What went right, lads?

What went right, lads?

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Take Dark Souls.
Remove the girly dressup
Remove the 50 swords that all play the same
Remove the convoluted skill system
Perfect the combat
Ditch the 5000th iteration of "medieval fantasy land"
That's what went right.

It removed pic related from the target audience

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Who is this guy lmao this gif unnerves me in unspeakable ways

/thread

They never were part of the target audience. They were just the filthy secondary bandwagoners.

>Take Dark Souls
>Make a game that's not Dark Souls
???

It has no replay value

>Remove the girly dressup
fuck off

It has more replay value than DaS3.

It doesn't, but DS3 is still a straight line and has less replay value than every other Souls game

>It doesn't
It does.

Sekiro is pretty good but let's not pretend it has good replayability

>girly dress up
Sekiro is a 5'2" manlet who dresses like a peasant

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No, it doesn't. Having a couple branching paths but no build variety whatsoever doesn't give it more replay value. DS3 is a straight line but its a straight line you can replay with a variety of different characters. And again, DS3's replay value still pales in comparison to what every other Souls game offers, since they all both have different builds and aren't straight lines.

It has replayability for everyone except for people who care too much about builds.

Sekiro has more replayability by having better core gameplay.

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I don't think you understand what replay value means

I can replay Uncharted 50 times but that doesn't mean it has replay value

He could be a 5'0" chick with one tiddy and a left leg that's longer than the right for all I care the point is I dont have to design him

“No”

I mean theres for different endings so theres at least 4 replay values

Every Souls game has 3+ endings and doesn't force you to use the same build every time

Its a great game but please just fucking stop, it lacks replay value compared to the Souls games

Dark Souls 2 has the most replay value of the Souls games, yet it's the one I've played the least. Really makes you think.

>Really makes you think.
Yes, that you have poor taste. DS2 is easily second best after DS1.

>"Japanese" game
>still haven't heard youtube.com/watch?v=GX1RHrj7IP4
Is this even made by Japs?

>Anti-Sekiro people are DaS2 apologists
It all makes sense.

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Why is the Owl so heavy?

The closest you get is the intro to Demon of Hatred.

But the Yooo~ gets replaced by a giant flaming fist up your ass.

...

based and true

WOOOOOOOOO is pretty close.

Not him, and I would never go out of the way that saying DaS2 is a good game with good design. But I would say that all of DaS2's best ideas being completely dropped is criminally shitty
>+ actual different enemy layout in NG+ cycle
>~ Actual progression through armor
>+ Best pvp/covenant interaction in the series. DaS Covenants that are applicable in a larger amount of situations and with more rewards for more skilled players.
>+ Most viable application of spell loadouts in the series until 3's DLC
>+ Largest amount of actually usable at all skill level builds that would remain usable from game start to game finish like dagger, xbow, etc
>+ Best unique invading NPCs in the series and still the best
>+ Global stat tablet that gave interesting information for those who cared
>+ Arenas in base with tangible rewards for engaging with them

It's just a shame that the pve, world building, story, and everything else was god awful. And that building to the final rank of your covenant required so much autistic grinding.

>actual different enemy layout in NG+ cycle
This is a big one that I can't believe didn't come back for DaS3.

I'da been fun with even that if they had some measurement of the guilt system so being a blue boy wasn't literally hard limited to being a way of the white cop that will never get summoned.

Based. Souls got boring after you master the system in DeS/DaS. Soulsfag are a cancer.

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Expecting me to learn overcomplicated and erratic enemy (basically ds2 ivaders tier annoying) patterns with insufficient means of healing while being one to two shot.