the shovel knight guys looks really fucking good. Kinda like when we moved from the NES to the SNES. Give them time, they'll improve.

sketchfab.com/3d-models/freedom-planet-2-bakunawa-db71255f6911447788a18910dcc63ef9

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Darkest Dungeon

are there any mastered low poly games out there? is like the 3d power up for pixel art

How hard is it to learn to pixel art?

Holy shit what a classic. Radical Aces was great too

Why did GBA games have so much SOUL?

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>Why else would you overprice ports if you didn't want an excuse to stop making games for the console?
they saw nintendo themselves doing it and they wanted in on that action.

The hub in sonic jam seems so comfy. There is also low polyodels for sonic robo blast 2: youtu.be/_75W7JVH0GY
What game?

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It's the low hanging fruit of the game art world, a few days is enough to learn the basics, a week to start making something that doesn't look like ass, a month to be decent, a few months to be good.

I seem to recall the devs saying they delayed the release a while ago, is it coming out soon(tm)?

Man, Synchronicity Prologue was such a cool yet short experience, I cant wait for Atlus to make a full fledge game out of it.

Agreed.

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this year I think

It's time consumming not hard, i can do basic stuff with fucking paint.

Sonic Jam is aesthetic as fuck.

Not that difficult, but, you will have to learn fundamental of art, the pixel logic book offers a good introduction.

literally work 5 mins from this station

Doesnt look anywhere near as cosy irl

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game name? google is giving me that pervy french show

The GBA is essentially a portable SNES, and that level of hardware is a perfect mix of powerful enough to be expressive but not powerful enough to let computers automate what should be creative processes in game design.

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breath of fire 4

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you must have some experience with drawing and be good with shading, pixel art its ALL about giving form to the object, if you have that, you gonna be good really fast.
details can be ignored. (most of the time)
BOF4 is a nice example

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any ps4 game

Advance Wars is primo pixel art.

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3d computer blocks are souless

something actually drawn and animated is soul

this doesn't look like it's from a game
is this from some artist's blog instead?

>"Pacifist"
I hate this meme

most of owlboy sprite work was created with paint btw

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SNES game color palettes are so ugly

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I don't know their names but if you look at the big orange skirt then everything moves faster but if you look at her hands or face everything moves slower

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lmao, now i get why they made 10 years to finish it.

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>What game?
Need for Madness

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holy fuck

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Nope, just checked and its the Susukigahara Field from samurai shodown. Look at the moon.

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This is Vagrant Story, right?

Better color palette, I think. Non-Mode 7 games (which could use 256 colors at the same time) was limited to number of colors on screen (anywhere from 96 to 120), whereas the GBA had over 500 colors to display on screen at any time.

Pixels aren’t supposed to be visible. On a CRT everything blends together and looks much more organic.
Games like Cuphead are the natural evolution of 2D artstyles from /vr/ days. Faux retro indie shit is zoomer garbage pandering to emulator kiddies.

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snk games always had god-tier pixel art.

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I want to like BoF3's sprites but the way some of them differ so much from the final portrait bugs me immensely

actually no, the sprite art was always one of the first things to get finished (and the artist eventually started using photoshop as the game got bigger)
they were an inexperienced team, the whole game was a mess.
if you are curious i highly recommend you to mess with the sprite folder, there is a bunch of interesting stuff in there.
i freaking love the art of owlboy, but the game is pathetic.

Because, like chinese bootleggers, they're copying the results of someone who had all the necessary knowledge and experience to create something beautiful with integrity. It looks like something you've already seen, instead of being its own thing, regardless of technique.

It's a different take on expressing reality, and this is the main appeal of art
A perfect picture grounded in reality is impressive, but at some point it becomes just a mirror or a photo

i think they changed the artist for the portraits later, but the sprites were already done at that time and remaking them would have been a huge effort

>pixel art only existed on consoles that had to be hooked up to a crt
I mean there is a lot of pixel art designed around how a CRT looks but that doesn’t mean crt is the only way pixel art should be seen

they also just don't know how to make good graphics and it shows. indie pixel shit is just what they use as a substitute for a real art style - whereas in the old days, pixel art WAS the art style.

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Thank you user

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Be it on a CRT, or through a handheld LCD’s pixel grid, it didn’t look as harsh as the upscaled shite in this thread.

But there's just something so *right* about every visual asset on the screen falling into a grid in an interactive medium. When a sword you slash through an enemy completely replaces their body's pixels with its own like it "clicks", or completely taking up the width of a door, instead of sloppily clipping or sliding through like in 3D games.

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BOF4's portraits are REAL good tho

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Oh wow that's disgusting

Nah it looks super pixelated on a GBA.

>klolonoa zolo

Frogatto.

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Is BOF4 any good?
I tried playing the first two games on GBA but dropped them after an hour or so bored out of my mind.

If you’re looking at the screen through a magnifying glass.

That looks like garbage, then again, so does most 'indie' stuff on pc.

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I mean gba screens and ds screens definitely had a noticeable grid around the pixels that separates it from how it looks on a computer monitor but the individual pixels are still very visible

3 and 4 are the best ones

The frog looks like he came from an entirely different game

If you think about it wouldn't anything you're viewing on a monitor have visible pixels?

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No, if you're just looking at the screen.
PSP is the same.

I love Sonic CD

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Sweet i'll give em a shot, the art is tops.

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its really easy but most of it is fun.
the best part of the Late BOF games was always the ART.
BOF4 (and most of 5) has of the the best art direction i have ever seen.
Tatsuya Yoshikawa is a fucking god.

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The pixel grid creates a vastly different image compared to raw upscaled pixels.

Visible pixel grid != raw pixels
No. Fucking coon.

Still baffled that this got so many good reviews. Guess because thr dev is friends with many "journalists". The dialogue box clashes so hard with the rest. Looks so soulless.

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>are there any mastered low poly games out there? is like the 3d power up for pixel art

bumping

why does that mech look like the green m&m

Do you even own a fucking handheld? Or are you just sperging for the sake of it?

Soul

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I own nearly every handheld released. Only the DSi XL’s screen makes cakes look abysmally pixelated.

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Or maybe because it's a good game. It's always "MUH PIXELSHIT MUH SJWs!!!" and never criticism about the gameplay...

actual soul

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is that dark savior

source : pixeljoint.com/pixelart/95356.htm

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yes it is.

WHY IS THIS NOT A REAL THING?!

why do people post screenshots they know other people will be interested in without sauce?

I fucking hate this

But that’s not Johto.

Yeah it's nice, no denying that.

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looks like something Nitrome would make

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exactly.

ITT: Zoomers

Muh pixels azmsjabdhdajaoaogmspah

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I don't have any screenshots of it but has anyone here played The Messenger?
Such an underrated gem, that game.

>Scanlines
Soul
>Pixel grid
Soul
>Raw pixels
SOULLESS

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Anyone know where I can find that collection of SNK backgrounds?

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It's kind of impressive that I've finished that game once around 20 years ago (well, more like 5 or 6 times back to back for different routes/endings/whatever), but that I recognise it at a glance.

Pre-ordered the physical copy and cannot wait to play it.

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Fixed it. Now you can FEEL the sunshine.

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You can feel the fucking soul from here

>Ultima
my nigga.

Sauce?

Based, such an underrated game, same goes for Spirit Tracks.

fpbp

Easily my fav 2D zelda

SNES GBA PS1 have the most soul games per console ratio

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You’re fucking based user, thank you!

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played it
honestly the gameplay is solid af if you are a platfortmerfag like me
It has a lot of moves and it's hard and rewarding af
most people spergs about the story, really chesy, but it's enough reason to make you continue playing

This. After a certain point, creativity and artistic talent fall to the wayside in favor of polygon count and rendering.

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Yes

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Here's your pixel art bro:

thanks based chaotix user

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>File
The only thing about the GBA that pisses me off is that because the original GBA didn't have it's own light source every game had to have a gaudy ass color palette. Every game looks like the brightness setting was dialed up to 1000.

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thanks doc!

My brain is fucking ruined. I know exactly what is happening here but I don't know how to drive a car.

obrigado doutor

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Here's an interesting article on the subject

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>the game is mediocre
I feel like all it was missing was a map, one more dungeon and an actual fight against the pirate at the end. All things you could fix with a DLC

SNK did some amazing work on Neo Geo.

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That looks fucking sick

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does this count

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This looks like one of circumsoldiers' models.

that was gay

>Nostalgia fagging for fanart that was very recently created
Are you retarded? It was recently created but it makes us remember old pokemon games and creates nostalgia you fucking brainlet.

It's sad. At least pixel art still has some nostalgia friends reproducing it in new products. But I don't think we'll ever see low poly 3D like this again.

Except it looks nothing like any pokemon game.

yeah, I remember them being pretty good and comfy, but they really get BTFO by the gba

Chhhheeeennn

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t. no imagination

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Add Cave Story, Inconoclasts, Shovel Knight and Freedom Planet 1 & 2 on there.

Continuing from this, while it's clear a lot of what of what makes this stuff great is that it's genuinely good 2D art, something nobody seems to have found a way to translate to 3D, stuff like and clearly show there's something about the actual pixel visibility that "feels" different to clean lines.

Even when you can't see the pixels clearly or you squint, it still seems different to clean HD.

Can anyone explain this? I can only assume the way the lines and shapes feel plays a part.

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OLD = NEW
GOOD = BAD

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Shin Megami Tensei: Synchronicity Prologue

Touhou Luna Nights

I mean the closest as its ever gotten to that was maybe Mystery Dungeon. But even Mystery Dungeon looked debatably better. You'd need a lot more than just imagination to connect that with any Pokemon game out there right now.

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First one is touhou luna nights

Peak of the series right here.

>Super Metroid
>Chrono Trigger
>Megaman X
>Earthworm Jim
>Yoshi's Island
>Donkey Kong
>Kirby Super Star
>Killer Instinct
>Tiny Toons Adventures
Any other SNES that exploited its pixel art capabilites?

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>us
Speak for yourself there, zoomer. I don't think you played any 2D Pokemon games. Fuck, even the 3D ones are way more boring than that.

that framerate doe

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Bad aspect ratio my man

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Based retard.

youtube.com/watch?v=VOC0ig2Rk1g

Nice try faggot my first game boy game was pokemon blue

Harry Potter and the Chamber of Secrets GBA looked damn good. Especially on the Micro.

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Is this one of those threads that if you claim to like pixel art you somehow must hate modern games?

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danke doctor

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Yeah. Didn't look anything like that, did it?

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Of course it didn't. First gen looked like trash. Pokemon peaked in gen 2 and it doesn't look like that pic either, but you're dumb pretending you don't know why pixel art that vaguely resembles the original game would make people remember the actual game and feel nostalgia.

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Ask and you shall receive

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What is this?

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It's not even vaguely reminiscent.

I believe there is a limit to the resolution and the amount of colors used in a single sprite that changes it from pixel art to normal 2D art, a single 512x512 sprite don't feel like pixelart due the AA and the amount of shades.

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yes

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>a dystopian cyberpunk future where mankind still has not found a sustainable light source without visible flickering

Cannon Dancer.

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I'll never change my mind on anything, regardless of the facts you provide me.

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Do not let this stuff go waste github.com/jdgregson/Yea Forums-Image-Downloader

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I remember it being the shit

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Just went to visit last summer.

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A good banner for Yea Forums

>The Perfect Cell doesn't exi-

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But its imperfect Cell

Just sent out my order. What am I in for?

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>Max limit of image replies has been reached.

RIP

This was a fucking good thread
Imperfect Cell really was the best antagonist

Fuck, I loved BoF4 so much. Why did this series have to die?

thank for the phone wallpaper

OMG Cheetahmen 3!

You're welcome